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Iron Wolf Saber
Den of Swords
11277
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Posted - 2013.12.15 06:29:00 -
[31] - Quote
Blame CPM Hans but also push for better pay on him too.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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Agent Monroe
Namtar Elite Gallente Federation
11
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Posted - 2013.12.15 06:32:00 -
[32] - Quote
LP payout doesn't matter if you play for Caldari or Amarr, you'll never get any.
This message was brought to you by Gives Zero Flux.
(Insert Witty Ad Here)
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virgindestroyer7
Onslaught Inc RISE of LEGION
373
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Posted - 2013.12.15 08:24:00 -
[33] - Quote
Now that the shiny-ness of the new way of doing FW and LP is over, I only play when I need a couple more of those Fed Duvy's. I played more FW before 1.7 |
crazy space 1
GunFall Mobilization Covert Intervention
2095
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Posted - 2013.12.15 08:39:00 -
[34] - Quote
Level 1 - 75 lp payout. Level 2 - 100 lp Level 3 - 125 lp Level 4 - 150 lp Level 5 - 200 lp Level 6 - 250 lp Level 7 - 350 lp Level 8 - 500lp Level 9 - 700 lp Level 10 - 1000 lp
+ 50% lp bonus so to squad with most war points on winning team. Bam support squad play and increase the difference the way they showed in the Devblog. Sorry if you don't get it CCP. You made a graph that showed reward increase more at the higher levels and released a straightline graph in its place...
Also sells more boosters more investment for advantage. Promote squad to squad competition on the same side.
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crazy space
GunFall Mobilization Covert Intervention
2095
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Posted - 2013.12.15 08:39:00 -
[35] - Quote
Level 1 - 75 lp payout. Level 2 - 100 lp Level 3 - 125 lp Level 4 - 150 lp Level 5 - 200 lp Level 6 - 250 lp Level 7 - 350 lp Level 8 - 500lp Level 9 - 700 lp Level 10 - 1000 lp
+ 50% lp bonus so to squad with most war points on winning team. Bam support squad play and increase the difference the way they showed in the Devblog. Sorry if you don't get it CCP. You made a graph that showed reward increase more at the higher levels and released a straightline graph in its place...
Also sells more boosters more investment for advantage. Promote squad to squad competition on the same side.
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Toby Flenderson
research lab
145
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Posted - 2013.12.15 08:52:00 -
[36] - Quote
Marston VC wrote:Whats up with THIS CCP? So hypothetically I play 200 wins for one faction to get level 10 standings, and im only going to make twice as much as someone who plays 3 matches? How does Risk vs Reward pan out in this one? I might as well get level 4 on all four factions and just leave it at that. This adds to the fact that no matter how good or bad you do in a match, your going to get the same reward as everyone else. The top guy in match is going to make the same LP as the bottom guy whos sniping off in the redline somewhere. This is a serious issue CCP. Faction Warfare is going to change from being a super competitive game mode, to pretty much the same thing as pub matches except you don't get Isk...... Whats the point of that??? Look, I realize you guys probably don't want to devalue LP buy having huge rewards at level 10, but theres better ways to incentivize getting to level 10 that wouldn't effect it that much at all. For example, raising the base LP at level 10 to 2,500 would be, in my opinion, completely worth it. At level 10 you've proven your loyalty to the faction, and earning 2,500 instead of 659 would be a more then acceptable reward. OR you could do it so that at level 5 players start to get payed isk. lvl 5: 20% isk payout (in comparison to a normal pub match) lvl 6: 40% lvl 7: 60% lvl 8: 80% lvl 9: 100% lvl 10: 120% This would give incentive aside from the very limited amount of specialty items in the store to play FW. Right now the amount of isk you lose in the attempt to gain LP just isn't worth it. So either something changes on the reward end of FW, or CCP is going to start seeing a lot of people forget about FW. Right now, the amount of wins it takes to go up a level goes up exponentially, but the payouts go up at a near constant slope. That's just dumb....... Ill play for one faction 50 times as much then someone else, but ill only get 2 times the reward they would normally get....... Do you see how that ratio is off? OR OPTION C: Just add PVE to the game and everyone will stop complaining....... Your move CCP
Hahaha 2,500? Really? This would be enough LP for 16 prototype suits. The ISK end could be made in one ambush match. Paying anyone (and by anyone I really mean only the top tier players who would be willing to invest the time into doing this) 16 proto suits worth of money per win is just ridiculous. People complain enough about proto stomping as it is now. It'll only be twice as easy for them to get proto equipment as it stands now. This is more than enough. |
Borne Velvalor
Endless Hatred
1055
|
Posted - 2013.12.15 09:02:00 -
[37] - Quote
Ambush, 380k ISK a good match, no losses. FW State of Eternal Losses, 20k ISK in LP in a "good" match - 270k ISK in one HAV to pop 5 Somas and Sicas = -250k ISK.
How can I choose between +380k and -250k ISK? I just can't!
All joking aside, FW is an ISK sink with no reward. Pubs pay out, what, at least 4 times more if you win 50% of the time at FW at a low level. At a higher level, you're ALMOST getting pubs payouts, but almost nothing if you lose, whereas pubs always pay you a fair amount. The only benefit I see is getting prototype gear at advanced level at a higher price, or a specialist weapon to optimize one of your suits to stop an extra bullet or something.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Ander Thedas
Subdreddit Test Alliance Please Ignore
54
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Posted - 2013.12.15 09:06:00 -
[38] - Quote
This is probably one of the only times I've agreed with everyone's comments regardless of which side of the argument they're on. I think it boils down to this: the new LP markets can be potentially extremely volatile and game breaking if too easy to manipulate. CCP is erring on the side of caution and while it may be a little TOO safe I'd rather see them doing it this way early and analyzing/adjusting later then making huge mistakes and being unable to backtrack. I have a feeling that by the time players are hitting level 10 the numbers might be changed. |
Nazz'Dragg
planetary retaliation organisation
18
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Posted - 2013.12.15 10:04:00 -
[39] - Quote
But faction warfare matches, aren't meant to sustainable. At least not for the moment. you should be only doing FW occasionally or often with very basic gear. Use your blue fits like the rest of us.
Amarr pray for God, Caldari pray for Money, Gallente pray for Peace and Minmatar pray their crap holds together.
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Izlare Lenix
FREE AGENTS LP
29
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Posted - 2013.12.15 10:10:00 -
[40] - Quote
The main problem with FW is everyone gets the same LP payout regardless of what they did in the fight. Change this based on kills and war points and the low LP payout problem solves itself. Do more for your team and you get paid more LP. Rubber band in the MCC, fuk off your LP is mine. |
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Nazz'Dragg
planetary retaliation organisation
18
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Posted - 2013.12.15 10:15:00 -
[41] - Quote
Borne Velvalor wrote:Ambush, 380k ISK a good match, no losses. FW State of Eternal Losses, 20k ISK in LP in a "good" match - 270k ISK in one HAV to pop 5 Somas and Sicas = -250k ISK.
How can I choose between +380k and -250k ISK? I just can't!
All joking aside, FW is an ISK sink with no reward. Pubs pay out, what, at least 4 times more if you win 50% of the time at FW at a low level. At a higher level, you're ALMOST getting pubs payouts, but almost nothing if you lose, whereas pubs always pay you a fair amount. The only benefit I see is getting prototype gear at advanced level at a higher price, or a specialist weapon to optimize one of your suits to stop an extra bullet or something. Why not try the following
- Do public contract matches to grind isk
- Use the isk you required to fund faction warfare matches
- The use the LP gained from faction warfare matches to fund your planetary conquest matches.
Then start all over again.
Amarr pray for God, Caldari pray for Money, Gallente pray for Peace and Minmatar pray their crap holds together.
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Nazz'Dragg
planetary retaliation organisation
18
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Posted - 2013.12.15 10:20:00 -
[42] - Quote
Iron Wolf Saber wrote:Blame CPM Hans but also push for better pay on him too. Didn't CPM Hans argue against bring in faction warfare matches to begin with?
Amarr pray for God, Caldari pray for Money, Gallente pray for Peace and Minmatar pray their crap holds together.
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DeeJay One
Guardian Solutions DARKSTAR ARMY
148
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Posted - 2013.12.15 11:04:00 -
[43] - Quote
Agent Monroe wrote:LP payout doesn't matter if you play for Caldari or Amarr, you'll never get any. When all on your team play BPO suits then yes, but that's their own fault for losing. |
Acturus Galaxy
Lo-Tech Solutions Ltd
299
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Posted - 2013.12.15 11:16:00 -
[44] - Quote
Izlare Lenix wrote:The main problem with FW is everyone gets the same LP payout regardless of what they did in the fight. Change this based on kills and war points and the low LP payout problem solves itself. Do more for your team and you get paid more LP. Rubber band in the MCC, fuk off your LP is mine.
No, I like how the payout is the same for everyone on the team. This prevents any form for farming on the team and the only focus is on winning the match. For once it is nice to see team members ignore and run past installations to get to the nullcanons first. In pub matches everyone rushes for the installations first, tries to be the first to destroy the installations for WP farming etc.
FW matches is a team effort, everyone from the new <1mill sp player and up to the skilled vet do their best to secure the Victory. We fight for the team and share the rewards.
In pubs we fight on contracts and are payed individually by performance. It is nice with different ways of dividing the rewards, makes the gameplay different between FW and pub matches. Please do not try to make FW matches end up like pub matches. |
Bad Heal
PwNdCaKeSnRapLeSyrup
100
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Posted - 2013.12.15 11:23:00 -
[45] - Quote
If you think long term and keep in mind that you play FW for the purpose of improving your merc then Its worth it.
Everything comes down to that little bit of an edge. Imagine fighting you doppelganger, its very hard unless you have a slight edge.
The edge for newer players is using mods and suits ect. at an earlier time in the game. this allows them to compete with higher tier players.
For vets, the weapons offered cost the same amount of CPU/PG as a tier 3 for a proto. this allows for a better suit load out.
Most things bought with LP do cost about double the isk (when converting LP into isk based on proto suit costs) but its all about that edge.
If you feel different, I'm sorry for you however I do not think anything needs to change... except a few things that are unrelated to this discussion |
Marston VC
SVER True Blood Public Disorder.
1353
|
Posted - 2013.12.15 14:14:00 -
[46] - Quote
Acturus Galaxy wrote:Izlare Lenix wrote:The main problem with FW is everyone gets the same LP payout regardless of what they did in the fight. Change this based on kills and war points and the low LP payout problem solves itself. Do more for your team and you get paid more LP. Rubber band in the MCC, fuk off your LP is mine. No, I like how the payout is the same for everyone on the team. This prevents any form for farming on the team and the only focus is on winning the match. For once it is nice to see team members ignore and run past installations to get to the nullcanons first. In pub matches everyone rushes for the installations first, tries to be the first to destroy the installations for WP farming etc. FW matches is a team effort, everyone from the new <1mill sp player and up to the skilled vet do their best to secure the Victory. We fight for the team and share the rewards. In pubs we fight on contracts and are payed individually by performance. It is nice with different ways of dividing the rewards, makes the gameplay different between FW and pub matches. Please do not try to make FW matches end up like pub matches.
actually this sort of system encourages AFK farming, since you get the same amount of LP regardless of how you contribute to the battle you might as well just sit in the MCC and get the reward at the end (win or lose). And actually I have seen blue berries go straight to installations. In fact one time I saw one get into one and just pummel our own MCC with it the ENTIRE match. By rewarding players for doing good people would actually attempt to do good. Yes you could argue that it "encourages farming" but I'd rather people farm WP on the battlefield then AFK in an MCC.
Marston VC, STB Director
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Mortedeamor
WASTELAND JUNK REMOVAL Top Men.
999
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Posted - 2013.12.15 14:15:00 -
[47] - Quote
Marston VC wrote:Acturus Galaxy wrote:Izlare Lenix wrote:The main problem with FW is everyone gets the same LP payout regardless of what they did in the fight. Change this based on kills and war points and the low LP payout problem solves itself. Do more for your team and you get paid more LP. Rubber band in the MCC, fuk off your LP is mine. No, I like how the payout is the same for everyone on the team. This prevents any form for farming on the team and the only focus is on winning the match. For once it is nice to see team members ignore and run past installations to get to the nullcanons first. In pub matches everyone rushes for the installations first, tries to be the first to destroy the installations for WP farming etc. FW matches is a team effort, everyone from the new <1mill sp player and up to the skilled vet do their best to secure the Victory. We fight for the team and share the rewards. In pubs we fight on contracts and are payed individually by performance. It is nice with different ways of dividing the rewards, makes the gameplay different between FW and pub matches. Please do not try to make FW matches end up like pub matches. actually this sort of system encourages AFK farming, since you get the same amount of LP regardless of how you contribute to the battle you might as well just sit in the MCC and get the reward at the end (win or lose). And actually I have seen blue berries go straight to installations. In fact one time I saw one get into one and just pummel our own MCC with it the ENTIRE match. By rewarding players for doing good people would actually attempt to do good. Yes you could argue that it "encourages farming" but I'd rather people farm WP on the battlefield then AFK in an MCC. tech the risk vs rewards in every mod in dust promotes doing as little as possible |
Marston VC
SVER True Blood Public Disorder.
1354
|
Posted - 2013.12.15 14:23:00 -
[48] - Quote
Bad Heal wrote:If you think long term and keep in mind that you play FW for the purpose of improving your merc then Its worth it.
Everything comes down to that little bit of an edge. Imagine fighting you doppelganger, its very hard unless you have a slight edge.
The edge for newer players is using mods and suits ect. at an earlier time in the game. this allows them to compete with higher tier players.
For vets, the weapons offered cost the same amount of CPU/PG as a tier 3 for a proto. this allows for a better suit load out.
Most things bought with LP do cost about double the isk (when converting LP into isk based on proto suit costs) but its all about that edge.
If you feel different, I'm sorry for you however I do not think anything needs to change... except a few things that are unrelated to this discussion
How is a noob supposed to afford this gear? We already explained how even at the standard level it would be nearly impossible to sustain suit fittings. So is a noob supposed to be able to do that now? Or are they going to brave the pub matches? There not going to get paid in any PC battles. FW should not be for "noobs" it should be for the intermediates looking for a step up from pub matches. That's why pub matches don't have penalties for losing, and that's why FW does have a penalty for losing.
As far as that "little edge" goes...... the selection for that sort of stuff is so limited its hardly worth mentioning. I don't use any of the specialist weapons so that doesn't help me at all. And the equipment is nice, except you can only afford to buy two for each win you get...... (even at level 10 with a booster ill only be able to buy four for every win). And that's the whole point of this thread.
The amount of wins needed to go up a level goes up exponentially, while the reward increase goes up at a very horizontal constant slope..... It would be one thing if that slope ended at like 1,500. But it doesn't. So a lot of people, like myself, will find it difficult to justify grinding out all the way to level 10 on any of the factions.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1354
|
Posted - 2013.12.15 14:26:00 -
[49] - Quote
Mortedeamor wrote:Marston VC wrote:Acturus Galaxy wrote:Izlare Lenix wrote:The main problem with FW is everyone gets the same LP payout regardless of what they did in the fight. Change this based on kills and war points and the low LP payout problem solves itself. Do more for your team and you get paid more LP. Rubber band in the MCC, fuk off your LP is mine. No, I like how the payout is the same for everyone on the team. This prevents any form for farming on the team and the only focus is on winning the match. For once it is nice to see team members ignore and run past installations to get to the nullcanons first. In pub matches everyone rushes for the installations first, tries to be the first to destroy the installations for WP farming etc. FW matches is a team effort, everyone from the new <1mill sp player and up to the skilled vet do their best to secure the Victory. We fight for the team and share the rewards. In pubs we fight on contracts and are payed individually by performance. It is nice with different ways of dividing the rewards, makes the gameplay different between FW and pub matches. Please do not try to make FW matches end up like pub matches. actually this sort of system encourages AFK farming, since you get the same amount of LP regardless of how you contribute to the battle you might as well just sit in the MCC and get the reward at the end (win or lose). And actually I have seen blue berries go straight to installations. In fact one time I saw one get into one and just pummel our own MCC with it the ENTIRE match. By rewarding players for doing good people would actually attempt to do good. Yes you could argue that it "encourages farming" but I'd rather people farm WP on the battlefield then AFK in an MCC. tech the risk vs rewards in every mod in dust promotes doing as little as possible
In pub matches if you don't do anything you'll get a negligible amount of cash compared to people who do a lot of stuff in the form of WP. SP is a bit different because 5/6 of your total SP in any game comes from time spent in match so that's one thing. But other then that, if you want isk, you do have to play.
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1357
|
Posted - 2013.12.15 14:49:00 -
[50] - Quote
Toby Flenderson wrote:Marston VC wrote:Whats up with THIS CCP? So hypothetically I play 200 wins for one faction to get level 10 standings, and im only going to make twice as much as someone who plays 3 matches? How does Risk vs Reward pan out in this one? I might as well get level 4 on all four factions and just leave it at that. This adds to the fact that no matter how good or bad you do in a match, your going to get the same reward as everyone else. The top guy in match is going to make the same LP as the bottom guy whos sniping off in the redline somewhere. This is a serious issue CCP. Faction Warfare is going to change from being a super competitive game mode, to pretty much the same thing as pub matches except you don't get Isk...... Whats the point of that??? Look, I realize you guys probably don't want to devalue LP buy having huge rewards at level 10, but theres better ways to incentivize getting to level 10 that wouldn't effect it that much at all. For example, raising the base LP at level 10 to 2,500 would be, in my opinion, completely worth it. At level 10 you've proven your loyalty to the faction, and earning 2,500 instead of 659 would be a more then acceptable reward. OR you could do it so that at level 5 players start to get payed isk. lvl 5: 20% isk payout (in comparison to a normal pub match) lvl 6: 40% lvl 7: 60% lvl 8: 80% lvl 9: 100% lvl 10: 120% This would give incentive aside from the very limited amount of specialty items in the store to play FW. Right now the amount of isk you lose in the attempt to gain LP just isn't worth it. So either something changes on the reward end of FW, or CCP is going to start seeing a lot of people forget about FW. Right now, the amount of wins it takes to go up a level goes up exponentially, but the payouts go up at a near constant slope. That's just dumb....... Ill play for one faction 50 times as much then someone else, but ill only get 2 times the reward they would normally get....... Do you see how that ratio is off? OR OPTION C: Just add PVE to the game and everyone will stop complaining....... Your move CCP Hahaha 2,500? Really? This would be enough LP for 16 prototype suits. The ISK end could be made in one ambush match. Paying anyone (and by anyone I really mean only the top tier players who would be willing to invest the time into doing this) 16 proto suits worth of money per win is just ridiculous. People complain enough about proto stomping as it is now. It'll only be twice as easy for them to get proto equipment as it stands now. This is more than enough.
It was just a number I threw out there to justify the 200 WIN GRIND that you have to do to achieve it. Do you realize how small the amount of people at level 10 would be? Not a lot, because even that type of incentive isn't that much. Lets do a little math since you seem to have used it. To fully fit PC ready proto suits, my logistics GK0 costs me 75k isk, 375 state LP, and 585 federation LP. At level 10, assuming the payout rate is 2,500 I would be able to afford less then 5 of my proto suits per win. AND it would still cost 75k isk with the State LP as well. Sure 2,500 would be enough for 16 proto suits on there own, but what is a dropsuit without anything on it going to get you? nothing...... Proto stomping is gone because tank stomping has moved in. And hardly anyone would have access to that many LP unless they rightfully earned it through the insane grind to get it. Now.... 2,500 might be a bit excessive so ill list what I think the rate should be.
1.) 500 :3 wins 2.) 550 :6 wins 3.) 600 :9 wins 4.) 675 :15 wins 5.) 750 :28 wins 6.) 825 :45 wins 7.) 925 :70 wins 8.) 1025 :100 wins 9.) 1250 :145 wins 10.) 1500 : 200 wins
Now...... That is pretty fair I think. Given that its only twice as much the rate is now, and if you consider that the person who grinds 50 times more wins then the person who grinds only 3 wins will be making only 3 times as much as the latter person level 10 doesn't sound that OP at all. But as it stands, LP at level 10 will only break even in terms of the value of LP compared to isk. The only difference is that I don't need to grind 200 wins to get any amount of isk. I mean..... who knows. When P2P trading is introduced, perhaps the value of LP will go way up. But right now its not here, and honestly I don't see a ton of reasons why people would want to buy LP items when they need only play two matches in any of the assorted factions to get whatever they want. Of course..... laziness is a factor too. Idk..... I just really don't agree with a constant reward rate increase when the Wins needed to get those rate increases goes up at an exponential rate.
Marston VC, STB Director
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Aqua-Regia
570
|
Posted - 2013.12.15 15:04:00 -
[51] - Quote
So why can't you buy a Faction Boosters if your looking for more LP?
FW= ISK sink
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Marston VC
SVER True Blood Public Disorder.
1359
|
Posted - 2013.12.15 15:11:00 -
[52] - Quote
Aqua-Regia wrote:So why can't you buy a Faction Boosters if your looking for more LP?
FW= ISK sink
I have boosters...... Right now, even if I were level 10, I would only be making 840 LP roughly. Which means I grinded 200 wins out but am only making twice as much as somebody whos grinded 3 wins out. (with a booster!) Which doesn't seem very fair to me.
Marston VC, STB Director
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Thor Odinson42
Molon Labe. Public Disorder.
2386
|
Posted - 2013.12.15 15:52:00 -
[53] - Quote
Marston VC wrote:Aqua-Regia wrote:So why can't you buy a Faction Boosters if your looking for more LP?
FW= ISK sink I have boosters...... Right now, even if I were level 10, I would only be making 840 LP roughly. Which means I grinded 200 wins out but am only making twice as much as somebody whos grinded 3 wins out. (with a booster!) Which doesn't seem very fair to me.
It does for trolls
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Cenex Langly
0uter.Heaven Proficiency V.
507
|
Posted - 2013.12.15 15:56:00 -
[54] - Quote
Marston VC wrote:
lvl 5: 20% isk payout (in comparison to a normal pub match) lvl 6: 40% lvl 7: 60% lvl 8: 80% lvl 9: 100% lvl 10: 120%
Seems cool. Unfortunately I uninstalled the game yesterday after raging off a PC where I couldn't kill a single tank. =p Maybe next year I'll give this game another shot. (see what I did there?)
Newb
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Toby Flenderson
research lab
146
|
Posted - 2013.12.15 16:47:00 -
[55] - Quote
Marston VC wrote: It was just a number I threw out there to justify the 200 WIN GRIND that you have to do to achieve it. Do you realize how small the amount of people at level 10 would be? Not a lot, because even that type of incentive isn't that much. Lets do a little math since you seem to have used it. To fully fit PC ready proto suits, my logistics GK0 costs me 75k isk, 375 state LP, and 585 federation LP. At level 10, assuming the payout rate is 2,500 I would be able to afford less then 5 of my proto suits per win. AND it would still cost 75k isk with the State LP as well. Sure 2,500 would be enough for 16 proto suits on there own, but what is a dropsuit without anything on it going to get you? nothing...... Proto stomping is gone because tank stomping has moved in. And hardly anyone would have access to that many LP unless they rightfully earned it through the insane grind to get it. Now.... 2,500 might be a bit excessive so ill list what I think the rate should be.
1.) 500 :3 wins 2.) 550 :6 wins 3.) 600 :9 wins 4.) 675 :15 wins 5.) 750 :28 wins 6.) 825 :45 wins 7.) 925 :70 wins 8.) 1025 :100 wins 9.) 1250 :145 wins 10.) 1500 : 200 wins
Now...... That is pretty fair I think. Given that its only twice as much the rate is now, and if you consider that the person who grinds 50 times more wins then the person who grinds only 3 wins will be making only 3 times as much as the latter person level 10 doesn't sound that OP at all. But as it stands, LP at level 10 will only break even in terms of the value of LP compared to isk. The only difference is that I don't need to grind 200 wins to get any amount of isk. I mean..... who knows. When P2P trading is introduced, perhaps the value of LP will go way up. But right now its not here, and honestly I don't see a ton of reasons why people would want to buy LP items when they need only play two matches in any of the assorted factions to get whatever they want. Of course..... laziness is a factor too. Idk..... I just really don't agree with a constant reward rate increase when the Wins needed to get those rate increases goes up at an exponential rate.
Fair enough about the 2,500 being just a figure but my point still stands about making double what you would be making now with public contracts. People are rewarded a second fully stocked proto suit at level 10 for every one they earn currently. Not only that but these proto suits are superior in the sense that often times the weapons/equipment/etc require less PG/CPU. The way I see it is if you go to use your own suit and lose it, the faction will be like "oh, dude, no problem just take this other one for free since you're cool with us". FW is more fun to me than pub matches since people generally take it more seriously and I see less redlined blueberries not caring. I'd play it even if there were no LP/standing.
Also as far as using items from conflicting factions, I don't do that. I'm ok with playing a few pub matches here and there with my corp when they're not trying to play FW so I make up all the ISK I need to supplement the LP in a few hours with a few ambushes or doms. I don't think there is any major item that I require that I cannot purchase at either the minmatar or gallante LP store. I understand that not all people run their fittings like this but I think the people that do benefit greatly from it in terms of LP. The point of the loyalty program is to reward loyalty so that people don't just fight for everyone to get everything they want. You can do that, but obviously it'll just be a little more of a grind.
I agree that a small fraction of people will attain the high levels but who do you think they'll be? Of course it's going to be vets who could actually make use of the the extra CPU/PG from the specialist items in the LP store. It'll be the ones who are able to win the most and will probably just be individuals from the top corps currently around. In my opinion, these people need the least about of financial incentive since they already seem to have endless funds. I don't think that they should be given more.
LP items don't require the full SP investment to use, just like AUR. I'm able to try the Core Flaylock without the last 400k SP investment. This is incentive enough for me to earn LP. Once I decide to max out the skill then I can still use the specialist weapons. What also needs to be taken into consideration is the LP booster option. This doesn't exist with ISK. Plus I've gotten at least one prototype suit or weapon in salvage every match so far in FW.
I don't know, I'm ok with the numbers as they are. Obviously I am closer to accepting your suggested scale above than the 2,500 but I'm just still nervous that it could lead to more pub stomping with better proto suits. I could be wrong, but if I'm comfortable with how I'm being rewarded now then I'm going to resist an increase considering the already large gap between the casual gamer and the vet.
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Borne Velvalor
Endless Hatred
1057
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Posted - 2013.12.15 19:28:00 -
[56] - Quote
Nazz'Dragg wrote:Borne Velvalor wrote:Ambush, 380k ISK a good match, no losses. FW State of Eternal Losses, 20k ISK in LP in a "good" match - 270k ISK in one HAV to pop 5 Somas and Sicas = -250k ISK.
How can I choose between +380k and -250k ISK? I just can't!
All joking aside, FW is an ISK sink with no reward. Pubs pay out, what, at least 4 times more if you win 50% of the time at FW at a low level. At a higher level, you're ALMOST getting pubs payouts, but almost nothing if you lose, whereas pubs always pay you a fair amount. The only benefit I see is getting prototype gear at advanced level at a higher price, or a specialist weapon to optimize one of your suits to stop an extra bullet or something. Why not try the following
- Do public contract matches to grind isk
- Use the isk you required to fund faction warfare matches
- The use the LP gained from faction warfare matches to fund your planetary conquest matches.
Then start all over again.
Because I can take the ISK from the public contracts and use it in the PC matches and actually end up with more money and gear at the end of the day, without spending hours grinding FW? Most LP gear is equivalent to ISK and you can buy such gear faster by grinding ISK in pubs than LP in FW. If you want to field a proto suit for PC that you can't use or want a specialist gun to upgrade something else on your suit, then it can be worth it. If you already have the SP to field the gear, it's not.
Now, if it were worth fielding LP gear when you can already buy ISK gear, then there'd be little incentive for many suits to spend several million SP on them beyond advanced because you could grind proto gear as quickly in FW and not require the SP to use it. It's hard to balance.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Marston VC
SVER True Blood Public Disorder.
1366
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Posted - 2013.12.15 19:45:00 -
[57] - Quote
Toby Flenderson wrote:Marston VC wrote: It was just a number I threw out there to justify the 200 WIN GRIND that you have to do to achieve it. Do you realize how small the amount of people at level 10 would be? Not a lot, because even that type of incentive isn't that much. Lets do a little math since you seem to have used it. To fully fit PC ready proto suits, my logistics GK0 costs me 75k isk, 375 state LP, and 585 federation LP. At level 10, assuming the payout rate is 2,500 I would be able to afford less then 5 of my proto suits per win. AND it would still cost 75k isk with the State LP as well. Sure 2,500 would be enough for 16 proto suits on there own, but what is a dropsuit without anything on it going to get you? nothing...... Proto stomping is gone because tank stomping has moved in. And hardly anyone would have access to that many LP unless they rightfully earned it through the insane grind to get it. Now.... 2,500 might be a bit excessive so ill list what I think the rate should be.
1.) 500 :3 wins 2.) 550 :6 wins 3.) 600 :9 wins 4.) 675 :15 wins 5.) 750 :28 wins 6.) 825 :45 wins 7.) 925 :70 wins 8.) 1025 :100 wins 9.) 1250 :145 wins 10.) 1500 : 200 wins
Now...... That is pretty fair I think. Given that its only twice as much the rate is now, and if you consider that the person who grinds 50 times more wins then the person who grinds only 3 wins will be making only 3 times as much as the latter person level 10 doesn't sound that OP at all. But as it stands, LP at level 10 will only break even in terms of the value of LP compared to isk. The only difference is that I don't need to grind 200 wins to get any amount of isk. I mean..... who knows. When P2P trading is introduced, perhaps the value of LP will go way up. But right now its not here, and honestly I don't see a ton of reasons why people would want to buy LP items when they need only play two matches in any of the assorted factions to get whatever they want. Of course..... laziness is a factor too. Idk..... I just really don't agree with a constant reward rate increase when the Wins needed to get those rate increases goes up at an exponential rate.
Fair enough about the 2,500 being just a figure but my point still stands about making double what you would be making now with public contracts. People are rewarded a second fully stocked proto suit at level 10 for every one they earn currently. Not only that but these proto suits are superior in the sense that often times the weapons/equipment/etc require less PG/CPU. The way I see it is if you go to use your own suit and lose it, the faction will be like "oh, dude, no problem just take this other one for free since you're cool with us". FW is more fun to me than pub matches since people generally take it more seriously and I see less redlined blueberries not caring. I'd play it even if there were no LP/standing. Also as far as using items from conflicting factions, I don't do that. I'm ok with playing a few pub matches here and there with my corp when they're not trying to play FW so I make up all the ISK I need to supplement the LP in a few hours with a few ambushes or doms. I don't think there is any major item that I require that I cannot purchase at either the minmatar or gallante LP store. I understand that not all people run their fittings like this but I think the people that do benefit greatly from it in terms of LP. The point of the loyalty program is to reward loyalty so that people don't just fight for everyone to get everything they want. You can do that, but obviously it'll just be a little more of a grind. I agree that a small fraction of people will attain the high levels but who do you think they'll be? Of course it's going to be vets who could actually make use of the the extra CPU/PG from the specialist items in the LP store. It'll be the ones who are able to win the most and will probably just be individuals from the top corps currently around. In my opinion, these people need the least about of financial incentive since they already seem to have endless funds. I don't think that they should be given more. LP items don't require the full SP investment to use, just like AUR. I'm able to try the Core Flaylock without the last 400k SP investment. This is incentive enough for me to earn LP. Once I decide to max out the skill then I can still use the specialist weapons. What also needs to be taken into consideration is the LP booster option. This doesn't exist with ISK. Plus I've gotten at least one prototype suit or weapon in salvage every match so far in FW. I don't know, I'm ok with the numbers as they are. Obviously I am closer to accepting your suggested scale above than the 2,500 but I'm just still nervous that it could lead to more pub stomping with better proto suits. I could be wrong, but if I'm comfortable with how I'm being rewarded now then I'm going to resist an increase considering the already large gap between the casual gamer and the vet.
The above mentioned math and the scale would mean that your time spent as a level 10 standing merc in FW would be twice as valuable then in normal pub matches. HOWEVER. That standing isn't achieved until after several months of grinding (because 200 wins is even more matches, and each match is a pretty substantial investment in time). LP in itself has plenty of incentive to get. Grinding to level 10 standings on any faction doesn't have any substantial incentive to justify it. That's the problem. LP in itself is still valuable just because of the specialist weapons, but because you don't need to be level 10 to unlock anything, you can be level 3 in all four factions and just get what you need as the need arises. Theres just not real incentive for loyalty, theres isn't very strong incentive to even play beyond AFK farming LP
Marston VC, STB Director
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Marston VC
SVER True Blood Public Disorder.
1366
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Posted - 2013.12.15 19:50:00 -
[58] - Quote
Cenex Langly wrote:Marston VC wrote:
lvl 5: 20% isk payout (in comparison to a normal pub match) lvl 6: 40% lvl 7: 60% lvl 8: 80% lvl 9: 100% lvl 10: 120%
Seems cool. Unfortunately I uninstalled the game yesterday after raging off a PC where I couldn't kill a single tank. =p Maybe next year I'll give this game another shot. (see what I did there?)
The best way to kill a tank in this game now is with another tank. Rage quitting because you couldn't kill a competitive one with infantry AV solo isn't justifiable to totally give up on a game that is continuously giving its customers free updates. Its possible to kill tanks with AV but normally the best way to do it is using another tanker with a rail gun. Otherwise its extremely difficult thanks to the mobility buff they were given in 1.7. Sorry to see you go mate, but I really do think that's a bit hasty.
Marston VC, STB Director
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Quil Evrything
Triple Terrors
550
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Posted - 2013.12.16 00:18:00 -
[59] - Quote
DeeJay One wrote:Agent Monroe wrote:LP payout doesn't matter if you play for Caldari or Amarr, you'll never get any. When all on your team play BPO suits then yes, but that's their own fault for losing.
I've gotten #1, multiple times, in my BPO suit (sad to say)
(edit: and some of those times, were on the winning side, before you try to take a crack at it :) |
Quil Evrything
Triple Terrors
550
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Posted - 2013.12.16 00:55:00 -
[60] - Quote
Marston VC wrote: Proto stomping is gone because tank stomping has moved in.
Apparently, not all the stompers got the message.
I'm still seeing lots and lots of full proto suits (plus duvolle ARs) in FW matches. Which really doesnt make much sense any more. But it's happening.
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