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41. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: One PK is all it takes to become tagged as a 'threat' in match. If you were to leave a match and rejoin you would get only one PK before everyone who saw you knew you were a danger. Also there is a cost to deploy to a salvage...
- by Aeon Amadi - at 2014.07.09 09:42:00
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42. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Malkai Inos wrote: CCP Wolfman wrote: Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will...
- by Aeon Amadi - at 2014.07.04 12:21:00
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43. Curious: spawning? - in General Discussions [original thread]
CCP Wolfman wrote: Aeon Amadi wrote: Hawk-eye Occultus wrote: CCP Wolfman wrote: As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than f...
- by Aeon Amadi - at 2014.07.03 12:45:00
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44. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Regis Blackbird wrote: Also, in your example with two enforcers, these are the guys that are a potential "threat" to other players, and will get tagged appropriately. The remaining harvester guys are possibly not a threat, so why should ...
- by Aeon Amadi - at 2014.07.03 12:44:00
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45. Legion: Redesign Vehicles - in General Discussions [original thread]
True Adamance wrote: Aeon Amadi wrote: True Adamance wrote: Wonderful suggestions My own personal view is that HAV should represent a platform for heavy fire power, by this I mean that I feel HAV should have a feeling of power about them...
- by Aeon Amadi - at 2014.07.03 01:12:00
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46. Legion: Redesign Vehicles - in General Discussions [original thread]
True Adamance wrote: Wonderful suggestions My own personal view is that HAV should represent a platform for heavy fire power, by this I mean that I feel HAV should have a feeling of power about them but in the sense that when you fire your mai...
- by Aeon Amadi - at 2014.07.02 23:41:00
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47. Curious: spawning? - in General Discussions [original thread]
Hawk-eye Occultus wrote: CCP Wolfman wrote: As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than for an entire team though which is a bit eas...
- by Aeon Amadi - at 2014.07.02 14:33:00
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48. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Kevall Longstride wrote: CCP Wolfman wrote: if a neutral kills a threat the neutral player stays neutral. Well that would make sense. However I'd like to add a wrinkle to that. I think it would be interesting for ne...
- by Aeon Amadi - at 2014.07.02 14:27:00
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49. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: True Adamance wrote: Does this tie in as an over head marker or is this tied or visible in a Local chat? It uses the players tag, so yes over head marker. We could use it in chat as well potentially. Have you tried ...
- by Aeon Amadi - at 2014.07.02 03:42:00
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50. Curious: spawning? - in General Discussions [original thread]
CCP Frame wrote: CCP Wolfman is planning on talking to you guys about exactly this topic very soon - that's all I can say right now, but it should be pretty cool to hear what you guys have to say and what is your vision as well. Will it invo...
- by Aeon Amadi - at 2014.07.01 10:49:00
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51. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: On GÇÿwandering off' Yes you can leave your harvester harvesting and wander off to steal someone elseGÇÖs.
Can we get a variation with a small automated turret at the expense of salvage capacity?
- by Aeon Amadi - at 2014.06.27 04:56:00
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52. sell PC gaming to me - in General Discussions [original thread]
Aighun wrote: CCP Blowout wrote: I am glad this thread is still going because I continue to play games on my PC to this present day. The last contribution to this thread was nearly a month ago. Should I take this dev post as carte blanche...
- by Aeon Amadi - at 2014.06.25 20:37:00
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53. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Any asset type that is completely new is always Caldari by default. Sometimes Gallente, but of course never Minmatar and Amarr. Always the generic scifi angularity and silver. Think we've established already tha...
- by Aeon Amadi - at 2014.06.25 13:35:00
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54. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Blowout wrote: CCP Wolfman wrote: Iron Wolf Saber wrote: Requesting to update the op with the new pictures and facts so far. Facts? There are no facts, I'm just making all this up and I found those pictures on the internet. Ple...
- by Aeon Amadi - at 2014.06.25 12:34:00
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55. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: It's deployed like a fat nanohive. Only difference is there is a put down and pick up anim. Right now they can be destroyed but it is very very hard. What's the time duration of the animation? Is this something I'm goin...
- by Aeon Amadi - at 2014.06.25 10:41:00
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56. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Don't have anything to hand right now. It's about the size of a very large back pack. We have noticed the the FOV makes it look a little smaller than we expected. We'll need to get a functional test in game first to test it o...
- by Aeon Amadi - at 2014.06.25 08:23:00
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57. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Thought you might like to check out some early pics of the Harvester. Here you see it closed: [IMG]http://i.imgur.com/NebJcxw.jpg[/IMG] Here it's open and you can probably see why it's been nicknamed scorpion [IMG]http...
- by Aeon Amadi - at 2014.06.25 08:05:00
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58. Character Movement - in General Discussions [original thread]
Kincate wrote: I was in early beta, bunny hoping was one among many problems. Frankly right now no one is saying it is a balance issue, it is just both stupid looking and a wholly outdated mechanic to have. If you are worring about low obsticle...
- by Aeon Amadi - at 2014.06.16 14:51:00
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59. Character Movement - in General Discussions [original thread]
Maken Tosch wrote: No. Jumping and Sprinting needs to rely on the same source of stamina. I don't disagree but it is kinda botch that applying cardiac regulators doesn't increase your stamina for jumping. It's a pain in the butt trying to ...
- by Aeon Amadi - at 2014.06.15 20:44:00
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60. Character Movement - in General Discussions [original thread]
Godin Thekiller wrote: CCP Wolfman wrote: No need to get angry Aigun, letGÇÖs try and keep the conversation pleasant please. It is indeed a great talk, seeing how the character animations are built up piece by piece is fascinating. I think...
- by Aeon Amadi - at 2014.06.15 09:06:00
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