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101. What good is 16m in PC? - in General Discussions [original thread]
Protected Void wrote: Absoliav wrote: Knight Soiaire wrote: Absoliav wrote: Quote: Don't forget that passive scanning isn't shared either, while active scanners share with squad. Passive scans are shared with your squad, and th...
- by Absoliav - at 2013.10.31 20:10:00
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102. What good is 16m in PC? - in General Discussions [original thread]
Bendtner92 wrote: Absoliav wrote: Passive scans are shared with your squad, and they don't broadcast you're scanning your enemies, every time my squad gets scanned we become more cautious and stay alert for a minute after the scan notificati...
- by Absoliav - at 2013.10.31 13:25:00
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103. What good is 16m in PC? - in General Discussions [original thread]
Knight Soiaire wrote: Absoliav wrote: Quote: Don't forget that passive scanning isn't shared either, while active scanners share with squad. Passive scans are shared with your squad, and they don't broadcast you're scanning your enem...
- by Absoliav - at 2013.10.31 13:20:00
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104. What good is 16m in PC? - in General Discussions [original thread]
Quote: Don't forget that passive scanning isn't shared either, while active scanners share with squad. Passive scans are shared with your squad, and they don't broadcast you're scanning your enemies, every time my squad gets scanned we bec...
- by Absoliav - at 2013.10.31 13:14:00
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105. New AV stat discussion - in General Discussions [original thread]
Patrick57 wrote: Absoliav wrote: Patrick57 wrote: :/ I missed it, where are the said new stats for AV? LINK PLS Here ya go! https://forums.dust514.com/default.aspx?g=posts&t=117279&find=unread Thank you! So, basically, t...
- by Absoliav - at 2013.10.26 22:43:00
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106. New AV stat discussion - in General Discussions [original thread]
Patrick57 wrote: :/ I missed it, where are the said new stats for AV? LINK PLS Here ya go! https://forums.dust514.com/default.aspx?g=posts&t=117279&find=unread
- by Absoliav - at 2013.10.26 22:34:00
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107. New AV stat discussion - in General Discussions [original thread]
Spkr4theDead wrote: Absoliav wrote: Spkr4theDead wrote: So a specialization is a buff? MLT hulls will have 2 HP tank slots, while STD hulls will have 3 HP tank slots. That's a buff? Active repair modules are being removed. That's a buff? ...
- by Absoliav - at 2013.10.26 22:33:00
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108. New AV stat discussion - in General Discussions [original thread]
TechMechMeds wrote: Absoliav wrote: Thanks to CCP, we now have an idea of what AV will look like with the new vehicle changes, which is great news. Now the only thing we need to discus is how will the finalized result look, as it stands, Veh...
- by Absoliav - at 2013.10.26 21:46:00
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109. New AV stat discussion - in General Discussions [original thread]
Cy Clone1 wrote: Doc Noah wrote: The limited range makes dropships invincible to swarms. 175m is nothing compared to high and how fast dropships can fly. I'm not gonna comment on AV's effectiveness since CPM mentioned that HAVs are getting ...
- by Absoliav - at 2013.10.26 21:45:00
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110. New AV stat discussion - in General Discussions [original thread]
Atiim wrote: hamual jackson wrote: Honestly if they took large blasters turrets away from tanks, tanker wouldn't complain about being destroyed by av grenades. Only the ones who run into a group of infantry have the av grenade problem. Tanks...
- by Absoliav - at 2013.10.26 21:27:00
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111. New AV stat discussion - in General Discussions [original thread]
Heinz Doofenshertz wrote: If you are checking out the link right now, it might be a bit buggy, I'm actually redoing some of the pages to enable me to expand it. Absoliav: I talk to Bgoat, who does Dustcharts, Chirbba, who does basicly anythin...
- by Absoliav - at 2013.10.26 21:15:00
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112. New AV stat discussion - in General Discussions [original thread]
Delta 749 wrote: Absoliav wrote: Delta 749 wrote: Here is the big problem with things as a "deterrent" If I know for a fact that what you carry has no chance of killing me before I kill you and considering that I can heal all the damage I...
- by Absoliav - at 2013.10.26 21:11:00
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113. New AV stat discussion - in General Discussions [original thread]
Heinz Doofenshertz wrote: I posted the following on the weapons thread, but think it would be good information to have in a nonrant/fighting thread. "Just gonna pop in here with some comparavtive stats for the weapon changes vs the proposed ma...
- by Absoliav - at 2013.10.26 07:58:00
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114. New AV stat discussion - in General Discussions [original thread]
Delta 749 wrote: Here is the big problem with things as a "deterrent" If I know for a fact that what you carry has no chance of killing me before I kill you and considering that I can heal all the damage I have taken what is the incentive for m...
- by Absoliav - at 2013.10.26 07:51:00
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115. New AV stat discussion - in General Discussions [original thread]
Jack McReady wrote: Spkr4theDead wrote: So a specialization is a buff? MLT hulls will have 2 HP tank slots, while STD hulls will have 3 HP tank slots. That's a buff? Active repair modules are being removed. That's a buff? math says that de...
- by Absoliav - at 2013.10.26 06:47:00
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116. New AV stat discussion - in General Discussions [original thread]
Spkr4theDead wrote: So a specialization is a buff? MLT hulls will have 2 HP tank slots, while STD hulls will have 3 HP tank slots. That's a buff? Active repair modules are being removed. That's a buff? That is the nerf part of the vehicle ch...
- by Absoliav - at 2013.10.26 06:38:00
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117. New AV stat discussion - in General Discussions [original thread]
Nirwanda Vaughns wrote: Personally i think the damage change is acceptable. my only issue is with the lock on range for swarms. at 175m both dropships and redline rail tanks are gonna be pretty much invincible. Dropships already to hit an AB or...
- by Absoliav - at 2013.10.26 06:07:00
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118. New AV stat discussion - in General Discussions [original thread]
Thanks to CCP, we now have an idea of what AV will look like with the new vehicle changes, which is great news. Now the only thing we need to discus is how will the finalized result look, as it stands, Vehicles appear to be getting buffed in a big...
- by Absoliav - at 2013.10.26 05:30:00
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119. Interesting problem for DUST on the PS4 - in General Discussions [original thread]
Iron Wolf Saber wrote: Absoliav wrote: Himiko Kuronaga wrote: Absoliav wrote: I'm not sure if anyone is aware of this, but Sony said that they have an alternative to the PS4s inability to run PS3 games, they said that by using Gakai di...
- by Absoliav - at 2013.10.13 07:38:00
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120. Interesting problem for DUST on the PS4 - in General Discussions [original thread]
Ludvig Enraga wrote: Jeez.... All these talks of DUST for PS 4 is such childish babble. Look around. There is no product that CCP can offer that is a 'new generation' quality. Right now there is a f2p ailing game on an old platform with a wanin...
- by Absoliav - at 2013.10.13 07:30:00
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