Pages: 1 2 3 4 5 6 [7] 8 9 10 20 |
121. sniper rifle whiff sound - in General Discussions [original thread]
Minor Treat wrote: if would be nice when sniper rifles are fired you can hear the whiff sound when it is missed. Most shooter in the gaming industry do this why not Dust? Dust does do this...... time to start paying attention?
- by 2100 Angels - at 2013.08.12 08:09:00
|
122. So what do you mainly use? - in General Discussions [original thread]
Charge Sniper Rifle + SMG Shotgun + SMG SMG + SMG :)
- by 2100 Angels - at 2013.08.12 03:33:00
|
123. Too the Snipers on the Skirmish losing team! - in General Discussions [original thread]
Robocop Junior wrote: 68 -0 that is cool man. Out of all those kills how many were crouch snipes? I bet all of them zzzzzzzzz. Congratulations on completely missing the point of my post
- by 2100 Angels - at 2013.07.27 03:30:00
|
124. Too the Snipers on the Skirmish losing team! - in General Discussions [original thread]
Ahhh. My issue is with the 8 people sitting afk in the MCC every match. This has put my team in a position in which we are being red lined. Why should I switch to my speed fit and risk dying multiple times and losing significant amounts of ISK for...
- by 2100 Angels - at 2013.07.27 00:48:00
|
125. battle music - in General Discussions [original thread]
CCP FoxFour wrote: Well I am working on DUST instead of playing it right now but I am listening to the Red Alert 3 soundtrack. I think I was listening to Swedish House Mafia while playing last night. Saw SHM live in Melbourne on their "One ...
- by 2100 Angels - at 2013.07.26 13:47:00
|
126. Riddle Time! (First one to answer correctly gets 1 million) - in General Discussions [original thread]
the wind?
- by 2100 Angels - at 2013.07.26 07:01:00
|
127. [TOOL] Dust 514 Fitting Tool - in General Discussions [original thread]
xAckie wrote: hydraSlav's wrote: OK, everyone seems to agree that Commando bonus affects Shield Extenders and Armor Plates. I've verified that it also affects Shield Rechargers. I've also verified that it affects Armor Repairers. It's impo...
- by 2100 Angels - at 2013.07.25 11:23:00
|
128. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Spirit Charm wrote: 2100 Angels wrote: I feel like I need to quote myself, there are a lot of people putting forward absolute rubbish arguments 2100 Angels wrote: ... It's an absolute joke that I can have proficiency 5, 3 complex damage...
- by 2100 Angels - at 2013.07.25 06:41:00
|
129. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Text Grant wrote: Lag isnt bullet travel time. You may need to look into a better internet provider. However .12 seconds is a correct travel time of a bullet going this speed it is wrong because bullets slow down. The faster a bullet is the fa...
- by 2100 Angels - at 2013.07.25 02:32:00
|
130. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
I feel like I need to quote myself, there are a lot of people putting forward absolute rubbish arguments 2100 Angels wrote: ... It's an absolute joke that I can have proficiency 5, 3 complex damage mods and a charge sniper rifle, and it STILL...
- by 2100 Angels - at 2013.07.25 01:59:00
|
131. ADV smg worth it? - in General Discussions [original thread]
100% worth it. On one of my speed fits I run dual adv smg and it is lethal if you use it tactically. Much better than the standard, though I've never used the toxin.
- by 2100 Angels - at 2013.07.24 13:30:00
|
132. What damage does a 3 dmg mod Thale does? - in General Discussions [original thread]
ladwar wrote: Funkmaster Whale wrote: Assuming Sniper Rifle Proficiency V (15% damage increase) with 3x 10% damage mods, with stacking penalties: Damage mods: 1.1 * (1 + (.87 * .1)) * (1+ (.57 * .1)) = 1.264 or 26.4% more damage.
Tot...
- by 2100 Angels - at 2013.07.24 09:09:00
|
133. What damage does a 3 dmg mod Thale does? - in General Discussions [original thread]
~508 with proficiency 5
- by 2100 Angels - at 2013.07.24 03:24:00
|
134. [CCP] I wasn't Expecting anything and im still disappointed.... - in General Discussions [original thread]
KING CHECKMATE wrote: The content basically is: People loyal to their under-powered stuff are still waiting for a balance while CCP keeps dealing with vehicles, and assaults,etc... Sorry if you didnt get it, sorry if it didn't appeal to you, ...
- by 2100 Angels - at 2013.07.24 01:53:00
|
135. [CCP] I wasn't Expecting anything and im still disappointed.... - in General Discussions [original thread]
xLTShinySidesx wrote: KING CHECKMATE wrote: 2100 Angels wrote: [quote=KING CHECKMATE] Scouts are still crap, i hoped you might have done something to buff them in 1.03 and i was wrong... This is the definition of expectation. Haven't ...
- by 2100 Angels - at 2013.07.24 01:24:00
|
136. [CCP] I wasn't Expecting anything and im still disappointed.... - in General Discussions [original thread]
KING CHECKMATE wrote: 2100 Angels wrote: KING CHECKMATE wrote: Scouts are still crap, i hoped you might have done something to buff them in 1.03 and i was wrong... This is the definition of expectation. Haven't read your previous pos...
- by 2100 Angels - at 2013.07.24 01:18:00
|
137. [CCP] I wasn't Expecting anything and im still disappointed.... - in General Discussions [original thread]
KING CHECKMATE wrote: Scouts are still crap, i hoped you might have done something to buff them in 1.03 and i was wrong... This is the definition of expectation. Haven't read your previous posts, but from the quality of this one I'm fairly...
- by 2100 Angels - at 2013.07.24 01:10:00
|
138. Damage stacking penalties question. - in General Discussions [original thread]
Sgt Kirk wrote: 2100 Angels wrote: Sgt Kirk wrote: 2100 Angels wrote: as follows: 11 20.869119981 30.570583143 40.282955153 50.105992649 60.029991166 70.006410183 However, in the example of complex damage mods, they are calculated i...
- by 2100 Angels - at 2013.07.23 07:19:00
|
139. Damage stacking penalties question. - in General Discussions [original thread]
Sgt Kirk wrote: 2100 Angels wrote: as follows: 11 20.869119981 30.570583143 40.282955153 50.105992649 60.029991166 70.006410183 However, in the example of complex damage mods, they are calculated in the following way: Base Damage*(1 + (0...
- by 2100 Angels - at 2013.07.23 06:51:00
|
140. Damage stacking penalties question. - in General Discussions [original thread]
as follows: 11 20.869119981 30.570583143 40.282955153 50.105992649 60.029991166 70.006410183 However, in the example of complex damage mods, they are calculated in the following way: Base Damage*(1 + (0.1*1))*(1+(0.1*0.869119981))*(1+(0.1*0.57...
- by 2100 Angels - at 2013.07.23 06:20:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 |
First page | Previous page | Next page | Last page |