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81. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
The dark cloud wrote: Erm i dont want to spoil it but what exactly is the bolt pistol good for? ive compared it with the breach scrambler pistol. So lets compare the proto bolt pistol wtith the standard scrambler pistol. Bolt pisto (proto!): -...
- by ACT1ON BASTARD - at 2014.09.16 22:47:00
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82. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Why nerf bolt pistol range? It doesnt even shoot the full 72 meters, its all glitchy. Has horrible hit detection too.
- by ACT1ON BASTARD - at 2014.09.16 18:19:00
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83. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Stefan Stahl wrote: I like how in the video cites as evidence against these changes Judge then goes on to recommend a boost to Swarm acceleration and speed while reducing turn radius (at ~23:40). Personally I endorse the changes both from an N...
- by ACT1ON BASTARD - at 2014.09.12 16:43:00
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84. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: ACT1ON BASTARD wrote: Theres maneuvers to dodge forges but dodging swarms is tricky and it usually doesnt work if youre caught by suprise. You go full speed then abruptly turn your nose towards the swarm rockets while ...
- by ACT1ON BASTARD - at 2014.09.12 16:34:00
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85. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Breakin Stuff wrote: I m seeing a lot of anecdotal screaming that buffing swarms is unfair and very little hard evidence as to why vehicles outrunning missiles is fair. The only way swarms kill ADS currently is the dr...
- by ACT1ON BASTARD - at 2014.09.12 16:16:00
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86. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Derrith Erador wrote: poison Diego wrote: Breakin Stuff wrote: I m seeing a lot of anecdotal screaming that buffing swarms is unfair and very little hard evidence as to why vehicles outrunning missiles is fair. The only way swarms kill A...
- by ACT1ON BASTARD - at 2014.09.12 16:07:00
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87. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Tesfa Alem wrote: quote=CCP Rattati] The dark cloud wrote: When those swarm changes go trough then the ADS will become just a flying coffin and a nonfactor in every aspect. All it needs is a cloaked scout with a swarm launcher and there goes ...
- by ACT1ON BASTARD - at 2014.09.12 03:58:00
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88. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Atiim wrote: And could someone make a video of these "Invisible Swarms"? I'd like to verify that these invisible swarms are actually invisible, and not just Pilots being hit from the back of the DS (where the camera angle woudn't allow them to...
- by ACT1ON BASTARD - at 2014.09.11 23:10:00
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89. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: These are the numbers on AFterburners and Injectors, in seconds Cooldownprop Cooldown MIL 1045 STD 1045 ADV 1040 PRO 1035 The prices we are looking at for the ADS is 200k ISK, and also a reduction in the cost of small turre...
- by ACT1ON BASTARD - at 2014.09.11 05:26:00
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90. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
Logi Bro wrote: ACT1ON BASTARD wrote: Alldin Kan wrote: CCP Rattati wrote: Mercenaries We are basically just increasing eHP of these Minmatar dropsuits, to keep consistency between Amarr and Caldari/Gallente vs Minmatar and Caldari/Ga...
- by ACT1ON BASTARD - at 2014.09.10 21:37:00
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91. Idea: special custom game type events - in Feedback/Requests [original thread]
Its called a corp battle. They should bring it back. Pc has nothing on corp battles, pcs are always stressed out and you usually have to defend 1 point in 1 fit the whole match, how freakin boring.
- by ACT1ON BASTARD - at 2014.09.10 10:11:00
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92. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Oh yeah and it still wouldnt beat the hacker scouts we have now and wo a light weapon , not gonna be a fotm.Maybe fotm to logi logis but we need more of those anyways.
- by ACT1ON BASTARD - at 2014.09.10 07:37:00
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93. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Major IMPACT wrote: Orion Sanjeet wrote: Meee One wrote: i have mentioned this idea before but... Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no melee But its draws w...
- by ACT1ON BASTARD - at 2014.09.10 07:32:00
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94. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
When responding to this thread please note your primary role Thank god, can we just have our accounts synced to this website already so everyone knows our role. Then well know when to take certain nerf threads with a grain of salt.
- by ACT1ON BASTARD - at 2014.09.10 07:20:00
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95. Sticky:[Update] Hotfix Delta - Minmatar eHP - in Feedback/Requests [original thread]
Alldin Kan wrote: CCP Rattati wrote: Mercenaries We are basically just increasing eHP of these Minmatar dropsuits, to keep consistency between Amarr and Caldari/Gallente vs Minmatar and Caldari/Gallente. Excuse the format. Proposal Shield...
- by ACT1ON BASTARD - at 2014.09.09 19:30:00
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96. Will there be a vehicle based update? - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: ACT1ON BASTARD wrote: Tell me was i right? So many ridiculous dropship nerf threads. Theres the flight ceiling nerf thread, afterburn nerf thread, swarm buff thread, etc. many more to come.Please keep making them theyre...
- by ACT1ON BASTARD - at 2014.09.09 19:25:00
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97. Will there be a vehicle based update? - in Feedback/Requests [original thread]
Tell me was i right? So many ridiculous dropship nerf threads. Theres the flight ceiling nerf thread, afterburn nerf thread, swarm buff thread, etc. many more to come.Please keep making them theyre freakin hilarious. 20 mil in dropships and that a...
- by ACT1ON BASTARD - at 2014.09.09 07:19:00
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98. Dying in Redline with plenty of time left - in Feedback/Requests [original thread]
MarasdF Loron wrote: ACT1ON BASTARD wrote: MarasdF Loron wrote: Yeah well try this: I'm in match, I fly to the enemy redline to deal with the redline tank, get out of the redline and explode outside the redline, 500k + 40k suit, I spawn i...
- by ACT1ON BASTARD - at 2014.09.07 23:58:00
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99. Dying in Redline with plenty of time left - in Feedback/Requests [original thread]
Keeriam Miray wrote: Sorry kids, no time for fixing annoying 1-2 years old bugs & etc. We have here very serious neverending gun balancing 514, that is main priority! Yeah tell me about it what game balances guns as much as dust?
- by ACT1ON BASTARD - at 2014.09.07 23:49:00
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100. Dying in Redline with plenty of time left - in Feedback/Requests [original thread]
MarasdF Loron wrote: Yeah well try this: I'm in match, I fly to the enemy redline to deal with the redline tank, get out of the redline and explode outside the redline, 500k + 40k suit, I spawn in again and I get back to the enemy redline to tr...
- by ACT1ON BASTARD - at 2014.09.07 23:47:00
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