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LOOKMOM NOHANDS
Warpoint Sharx
18
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Posted - 2015.02.13 09:48:00 -
[31] - Quote
Imp Smash wrote:LOOKMOM NOHANDS wrote:Imp Smash wrote: No time, at work. Have to proctor test. Will get back in 1.5 hours with a fair and reasonable argument. My apologies for keeping it short.
This space reserved for discussion.
Aren't all of the forums for discussion? just kidding. I look forward to seeing your counter point as this is something I have struggled with really figuring out. I feel like the solution would also fix the broken Assault Scrambler but maybe I am far off. Look forward to seeing what you have to say as I will be out visiting some friends for a few hours. You and everyone else in the thread (with the exception of 1 guy and his hyperbole) were doing quite good as far as discussion goes. LOOKMOM NOHANDS wrote:A basic ScR does 65 HP of damage not charged.
With a complex damage mod, profile, and Pro V it does 328.62 to shield at full charge.
With a complex damage mod, and Pro V it would do 279.93
That difference is pretty extreme thanks to combining the charge up bonus to 20% extra damage to shields. In theory this bonus is offset by the -20% to armor but that drawback is quickly negated by 1-2 damage mods making it seem crazy OP against shields with little drawback on armor aside from the fact that the damage is reduced enough that you may over heat before you can get through the naturally higher armor numbers.
Dont scream nerf ScR or CR or anything else. Scream nerf damage profiles that are quickly offset leaving no drawback.
The underlined concept that damage mods offset the Scr's damage weakness making it OP is fairly incorrect. I honestly didn't think I needed to reply to this as I honestly believed you were being sarcastic. OP (overpowered) is a relative term. OP in games means that 1 mechanic/object/system/whateverthefuck is superior to others that are supposed to be on par with it. So, OP is, by definition, only possible in relation to other whateverthefucks. In the case of this discussion -- guns. You have stated, in several posts, that the Scrambler (and the CR) are better than other rifles. That they are an advantage all things considered. You may be right about that. Regardless, saying the scrambler is further made to stand out above other rifles (as the above quoted line says) due to damage mods is...flawed. All guns are affected by damage mods. Scramblers do not get a magic extra bonus to damage or get some extra synergy to damage application due to its mechanics (which would have to be true for your post to be true) when under the effects of a damage mod. Does it reduce their weakness to armor? Yes. Does it increase their strength towards shield? Yes. But the same is true of all other guns. Take the AR. A damage mod increases its strengths towards shields and reduces its weakness to armor. In other words -- asserting that one gun has its weakness negated making it OP (which as we established earlier means better than other guns) when all guns are affected in the same manner is, at the very best and being polite, flawed. No cheap shots here. Outside of all of that Lugmos talked about scrambler CQC dispersion in another thread before. I disagreed with him (and I bet you read that thread) but have since spent time playing with SCR and talking to longtime knowledgeable ScR users (people who use ScR on a daily basis over long period of times -- having SP into it and using it once in a while or for a few days strait does NOT count as knowledge) in squad chat I am seeing more along the lines of what he and you yourself said about the CQC hipfire capabilities. Also, I completely agree with you CR is broken OP -- simply because it applies its damage too easily and practically.
Finally back.
I think the point that I was not clear on is the fact that unlike most of the forums I am not claiming the ScR to be OP. I stated making it seem crazy OP because I meant to point out why it is so popular in nerf threads.
I am far from arguing it being OP based on damage mods, I am only pointing out what I feel is wrong with it that causes this non stop public out cry about the ScR. Personally I feel it is actually very under powered when used on anything besides an Amarr Assault or Commando just because it over heats so insanely fast. Outside of those 2 suits charge up shots basically mean if you do not land the shot you are totally screwed.
Basically I am just a very avid ScR user that wishes to only see the guns brought closer to fair in the court of public opinion without seeing it made a gun that is just no fun to use. |
Iria Gren
Liquid Swords
109
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Posted - 2015.02.13 10:04:00 -
[32] - Quote
Perhaps i am using the gun wrong but I have only once ever had to reload my scr when fighting it overheats or i kill my target first. I have also never have ever ran out of scr ammo. I don't think the scr needs a buff or a nerf but I do think that the heat build up is so much more a limiting factor compared to ammo (clip and reserve) as to make ammo negligible if not a non point. That said if one or more of a weapons limitations are negligible then the limits are improperly placed. Just my thoughts on the matter. |
LudiKure ninda
Dead Man's Game RUST415
191
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Posted - 2015.02.13 10:37:00 -
[33] - Quote
Why are you trying to ruin the weapon that is allready nerfed into the ground???
Are you stupid?? stop crying and gitgudskrab
( -í° -£-û -í°)
SCAN ATTEMPT PREVENTED
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Zindorak
Nyain Chan
1704
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Posted - 2015.02.13 12:54:00 -
[34] - Quote
I have an idea
Maybe its fine the way it is!
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Adipem Nothi
Nos Nothi
6666
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Posted - 2015.02.13 13:41:00 -
[35] - Quote
Georgia Xavier wrote:Scrambler rifle nerf idea ...
Less wap-wap-wap Shotgun More wap-wap-wap Rifle
Is not both.
Shoot scout with yes.
- Ripley Riley
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Mejt0's companion Kate
Mejt0's Company.
0
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Posted - 2015.02.13 14:12:00 -
[36] - Quote
Georgia Xavier wrote:I have an idea I thought of. That 'magazine' we use for the scrambler rifle is some kind of battery right ? so lets say we make a charged shot,this amplifies our attack by 3.5x so why not use up 4 or 5 'pulses' each charged shot? this will allow us to burn through our ammo pool if we don't pay enough attention. Now don't get me wrong, I love using the scrambler rifle even if its impractical in some situations. I almost always use amarr weapons only. Just that I thought I'd share an idea. Moreover it should makes more sense as a powerful shot should use up more power.
As most of you, you forgot to add that ScR efficiency without amarr assault lvl 5, prototype rifle and damage mods is very low. Vanilia ScR is just bad. On amass with dmg mods it's on par with other rifles. |
OliX PRZESMIEWCA
Bezimienni... Dark Taboo
255
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Posted - 2015.02.13 14:24:00 -
[37] - Quote
maluble wrote:LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day. Really? I have never been one shotted (over 500 damaged n one shot) by a CR. the charge shot is op plain and simple, and i dnt wana hear well it over heats. What does that matter when you can one shot most suits. I have to use an entire mag from my cr to take down tanked suits and my cr stats are maxed out. My SCR is at prof. 5 and I can one shot basic fits only except scouts. When I charge my gun time don't stop for me. People are moving. Sorry but TTK is the same as using CR. How many times my 9 00 ehp AK.0 was shreadded by BCR in 2-3 seconds. I say YES for changes in charge shot mechanic, it should consume more than one bullet. I say YES for ROF reduction for both CR and SCR, so nobody will be able to turbo. |
Imp Smash
Molon Labe. General Tso's Alliance
682
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Posted - 2015.02.13 23:25:00 -
[38] - Quote
LOOKMOM NOHANDS wrote:Imp Smash wrote:LOOKMOM NOHANDS wrote:Imp Smash wrote: No time, at work. Have to proctor test. Will get back in 1.5 hours with a fair and reasonable argument. My apologies for keeping it short.
This space reserved for discussion.
Aren't all of the forums for discussion? just kidding. I look forward to seeing your counter point as this is something I have struggled with really figuring out. I feel like the solution would also fix the broken Assault Scrambler but maybe I am far off. Look forward to seeing what you have to say as I will be out visiting some friends for a few hours. You and everyone else in the thread (with the exception of 1 guy and his hyperbole) were doing quite good as far as discussion goes. LOOKMOM NOHANDS wrote:A basic ScR does 65 HP of damage not charged.
With a complex damage mod, profile, and Pro V it does 328.62 to shield at full charge.
With a complex damage mod, and Pro V it would do 279.93
That difference is pretty extreme thanks to combining the charge up bonus to 20% extra damage to shields. In theory this bonus is offset by the -20% to armor but that drawback is quickly negated by 1-2 damage mods making it seem crazy OP against shields with little drawback on armor aside from the fact that the damage is reduced enough that you may over heat before you can get through the naturally higher armor numbers.
Dont scream nerf ScR or CR or anything else. Scream nerf damage profiles that are quickly offset leaving no drawback.
The underlined concept that damage mods offset the Scr's damage weakness making it OP is fairly incorrect. I honestly didn't think I needed to reply to this as I honestly believed you were being sarcastic. OP (overpowered) is a relative term. OP in games means that 1 mechanic/object/system/whateverthefuck is superior to others that are supposed to be on par with it. So, OP is, by definition, only possible in relation to other whateverthefucks. In the case of this discussion -- guns. You have stated, in several posts, that the Scrambler (and the CR) are better than other rifles. That they are an advantage all things considered. You may be right about that. Regardless, saying the scrambler is further made to stand out above other rifles (as the above quoted line says) due to damage mods is...flawed. All guns are affected by damage mods. Scramblers do not get a magic extra bonus to damage or get some extra synergy to damage application due to its mechanics (which would have to be true for your post to be true) when under the effects of a damage mod. Does it reduce their weakness to armor? Yes. Does it increase their strength towards shield? Yes. But the same is true of all other guns. Take the AR. A damage mod increases its strengths towards shields and reduces its weakness to armor. In other words -- asserting that one gun has its weakness negated making it OP (which as we established earlier means better than other guns) when all guns are affected in the same manner is, at the very best and being polite, flawed. No cheap shots here. Outside of all of that Lugmos talked about scrambler CQC dispersion in another thread before. I disagreed with him (and I bet you read that thread) but have since spent time playing with SCR and talking to longtime knowledgeable ScR users (people who use ScR on a daily basis over long period of times -- having SP into it and using it once in a while or for a few days strait does NOT count as knowledge) in squad chat I am seeing more along the lines of what he and you yourself said about the CQC hipfire capabilities. Also, I completely agree with you CR is broken OP -- simply because it applies its damage too easily and practically. Finally back. I think the point that I was not clear on is the fact that unlike most of the forums I am not claiming the ScR to be OP. I stated making it seem crazy OP because I meant to point out why it is so popular in nerf threads. I am far from arguing it being OP based on damage mods, I am only pointing out what I feel is wrong with it that causes this non stop public out cry about the ScR. Personally I feel it is actually very under powered when used on anything besides an Amarr Assault or Commando just because it over heats so insanely fast. Outside of those 2 suits charge up shots basically mean if you do not land the shot you are totally screwed. Basically I am just a very avid ScR user that wishes to only see the guns brought closer to fair in the court of public opinion without seeing it made a gun that is just no fun to use.
Ah, then we just had a miscommunication. |
DarthPlagueis TheWise
467
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Posted - 2015.02.13 23:27:00 -
[39] - Quote
nerf everything thats not gallente tech
you know you've been playing dust too long when you can remember the last valentines day sale
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Cheydinhal Guard
ScReWeD uP InC Smart Deploy
494
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Posted - 2015.02.13 23:40:00 -
[40] - Quote
LOOKMOM NOHANDS wrote:Its pretty funny that the ScR catches so much heat when the CR is just as OP if not more OP.
Just give both guns a 5% reduction to base damage and call it a day.
Tell me. What makes the Combat Rifle OP?
Be the mercenary of tomorrow, today. Go beyond with Aurum!
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