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41. A way to fix FW one sided battles - in General Discussions [original thread]
Sam Tektzby wrote: OmegaKelevra wrote: Sam Tektzby wrote: Tallen Ellecon wrote: I think about stuff. If Caldari and Amarr can't get their stuff together on the ground than an LP bonus won't draw anyone towards them. They need to make...
- by Acturus Galaxy - at 2013.12.20 08:08:00
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42. Dear Twilight Sparkle Best Pony Corp - in General Discussions [original thread]
CharCharOdell wrote: Master Jaraiya wrote: CharCharOdell wrote: Master Jaraiya wrote: A few months ago, I accepted a guy from my local into my squad... I was working on fittings while discussing the last battle with E-Rock (another Ul...
- by Acturus Galaxy - at 2013.12.20 07:36:00
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43. FOTM - in General Discussions [original thread]
Scouts...
- by Acturus Galaxy - at 2013.12.17 09:41:00
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44. Make it impossible to spawn on objectives/CRUs that are currently being hacked - in General Discussions [original thread]
Mike Ox Bigger wrote: Yeah skill into hacking or just be like me and camp the CRU and kill everything that comes out. *Shrugs* I agree, camping the CRU works really well as they stop spawning at the CRU when it is camped and you can proceed ...
- by Acturus Galaxy - at 2013.12.17 09:13:00
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45. you earned it... - in General Discussions [original thread]
There are definitely some corps that practice this and abuses it in every match. As a scout I often sneak by the supply depots in the matches where lag is noticeable. And as expected, lots of equipment are placed all over the place. I destroy the ...
- by Acturus Galaxy - at 2013.12.17 08:57:00
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46. Is it just me or are we all dying A LOT MORE - in General Discussions [original thread]
You will be dying allot less than you are used to if you are playing Minmartar/Gallente FW matches with an AR. You will be dying allot more frequently if you are playing Caldari and Amar FW matches. Especially the Amar seems to have a tough ride...
- by Acturus Galaxy - at 2013.12.17 08:36:00
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47. Tanks arent the issue - in General Discussions [original thread]
Justicar Karnellia wrote: Already made a thread about this before but what you are promoting is a zero-sum game. If tank requires more than one opposing player (even if specced into AV) to counter, then it's easier bringing out another tank to ...
- by Acturus Galaxy - at 2013.12.16 10:00:00
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48. at least give the losing faction some standing points - in General Discussions [original thread]
Acturus Galaxy wrote: John Demonsbane wrote: Again, says the Gallente who's probably won 3/4 of his battles. Go ahead and play some Amarr FW. You won't lose standings for Gallente, so it's cool. Try that for a few days and see how much you l...
- by Acturus Galaxy - at 2013.12.15 15:29:00
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49. at least give the losing faction some standing points - in General Discussions [original thread]
John Demonsbane wrote: Again, says the Gallente who's probably won 3/4 of his battles. Go ahead and play some Amarr FW. You won't lose standings for Gallente, so it's cool. Try that for a few days and see how much you like the losing side getti...
- by Acturus Galaxy - at 2013.12.15 13:11:00
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50. at least give the losing faction some standing points - in General Discussions [original thread]
John Demonsbane wrote: Acturus Galaxy wrote: I do not like the rewards based on WP in FW matches. It will end up like pub matches where everyone is trying to farm WP rather than winning the match. As it is now you will gain very little for l...
- by Acturus Galaxy - at 2013.12.15 12:29:00
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51. at least give the losing faction some standing points - in General Discussions [original thread]
I do not like the rewards based on WP in FW matches. It will end up like pub matches where everyone is trying to farm WP rather than winning the match. As it is now you will gain very little for loosing. If you join FW for passive LP farming you d...
- by Acturus Galaxy - at 2013.12.15 12:15:00
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52. 659 LP Payout at level 10 standing? What? - in General Discussions [original thread]
Izlare Lenix wrote: The main problem with FW is everyone gets the same LP payout regardless of what they did in the fight. Change this based on kills and war points and the low LP payout problem solves itself. Do more for your team and you get ...
- by Acturus Galaxy - at 2013.12.15 11:16:00
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53. Full auto Combat Rifles - in General Discussions [original thread]
Azri Sarum wrote: calvin b wrote: There is no modded controllers. If you check you will see the stats for the automatic are 22.0 HP 1200 RPM It is an awesome weapon, not great at distance and lacks a large enough magazine IMO. I hate the ...
- by Acturus Galaxy - at 2013.12.15 10:25:00
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54. i think i know what the physical impulse thing is. - in General Discussions [original thread]
And it has brought back the issues we had with reviving There was one merc bleeding out and I could not revive him. Another time I was shot and my ragdoll body got blasted 3-4 meters away. I could see as I was bleeding that a friendly logi was r...
- by Acturus Galaxy - at 2013.12.15 10:21:00
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55. FW is not ment to be sustainable - in General Discussions [original thread]
We are 138 wrote: Why is that so hard to understand? You get aurum grade stuff for cheap. This has allowed me to try out new stuff before I skill into it. Its not ment to keep you indefinatly stocked with full proto gear all the time, which und...
- by Acturus Galaxy - at 2013.12.14 11:09:00
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56. History repeats itself - in General Discussions [original thread]
Long Evity wrote: This seems to be how CCP handles everything. There's no middle ground - it's either all in or all out. They really need to fire whoever comes up with these ideas. True balance is impossible as we are all human beings and un...
- by Acturus Galaxy - at 2013.12.14 10:56:00
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57. How much isk have you lost in FW? - in General Discussions [original thread]
Gallente, lost about 3 mill isk and aur worth of 10 mill isk. I stocked up on aur equipment when it was on sale 70% for use in FW. I will put my aur suits back on the shelf for a while. The caldari must have gotten some nice salvage from me It i...
- by Acturus Galaxy - at 2013.12.13 21:09:00
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58. FW just went from being hardcore mode to blueprints only mode (651... pfft!) - in General Discussions [original thread]
Nirwanda Vaughns wrote: which is why for foreseeable future i'm afk'in FW. i mean lets look at the pro's and cons of activley playing FW Pro's Get more salvage Con's you get banned for broken FF mechanics. if banned lose bunch of standing an...
- by Acturus Galaxy - at 2013.12.13 21:02:00
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59. Hey CCP, here's a suggestion for FW ;) - in General Discussions [original thread]
Thor Odinson42 wrote: Alldin Kan wrote: Replace the current stats for LP gain with these: Level 0: 326 LP Level 1: 375 LP Level 2: 431 LP Level 3: 496 LP Level 4: 570 LP Level 5: 656 LP Level 6: 754 LP Level 7: 867 LP Level 8: 997 LP Level ...
- by Acturus Galaxy - at 2013.12.13 20:00:00
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60. A brief clarification on the LP Payout reduction - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: Apologies if this has been explained elsewhere (by CCP or anyone else), but I'm on a lunch break and only have a few minutes. Regarding the lowered LP payouts per match that is now reflected in the updated dev blo...
- by Acturus Galaxy - at 2013.12.13 19:49:00
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