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61. ADS Nerf. - in Feedback/Requests [original thread]
Fristname Family name wrote: Can some one take me into their incubs with a blaster. I wish to see a 30000rpm gun once before the nerf. XD also to any devs i have been waiting to veiw the forge gun reload speed for like 3months now can you atlea...
- by ACT1ON BASTARD - at 2014.09.24 04:38:00
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62. [Request] Changes To The Grenadier Skillbook - in Feedback/Requests [original thread]
Adipem Nothi wrote: For you :-) * Also buff Adv/Pro Locus Nades by 25% -- or -- get rid of Sentinel explosive resistance. Yeah just so nyain san and 1up can spam core nades even more.
- by ACT1ON BASTARD - at 2014.09.23 05:00:00
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63. ADS Nerf. - in Feedback/Requests [original thread]
The Master Race wrote: Since almost everyone uses ads to frag mercs often putting 30 personal kills on the board is prolly the reason. I am just guessing, but would imagine they were meant as support and not the meat grinder they turned out to ...
- by ACT1ON BASTARD - at 2014.09.23 03:09:00
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64. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: ACT1ON BASTARD wrote: Breakin Stuff wrote: ACT1ON BASTARD wrote: No youre not buffing forges, vehicles are easy enough to kill as is, didnt you read 2 hits to back of tank = death.This is coming from vet fo...
- by ACT1ON BASTARD - at 2014.09.22 03:45:00
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65. Request To CCP - in Feedback/Requests [original thread]
Pay someone to play for you.
- by ACT1ON BASTARD - at 2014.09.21 09:02:00
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66. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
Breakin Stuff wrote: ACT1ON BASTARD wrote: No youre not buffing forges, vehicles are easy enough to kill as is, didnt you read 2 hits to back of tank = death.This is coming from vet forgegunner day 1, my first weapon.Im also a pilot and whe...
- by ACT1ON BASTARD - at 2014.09.19 15:08:00
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67. Assessment: Heavy Damage Modifiers - in Feedback/Requests [original thread]
CCP Rattati wrote: Well they were kept the same to not break the HMG, thats the fact. We can look at this later. No youre not buffing forges, vehicles are easy enough to kill as is, didnt you read 2 hits to back of tank = death.This is comin...
- by ACT1ON BASTARD - at 2014.09.19 08:32:00
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68. Fluxes and RE's - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: ACT1ON BASTARD wrote: Thumb Green wrote: ACT1ON BASTARD wrote: Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fl...
- by ACT1ON BASTARD - at 2014.09.18 03:06:00
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69. Fluxes and RE's - in Feedback/Requests [original thread]
Thumb Green wrote: ACT1ON BASTARD wrote: Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially...
- by ACT1ON BASTARD - at 2014.09.17 18:42:00
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70. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: If you looked at the dmg per clip on the BP, it was out of order at 6 and by far the highest for pistols. I am proposing to reduce reload speed to make up for the clip size. Bolt pistols suffer from the same hit detection ...
- by ACT1ON BASTARD - at 2014.09.17 10:06:00
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71. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
I also think the bolt should keep 6 rounds. Its very unforgiving if you miss a shot as is, also hit detection on its awful sometimes.
- by ACT1ON BASTARD - at 2014.09.17 09:09:00
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72. Rattati, Small Blasters as Main Turret for HAVs? - in Feedback/Requests [original thread]
I know he thinks all tanks are av, wtf??!!!
- by ACT1ON BASTARD - at 2014.09.17 08:28:00
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73. So, you say you want to balance the game? - in Feedback/Requests [original thread]
askedtobe wipe wrote: Mortishai Belmont wrote: Take out weapons. Completely, everything, vehicles and all. Just a bunch of kincats on suits, running around punching each other, everyone does 500 damage a whack, every suit has 1000hp. Probl...
- by ACT1ON BASTARD - at 2014.09.17 08:25:00
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74. Fluxes and RE's - in Feedback/Requests [original thread]
Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really lame sometimes especially re, no gun game scouts.
- by ACT1ON BASTARD - at 2014.09.17 07:49:00
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75. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: ACT1ON BASTARD wrote: Thokk Nightshade wrote: ACT1ON BASTARD wrote: I dont get it how will the tac sniper stand and shoot if you didnt change sway? And you get it. This is exactly what all the people complaini...
- by ACT1ON BASTARD - at 2014.09.17 07:17:00
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76. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
Thokk Nightshade wrote: ACT1ON BASTARD wrote: I dont get it how will the tac sniper stand and shoot if you didnt change sway? And you get it. This is exactly what all the people complaining about the TacSR being OP seem to be forgetting. ...
- by ACT1ON BASTARD - at 2014.09.17 03:25:00
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77. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
CCP Rattati wrote: This discussion is immediately looking like it is going to get derailed by bickering. Please consider this the final warning to stay on the topic and contribute meaningful opinions to the matter at hand. Rattati, its time t...
- by ACT1ON BASTARD - at 2014.09.17 02:45:00
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78. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
I dont get it how will the tac sniper stand and shoot if you didnt change sway?
- by ACT1ON BASTARD - at 2014.09.17 02:22:00
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79. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Nocturnal Soul wrote: So what's the point of using the regular scp over the assault? Because the assault has a further range and higher damage -_- Ccp likes to balance in incraments, thats coming out in hotfix zeta.
- by ACT1ON BASTARD - at 2014.09.17 01:52:00
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80. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Pseudogenesis wrote: What is with those graphs? What am I looking at? Label your axes, dammit! Anyways, this looks kind of shaky. Guess we'll have to get hands-on to see how it all pans out. But what's with the bolt pisto...
- by ACT1ON BASTARD - at 2014.09.16 23:25:00
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