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161. CPM : Polling for some vehicle opinions - in General Discussions [original thread]
Iron Wolf Saber wrote: Added question 17. Should our Vehicle play model focus on slower cycles (High HP; Low Speed; Low Repairability) or Remain as is? (TTK similar to that of infantry) Why? I think vehicles should be in the battle longe...
- by 137H4RGIC - at 2014.11.17 05:42:00
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162. Who is on your CMP2 list? - in General Discussions [original thread]
I'm planning to run. Not many know me, but that's okay. Over the next months I hope to get to know you all :)
- by 137H4RGIC - at 2014.11.17 05:40:00
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163. Cloak shotty users - in General Discussions [original thread]
One Eyed King wrote: Mass Drivers also work pretty well. And staying with your squad. Maxed out sentinel with Assault Mass Driver. Heavies will almost receive no damage, but scouts will receive a lot.
- by 137H4RGIC - at 2014.11.16 11:13:00
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164. Collectaholics anonymous. - in General Discussions [original thread]
CCP Rattati wrote: I'm sorry, but you don't know the unholy glory of spinning them in the MQ T-T You cant spin camera in MQ... Can haz external camera similar to EVE... O.O Unless you're working with a newer version of MQ that we don't hav...
- by 137H4RGIC - at 2014.11.16 11:11:00
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165. The scout nerf.. are you serious? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Joseph Ridgeson wrote: Basic cloak is can't lock anyone, drastically reduced move speed, cannot warp, and there is a delay to locking after you decloak. The Covert Cloak moves you at 100% speed, no delay from decloaki...
- by 137H4RGIC - at 2014.11.16 11:08:00
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166. The scout nerf.. are you serious? - in General Discussions [original thread]
Smoky The Bear wrote: The scouts have taken nerf after nerf .. But making me wait 5 seconds before I can shoot or anything else after using cloak is unacceptable and unplayable.. If your goal was to kill this class, then congratulations.. I'v...
- by 137H4RGIC - at 2014.11.16 11:06:00
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167. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Tried contacting you via skype in re: mumble address info, haven't heard from you yet.
- by 137H4RGIC - at 2014.11.16 07:50:00
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168. Ambush seems to be the only way to go. - in General Discussions [original thread]
"Because that's where all the skilled players are..." -CEO Pyrex.
- by 137H4RGIC - at 2014.11.15 22:58:00
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169. I just read the 1.8 patch notes for the first time. - in Feedback/Requests [original thread]
And in turn, headshot damage has increased susbsantially the past patch/hotfix. Making shooting heavies in the head a much more viable tactic. They're balanced with assaults. They are just spammed because people don't aim for the head too often, a...
- by 137H4RGIC - at 2014.11.15 22:56:00
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170. Tank BPO - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Only if it is: 1.) Available on the Loyalty Store 2.) Very expensive, to both reflect the fact that its an HAV, and to make it somewhat uncommon. 400K LP and 40M ISK or 200K AUR($100USD) . Minimum. 3.) Fitted with Standar...
- by 137H4RGIC - at 2014.11.15 19:04:00
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171. Should flux grenades kill the cloak field? - in General Discussions [original thread]
hold that wrote: Yes. Also when they take damage. This
- by 137H4RGIC - at 2014.11.15 17:29:00
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172. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
Auris Lionesse wrote: sounds cool and i support but i think the amarr need a grenade first before minmatar get like a 4th variant of the ones they already have. like a flash grenade. or a scrambler grenade that knocks out radar for 20seconds. ...
- by 137H4RGIC - at 2014.11.15 17:26:00
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173. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
Zindorak wrote: They should do this with the Mass Driver as well No, then why would you need the grenades?
- by 137H4RGIC - at 2014.11.15 05:04:00
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174. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
If it was spammed? Most absolutely. They should require a large amount of nanites to restock, you should only be able to carry one. So, it should really take away a lot from a nanohive.
- by 137H4RGIC - at 2014.11.15 01:20:00
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175. [Idea] Demolitionist Dropsuit (Numbers inside!) - in Feedback/Requests [original thread]
Not mad, was just trying to add to the gene pool of different roles for suits.
- by 137H4RGIC - at 2014.11.15 01:19:00
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176. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
Terry Webber wrote: I wouldn't mind a little more variety. But would it be a bad idea to have the primary explosion do more damage than the secondaries? Different variants?
- by 137H4RGIC - at 2014.11.14 23:23:00
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177. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
True Adamance wrote: Minmatar already have a Grenade. My suggestion is an Amarr "Flayer" Grenade (as seen in Templar One as Flayer Mines) Grenade jumps into the air detonating small impact shards which have monofilament wires attached to them...
- by 137H4RGIC - at 2014.11.14 23:22:00
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178. [Idea] Demolitionist Dropsuit (Numbers inside!) - in Feedback/Requests [original thread]
What would you suggest?
- by 137H4RGIC - at 2014.11.14 23:19:00
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179. It's not over CCP... - in General Discussions [original thread]
Nothing Certain wrote: Nov.20 was the stated day for payouts. Why doesn't anyone read before posting? word
- by 137H4RGIC - at 2014.11.14 21:22:00
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180. Why am I only lvl 6 loyalty??? - in General Discussions [original thread]
I'll tell you why it's so low.... You've been freeloading Dust! Start spending money on the game and start supporting it!
- by 137H4RGIC - at 2014.11.14 21:20:00
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