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61. Exile AR Screens - ADS - in General Discussions [original thread]
I like iron sights, it feels more realistic to me. Yes, you nerds with your "we're wearing full helmets and have a camera on our rifles", but sometimes things are just cooler for the sake of being cool. Now, if they can throw the site that's on t...
- by Abner Kalen - at 2012.12.15 21:02:00
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62. Dropsuits Made For Braggin' - in General Discussions [original thread]
I would prefer ways to customize current suits, perhaps purchasable by AUR. Like, a set of 100 all black with yellow markings that you can add to a fitting changing appearance only. It also effects the dropsuit tiers differently, like Militia vari...
- by Abner Kalen - at 2012.12.14 00:11:00
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63. Rouge Agent Battles Are Full - in General Discussions [original thread]
Damn, I was waiting to join a match and just before it took me to the loading screen the contract popped up. By the time I exited out of the match the contract was all full. Hopefully they'll do a few more matches in tandem tomorrow...
- by Abner Kalen - at 2012.12.14 00:02:00
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64. The Black Silhouette - in Technical Support/Bugs [original thread]
I doubt it will be truly fixed until they start working on the graphics. Currently I think that gameplay is the primary focus, and later this spring they'll be adding more graphical elements and optimizing things.
- by Abner Kalen - at 2012.12.13 16:08:00
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65. Stress Test Success - in General Discussions [original thread]
I logged in about 1pm PST and while it was about a 2 minute wait in the loading screen, it loaded up just fine and I was able to play 2 matches before we left to pick up our Christmas tree. The matches ran really well, with only a few slight pause...
- by Abner Kalen - at 2012.12.02 04:47:00
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66. Purpose of spawning in the MCCs - in General Discussions [original thread]
The purpose of spawning in the MCCs is because it's really cool to jump down as a group and drop in. Now all we need is the ability to fit jetpacks.
- by Abner Kalen - at 2012.12.02 04:35:00
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67. I don't mind being killed by prototype weapons. - in General Discussions [original thread]
I don't have much time to play, but I have a very inexpensive build that is largely militia free BPO with a single mid-level AR that I use, and honestly my K/D ratio is pretty good. Proto weapons take dedication to actually skill up to be able to ...
- by Abner Kalen - at 2012.11.30 22:54:00
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68. So EVE is linked to DUST again. - in General Discussions [original thread]
Isn't that how it's supposed to be?
- by Abner Kalen - at 2012.11.29 04:04:00
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69. Character Creator - in General Discussions [original thread]
Elijah Sol' Dzusaki wrote: All mercs should be skinny nerdy looking, only there clones are enhanced not themselves. (I think this would be funny not serious) Ha, yeah I was thinking about that too, how the whole Dust clone thing works. The ...
- by Abner Kalen - at 2012.11.24 22:35:00
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70. Character Creator - in General Discussions [original thread]
So I'm hoping (assuming) that Dust will get the same Character Creator that EVE has, allowing us to walk around without our armor on. I know that the full development roadmap hasn't been revealed, but does anyone know when/if this is scheduled to ...
- by Abner Kalen - at 2012.11.24 21:23:00
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71. Extra Credits: Counter-Play - in General Discussions [original thread]
It would be nice to be able to mark certain players, so that they show up not just on the overhead map. It would also be nice to have a way to counter snipers, or flush them out of hiding with an AOE attack. Pikemen vs Horsemen vs Infantry sort of...
- by Abner Kalen - at 2012.11.24 21:01:00
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72. Headshots with AR?? - in General Discussions [original thread]
Ten-Sidhe wrote: Weak spot may not always be the head. The heavy has a fusion reactor on it's back, this needs cooling so can be armoured as completely as head. The scouts seem to have much of the body only protected by soft armor, but head h...
- by Abner Kalen - at 2012.10.08 06:36:00
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73. Headshots with AR?? - in General Discussions [original thread]
Yeah, it really isn't hard to get a headshot in this game. I think it would be great to have a hybrid system, with shields being normal damage, and then when you carve the shields down the headshots come into play.
- by Abner Kalen - at 2012.10.08 04:42:00
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74. Headshots with AR?? - in General Discussions [original thread]
Zekain Kade wrote: yea, lets just turn this game hit full re*tard mode. How does that make any sense??
- by Abner Kalen - at 2012.10.08 04:17:00
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75. Headshots with AR?? - in General Discussions [original thread]
G Dubya Bush wrote: No more than aiming for the chest, then the head. Or the ass... But as to the original posters comments, the shield should negate the headshot effect. If I were designing a weightless barrier of force to protect a soldier...
- by Abner Kalen - at 2012.10.08 03:54:00
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76. Kill, Death animations - in General Discussions [original thread]
I'm tired of the "first person viewpoint die to the right side" animation. They need to stick a camera on the player model's head so you fall where the player falls. Upon death it should switch to 3rd person. Instant deaths should just show the 3...
- by Abner Kalen - at 2012.10.08 03:24:00
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77. Headshots with AR?? - in General Discussions [original thread]
Mavado V Noriega wrote: Abner Kalen wrote: Zekain Kade wrote: Abner Kalen wrote: How is this possible if we have body shields and armor? I would think that shielding should be pretty solid all over, and after shields get depleted then ...
- by Abner Kalen - at 2012.10.08 03:18:00
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78. >>> Ye Olde SP System <<< - in General Discussions [original thread]
I hope they integrate this SP system within EVE. Seriously, it would promote people actually playing the games. One of the reasons for passive SP is to eliminate the grind factor, however one of the side effects of EVE is that there are sometimes ...
- by Abner Kalen - at 2012.10.08 03:15:00
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79. Headshots with AR?? - in General Discussions [original thread]
Sandromin Hes wrote: In scientific terms, its probably harder to shield the head because its smaller, thus having less space to disperse the inertia of a bullet over the electromagnetic shielding. However, higher shield amount (which represents...
- by Abner Kalen - at 2012.10.08 03:11:00
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80. Headshots with AR?? - in General Discussions [original thread]
Zekain Kade wrote: Abner Kalen wrote: How is this possible if we have body shields and armor? I would think that shielding should be pretty solid all over, and after shields get depleted then you might be more vulnerable to your head. I've ...
- by Abner Kalen - at 2012.10.08 03:06:00
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