Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 |
181. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
50% is pretty substantial, I could see that working for throwing it around the corner then taking cover behind said cover. But it's not meant to be an alphastrike killer like REs. I think that a person should only carry one of these. But that migh...
- by 137H4RGIC - at 2014.11.14 21:17:00
|
182. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
Ripley Riley wrote: 137H4RGIC wrote: What? In Borderlands 2 there is a variety of grenade called a MIRV . MIRV description wrote: Upon detonation the parent MIRV grenade spawns child grenades, the number of which depend on the stats r...
- by 137H4RGIC - at 2014.11.14 21:11:00
|
183. Sticky:[Feedback] Rooftop Camping - in Feedback/Requests [original thread]
RKKR wrote: CCP Rattati wrote: equipment spam First CCP designs its game that rewards equipment spam (and rooftop maps, just look at how everyone still hates fracture road domination) and then switching out to a different role. Then they...
- by 137H4RGIC - at 2014.11.14 21:09:00
|
184. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
What? Well you like it so I guess thats cool lol
- by 137H4RGIC - at 2014.11.14 21:05:00
|
185. [Idea] Freedom Cluster Grenade (minmitar) - in Feedback/Requests [original thread]
A grenade which explodes into three smaller ones. Standard: Primary Explosion: 3.00m Radius 150 Damage Secondary Explosion: (Subgrenades can travel up to 6m in any direction away from blast center) 1.0m Radius 75 Damage Advanced: Primary Explosi...
- by 137H4RGIC - at 2014.11.14 20:59:00
|
186. [Idea] Demolitionist Dropsuit (Numbers inside!) - in Feedback/Requests [original thread]
Color Scheme: Caution Orange Demolitionists are Faster and harder to scan down than their Assault or Logistic Counterparts but are also weaker in terms of EHP, and Tactical Weapon fighting with Rifles and thus rely on use of the sidearm. When you...
- by 137H4RGIC - at 2014.11.14 20:40:00
|
187. Hipster dropship pilot - in General Discussions [original thread]
CAN HAZ NUMBERZ!? Oooo! I move to have a Service in which we can queue for these numbers strictly for our characters only.
- by 137H4RGIC - at 2014.11.14 20:05:00
|
188. To Rattati: a question. - in General Discussions [original thread]
Good question. +1
- by 137H4RGIC - at 2014.11.14 20:04:00
|
189. The two worst parts of Dust!! - in General Discussions [original thread]
Forum QQ'rs and Forum Trolls. They really hinder constructive feedback and potential growth for the game.
- by 137H4RGIC - at 2014.11.14 20:03:00
|
190. clips - in General Discussions [original thread]
Jacques Cayton II wrote: Im tired of the word clip. Its magazine all these weapons use magazines or drums .I can't stand it it makes me want to go to ccp and give them a lesson in weapons. Yeah, I feel you, my brother is a Marine and he scho...
- by 137H4RGIC - at 2014.11.14 19:58:00
|
191. @CPMs Lobbying for Dropsuit Fitting Cap Increase - in General Discussions [original thread]
According to the mini-summit there are bigger fish to fry, though this topic has been brought up multiple times in the Feedback forum, and I am sure they're aware of it. (CPM & CCP)
- by 137H4RGIC - at 2014.11.14 19:53:00
|
192. [Echo] HMG Heat Buildup (Nerf my weapon please.) - in Feedback/Requests [original thread]
Sequal Rise wrote: Vitantur Nothus wrote: Sequal Rise wrote: CCP Rattati wrote: I have always been of the opinion that current HMG damage and application is damn near perfect, and heat management and aiming should be what defines a ski...
- by 137H4RGIC - at 2014.11.14 19:02:00
|
193. Sentinels are a problem! - in Feedback/Requests [original thread]
@OP That chart you posted is also a pc chart. Highest kills in pc. What do you do in pc? Attack points abd guard points. You need to consider that the heavy is doing his job well in so far as point defense.
- by 137H4RGIC - at 2014.11.14 18:51:00
|
194. Sentinels are a problem! - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Actually sentinel isnt the problem hmg is needs more heat build up Included in next hot fix
- by 137H4RGIC - at 2014.11.14 18:47:00
|
195. Sentinels are a problem! - in Feedback/Requests [original thread]
137H4RGIC wrote: Have you tried plasma cannons, shotguns, remote explosives, mass drivers (for the logistics) staying out of forty Meter range, equipping one profile enhancer (heavies are stupid easy to pick up on passive scans). Have you tried...
- by 137H4RGIC - at 2014.11.14 18:45:00
|
196. Sentinels are a problem! - in Feedback/Requests [original thread]
Have you tried plasma cannons, shotguns, remote explosives, mass drivers (for the logistics) staying out of forty Meter range, equipping one profile enhancer (heavies are stupid easy to pick up on passive scans). Have you tried teamwork I'm flank ...
- by 137H4RGIC - at 2014.11.14 18:42:00
|
197. Feelings on the new and improved RR? - in General Discussions [original thread]
Oops auto correct typo, fixing
- by 137H4RGIC - at 2014.11.14 18:17:00
|
198. Feelings on the new and improved RR? - in General Discussions [original thread]
How do you make a long range weapon suck at close quarters? Decrease its hoodie accuracy substantially so that if one wishes to consistently hit their targets, one must aim down sights.
- by 137H4RGIC - at 2014.11.14 18:06:00
|
199. BIOMASSED - new live Dust / Legion podcast - in The Council's Chamber [original thread]
Okay Will do
- by 137H4RGIC - at 2014.11.14 17:39:00
|
200. Idea for the Agent - in General Discussions [original thread]
Aiwha Bait wrote: Check thi out. So everytime you use the agent, and sell things to her, her t*ts get bigger (obviously in small amounts). Then, once they get too big, pay like 500 aurum, or whatever, and they reset. Then the cycle continues. E...
- by 137H4RGIC - at 2014.11.14 07:10:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 |
First page | Previous page | Next page | Last page |