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441. people QQ about aur proto - in General Discussions [original thread]
DJINN Marauder wrote: Its just kinda lame that its at lv 3 though....lv4 would make more sense. It is already level 4 for the Heavy suit, it is just the other three dropsuits that are overpowered
- by Acturus Galaxy - at 2013.03.08 06:41:00
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442. Why are there so many bad players!? - in General Discussions [original thread]
Crims0n Viper wrote: Seriously, why are there so many bad players who play this game. I mean what the F'uck, I just played an ambush game, we were losing bad, I turn around and see half of my team was camping on a bridge and shooting at people ...
- by Acturus Galaxy - at 2013.03.07 11:02:00
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443. Heavies are OP but Scout + Shotgun is fine right? - in General Discussions [original thread]
Mr Zitro wrote: Heavy suit isn't op moron. The hmg is unbalanced. And the shotgun is good in public matches but in Corp battles they are useless. They are meant to dominate at CQC only. I have complained about all militia gear being too good. ...
- by Acturus Galaxy - at 2013.03.07 10:06:00
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444. Has something been changed? - in General Discussions [original thread]
martinofski wrote: I think heavy are in a period where they get a lot less effective. Alot of people have skills like above with AR, and are now killing heavy more than before. Less new guys coming in too. reducing the margin of SP. Not to sa...
- by Acturus Galaxy - at 2013.03.06 15:08:00
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445. Has something been changed? - in General Discussions [original thread]
Coleman Gray wrote: Cos I'm a heavy getting killed in same second someone starts to shoot at me with a militia AR, and I'm shotting at people in standard assault armour and literally doing next to no damage. Do you get a hidden Ner when you hit...
- by Acturus Galaxy - at 2013.03.06 14:48:00
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446. Imperfects are now proto stomping in pub matches - in General Discussions [original thread]
x-Sasquatch-x wrote: I guess it was going to happen sooner or later. But now I keep running into squads of them going proto gear and it is usually a quick match. I wish that the mechanics didn't put me into matches with organized squads. It is ...
- by Acturus Galaxy - at 2013.03.03 07:57:00
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447. Am I the only one who uses Missle Turrets? - in General Discussions [original thread]
I have started using them on a Militia LAV upgraded to level 2 only. I am very impressed with their use, have got several kills and they are extremely good at laying out suppression fire. The enemy infantry ducks for cover when missiles start to e...
- by Acturus Galaxy - at 2013.03.03 00:11:00
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448. Forge Guns - in General Discussions [original thread]
I love my Forge Gun, I only use the assault variant at the moment and only occasionally pull out the breach forge when fighting heavy tanks. It is definitely not a close quarter combat weapon, to slow to charge and you might manage to hit the fir...
- by Acturus Galaxy - at 2013.03.02 11:15:00
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449. Final straw - Tanks in ambush. - in General Discussions [original thread]
GoD-NoVa wrote: could CCP just set the match making up so squads that have similar set -ups be matched against each other? ex) Instead of randomly putting squads in matches where they could end up on the same team, set the matchmaking to autom...
- by Acturus Galaxy - at 2013.03.01 16:42:00
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450. Final straw - Tanks in ambush. - in General Discussions [original thread]
As long as snipers are allowed in Ambush tanks are needed. I am soo tired of snipers and need a tank to hide in. Remove snipes if tanks are not allowed in Ambush :)
- by Acturus Galaxy - at 2013.03.01 15:11:00
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451. NO MORE TANKS IN AMBUSH! - in General Discussions [original thread]
Bruce3 Wayne3 wrote: proto Forge gun eats tanks alive, its a tanks worst nightmare. Thank you for the hint, will concentrate my SP on Forge Gun to skill into the prototypes.
- by Acturus Galaxy - at 2013.02.28 14:00:00
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452. NO MORE TANKS IN AMBUSH! - in General Discussions [original thread]
Bruce3 Wayne3 wrote: WR3CK HAVOC wrote: They need to be removed from ambush and rebalanced they currently are to strong with multiple shield hardeners. well you tried using Flux nades and/or Forge guns, they kill shield tanks FAST but mos...
- by Acturus Galaxy - at 2013.02.28 13:07:00
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453. Unannounced nerf to HMG range?? - in General Discussions [original thread]
Jack Boost wrote: I WILL WRITE IN CAPS TO ALL THAT COMPLAIN ABOUT HMG RANGE: 2 DYAS AGO HEAVY/HMG - DISTANCE 57 m - SHREAD MY SHIELDS (HEAVY TYPE-II 400HP-SHIELD ) WITH NO PROBLEM CLEAR DAY (NO RAINNING) HMG/HEAVY WITH HALF COVER - STANDIN...
- by Acturus Galaxy - at 2013.02.28 12:16:00
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