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181. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
Exmaple Core wrote: Absoliav wrote: Exmaple Core wrote: Absoliav wrote: Wait, the Plasma Cannon isn't an AV weapon, the weapons description states it's meant for "confined space combat", unless well be fighting tanks in hallways, I don...
- by Absoliav - at 2013.08.26 01:43:00
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182. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
Exmaple Core wrote: Absoliav wrote: Wait, the Plasma Cannon isn't an AV weapon, the weapons description states it's meant for "confined space combat", unless well be fighting tanks in hallways, I don't think cannons should be in this thread....
- by Absoliav - at 2013.08.25 16:50:00
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183. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
Wait, the Plasma Cannon isn't an AV weapon, the weapons description states it's meant for "confined space combat", unless well be fighting tanks in hallways, I don't think cannons should be in this thread.
- by Absoliav - at 2013.08.25 13:48:00
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184. HMG is possibly getting nerfed, not buffed in 1.4 - in General Discussions [original thread]
Breakin Stuff wrote: DeadlyAztec11 wrote: Buffing the recoil is pointless. You are suppose to crouch while shooting at long range. Crouching in of itself negates recoil. it also makes you easier to unload an assault rifle magazine into ...
- by Absoliav - at 2013.08.22 03:59:00
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185. HMG is possibly getting nerfed, not buffed in 1.4 - in General Discussions [original thread]
DeadlyAztec11 wrote: Buffing the recoil is pointless. You are suppose to crouch while shooting at long range. Crouching in of itself negates recoil. Actually, it reduces the bullet spread, the HMG becomes more accurate as you shoot, the on...
- by Absoliav - at 2013.08.22 03:58:00
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186. HMG is possibly getting nerfed, not buffed in 1.4 - in General Discussions [original thread]
Ok, does anyone even remember what Destroyer Mode is?
- by Absoliav - at 2013.08.21 20:57:00
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187. Why do you lonewolf?? - in General Discussions [original thread]
Sometimes it feels good to pick off your enemy one by one, brings out the predator in you, that and the satisfaction of a well thought out plan leading to the death of others has no other!
- by Absoliav - at 2013.07.29 04:03:00
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188. is it better so specialize in one thing, or cover multiple rolls? - in General Discussions [original thread]
Zekain Kade wrote: I feel that not throwing every skill point into a single weapon, suit, and core skills actually allows the player to be far more versatile on the field. I have 4 proto type weapons, LAV's, Tanks, and proto, basic frame suit...
- by Absoliav - at 2013.07.29 03:58:00
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189. Why no Dust 514 CPM?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: CCP Nullarbor wrote: I talk to the CPM most days of the week, and read their (very) long discussions on all manner of dust related topics from weapon balance to high level meta gaming. It really is quite valuable to ha...
- by Absoliav - at 2013.07.20 03:37:00
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190. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Doyle Reese wrote: Absoliav wrote: XxWarlordxX97 wrote: Absoliav wrote: As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able in...
- by Absoliav - at 2013.07.11 05:35:00
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191. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
XxWarlordxX97 wrote: Absoliav wrote: As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only ...
- by Absoliav - at 2013.07.11 04:00:00
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192. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
Marston VC wrote: Absoliav wrote: As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only pro...
- by Absoliav - at 2013.07.11 03:58:00
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193. Dust 128 VS 128..... Would it really be fun?? - in General Discussions [original thread]
As the game is right now, we can't do huge battles like MAG, because of the potential of Zerg tactics, but Dust will have something MAG didn't have, deploy able installations, like turrets and CRUs. Only problem is we haven't heard so much as a wo...
- by Absoliav - at 2013.07.11 03:46:00
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194. Flaylock Pistol balance discussion - in General Discussions [original thread]
Bob Teller wrote: R'adeh Hunt wrote: Funny to see the whiny EoN guys still coming up with asinine ideas like "just remove the weapon". Funny to see TUL guy posting 12 times to try and prove that the flaylock is balance.I think you watc...
- by Absoliav - at 2013.07.10 15:48:00
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195. Flaylock Pistol balance discussion - in General Discussions [original thread]
Nightbird Aeon wrote: If you look at the damage it can do relative to a player's armor or shield, then you can pretty much two-shot anything shy of a heavy. With 400+ shield and 150 armor, I've even been one-shotted by a flaylock. I've also b...
- by Absoliav - at 2013.07.10 15:46:00
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196. Flaylock Pistol balance discussion - in General Discussions [original thread]
R'adeh Hunt wrote: Funny to see the whiny EoN guys still coming up with asinine ideas like "just remove the weapon". Please, let's be civil.
- by Absoliav - at 2013.07.10 15:42:00
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197. Flaylock Pistol balance discussion - in General Discussions [original thread]
Sloth9230 wrote: Absoliav wrote: A player would be a glass cannon if he were running a light suit, but but the people using proto FLs aren't , these cannons are made of sterner stuff. In this meta, anyone who isn't using their max possibl...
- by Absoliav - at 2013.07.10 00:26:00
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198. Flaylock Pistol balance discussion - in General Discussions [original thread]
Sloth9230 wrote: ZDub 303 wrote: R'adeh Hunt wrote: But it has! Clip size, range, arc, bullet travel time...those are all downsides. Also, ppl mostly seem to have an issue with the core flaylock only...which is because it's a PROTO gun,...
- by Absoliav - at 2013.07.09 23:29:00
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199. Flaylock Pistol balance discussion - in General Discussions [original thread]
ZDub 303 wrote: R'adeh Hunt wrote: But it has! Clip size, range, arc, bullet travel time...those are all downsides. Also, ppl mostly seem to have an issue with the core flaylock only...which is because it's a PROTO gun, it's supposed to sl...
- by Absoliav - at 2013.07.09 23:03:00
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200. Flaylock Pistol balance discussion - in General Discussions [original thread]
R'adeh Hunt wrote: Absoliav wrote: R'adeh Hunt wrote: That's exactly the thing...they mostly complain about a PROTO weapon's damage output against mostly non-proto suits. They also don't compare the stats against other proto sidearms. I...
- by Absoliav - at 2013.07.09 22:58:00
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