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101. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
CCP Ankou wrote: SponkSponkSponk wrote: CCP Ankou wrote: \ According to you what are the games that have a great representation for their skill tree? I am looking for something clear at a glance. http://battlefield.ekl-systems.de (...
- by Aeon Amadi - at 2014.05.28 02:12:00
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102. A quick word about the NPE - in General Discussions [original thread]
Cross Atu, you just reinforced the fact that I would -LOVE- to see you on the CPM just for posted a link to an Extra Credits video x3 As far as the NPE, I think better tutorials would go a long way but they shouldn't require players to go through...
- by Aeon Amadi - at 2014.05.27 23:00:00
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103. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
CCP Ankou wrote: Oh, and another question for you guys. According to you what are the games that have a great representation for their skill tree? I am looking for something clear at a glance. Couldn't find anything I liked. Decided to mak...
- by Aeon Amadi - at 2014.05.27 19:14:00
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104. [Discussion] Scan System in Legion - in General Discussions [original thread]
Cross Atu wrote: An idea (which could possibly be combined with some of the others) is to have the duration a merc remains visible to scans be modified by the degree to which those scans exceed the actual dB threshold. This clearly is not a mec...
- by Aeon Amadi - at 2014.05.27 03:11:00
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105. [Discussion] Scan System in Legion - in General Discussions [original thread]
There's a pretty unanimous agreement that the "All or Nothing" approach to the current scanning system in Dust 514 isn't optimal. There is some aspects of a "tie" in that Active Scanners that match the target's profile with their precision will sa...
- by Aeon Amadi - at 2014.05.26 20:00:00
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106. [Feedback] Legion HUD - in General Discussions [original thread]
Bragoltur Valaruina wrote: CCP MC Peanut wrote: Aeon Amadi wrote: ^_- Combine this sort of tactical viability through information gathering with a grid-map on the actual overhead and you've given the guys on the ground everything they...
- by Aeon Amadi - at 2014.05.26 17:44:00
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107. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: Iron Wolf Saber wrote: Of course; also issue of performance as well. Metriod prime's effects I felt while nice where a bit too powerful for a multiplayer competitive environment. However there been other games that h...
- by Aeon Amadi - at 2014.05.26 17:43:00
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108. [Request] Immersion in Legion - in General Discussions [original thread]
CCP Saberwing wrote: KAGEHOSHI Horned Wolf wrote: Some features I think would make Legion feel much more immersive. HUD boot-up when we spawn . The various HUD elements should turn like 1 seconds after you spawn.
Let us see our legs w...
- by Aeon Amadi - at 2014.05.26 03:44:00
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109. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: I-Shayz-I wrote: Iron Wolf Saber wrote: Any chances for interhud glass effects? Like walking through a steam vent fogs up the hud glass? (ala Metroid Prime effects?) I was interested int this idea at first...but t...
- by Aeon Amadi - at 2014.05.25 13:27:00
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110. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: Aeon Amadi wrote: CCP MC Peanut wrote: The-Errorist wrote: In the description of the domination game mode for Legion, it said that the object changes every 10min, so that might be a problem. Actually it is ok...
- by Aeon Amadi - at 2014.05.24 14:34:00
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111. [Feedback] Legion HUD - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Some HUD features I would like for immersion. HUD boot-up when we spawn . The various HUD elements should turn like 1 seconds after you spawn.
Head-shot damage visual distortion effects . Sensors & camera...
- by Aeon Amadi - at 2014.05.24 12:06:00
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112. Sticky:[DISCUSSION] Project Legion Menu Discussion - in General Discussions [original thread]
CCP Saberwing wrote: Alldin Kan wrote: While moving around the Menus it would be great to have a subtle background soundtrack. Right now it's too quiet in the Merc Quarters... How about some elevator muzak? (I don't think music is CCP Ank...
- by Aeon Amadi - at 2014.05.24 12:05:00
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113. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: The-Errorist wrote: In the description of the domination game mode for Legion, it said that the object changes every 10min, so that might be a problem. Actually it is ok if it switches infrequently. I was more refe...
- by Aeon Amadi - at 2014.05.24 12:01:00
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114. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: Aeon Amadi wrote: CCP MC Peanut wrote: Since someone noticed the backwards rotation, gotta update, or risk losing coolness points: http://youtu.be/mumOikxPNjs My only recommendation is a marker for true north. L...
- by Aeon Amadi - at 2014.05.23 13:39:00
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115. [Clarification] Scanning for Battles? - in General Discussions [original thread]
CCP BaoZi wrote: You wonGÇÖt be able to deploy to the planets that donGÇÖt figure in the results of the scanGǪ first because of technical reasons (we canGÇÖt open an infinity of servers), but it also makes sense from a fictional point of vi...
- by Aeon Amadi - at 2014.05.23 11:24:00
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116. [Clarification] Scanning for Battles? - in General Discussions [original thread]
CCP MC Peanut wrote: Captain Crutches wrote: CCP MC Peanut wrote: The integer (0-1) is how close it is to being done (then it will switch to another random point and so on until scanning completes). I hate to sound nit-picky, but that s...
- by Aeon Amadi - at 2014.05.23 11:13:00
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117. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut wrote: Since someone noticed the backwards rotation, gotta update, or risk losing coolness points: http://youtu.be/mumOikxPNjs My only recommendation is a marker for true north. Looks great, not going to lie, but to someone ...
- by Aeon Amadi - at 2014.05.23 11:09:00
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118. Legion on Steam? - in General Discussions [original thread]
Joseph Ridgeson wrote: Aeon Amadi wrote: Ulysses Knapse wrote: Aeon Amadi wrote: the VAC system would be a great deterrent to cheating I don't see how it would be any better than CCP's own anti-cheat system. Ever seen what happens...
- by Aeon Amadi - at 2014.05.23 00:20:00
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119. Legion on Steam? - in General Discussions [original thread]
Ulysses Knapse wrote: Aeon Amadi wrote: the VAC system would be a great deterrent to cheating I don't see how it would be any better than CCP's own anti-cheat system. Ever seen what happens when someone gets a VAC ban? Literally every g...
- by Aeon Amadi - at 2014.05.22 23:13:00
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120. Legion on Steam? - in General Discussions [original thread]
Eve Online is already on Steam and the VAC system would be a great deterrent to cheating What's the likeliness of this if Legion gets greenlit?
- by Aeon Amadi - at 2014.05.22 12:24:00
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