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121. [Feedback] Legion HUD - in General Discussions [original thread]
Soooo is the bullet stuff on the side of the ammo counter an indication of fire mode? Are we going to be able to change that in Legion
- by Aeon Amadi - at 2014.05.22 11:53:00
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122. [Feedback] Legion HUD - in General Discussions [original thread]
Cat Merc wrote: Aeon Amadi wrote: CCP MC Peanut wrote: CCP MC Peanut has a youtube channel now I got permission to upload some footage of the compass. The texture is still a work in progress and will be updated later by artists, but you ...
- by Aeon Amadi - at 2014.05.22 11:51:00
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123. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: CCP MC Peanut has a youtube channel now I got permission to upload some footage of the compass. The texture is still a work in progress and will be updated later by artists, but you can see it moving with the camera. ht...
- by Aeon Amadi - at 2014.05.22 11:49:00
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124. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
CCP Ankou wrote: Hey guys, I am CCP Ankou, and as the blue tag under my name shows, I am one of the guys working on Project Legion in Shanghai. IGÇÖm currently in charge of User Experience, and my goal is to ensure you have a smooth experience...
- by Aeon Amadi - at 2014.05.21 12:37:00
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125. @CCP Saberwing, per our conversation: Best Tool For Legion - in General Discussions [original thread]
CCP Saberwing wrote: Hey guys! Sorry about the late response I really dig player created content like this. I had a look at a little bit of the video you posted. We've got some things in the pipeline for player created events, tournaments, ...
- by Aeon Amadi - at 2014.05.21 07:07:00
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126. Legion: Redesign Vehicles - in General Discussions [original thread]
Soraya Xel wrote: Vehicles shouldn't be infantry killers. HAVs should have a very difficult, if not impossible, time killing infantry, at least with the main gun. They should kill other vehicles and they should kill installations. Installations...
- by Aeon Amadi - at 2014.05.20 20:00:00
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127. Computer build questions. - in General Discussions [original thread]
Right, it's always better to build your own than buy pre-made. Pre-made generally skimp on powerful components to drive up cost for profit so you can usually spend the same amount and get a better build by doing it yourself or having a friend do i...
- by Aeon Amadi - at 2014.05.20 09:24:00
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128. don't forget to cap frame rate - in General Discussions [original thread]
Universal Decimator wrote: Thank you all for the info, it sounds like PC has some very exciting capabilities. I am eager to give PC a try, but will need to do some saving. Good thing LEGION releases in a couple of years, can't wait to see it. ...
- by Aeon Amadi - at 2014.05.20 07:37:00
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129. [Feedback] Legion HUD - in General Discussions [original thread]
I-Shayz-I wrote: Aeon Amadi wrote: Current Mass Driver has a range-finder/leaf sight. Current Plasma Cannon.. doesn't. Despite both weapons having a project drop, I get more contextual information with the Mass Driver than the Plasm...
- by Aeon Amadi - at 2014.05.19 21:51:00
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130. don't forget to cap frame rate - in General Discussions [original thread]
Hawk-eye Occultus wrote: Humans don't see things in "frames". http://youtu.be/buSaywCF6E8?t=2m23s Well duh, but it's a metaphorical comparison to the limitation that our eye/brain can perceive the flow of visual information.
- by Aeon Amadi - at 2014.05.19 21:01:00
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131. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: Aeon Amadi wrote: Guys, please don't derail the thread. This isn't about making up new vehicles (MAVs/Fighters/what have you) or new weapons (medium turrets? for reals?) The thread is about redesigning the vehicles -...
- by Aeon Amadi - at 2014.05.19 11:49:00
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132. don't forget to cap frame rate - in General Discussions [original thread]
I really am disappointed in all the players acting like this is some mark of stupidity or incompetence. Yes, it is mildly humorous but it is in no way an excuse for you to bully another member of the community. It should be a golden opportunity to...
- by Aeon Amadi - at 2014.05.19 08:40:00
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133. [Feedback] Legion HUD - in General Discussions [original thread]
KAGEHOSHI pretty much summed up a lot of the aesthetic stuff (some I could honestly work without but would be nice to have). The only thing I really want to add is that, as a CQC/Frontline fighter the information needs to be presented in a way th...
- by Aeon Amadi - at 2014.05.19 08:18:00
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134. Legion: Redesign Vehicles - in General Discussions [original thread]
Guys, please don't derail the thread. This isn't about making up new vehicles (MAVs/Fighters/what have you) or new weapons (medium turrets? for reals?) The thread is about redesigning the vehicles -we already have-. Just saying, if we can't figu...
- by Aeon Amadi - at 2014.05.19 07:55:00
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135. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: shade emry3 wrote: You sir have been quoted in the wikia im maintaining, can we get a general background of yourself so we can hyperlink you on our wiki? e,g. technical background, whats your likes and dislikes, if you ...
- by Aeon Amadi - at 2014.05.18 14:13:00
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136. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: Aeon Amadi wrote: Godin Thekiller wrote: A general role that all vehicles follow would be insanely stupid. But I agree, each vehicle would need a general role to do, and its T II versions do it in another way. ...
- by Aeon Amadi - at 2014.05.18 01:38:00
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137. Legion: Redesign Vehicles - in General Discussions [original thread]
Godin Thekiller wrote: A general role that all vehicles follow would be insanely stupid. But I agree, each vehicle would need a general role to do, and its T II versions do it in another way. Wouldn't be any more or less stupid than a diff...
- by Aeon Amadi - at 2014.05.18 01:07:00
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138. Recognition of DUST vets in Legion - in General Discussions [original thread]
RECON BY FIRE wrote: Aeon Amadi wrote: CCP Saberwing wrote: Aeon Amadi wrote: CCP Saberwing wrote: We've been talking about having customized "titles" or the like, and more than likely there would be some sort of title associated wi...
- by Aeon Amadi - at 2014.05.18 01:04:00
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139. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Maken Tosch wrote: Aeon Amadi wrote: Cyrius Li-Moody wrote: The current skill system we have works to a certain extent but has it's obvious problems. 1/3/5 is bad. Items should be unlocked at 1 and every point after should provide a bon...
- by Aeon Amadi - at 2014.05.17 16:43:00
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140. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Cyrius Li-Moody wrote: The current skill system we have works to a certain extent but has it's obvious problems. 1/3/5 is bad. Items should be unlocked at 1 and every point after should provide a bonus. Why is this difficult? Guess you ...
- by Aeon Amadi - at 2014.05.17 16:32:00
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