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21. DEVS:Reasonable buff to FW - in Feedback/Requests [original thread]
It should be kept an isk sink.
- by ACT1ON BASTARD - at 2014.12.23 23:53:00
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22. DEVS:Reasonable buff to FW - in Feedback/Requests [original thread]
Thor Odinson42 wrote: ACT1ON BASTARD wrote: Thor Odinson42 wrote: Reasonable buff would be LP items selling for full market value. With specialist items having more value. You bummin it on isk? That's not really a buff to FW, just go do...
- by ACT1ON BASTARD - at 2014.12.23 23:52:00
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23. DEVS:Reasonable buff to FW - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Reasonable buff would be LP items selling for full market value. With specialist items having more value. You bummin it on isk? That's not really a buff to FW, just go do ambush you'll make more.
- by ACT1ON BASTARD - at 2014.12.23 23:17:00
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24. DEVS:Reasonable buff to FW - in Feedback/Requests [original thread]
Bump
- by ACT1ON BASTARD - at 2014.12.23 20:48:00
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25. DEVS:Reasonable buff to FW - in Feedback/Requests [original thread]
Pokey Dravon wrote: You do realize the payout is much much higher if you win right? I play alot of FW, I know but I'm tired of either having to set up a qsync to win or having to put in all this work and still repeatedly lose. And its gettin...
- by ACT1ON BASTARD - at 2014.12.22 23:39:00
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26. DEVS:Reasonable buff to FW - in Feedback/Requests [original thread]
I've been playing cal FW lately and the rewards have been really lackluster when I'm not qsyncing. I usually get 1st place average 3k WP but still only 300 LP. Because of that I've been afking because there's no point in playing if I'm putting in ...
- by ACT1ON BASTARD - at 2014.12.22 23:17:00
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27. an idea for resistance mods. - in Feedback/Requests [original thread]
Protection from fotm sounds interesting. Say everyone switches to RR or something, just put on a rail resist. Really cool idea.
- by ACT1ON BASTARD - at 2014.12.22 22:46:00
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28. update 1.1o - in Feedback/Requests [original thread]
CCP Rattati wrote: GP MACHINE wrote: I was thinking here, and I think being necessary to change the color of the notification is released when the strike warbage, because it is very hard to know due to be appearing every several time on the...
- by ACT1ON BASTARD - at 2014.12.18 20:21:00
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29. Bandwidth/Explosives - in Feedback/Requests [original thread]
Would you rather lay proxies that might not kill anything or uplinks that will be used definitely? Rattati>
- by ACT1ON BASTARD - at 2014.12.10 21:52:00
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30. To Rattati: Bandwidth numbers make no sense. - in Feedback/Requests [original thread]
I'm an amaar logi and I'd rather use the minmatar to throw my links with this new bandwidth retardation.
- by ACT1ON BASTARD - at 2014.12.07 00:10:00
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31. [Feedback] Adv Swarm dealing over 3k damage. - in Feedback/Requests [original thread]
Thats insane espececially since the back of the dropship is the weak point means swarms hit it every time.
- by ACT1ON BASTARD - at 2014.10.19 22:17:00
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32. Light Weapons shoud damage Dropships - in Feedback/Requests [original thread]
You ever hear of av nades?
- by ACT1ON BASTARD - at 2014.10.09 19:24:00
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33. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Breakin Stuff wrote: Solo logi should be suicide. Agreed, with the addendum that I think the same should apply every bit as much to most fits/roles the majority of the time. But if I really try to make that a baseline I'll...
- by ACT1ON BASTARD - at 2014.10.09 19:22:00
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34. [Suggestion] Concerning The Warbarge & PC - in Feedback/Requests [original thread]
Ive been playing for a year, i still dont know any of the map names. Ill bet none of the cpms know them either. Manus peak doest count, its been changed too much.
- by ACT1ON BASTARD - at 2014.10.08 01:20:00
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35. What CCP Rouge proposed a while back.... - in Feedback/Requests [original thread]
Ive dropped 2 obs in about a week. I usually barely earn them at the end of the match. I do play ambush mostly,but obs are too rare now.
- by ACT1ON BASTARD - at 2014.10.07 21:48:00
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36. Please change the caldari sentinel stats/slots for true shield tanki... - in Feedback/Requests [original thread]
wiseguy12 wrote: I believe in running reactive plates in my low slots definately worth it. Nice never thought of that, fits perfect. Comp reactive, 2 rechargers, and an extender on the adv cal sentinel. For proto ill probly put 2 an extra ext...
- by ACT1ON BASTARD - at 2014.10.07 01:45:00
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37. Please change the caldari sentinel stats/slots for true shield tanki... - in Feedback/Requests [original thread]
Breakin Stuff wrote: do not touch my calsent. It is a pure shield tank. I pack about 900 shields with a regen rate of about 60 per second-ish and I run a regulator in the low. It is also my most survivable suit. You may not change my slot lay...
- by ACT1ON BASTARD - at 2014.10.06 23:31:00
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38. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Stop balancing around people that spam, theyll find a way to spam no matter what. Unless you come up with a real solution that wont nerf everyone else.
- by ACT1ON BASTARD - at 2014.10.06 18:22:00
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39. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Breakin Stuff wrote: in order for your proposed equipment changes to work you have to have the gear be universally recognized as the same thing: Which means you have to have a militia uplink = templar uplink = proto uplink as far as the game i...
- by ACT1ON BASTARD - at 2014.10.06 18:20:00
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40. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Now that we've pretty much established the Commando needs its own touch ups (and that they will be taken care of outside of this proposal to maintain the iterative approach to changes) I'd like to focus in on where thin...
- by ACT1ON BASTARD - at 2014.10.03 20:22:00
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