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121. Interesting problem for DUST on the PS4 - in General Discussions [original thread]
Himiko Kuronaga wrote: Absoliav wrote: I'm not sure if anyone is aware of this, but Sony said that they have an alternative to the PS4s inability to run PS3 games, they said that by using Gakai digital PS3 games can run on the PS4 without an...
- by Absoliav - at 2013.10.13 07:25:00
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122. Interesting problem for DUST on the PS4 - in General Discussions [original thread]
I'm not sure if anyone is aware of this, but Sony said that they have an alternative to the PS4s inability to run PS3 games, they said that by using Gakai digital PS3 games can run on the PS4 without any native abilities on the system, so pretty m...
- by Absoliav - at 2013.10.13 07:16:00
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123. Let's talk HMG's. - in General Discussions [original thread]
KING CHECKMATE wrote: ''Assault variant loses to AR's and SR's at range. (Why? It's the ranged variant...)'' ITs the RANGED variant of a CQ weapon. You get more range than ANY CQ weapon except the Scr pistol,but you wont get more range tha...
- by Absoliav - at 2013.10.06 00:40:00
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124. Someone in the Dust community needs our HELP!! - in General Discussions [original thread]
Donated, I hope it helps, hopefully they make their goal, best of luck QuickGloves!
- by Absoliav - at 2013.10.04 20:00:00
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125. so... shotgun is still horrible - in General Discussions [original thread]
CCP Wolfman wrote: In 1.6 there are further improvements to hit detection as well as some specific improvements for the shotgun and the Nova Knives. The Wolf has spoken, spread the word!
- by Absoliav - at 2013.09.29 02:39:00
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126. Balance discussion for infantry weapons - in General Discussions [original thread]
Vin Vicious wrote: Absoliav wrote: Monkey MAC wrote: The AR suggestion, I could live with, however they also need to remove the feathering ability, it needs a hard cap. The sr suggestion, I don't think putting a hard cap on it is the sou...
- by Absoliav - at 2013.09.13 23:30:00
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127. Balance discussion for infantry weapons - in General Discussions [original thread]
Vin Vicious wrote: Absoliav wrote: Vin Vicious wrote: Absoliav wrote: Vin Vicious wrote: Quote: SCR: The only thing I don't like about the standard is it's firing speed, it shoots like a revolver, I could fan the trigger to kill ...
- by Absoliav - at 2013.09.13 23:22:00
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128. Balance discussion for infantry weapons - in General Discussions [original thread]
noob cavman wrote: My vis scrambler pistol is totally balanced The SR pistol has always been one of the most balanced weapons in the game from the start, I don't think it's ever been nerf/buff?
- by Absoliav - at 2013.09.13 22:34:00
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129. Balance discussion for infantry weapons - in General Discussions [original thread]
Monkey MAC wrote: The AR suggestion, I could live with, however they also need to remove the feathering ability, it needs a hard cap. The sr suggestion, I don't think putting a hard cap on it is the soultion, how about increasing charge time, ...
- by Absoliav - at 2013.09.13 22:31:00
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130. Balance discussion for infantry weapons - in General Discussions [original thread]
Beren Hurin wrote: I started a similar thread, but tried to be a little more systematic in the way i looked at each weapon. You can't just look at dPS. https://forums.dust514.com/default.aspx?g=posts&t=109920&find=unread I gave yo...
- by Absoliav - at 2013.09.13 21:55:00
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131. Balance discussion for infantry weapons - in General Discussions [original thread]
Marc Rime wrote: AR: Maybe they could lower the range a bit. According to the lore plasma weapons are supposed to hit really hard but suffer from poor range. Currently the difference in effective range between AR (short) and SR/laser (medium-lo...
- by Absoliav - at 2013.09.13 21:26:00
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132. Balance discussion for infantry weapons - in General Discussions [original thread]
Hellkeizer wrote: Absoliav wrote: Hellkeizer wrote: What about the other infantry weapons like the Plasma Cannon, Nova Knives, other not so used weapons? Although I have to admit that balancing the Nova Knives for the mediums and heavies ...
- by Absoliav - at 2013.09.13 21:24:00
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133. Balance discussion for infantry weapons - in General Discussions [original thread]
Vin Vicious wrote: Absoliav wrote: Vin Vicious wrote: Quote: SCR: The only thing I don't like about the standard is it's firing speed, it shoots like a revolver, I could fan the trigger to kill most suits, short of proto armor fits, I ...
- by Absoliav - at 2013.09.13 21:20:00
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134. Balance discussion for infantry weapons - in General Discussions [original thread]
XANDER KAG wrote: I will probably get hate for this but the AR doesn't need the mag size reduction. Most enemies do take the whole magazine and then some sidearm damage as well. The recoil and range do need a small nerf though. I don't think...
- by Absoliav - at 2013.09.13 20:58:00
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135. Balance discussion for infantry weapons - in General Discussions [original thread]
Hellkeizer wrote: What about the other infantry weapons like the Plasma Cannon, Nova Knives, other not so used weapons? Although I have to admit that balancing the Nova Knives for the mediums and heavies to use is going to be hard. Those wea...
- by Absoliav - at 2013.09.13 20:56:00
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136. Balance discussion for infantry weapons - in General Discussions [original thread]
Vin Vicious wrote: Quote: SCR: The only thing I don't like about the standard is it's firing speed, it shoots like a revolver, I could fan the trigger to kill most suits, short of proto armor fits, I think it needs a harder firing cap, with ...
- by Absoliav - at 2013.09.13 20:18:00
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137. Balance discussion for infantry weapons - in General Discussions [original thread]
I'm starting this thread so I can get a feel of the community's feelings towards the current state of infantry weapons. What do you guys think are a problem, what do you think is broken/unbalanced, or what could use a buff/nerf. Please keep your p...
- by Absoliav - at 2013.09.13 20:03:00
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138. Sentinel skill discussion - in General Discussions [original thread]
Jake Bloodworth wrote: I find that Heavy players are, for the most part, bad at this game. Heavy players need to understand that playing a Heavy is more than fitting your suit with "insert special snowflake build here" and pointing your HMG at ...
- by Absoliav - at 2013.09.09 21:39:00
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139. Idea on militia gear - in General Discussions [original thread]
Orenji Jiji wrote: Absoliav wrote: I was thinking on some ideas about some changes for MLT gear, MLT gear is meant to give new players a a chance to try out some gear with out skilling into them, all MLT gear have higher fitting requirements...
- by Absoliav - at 2013.09.09 13:04:00
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140. Idea on militia gear - in General Discussions [original thread]
I was thinking on some ideas about some changes for MLT gear, MLT gear is meant to give new players a a chance to try out some gear with out skilling into them, all MLT gear have higher fitting requirements and some even have inferior stats compar...
- by Absoliav - at 2013.09.09 05:53:00
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