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661. Make salvage "Skill Based" - in Feedback/Requests [original thread]
I'd like to expand on this: Could some skills be put into place to increase the likelihood of salvaging prototype dropsuits/mods that are destroyed in the battlefield? Something similar to the salvaging skill in EVE, but instead of salvaging fast...
- by 137H4RGIC - at 2013.01.20 08:05:00
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662. value lost/destroyed killboard. - in Feedback/Requests [original thread]
fred orpaul wrote: Of course this would also display how under powered heavies are . What are you smoking?
- by 137H4RGIC - at 2013.01.20 08:02:00
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663. Skirmish Lags - in Feedback/Requests [original thread]
I dont know what changed, but I could do a 5 Null Cannon Skirmish with little Framerate lag. But now, it's completely unplayable. My screen will show me 1 frame per second. It hadn't done this before, and I don't know why it's doing it now. But I ...
- by 137H4RGIC - at 2013.01.20 05:51:00
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664. new heavy weapon idea - in Feedback/Requests [original thread]
I think the Heavies should be able to eventually equip a Tri-pod module or gravity repulsors with inertial dampeners (futuristic Tripod) and have no kick, much better range and accuracy, and it would be a stationary heavy with shielding around the...
- by 137H4RGIC - at 2013.01.19 11:23:00
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665. The Views of an FPS Player - in Feedback/Requests [original thread]
To take away the ability to lose your weapons would hurt the market for EVE, not only that it's one of the core fundamentals for this game. If we take away the ability to lose things, then what's the point of being paid a contract to do a mission?...
- by 137H4RGIC - at 2013.01.19 11:20:00
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666. be gone with merc quarter and war barge - in Feedback/Requests [original thread]
Or, like in Battlefield 3, where a planet is being fought over, it can just be had so that the same map (or variants of the map) are done so that people can keep fighting on the same planet trying to achieve their objectives. The only way the game...
- by 137H4RGIC - at 2013.01.19 11:16:00
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667. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
slap26 wrote: also from a logic aspect I find the damage forgeguns compared to railguns laughable, how does a handheld weapon do more damage then a vehicle mounted weapon? And +1 to you post Caeli Exactly. You got a like there.
- by 137H4RGIC - at 2013.01.19 11:09:00
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668. Sony Maintenance. - in The Locker Room [original thread]
It's BO'****, I want this crap to be gone so I can get back to poppin' dust bunnies!
- by 137H4RGIC - at 2013.01.18 05:24:00
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669. [Request] Sansha Incursions and Faction Gear - in Feedback/Requests [original thread]
Yeah, it could be like a "Defend this position long enough for x number of Civilians to escape. And victory could be decided upon the required number of civvilians escaping and if you exceed that number you get a bonus for every x number of civili...
- by 137H4RGIC - at 2013.01.17 21:41:00
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670. [Suggestion] Ambush Spawning - in Feedback/Requests [original thread]
Bump for peer review.
- by 137H4RGIC - at 2013.01.17 21:17:00
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671. Possible Char Wipes in the future? - in General Discussions [original thread]
Ah, whew! Thanks guys! :D
- by 137H4RGIC - at 2013.01.17 12:29:00
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672. Possible Char Wipes in the future? - in General Discussions [original thread]
Hi, I was curious... If the Open Beta starts on the 22nd, will you be wiping the character database? I am curious because I dont want to spend money on AUR only to have it wiped a week later... Once the beta is open, is it foreseeable that there w...
- by 137H4RGIC - at 2013.01.17 12:25:00
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673. [Suggestion] Ambush Spawning - in Feedback/Requests [original thread]
To Clarify, the more spawn radii that overlap, the more the likelihood that you are to spawn in a random location in that area. And to prevent an entire team spawning ontop of itself, lets put a cap on the spawn radii to like maybe 3-5 teammates? ...
- by 137H4RGIC - at 2013.01.17 12:22:00
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674. Which booster is right for me? ...and how to save $6 month. - in Rookie Training Grounds [original thread]
Very helpful, thank you for saving me money!
- by 137H4RGIC - at 2013.01.17 11:36:00
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675. [SUGGESTION] A way to fix SP once and for all - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: SoTa PoP wrote: Too many threads on SP - each one has the same idea that is just BRILLIANT imo. All SP un-earned from 1 day is pushed into day 2 - where it'll continue to accumulate to the next days cap until a ...
- by 137H4RGIC - at 2013.01.17 11:29:00
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676. [Suggestion] A small bonus for completing a skill - in Feedback/Requests [original thread]
While I understand where you're coming from, the system you're talking about would encourage all players to go for that Level V skill just for the synergies. The reason there isn't an extra bonus is because CCP wants to separate the dedicated, fro...
- by 137H4RGIC - at 2013.01.17 11:18:00
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677. [Suggestion] Ambush Spawning - in Feedback/Requests [original thread]
Hi, first time playing today. I had heard that there was some tinkering with the spawning before and it didn't work out. The details weren't exactly clear. I thought of an idea that might help the situation. Is it possible to have a spawning a...
- by 137H4RGIC - at 2013.01.17 11:14:00
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