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421. [Bug] Hit Detection - Blue Shield Effect But No damage (WITH VIDEOS) - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: 2100 Angels wrote: Please fix this CCP, I've been running ambush as a sniper a lot recently and I've noticed that in some games I'm lucky if 50% of my shots actually deal damage when the blue shield flashes. This is beco...
- by 2100 Angels - at 2013.03.11 10:29:00
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422. Scouts are awesome! - in General Discussions [original thread]
DUST Fiend wrote: WyrmHero1945 wrote: I just tried scout shotgun and changed to assault type -2 and speed is not worth the -100 shields imo. Couldn't even fit uplinks without CPU.... Not sure why you would ever put uplinks on a combat fit...
- by 2100 Angels - at 2013.03.11 03:30:00
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423. [BUG] Advanced sniper tier and prototype sniper tier have the same CPU/PG requir... - in Technical Support/Bugs [original thread]
The bug is that they're all essentially the same rifle The difference is minute, you could be just as effective with the basic rifle as the proto rifle
- by 2100 Angels - at 2013.03.11 03:10:00
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424. [Bug] Hit Detection - Blue Shield Effect But No damage (WITH VIDEOS) - in Technical Support/Bugs [original thread]
Please fix this CCP, I've been running ambush as a sniper a lot recently and I've noticed that in some games I'm lucky if 50% of my shots actually deal damage when the blue shield flashes. This is becoming almost unplayable!
- by 2100 Angels - at 2013.03.11 03:07:00
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425. Sniper is the "perfect way" to play Dust for the average blueberry pla... - in General Discussions [original thread]
Firestorm Zulu wrote: Dust has yet to balance the sniper in my opinion. Why is every other gun limited by a hard range cap except for the sniper rifle? No reduced damage, no sharpshooter, no bullet drop. Additionally, there is no effective way...
- by 2100 Angels - at 2013.03.10 00:36:00
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426. Sniper is the "perfect way" to play Dust for the average blueberry pla... - in General Discussions [original thread]
snipers are adequately priced. Running a proto sniper in pub matches becomes very difficult to remain profitable ISK wise. I think the problem is that the basic and militia snipers are slightly too strong. There needs to be more disparity between ...
- by 2100 Angels - at 2013.03.09 14:53:00
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427. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Bendtner92 wrote: I'm pretty sure it's the other way around. If you have Weaponry 5 and Proficiency 5 the damage is 323 * 1.1 * 1.15 and not 323 * 1.25. I suppose we won't know unless CCP release their methodology.. I don't disagree with y...
- by 2100 Angels - at 2013.03.07 14:03:00
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428. [Request] Enemy tagging - in Feedback/Requests [original thread]
I think if not implemented very carefully, a mechanic like this could render snipers who depend on stealth obsolete. More effective evasion mechanics may need to be implemented to balance it...
- by 2100 Angels - at 2013.03.07 13:39:00
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429. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Bendtner92 wrote: Django Quik said it nicely in the post just above. You don't even need to "test" it as you can easily see it just from numbers. No matter how you put it the Thale's will at maximum be 2-shotting ANY non-heavy regardless of f...
- by 2100 Angels - at 2013.03.07 13:35:00
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430. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Bendtner92 wrote: Yeah we agree on the huge difference between the Prototype and Officer Sniper Rifle (Thale's, not Balac's). The reason for the small difference from the Militia/Standard to Prototype is the damage flattening that happened a w...
- by 2100 Angels - at 2013.03.07 11:06:00
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431. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Bendtner92 wrote: (Prototype) Ishukone Sniper Rifle - 209 damage, 93 CPU, 14 PG. (Officer) Thale's TAR-07 Sniper Rifle - 323 damage, 51 CPU, 7 PG. (Officer, Tournament) Balac's N-17 Sniper Rifle - 228 damage, 51 CPU, 7 PG. I don't have the O...
- by 2100 Angels - at 2013.03.07 09:37:00
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432. Helpful hints about Skill training. A must read! - in General Discussions [original thread]
Knarf Black wrote: 2100 Angels wrote: N1ck Comeau wrote: Delanus Turgias wrote: Where are you getting that shields increase scan profile? I've not heard that anywhere else, so I have to doubt it's veracity. Well when you think about ...
- by 2100 Angels - at 2013.03.07 00:25:00
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433. Helpful hints about Skill training. A must read! - in General Discussions [original thread]
N1ck Comeau wrote: Delanus Turgias wrote: Where are you getting that shields increase scan profile? I've not heard that anywhere else, so I have to doubt it's veracity. Well when you think about it it makes sense. Armour makes you slower s...
- by 2100 Angels - at 2013.03.07 00:01:00
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434. Skill Point's Reset - in General Discussions [original thread]
*deleted*
- by 2100 Angels - at 2013.03.06 11:10:00
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435. What's your sp count? - in General Discussions [original thread]
~3.5mil. I've never used boosters (passive or active), but I've hit every hardcap since chromosome release.... I generally don't play too much into the soft cap though. Most of my sp is in weapons and dropsuit optimisation skills :)
- by 2100 Angels - at 2013.03.05 01:33:00
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436. "Dumbfire" Swarm Launcher? - in General Discussions [original thread]
DUST Fiend wrote: You used to be able to back in the day, but they chopped in it half with the nerf axe, they probably just forgot to change the description. Hopefully that style of swarm comes back....just...in a more balanced way ::shudders::...
- by 2100 Angels - at 2013.03.03 11:08:00
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437. To the snipers - in General Discussions [original thread]
Groza Tragediya wrote: I have fun, and trying to win matches is fun. So when im losing because you wont move ill troll you to make up for my lost fun. That is a very slippery slope my friend
- by 2100 Angels - at 2013.02.27 14:57:00
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438. Whos saving up? - in General Discussions [original thread]
I'm focusing on being able to fit my type-II as best as possible and getting all of the dropsuit support skills (profile dampening, field mechanics, shield control etc) as high as possible before upgrading suits :) but yes I am hanging out for rac...
- by 2100 Angels - at 2013.02.27 05:42:00
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439. Sniperz are ruining skirmish - in General Discussions [original thread]
Take the hit detection back to the first build, that will fix all of the sniper problems!
- by 2100 Angels - at 2013.02.26 06:25:00
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440. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Jathniel wrote: I admit, I've asked for some of those things. Namely, a heavy rifle that can damage vehicles, and a cloaking device that eliminates line-of-sight detection. I like the pocket nuke idea. That's da bomb. All puns intended. lol ...
- by 2100 Angels - at 2013.02.25 11:58:00
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