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81. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Son-Of A-Gun wrote: Problem = fix dificulty = FG fix < rendering fix If "IF" and when rendering EVER gets fixed then the FG can be easily rebalanced. Sounds to me like you're just trying to defend your unfair advantage here The distances ...
- by Absoliav - at 2013.12.05 15:39:00
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82. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Crimson Cerberes wrote: Justify the swarm launcher range nerf in the light of your last statement. I never agreed with it, and I still don't, it shouldn't have happened and it was a poor way of dealing with a serious problem, and I don't ...
- by Absoliav - at 2013.12.05 04:30:00
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83. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: I'm glad that you mentioned snipers as it illustrates my point pretty succinctly. It takes a considerable amount of skill for a sniper to 1 shot a proto with anything short of a headshot (or multiple given the HP val...
- by Absoliav - at 2013.12.05 04:20:00
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84. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Disturbingly Bored wrote: Absoliav wrote: Crimson Cerberes wrote: Not horrible... a 25% nerf to DPS (IAFG = 1215DPS now, 925DPS after patch). Still might be a bit much but i prefer the nerf stick over the nerf bat. Sadly the Breach got...
- by Absoliav - at 2013.12.05 04:09:00
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85. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: It's one issue but certainly not the only one, I'd still argue that, thanks to their range not having changed, the Forge is still in a position where its got a HUGE advantage over anything flying in the air. With Swarm...
- by Absoliav - at 2013.12.05 03:26:00
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86. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Crimson Cerberes wrote: Not horrible... a 25% nerf to DPS (IAFG = 1215DPS now, 925DPS after patch). Still might be a bit much but i prefer the nerf stick over the nerf bat. Sadly the Breach got the nerf sledgehammer.
- by Absoliav - at 2013.12.05 03:03:00
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87. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
DUST Fiend wrote: Absoliav wrote: Vitharr Foebane wrote: Himiko Kuronaga wrote: DUST Fiend wrote: Sick, I'm definitely happy with that. The breach does seem a tad underwhelming now, but it was definitely too strong before. We'll hav...
- by Absoliav - at 2013.12.05 02:59:00
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88. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Foundation Seldon wrote: Justin Tymes wrote: Which is why I don't understand the Breach nerf. Assault Forge can tag fleeing vehicles and Infantry, still OHKOs Infantry, and 2 shots from an Assault Forge > 1 shot from a Breach Forge. Of c...
- by Absoliav - at 2013.12.05 02:42:00
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89. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
Vitharr Foebane wrote: Himiko Kuronaga wrote: DUST Fiend wrote: Sick, I'm definitely happy with that. The breach does seem a tad underwhelming now, but it was definitely too strong before. We'll have to see how it works out, but this look...
- by Absoliav - at 2013.12.05 02:30:00
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90. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
I really don't like the number change done to the Breach, the Assault is now more superior than the Breach in every way, with these new numbers why should we even use the Breach when the Assault can do 900 more damage in the same amount of time as...
- by Absoliav - at 2013.12.05 02:23:00
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91. So who will be running BPO/Nearly Free fits in 1.7 FW? - in General Discussions [original thread]
Sinboto Simmons wrote: Absoliav wrote: How will you kill anything if you're using MLT/STD BPOs while your enemies are using Proto, yeah you would save ISK, but you'd also get killed by just about everyone, I get it, save money, but why would...
- by Absoliav - at 2013.12.03 20:03:00
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92. So who will be running BPO/Nearly Free fits in 1.7 FW? - in General Discussions [original thread]
How will you kill anything if you're using MLT/STD BPOs while your enemies are using Proto, yeah you would save ISK, but you'd also get killed by just about everyone, I get it, save money, but why would you gimp yourself to such an extreme just to...
- by Absoliav - at 2013.12.03 19:49:00
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93. Choose the Cat Merc for CPM1! - in General Discussions [original thread]
I would vote for you, but sometimes you can be a little irrational, and then I start to debate with myself whether that's a good thing or a bad thing.
- by Absoliav - at 2013.11.30 16:39:00
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94. DUST 514: What Are You Grateful For? - in General Discussions [original thread]
Despite all the negative things that go on in Dust and it's forums, I'm thankful for having such an active and passionate community, as awful as this holiday is, have a happy Thanksgiving everyone!
- by Absoliav - at 2013.11.28 17:45:00
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95. Class Role Bonuses Discussion - in General Discussions [original thread]
The Robot Devil wrote: Nirwanda Vaughns wrote: CCP have already said that suit bonus will get sorted but currently they cant make the suit bonus different due to the way the item table works (lazy coding basically) thats why all assaults hav...
- by Absoliav - at 2013.11.24 06:00:00
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96. Class Role Bonuses Discussion - in General Discussions [original thread]
Nirwanda Vaughns wrote: CCP have already said that suit bonus will get sorted but currently they cant make the suit bonus different due to the way the item table works (lazy coding basically) thats why all assaults have shield regen and all log...
- by Absoliav - at 2013.11.24 05:50:00
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97. Class Role Bonuses Discussion - in General Discussions [original thread]
The Robot Devil wrote: Standard suits each need a level based bonus, advanced need two level based bonuses and proto would get two level based and a static. Standard assault bonuses could be based on racial defense with advanced being racial de...
- by Absoliav - at 2013.11.23 15:03:00
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98. Class Role Bonuses Discussion - in General Discussions [original thread]
I've started this thread to talk about the role bonuses, primarily the ones that are preforming poorlyl. I'd like to come up with more ways to diversify suit roles by giving them more role bonuses to match their suit's intended class role, withou...
- by Absoliav - at 2013.11.23 06:53:00
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99. No AUR for BPO removal! - in General Discussions [original thread]
IMMORTAL WAR HERO wrote: Scheherazade VII wrote: It makes some sense from both sides. You bought currency, or bought a pack which contained the BPOs, you didn't spend money on the items, you spent money on AUR. On the other side of the fen...
- by Absoliav - at 2013.11.23 01:21:00
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100. No AUR for BPO removal! - in General Discussions [original thread]
To be fair, you spent money on PSN credit to buy Aurum, to buy BPOs, by that logic, if you spent aur on something that is now being changed you should get your aurum back, not your cash, if you want your money back Sony is the one you have to talk...
- by Absoliav - at 2013.11.23 00:49:00
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