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161. Creodron - Really CCP? - in General Discussions [original thread]
Gauder Berwyck wrote: You nerfed it from 58 in damage to 48. The Duvolle already had the DPS advantage with 450 over 386. With your recent nerf, the DPS is even worse, 100 less than the Duvolle, clocking in at a measly 324 DPS. Just stating th...
- by Abner Kalen - at 2012.08.14 21:58:00
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162. Make this game bloody - in Feedback/Requests [original thread]
Alixenus wrote: Well maybe not blow their head off, but a bit more Claret being thrown around wouldn't hurt. And the Shotguns fire plasma, so his head would melt. Yeah, I was playing some Borderlands the other day running around with a shotg...
- by Abner Kalen - at 2012.08.14 21:35:00
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163. Female now available!!! - in General Discussions [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: Ad ski wrote: Is body mass changed? If so I'm going to complain that the female characters are harder targets Thats not the only thing thats 'harder'..... HEYO HEYO!!
- by Abner Kalen - at 2012.08.14 21:25:00
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164. Universal Voice Transmittters - in General Discussions [original thread]
howard sanchez wrote: Forget what you think you know or have experienced with other games. That is a box you're living in--get out of it. Try something new. The Aurum will be refunded and you don't have to use it for additional comms channels...
- by Abner Kalen - at 2012.08.14 20:55:00
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165. Make this game bloody - in Feedback/Requests [original thread]
No need to make it super bloody like Gears of War or cartoon bloody like Borderlands, but when you shotgun someone in the face and it kills them, it would be cool to actually see that you blew their head off. It's the little things...
- by Abner Kalen - at 2012.08.14 20:38:00
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166. New Patch, Hit detection, sensitivity and paperthin armor - in General Discussions [original thread]
TEXKO wrote: And it lags more now :( From what I understand they have combined the EU, JP, US servers to one, right? I would think for the next week or two it might lag considerably as they dial things in and add servers to accomodate and wh...
- by Abner Kalen - at 2012.08.14 20:32:00
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167. Universal Voice Transmittters - in General Discussions [original thread]
tribal wyvern wrote: Umallon Macross wrote: Universal Voice Transmitters are biomechanical implants that provide personal access to subspace routers, allowing users to communicate instantly with one another wherever they may be. The implants...
- by Abner Kalen - at 2012.08.14 20:13:00
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168. Universal Voice Transmittters - in General Discussions [original thread]
Veigar Mordekaiser wrote: Iso Shalim wrote: Paying for voice is going to kill Dust. What's going to happen is they will just migrate to TS3/Ventrilo servers for out of game communication, so CCP will fail to get revenue from this item. Wors...
- by Abner Kalen - at 2012.08.14 19:41:00
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169. Universal Voice Transmittters - in General Discussions [original thread]
I'm at work and so I may be jumping to conclusions here. I can see a LOW rate for out-of-game comms paid service, however Eve-Gate has had Corp voice chat for a while. If they do a paid service, there should be something tangible to download like...
- by Abner Kalen - at 2012.08.14 19:09:00
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170. Universal Voice Transmittters - in General Discussions [original thread]
FACEPALM!! I can see paying for side-grades or gear that might have slightly better stats vs cpu requirements or something, but you can't be serious making us pay for voice comms. I've never ever ever ever ever seen a game try to charge people...
- by Abner Kalen - at 2012.08.14 19:02:00
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171. Is Dust514 showing at GamesCom? - in General Discussions [original thread]
Just curious if CCP is showing off anything new, new gameplay trailers, etc.
- by Abner Kalen - at 2012.08.14 15:36:00
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172. ccp rasied 20 million for dust 514 - in General Discussions [original thread]
This $20 mil is only for advertising, which by advertising standards is good, but not crazy, and is over a longer period of time. Let's hope it promotes the game enough to get people to pay for Aurum. Can't wait to see what they have prepared for ...
- by Abner Kalen - at 2012.08.12 07:07:00
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173. Semi-Destructable Envrionments the less memory intensive option. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Abner Kalen wrote: Iron Wolf Saber wrote: Aijul wrote: Dynamic per pixel shadows might be too much. We'll all be playing at 10FPS with everything else going on, the horror! I think if destructive environments ...
- by Abner Kalen - at 2012.08.10 07:36:00
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174. climbing skills/gear - in Feedback/Requests [original thread]
Velvet Overkill wrote: Duke Ikalla wrote: If it helps with getting rid of tower campers, I support the idea! There will probably have around the same number of tower campers because you won't need a DS to get up a tower. Giving us a lon...
- by Abner Kalen - at 2012.08.10 06:03:00
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175. Semi-Destructable Envrionments the less memory intensive option. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Aijul wrote: Dynamic per pixel shadows might be too much. We'll all be playing at 10FPS with everything else going on, the horror! I think if destructive environments are too resource intensive, certain structures w...
- by Abner Kalen - at 2012.08.10 05:56:00
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176. Semi-Destructable Envrionments the less memory intensive option. - in Feedback/Requests [original thread]
Kitt 514 wrote: something that everyone should keep in mind is the server load, and client loads. destructible environments have trade-offs, and its not something that i think dust really needs at the moment. perhaps when the PS4, and the UNR...
- by Abner Kalen - at 2012.08.10 04:23:00
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177. Semi-Destructable Envrionments the less memory intensive option. - in Feedback/Requests [original thread]
I really hope their ultimate goal for launch includes depth of field blur, damage to concrete blocks & other minimal cosmetic damage (that can be kept track of on the PS3 client, not on the server) dynamic per-pixel shadows, and also including...
- by Abner Kalen - at 2012.08.10 02:44:00
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178. Best match soundtrack to date! - in General Discussions [original thread]
Grit Breather wrote: I was just in a match where, as usual, someone was listening to loud music. Only this time it rocked! Whoever it was was playing the soundtrack to Chicago. I was shooting people down from a tank small turret to the tune of ...
- by Abner Kalen - at 2012.08.09 22:27:00
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179. Terrian planet and weather effect plus day and night cycles - in Feedback/Requests [original thread]
Avenger 245 wrote: Correct me if im wrong does this mention envirment effects? https://forums.dust514.com/default.aspx?g=warning&l=http%3a%2f%2fblog.us.playstation.com%2f2012%2f08%2f09%2fdust-514-update-adds-eve-online-integration-keyboard...
- by Abner Kalen - at 2012.08.09 22:13:00
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180. 1080p upscaling? - in General Discussions [original thread]
Unreal Engine is both a framework and a toolset, that can be interwoven with other graphics technologies (such as Enlighten ), and when Unreal Engine 4 is released I don't think the underlying layer API will change all that much, allowing for swi...
- by Abner Kalen - at 2012.08.09 21:40:00
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