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5381. DUST514 related recommendations for future updates. - in Feedback/Requests [original thread]
Skirmish and FW will be far less redundant if/when the latter supports Team Deploy. PS: nice to see an old, familiar name. o7
- by Adipem Nothi - at 2015.02.13 16:25:00
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5382. Scout Registry / Killboard - in General Discussions [original thread]
Was not me raging on coms, guys. Haven't done that since forever. :: leaves battle ::
- by Adipem Nothi - at 2015.02.13 16:16:00
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5383. Scout Registry / Killboard - in General Discussions [original thread]
@ NN - Killboard updated!
- by Adipem Nothi - at 2015.02.13 15:04:00
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5384. Scout Registry / Killboard - in General Discussions [original thread]
lollies
- by Adipem Nothi - at 2015.02.13 14:13:00
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5385. Scrambler rifle nerf idea - in General Discussions [original thread]
Georgia Xavier wrote: Scrambler rifle nerf idea ... Less wap-wap-wap Shotgun More wap-wap-wap Rifle Is not both.
- by Adipem Nothi - at 2015.02.13 13:41:00
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5386. Scout Registry / Killboard - in General Discussions [original thread]
Jebus McKing wrote: EDIT: Also, will this result in a couple of totally empty metalevel gamemodes as noone wants to go up against those proto squads? I'm curious how the ISK payments will work out. I really don't want to use the same ADV fitt...
- by Adipem Nothi - at 2015.02.13 13:23:00
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5387. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Bayeth Mal wrote: Now if they could scale suits with an average meta score. Suit meta x4 Primary weapon meta x3 Everything else meta x1 This is how they're going to do it. The game will sum up the meta levels of all...
- by Adipem Nothi - at 2015.02.13 13:21:00
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5388. Best way to balance the AR (and you're gonna hate it) - in General Discussions [original thread]
-1 If we're going to group the Shotgun together with the HMG and Assault Rifle, we'd better give it a 30m - 50m range. "CQC" LOL
- by Adipem Nothi - at 2015.02.13 04:53:00
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5389. KAALAKIOTA SCOUT - in General Discussions [original thread]
Incoming data ...
- by Adipem Nothi - at 2015.02.13 04:26:00
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5390. Sticky:[Data Insights] Rifle Balance Update - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Saved for later post. Could you edit the graph and make the color differentiation a bit more apparent? It's incredibly hard to read the graph because I'm having to go into MS Paint to make sure I'm looking at the correc...
- by Adipem Nothi - at 2015.02.13 04:23:00
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5391. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: sir RAVEN WING wrote: I feel that the ADV RR/ARR has too much damage in too little time, does anyone share this opinion? If it weren't for the charge time I would probably agree, but that takes some skill to get aroun...
- by Adipem Nothi - at 2015.02.13 02:38:00
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5392. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: mollerz wrote: One Eyed King wrote: I am just thankful that the movement we chose was symmetrical... Isn't it more that symmetry, for many reasons, is far more favored to be successful in evolution? So here we are!...
- by Adipem Nothi - at 2015.02.13 02:33:00
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5393. Swarm Lock-on Bug - in Feedback/Requests [original thread]
I've "fired" many dozens of times after acquiring target lock only to find that I didn't have a target lock; seems to happen more with the 3rd volley than 1st or 2nd. I also randomly lose target lock progress from time to time for no reason; I pre...
- by Adipem Nothi - at 2015.02.13 02:14:00
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5394. Slow, constant shield recharge and active armor reps - in Feedback/Requests [original thread]
Uprising 1.7 Pilots wrote: manboar thunder fist wrote: CCP Rattati wrote: Just as a player, I have not been able to kill a single vehicle in the last few weeks. You're doing it wrong. You're doing it wrong.
- by Adipem Nothi - at 2015.02.13 00:23:00
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5395. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Given the movement speed of a GA/CA heavy is 3.85, GA/CA assaults have 1.15 more than heavies and GA/CA scouts have 0.45 more than assaults. I would rather see scouts move faster rather than slow down assaults though. ...
- by Adipem Nothi - at 2015.02.13 00:05:00
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5396. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Adipem Nothi wrote: 2. MN Assault Base Speed > AM Scout Base Speed, and is less than 1/4 of 1 m/s less than that of the CA and GA Scout. It concerns me that this MedFrame is as fast as a Scout with twice the native H...
- by Adipem Nothi - at 2015.02.12 23:40:00
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5397. Announcement:Warlords 1.0 Hotfix: 12.2.2015 - in General Discussions [original thread]
Keys 1 - Dunno 2 - Agimus MD (x1) 3 - Pyrus Burst AR (x29) 4 - Sigil AV Nade (x26) 5 - Wolfman's ScP (x2) 6 - Viktor's LR (x2) 7 - Agimus MD (x1) 8 - Downwind Tac SR (x26) 9 - Quafe Saga (x1) <---- Is Not BPO 10 - Grimses (x9)
- by Adipem Nothi - at 2015.02.12 23:18:00
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5398. Scout Registry / Killboard - in General Discussions [original thread]
PSA: Bounty on a Heavy: https://forums.dust514.com/default.aspx?g=posts&m=2624539#post2624539 500k per confirmed kill
- by Adipem Nothi - at 2015.02.12 18:04:00
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5399. Announcement:Warlords 1.0 Hotfix: 12.2.2015 - in General Discussions [original thread]
@ Stefan I could be wrong, but I seem to recall Rattati mentioning that Mu would be negatively impacted by leaving battle. The discussion occurred when Rattati introduced us to Mu; should be in development archive.
- by Adipem Nothi - at 2015.02.12 17:55:00
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5400. So I got called a bad player - in General Discussions [original thread]
Bounty!?
- by Adipem Nothi - at 2015.02.12 17:51:00
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