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Iron Wolf Saber
Den of Swords
17737
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Posted - 2014.11.17 01:06:00 -
[61] - Quote
Added question 17.
Should our Vehicle play model focus on slower cycles (High HP; Low Speed; Low Repairability)
or
Remain as is? (TTK similar to that of infantry)
Why?
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Iron Wolf Saber
Den of Swords
17737
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Posted - 2014.11.17 05:22:00 -
[62] - Quote
Pokey Darvon's Contribution
https://forums.dust514.com/default.aspx?g=posts&t=180729
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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137H4RGIC
Bloodline Rebellion Capital Punishment.
357
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Posted - 2014.11.17 05:42:00 -
[63] - Quote
Iron Wolf Saber wrote:Added question 17.
Should our Vehicle play model focus on slower cycles (High HP; Low Speed; Low Repairability)
or
Remain as is? (TTK similar to that of infantry)
Why? I think vehicles should be in the battle longer as far as endurance goes, but I also strongly believe that for as long as they're present, they need to be gone just as long. However, we should have a class of vehicles that specializes as raiding vehicles. (Vehicles that are like what we got now) i think we need both for various play styles.
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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Grease Spillett
Bloodline Rebellion Capital Punishment.
576
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Posted - 2014.11.17 05:45:00 -
[64] - Quote
vehicles are going to be broken no matter what they are better than dropsuits.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
217
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Posted - 2014.11.17 06:16:00 -
[65] - Quote
1. Vehicle Command Tree Structure
b. Seems fine where it is so far.
2. Vehicle Upgrades Tree Structure
b. Same reason as 1
3. Feel like there should be new models
4. No.
5. Speed, Transport, and slight Ewar.
6. Infantry Support, Vehicle Support, Infantry Repairs, Mobile supply depot, fast, thin.
7. Blockade, Heavy battle tank, Gun platform. (Mix and Match or Add) Vehicle Sniper, Area Denial, Suppression, Gun Platform, Siege Engine, Blockade, Anti-infantry, Anti-Vehicle, Anti-Air, Tanky, Thin Skinned, Fast, Slow, Light Battle Tank, Main Battle Tank, Heavy Battle Tank, Ewar?
8. Anti-Vehicle, fast, Light Battle Tank. Vehicle Sniper, Area Denial, Suppression, Gun Platform, Siege Engine, Blockade, Anti-infantry, Anti-Vehicle, Anti-Air, Tanky, Thin Skinned, Fast, Slow, Light Battle Tank, Main Battle Tank, Heavy Battle Tank, Ewar?
9. Mobile CRU, fast, thin, Infantry Support. Infantry Support, Vehicle Support, Vehicle Repairs, Infantry Repairs, A 'Mobile' Supply Depot, A Mobile CRU, Tanky, Thin Skinned, Slow, Fast, Secondary Damage Support, Ewar
10. Skewed Windows of Engagement. Transport Ability. Survivability Offensive Capability Skewed Windows of Engagement Transport Ability
11. Anti-Equipment.
12. Yes.
13. Major, major changes. First I'd give swarms more damage, but increase militia/basic swarm time so that it is 2 seconds, and have its skill decrease the lock on time until at level fives its 1 second. Up reload time to a permanent 5 seconds. Make swarms constantly accelerate, but if they don't reach their target within 6 seconds they will stop following and despawn. Make Swarm launchers unuseable within short ranges (so people can't easily ninja a tank from behind) I'd say from 0 to near 30 metres. Decrease its effective range to just 166. Make it less effective against LAV's and HAV's (So AV nades and prox mines have a proper use) HAV's will only have a very slight resistence to damage from swarms, LAV's, a more major resistence. Make AV more of a burden rather than a farming method by increasing pg/cpu of swarms by a bit. I'd give more PG/CPU to assault dropships, and lower their cost but make their altitude ascending ability a bit slower. I'd give Myrons and Grimsnes a small PG/CPU boost too, and increase their ascending ability a bit. I'd boost basic MLT LAV HP and turn basic LAV's and basic tanks into a logistics vehicle(with basic tanks getting less hp too) more PG/CPU to them and a small skill bonus that minuses from PG/CPU uses of said modules like mCRU's, scanners(but make the scanners have less precision) and possibly mobile supply depots. I'd lock all tank and installationsfrom looking up, so they cannot shoot dropships from the sky(but will change small turrets so that they can look up more.) With the small turret change tankers will need to be more tactical and team orientated. Make forge guns have an effective range of 200, and a heavy increase of PG/CPU(this is to discourage damage mod use, as the forges get too powerful then). Make assault forges start at 950 points of damage at advanced, and 1050 at proto, as they are too powerful. I'd also change installation turrets to stop automatically shooting enemy tanks(Unfair, frustrating.) Possibly add a covering for the turret of LAV's, but nothing that completely stops someone from being shot at.
14. Yes.
15. All but the allowance of shooting your guns from LAV's. I'd only restrict the delay to sentinels when they get out of vehicles, and make the time five seconds.
16. Mobile Supply depot, active armour regen, active shield regen.
17. A bit of both, to ensure diversity amongst vehicles.
There is literally no sense for team killing to be possible in any gamemode.
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DarthPlagueis TheWise
419
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Posted - 2014.11.17 07:05:00 -
[66] - Quote
i dont give a **** because im infantry lolololol
F*k this cash grab fix the shit that matters: unkillable uplinks, invisible remotes on null cannon hack panels, etc.
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Iron Wolf Saber
Den of Swords
17737
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Posted - 2014.11.17 07:26:00 -
[67] - Quote
DarthPlagueis TheWise wrote:i dont give a **** because im infantry lolololol
Hello infantry; let me hear your screams as I run over you head and crush it like a tomato can.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Tesfa Alem
Death by Disassociation
393
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Posted - 2014.11.17 10:47:00 -
[68] - Quote
answers in italics
1. Vehicle Command Tree Structure
Retain the Same as Current (racial at top end only)
Why?
Its a waste of time. Fix whats broken,skill tree aesthetics means nothing.
2. Vehicle Upgrades Tree Structure
Should it (regardless of multipliers)(aware of new bonuses depending on the option)
b. Retain Current form
Why?
The same as number 1
3. Should there be reskinned place holders for FW vehicles (IE Golden Madrugers w/ amarr logo and Rusted Gunlogis /w repub logo) Even if this means that there is a very low chance of having unique models in the foreseeable future or unique stats even?
Yes we should. Its the starting block towards finnaly puting in the remaining vehicles in the game.
4. Should Militia Vehicles and Military Grade Vehicles feature similar slot layouts (as to not eat up slot real-estate) akin to standard dropsuit relationship with militia dropsuits?
No. Leave the sica and somas as is. They are weak enough to not be a real threat to a tanker, but remaina good introduction to new tanker, and a cheap alternative for when we've lost something a bit more exppensive.
5. Scout LAV's Role(s) should be?
Fast, low hp, low pg and cpuu, built in scanner.
6. Logistics LAV's where the start of the killer bee revolution, What tamer Role(s) should it have if brought back?
Low hp, built in repper for either tanks or infantry. decent pg and CPU. Logi lavs were only op because of 25% av resistance bonus + 60% hardener. They don't have that anymore, they can be brough back as is.
7. Enforcer HAVs previously did not have a strong role, What roles should it have? 8. Murader HAVs previously had a god like role, What roles should it retain if ever brought back in?
Just give them an extra slot and a bit ,more PG and CPU. Proto tank fits proto modules and voila, Progression along tiers.
9. Logistics DS underperformed massively last time, what roles should it have to make it useful?
It performed perfectly, return as is but with the manuevarabilty of an ADs and the tankingess of a std ship.
10. Assault Dropships are a subject of much Hyperbole, What attribute is the ADS hurting in the most right now? These three: Survivability Offensive Capability Skewed Windows of Engagement
11. There is thought about bringing turret variants back BUT so many of the old variants were 'useless' in the light of another so in what way or roles would you give these returning turrets to avoid similar fates.
Many posts have been made about this in features and ideas.
12. Currently we have a selection of active and passive modules. Would you like to see an introduction of Modules that were off behavior of current as additional Options. An example would be an active armor repair that outperforms the passives?
You mean mix the old sytem with this one? Lets fix whats wrong one thing at a time.
13. There are currently no known technical evaluation on the possibility of more support like game play such as Deploying Equipment (ie Proximity Explosive or Nanohive), Siege Modes (your vehicle sacrifices a large amount of one stat to gain a great strength in another; Like 0 mobility for heavy tank and offensive ability) or even a repair turret or Mobile Supply Depot. Despite this are you very interested in seeing these mechanics brought into playing field to be hotfixed around and design something with? Which ones? Any new ideas of your own you think that could be done?
Complete and utter waste of time.
14. Dropship Immortality was pretty serious issue because of the lack of counters mostly. Would the community support an AA turret variant that cannot lower its turret base underneath a certain point making it difficult to deal with other threats if the Dropships where returned to similar power before 1.8D?
Despite your troll bait, We already have AA turrets by the way, rail installations do 1700+ damage per shot, blaster instaltions can be very dangerous from very long ranges. Also which tanker would fit a gun that cannot shoot other tanks?
15. Several Quality of Life Features do not have any technical evaluations yet, are you willing to support such features such as: Dropship Drop Camera for passengers, Fixing the Small Turret Facing Bug, Allowing LAV passengers to shoot their weapons, Lock On Warning, Entry and Delay of Exit of a vehicle up to 3 seconds.
Sure we can go back to CCP Blams plans for vehicles, i wonder how much he left in code. For now, lets fix what ratatti broke first and see what comes of it. To me these are medium to low prioties.
17. Should our Vehicle play model focus on slower cycles (High HP; Low Speed; Low Repairability) or Remain as is? (TTK similar to that of infantry; Low HP; Higher Speeds, Higher Recovery)
Why?
Both of these ideas are pretty demonstrative of vehicle ignorace. TTK should not be the same as infatnry, these are not milita dropsuits. In terms of hp vs speed vs recovery this should be left up to the discretion of the pilot or tanker. This is something we already have in place.
Finally your links! Gimmie!
Go to judge rhadamanthu'ss youtube page.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
393
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Posted - 2014.11.17 11:02:00 -
[69] - Quote
Iron Wolf Saber wrote:DarthPlagueis TheWise wrote:i dont give a **** because im infantry lolololol Hello infantry; let me hear your screams as I run over you head and crush it like a tomato can.
Some freindly advice here, you're not one of us, Trying to be is a bit embarassing and dare i say it cringe worthy.
"How could i know? that maybe you have alts or something"
Because all of your posts prior to this thread and especially including it make it painfully obvious. Its akin to saying "I love footbal, i've usually manage to hit a home run at the 18th hole. Man, Arsenal are having a great time at the Superbowl or what?"
Just at least be as straitforward as rattati is, who vociferously admits he doesn't know the slightest thing about vehicles and is not planning to learn, to the point of taking offense at being offered a ride in a dropship. Stop the B.S and try to build some trust.
Redline for Thee, but no Redline for Me.
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Iron Wolf Saber
Den of Swords
17737
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Posted - 2014.11.17 12:04:00 -
[70] - Quote
Tesfa Alem wrote:Iron Wolf Saber wrote:DarthPlagueis TheWise wrote:i dont give a **** because im infantry lolololol Hello infantry; let me hear your screams as I run over you head and crush it like a tomato can. Some freindly advice here, you're not one of us, Trying to be is a bit embarassing and dare i say it cringe worthy. "How could i know? that maybe you have alts or something" Because all of your posts prior to this thread and especially including it make it painfully obvious. Its akin to saying "I love footbal, i've usually manage to hit a home run at the 18th hole. Man, Arsenal are having a great time at the Superbowl or what?"Just at least be as straitforward as rattati is, who vociferously admits he doesn't know the slightest thing about vehicles and is not planning to learn, to the point of taking offense at being offered a ride in a dropship. Stop the B.S and try to build some trust.
I had written something long but felt it would have been wasted effort and on deaf ears.
I am just a simple player I just want to have fun playing. If that means hopping in a tank or running a suicide plasma cannon bomber I want the game to be fun and not frustrated by every little stupid thing that makes this game unenjoyable. Vehicles are currently top of my list of 'least enjoyable things to do in this game.'
Also the analogy you're looking for is Fantasy Football vs real football.
Playing Baseball in a hockey rink is one of my specialities.
I am just saying if you (well not you specifically but various other vehicle pilots that are just going to stand by and be wall flowers in this conversation) don't want to interact with the CPM trying to get things done, that is your prerogative. I will not force you to feed me information. I mean if vehicle pilots feel strongly about me doing this; I am waiting for another CPM member to start having shouting contests with on who's more right on the subject, and sadly and still am currently unopposed. Xel would probably start to speak up soon as I mention anything involving a buff to vehicles though.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Gabriella Grey
THE HANDS OF DEATH RUST415
221
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Posted - 2014.11.17 13:12:00 -
[71] - Quote
1. The current vehicle skill tree is lacking, with compared to the basic dropsuit command open slot for infantry vehicles has too many of them. Vehicle skill tree would be amazing if it followed more on how dropsuits skill tree currently is. Organize the vehicles along racial Gallente, Caldari etc.
2. I have no issues with the vehicle upgrades structure. I am concerned about a few of what the skills provide and some skills as they stand. For instance the Mobile CRU skill has a reduction to the mobile CRU cost, but if they do not cause any advancements for Logistics vehicles, like the Logistics Dropship, then it's useless. I would much rather see it have a better spawn time to where the higher the level the more similar spawn times you can expect from a stationary CRU. For scanners I would more so like to see their active duration increased per level.
3. Yes, give factional vehicles something truely unique in terms of skins!
4. As it stands militia and standard don't feel any different with heavy skill investment for ground vehicles. I would prefer to see their fitting cost on PG and CPU reduced, along with a slot reduction.
5. Scout LAV's as they stand seem to be fine once vehicles are full circle and better contrasted against each other.
6. There is an interesting thread about this I will post at the end of this post regarding Logistic LAV's. Logi LAV should play more of a support role for infantry than it has in the past. The Triage whip was cool but the current evolution of the game makes this really a novelty thing, but should be able to deploy logi vehicle equipment. On LAV speeds in general Scout LAV's should be the fastest, and Logi LAV's should be the slowest. But as it stands ground vehicles acceleration and top speeds need looking into. What is clear is HAV's should never be fast as LAV's for sure!
7. The issue that Enforcer and Marauder HAV's had in the past was that all HAV's worked exactly the same. The only difference was more health points. Marauder or Enforcer HAV's need to be Seige machines like a Heavy dropsuit with and HMG! Make it a much slower tank compared to standard, but have better health points, and natural resistance to certain racial type of turrets. (My only concern about increasing Enforcer HAV's health points is the Enforcer HAV's of old driving down from off the top of the towers on the Harvest map, barely taking a scratch of damage, while being shot at by AV or other turrets).
8. Marauder HAV's need a different role compared to their original role. This should be the Logistics/EWar HAV on the field, able to move about solo for recon etc. Fit this thing with a built in Scanner like the mobile CRU is to the logistics dropship.
9. I miss the Logi dropships! It was the first variant of dropships outside of militia and standard and was fun to use. Logistics dropships need to do more drop and go roles. Like the Logistics LAV it needs to be able to give out supplies along with its built in mobile cru. Make it to where the Logistics dropship can fly over drop some type of nanohive/nanohive-structure, that works superior better than those used by infantry but works on a time limit before it self-destructs. From there you can create many different type of flavors, like one that does triage, another for ammunition.
10. The ADS needs some serious balance and turret operation love. Dropships have been left alone for so long in the past that they need a lot of work that all the other vehicles have always had from previous updates. I am still a firm believer that like the HAV dropships should have their own version of small turrets, or make their turrets considered medium turrets. The reason why most players and CCP do not understand why rockets work so well on dropships compared to the other turrets is because of it's practicality. rocket turrets should burst out their entire pod/clip of ammo on a target in a burst or full automatic way to be effective and give it balance to other vehicles, but when you get into this the need for multiple turrets will really be needed so each type of turret on the dropship is role specific. Rail turrets does not sit easy with me that it's a caldari turret that is suited in destroying caldari vehicles better than gallente. I fly both, and started with the gallente dropship variants first. I would much like to see a plasma turret that works similar to the rail turret. Also the range of the small rail turret on the ADS is not balanced. What made it over powered previously was high range, and high rate of fire. CCP you need to choose how these type of full auto turrets will operate. The best way is to cut their range and make them close range and practical. Suited for when your screen/aiming cursor has a large view of the enemy. It will also promote skill amongst pilots because to play the cat and mouse game in the air you have to understand how to fly intercepting courses etc. Next please remove this Gallente dropships are suited ONLY for anti vehicle and Caldari dropships are suited ONLY for anti infantry. From a factional war standpoint and diversity this stuns the games growth. Make it to how the ADS and the type of turret judges if it should be anti vehicle or anti infantry. With that said we will see anti ground vehicle fitted vehicles, anti air, and anti infantry giving a much needed diversity here. Like the LAV post I have a thread that goes more in detail on turrets for the ADS.
11. This is much needed for all vehicles! Results show about this on how well HAV large turrets work for these vehicles.
12. Yes! bring back my torque modules, and the same goes for the active armor repairers, dropship recharge modules etc. This is needed much more if there are ever to have more vehicles other than Caldari and Gallente vehicles. (side note ADS need module slot layout love for this to be useful in their area.
Gabriella Grey
"Amarr Ace Pilot"
Saracen Squadron
7th Fleet Division
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Gabriella Grey
THE HANDS OF DEATH RUST415
221
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Posted - 2014.11.17 13:14:00 -
[72] - Quote
13. I will not dive to deep into this because I feel if the vehicle skill tree is implemented in this way it should meet the needs of this, by the type of vehicle you choose to place your skill points into and fit for the battlefield. Please don't forget to check the thread below!
14. This would be great to have, and I have been waiting to see these since CCP Blam said they were going to implement them. I am not to fond of calling the dropship overpowered because as shown above the dropship as a stand alone vehicle needs serious love and attention. I would like to see everything balance to where each thing has its place etc.
15. I would like to know more about this one before I give any input. One thing I will say would be broken is if LAV users can shoot light arm weapons from the vehicle such as swarm launchers, and heavy weapons such as forge guns could very well break balance.
16. Vehicle logistics equipment, and Ewar equipment that work like active scanners but in different designs.
17. Good as is. I think how vehicle modules repair are in a good place and should not be tempered with until more content is released. example would be more variants of vehicles etc.
https://forums.dust514.com/default.aspx?g=posts&t=177189
Looking forward to your googledoc IWS!
Gabriella Grey
"Amarr Ace Pilot"
Saracen Squadron
7th Fleet Division
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Tesfa Alem
Death by Disassociation
393
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Posted - 2014.11.17 14:44:00 -
[73] - Quote
Iron Wolf Saber wrote:
I had written something long but felt it would have been wasted effort and on deaf ears.
I am just a simple player I just want to have fun playing.
Also the analogy you're looking for is Fantasy Football vs real football.
Playing Baseball in a hockey rink is one of my specialities.
No my analogy was apt. Maybe yours was a little bit better, as in having no clue what you are saying/doing yet pretending you are doing it right.
Save me the bull on the 'sadly i am currently unopposed.' I do consider the Judge to be a good friend, and I know exactly what your reaction was to his current situation. Spare me.
Keep it simple. Don't throw in B.S assumtions like ADS godmode/logi ds useless in your questionaire. Don't assume things you never touched in dust to be useless. Collect data. Dont troll in other threads.
None of the things here will be tested before release. So of couse i'm going to treat one of the only 2 cpms to rant, troll and BS about vehicles taking in ''balance advice'' with a massive grain of salt.
Redline for Thee, but no Redline for Me.
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Iron Wolf Saber
Den of Swords
17742
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Posted - 2014.11.17 16:44:00 -
[74] - Quote
Tesfa Alem wrote:Iron Wolf Saber wrote:
I had written something long but felt it would have been wasted effort and on deaf ears.
I am just a simple player I just want to have fun playing.
Also the analogy you're looking for is Fantasy Football vs real football.
Playing Baseball in a hockey rink is one of my specialities.
No my analogy was apt. Maybe yours was a little bit better, as in having no clue what you are saying/doing yet pretending you are doing it right. Save me the bull on the 'sadly i am currently unopposed.' I do consider the Judge to be a good friend, and I know exactly what your reaction was to his current situation. Spare me. Keep it simple. Don't throw in B.S assumtions like ADS godmode/logi ds useless in your questionaire. Don't assume things you never touched in dust to be useless. Collect data. Dont troll in other threads. None of the things here will be tested before release. So of couse i'm going to treat one of the only 2 cpms to rant, troll and BS about vehicles taking in ''balance advice'' with a massive grain of salt.
I would consider it a miracle if you can get judge to slap my hand.
Also as Omni I have touched about everything before.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Spkr4theDead
Red Star. EoN.
2381
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Posted - 2014.11.17 17:54:00 -
[75] - Quote
Iron Wolf Saber wrote:Tesfa Alem wrote:Iron Wolf Saber wrote:DarthPlagueis TheWise wrote:i dont give a **** because im infantry lolololol Hello infantry; let me hear your screams as I run over you head and crush it like a tomato can. Some freindly advice here, you're not one of us, Trying to be is a bit embarassing and dare i say it cringe worthy. "How could i know? that maybe you have alts or something" Because all of your posts prior to this thread and especially including it make it painfully obvious. Its akin to saying "I love footbal, i've usually manage to hit a home run at the 18th hole. Man, Arsenal are having a great time at the Superbowl or what?"Just at least be as straitforward as rattati is, who vociferously admits he doesn't know the slightest thing about vehicles and is not planning to learn, to the point of taking offense at being offered a ride in a dropship. Stop the B.S and try to build some trust. I had written something long but felt it would have been wasted effort and on deaf ears. I am just a simple player I just want to have fun playing. If that means hopping in a tank or running a suicide plasma cannon bomber I want the game to be fun and not frustrated by every little stupid thing that makes this game unenjoyable. Vehicles are currently top of my list of 'least enjoyable things to do in this game.' Also the analogy you're looking for is Fantasy Football vs real football. Playing Baseball in a hockey rink is one of my specialities. I am just saying if you (well not you specifically but various other vehicle pilots that are just going to stand by and be wall flowers in this conversation) don't want to interact with the CPM trying to get things done, that is your prerogative. I will not force you to feed me information. I mean if vehicle pilots feel strongly about me doing this; I am waiting for another CPM member to start having shouting contests with on who's more right on the subject, and sadly and still am currently unopposed. Xel would probably start to speak up soon as I mention anything involving a buff to vehicles though. We've been trying to talk, but the problem is, we don't want our playstyle to get ruined. Everybody on here was crying about the end of Dust when CCP were going to nerf the Cal logi and TAR rifles. They got nerfed, and everybody went back to their regularly scheduled programing.
Again, we don't want our playstyle nerfed. What is wrong and unacceptable is how infantry have been dictating the direction vehicles go in for such a long time. There is no compromise to be reached, pilots have been shafted for over 2 years, and we're in this current state because of that. Swarms travel to where a vehicle was then continue on at greater speed to hit their target 9 times out of 10. There's still a problem with invisible swarms, because I can be behind a wall, or behind a hill or crate, so they achieve lock behind their cover, aim up or to the side, and launch the swarms, and half the time I can't see the missiles. It's always the same thing. Infantry complains about how hard it is to destroy tanks, yet it's the noobs in MLT vehicles that they're having trouble with. They'd have a stroke trying to destroy me. Yet, when I go against a squad full of people from some country, such as the Japanese or Russians, they have absolutely no problem with 4 guys going AV to destroy me. They do it quite often, and destroy me half the time.
1.9 was great, but there's still that huge problem of pilots having no say in the direction vehicles take. Rattati admitted that he had sole discretion on changing swarms and the ADS, without consulting any pilots whatsoever. There haven't been any word on the stats concerning the ADS since the hotfix. We have no idea as to what's going on with that, because it's being kept private.
Infantry dictating the direction of vehicles needs to stop. There has to be discussion with both sides, not one-sided.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Tesfa Alem
Death by Disassociation
396
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Posted - 2014.11.17 20:00:00 -
[76] - Quote
Iron Wolf Saber wrote:
I would consider it a miracle if you can get Judge to slap my hand.
Here you go again back to troll mode. Taunting about Judge in his IRL situation, thats actually a really sad statement of your true character. If you are going to troll about people's real lives, why should i take what you say about digtial vehicles seriously.
Iron Wolf Saber wrote: Also as Omni I have touched about everything before and do currently have access to all prototype gear should I want to part with my wallet more.
Really?
I have acess to all of that stuff, along with every other vet, without paying cash money for it. But what else to expect from the only person on the forums that considers unlocking forge guns to be a major acomplishment.
Redline for Thee, but no Redline for Me.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14714
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Posted - 2014.11.17 20:06:00 -
[77] - Quote
Spkr4theDead wrote:Iron Wolf Saber wrote:Tesfa Alem wrote:Iron Wolf Saber wrote:DarthPlagueis TheWise wrote:i dont give a **** because im infantry lolololol Hello infantry; let me hear your screams as I run over you head and crush it like a tomato can. Some freindly advice here, you're not one of us, Trying to be is a bit embarassing and dare i say it cringe worthy. "How could i know? that maybe you have alts or something" Because all of your posts prior to this thread and especially including it make it painfully obvious. Its akin to saying "I love footbal, i've usually manage to hit a home run at the 18th hole. Man, Arsenal are having a great time at the Superbowl or what?"Just at least be as straitforward as rattati is, who vociferously admits he doesn't know the slightest thing about vehicles and is not planning to learn, to the point of taking offense at being offered a ride in a dropship. Stop the B.S and try to build some trust. I had written something long but felt it would have been wasted effort and on deaf ears. I am just a simple player I just want to have fun playing. If that means hopping in a tank or running a suicide plasma cannon bomber I want the game to be fun and not frustrated by every little stupid thing that makes this game unenjoyable. Vehicles are currently top of my list of 'least enjoyable things to do in this game.' Also the analogy you're looking for is Fantasy Football vs real football. Playing Baseball in a hockey rink is one of my specialities. I am just saying if you (well not you specifically but various other vehicle pilots that are just going to stand by and be wall flowers in this conversation) don't want to interact with the CPM trying to get things done, that is your prerogative. I will not force you to feed me information. I mean if vehicle pilots feel strongly about me doing this; I am waiting for another CPM member to start having shouting contests with on who's more right on the subject, and sadly and still am currently unopposed. Xel would probably start to speak up soon as I mention anything involving a buff to vehicles though. We've been trying to talk, but the problem is, we don't want our playstyle to get ruined. Everybody on here was crying about the end of Dust when CCP were going to nerf the Cal logi and TAR rifles. They got nerfed, and everybody went back to their regularly scheduled programing. Again, we don't want our playstyle nerfed. What is wrong and unacceptable is how infantry have been dictating the direction vehicles go in for such a long time. There is no compromise to be reached, pilots have been shafted for over 2 years, and we're in this current state because of that. Swarms travel to where a vehicle was then continue on at greater speed to hit their target 9 times out of 10. There's still a problem with invisible swarms, because I can be behind a wall, or behind a hill or crate, so they achieve lock behind their cover, aim up or to the side, and launch the swarms, and half the time I can't see the missiles. It's always the same thing. Infantry complains about how hard it is to destroy tanks, yet it's the noobs in MLT vehicles that they're having trouble with. They'd have a stroke trying to destroy me. Yet, when I go against a squad full of people from some country, such as the Japanese or Russians, they have absolutely no problem with 4 guys going AV to destroy me. They do it quite often, and destroy me half the time. 1.9 was great, but there's still that huge problem of pilots having no say in the direction vehicles take. Rattati admitted that he had sole discretion on changing swarms and the ADS, without consulting any pilots whatsoever. There haven't been any word on the stats concerning the ADS since the hotfix. We have no idea as to what's going on with that, because it's being kept private. Infantry dictating the direction of vehicles needs to stop. There has to be discussion with both sides, not one-sided.
Have you looked into Pokey Dravon's thread about Vehicle rebalances yet.
I think we just sorted out a propositions for vehicle base hull Hp value and module slots for HAV. Numbers were approved by AVers since they don't push up total EHP over 10K, if the thread continues LAV and ADS are next on the block for HP discussions.
I certainly don't agree on most of your ideas on HAV direction.......but that was one **** off sound and reasonable post.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Iron Wolf Saber
Den of Swords
17742
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Posted - 2014.11.17 21:41:00 -
[78] - Quote
True Adamance wrote:
Have you looked into Pokey Dravon's thread about Vehicle rebalances yet.
I think we just sorted out a propositions for vehicle base hull Hp value and module slots for HAV. Numbers were approved by AVers since they don't push up total EHP over 10K, if the thread continues LAV and ADS are next on the block for HP discussions.
I certainly don't agree on most of your ideas on HAV direction.......but that was one **** off sound and reasonable post.
Pokey Darvon approached me yesterday and he's willing to help out so I look forward to it.
His placeholder idea has been met with mixed feelings but I am sure if a strong enough case is presented it can be made so and hopefully that will be the first domino to get the unique models in going.
As for other things he is more than willing to help out when I talked about it last night but right now i am still rigging the document up...
So far based on my usual ongoings. This is beginning to look like a 50 page + ordeal and will need a table of contents.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14722
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Posted - 2014.11.17 21:48:00 -
[79] - Quote
Iron Wolf Saber wrote:True Adamance wrote:
Have you looked into Pokey Dravon's thread about Vehicle rebalances yet.
I think we just sorted out a propositions for vehicle base hull Hp value and module slots for HAV. Numbers were approved by AVers since they don't push up total EHP over 10K, if the thread continues LAV and ADS are next on the block for HP discussions.
I certainly don't agree on most of your ideas on HAV direction.......but that was one **** off sound and reasonable post.
Pokey Darvon approached me yesterday and he's willing to help out so I look forward to it. His placeholder idea has been met with mixed feelings but I am sure if a strong enough case is presented it can be made so and hopefully that will be the first domino to get the unique models in going. As for other things he is more than willing to help out when I talked about it last night but right now i am still rigging the document up... So far based on my usual ongoings. This is beginning to look like a 50 page + ordeal and will need a table of contents.
I'm considering bringing up the concept of Marauders as Infantry Tanks (designed to move at the speed of an infantry squad for direct support) and Enforcers as Self Propelled Gun Batteries.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Iron Wolf Saber
Den of Swords
17742
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Posted - 2014.11.17 22:01:00 -
[80] - Quote
True Adamance wrote:Iron Wolf Saber wrote:True Adamance wrote:
Have you looked into Pokey Dravon's thread about Vehicle rebalances yet.
I think we just sorted out a propositions for vehicle base hull Hp value and module slots for HAV. Numbers were approved by AVers since they don't push up total EHP over 10K, if the thread continues LAV and ADS are next on the block for HP discussions.
I certainly don't agree on most of your ideas on HAV direction.......but that was one **** off sound and reasonable post.
Pokey Darvon approached me yesterday and he's willing to help out so I look forward to it. His placeholder idea has been met with mixed feelings but I am sure if a strong enough case is presented it can be made so and hopefully that will be the first domino to get the unique models in going. As for other things he is more than willing to help out when I talked about it last night but right now i am still rigging the document up... So far based on my usual ongoings. This is beginning to look like a 50 page + ordeal and will need a table of contents. I'm considering bringing up the concept of Marauders as Infantry Tanks (designed to move at the speed of an infantry squad for direct support) and Enforcers as Self Propelled Gun Batteries.
Added that as a possibility.
The erroneous 1.8 tanks were very fun with the militia nitros while it lasted.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Iron Wolf Saber
Den of Swords
17775
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Posted - 2014.11.20 00:29:00 -
[81] - Quote
Update on the document; its at 50 pages now and drawing some art for it; will be getting public draft soon.
Just need to stop getting distracted by the 3 ring scanners, the bandwidth and whatever else ccp rattati might announce.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14854
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Posted - 2014.11.20 00:45:00 -
[82] - Quote
Iron Wolf Saber wrote:Update on the document; its at 50 pages now and drawing some art for it; will be getting public draft soon.
Just need to stop getting distracted by the 3 ring scanners, the bandwidth and whatever else ccp rattati might announce.
Have you drawn and Amarrian HAV? If so you must submit it to me for validation...... ...because everyone know I whine about it the most!......
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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Sgt Kirk
Fatal Absolution
8517
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Posted - 2014.11.20 00:53:00 -
[83] - Quote
LAV turrets need an armor plate similar to what's supplied on the drop ship or their gunner. Way too easy to be shot out of the gunner seat, especially if you want it to be frontline support.
Also, Covert Vehicles capable of cloaking. Fresh yes?
Caldari Cloaked Dropship coming in to drop enemies on the roof because they are getting redlined is exciting. Especially when they get orbitaled by my Hybrid Strike from space
CCP holds the Caldari's hand so this doesn't happen again.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14857
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Posted - 2014.11.20 01:01:00 -
[84] - Quote
Sgt Kirk wrote:LAV turrets need an armor plate similar to what's supplied on the drop ship or their gunner. Way too easy to be shot out of the gunner seat, especially if you want it to be frontline support.
Also, Covert Vehicles capable of cloaking. Fresh yes?
Caldari Cloaked Dropship coming in to drop enemies on the roof because they are getting redlined is exciting. Especially when they get orbitaled by my Hybrid Strike from space
Visual cloak maybe not....... scan cloak? Fresh yes?
"The moment passed in thunder and calamitous intent and yet no order was given to retreat or give their ground"
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Iron Wolf Saber
Den of Swords
17803
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Posted - 2014.11.21 00:40:00 -
[85] - Quote
Sigh once again more work as brought up; sorry for the delays but this one is a bit more time critical to get done with first but I am excited to see it eventually shared.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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postapo wastelander
Wasteland Desert Rangers
698
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Posted - 2014.11.21 00:44:00 -
[86] - Quote
Iron Wolf Saber wrote:Just a bunch of questions before I help start breaking everything....
1. Vehicle Command Tree Structure
Should it (regardless of multipliers)? a. Mimic the Drop Suits where it is Racial From Top to Bottom? b. Retain the Same as Current (racial at top end only)
Why?
2. Vehicle Upgrades Tree Structure
Should it (regardless of multipliers)(aware of new bonuses depending on the option)
a. mimic the Drop Suit tree more with bonuses on par with the infantry progression b. Retain Current form and bonused the unbounded skills (all 6.1 million sp of it)
Why?
3. Should there be reskinned place holders for FW vehicles (IE Golden Madrugers w/ amarr logo and Rusted Gunlogis /w repub logo) Even if this means that there is a very low chance of having unique models in the foreseeable future or unique stats even?
4. Should Militia Vehicles and Military Grade Vehicles feature similar slot layouts (as to not eat up slot real-estate) akin to standard dropsuit relationship with militia dropsuits?
5. Scout LAV's Role(s) should be?
(Mix and Match or even add)
Attack, Ewar, Anti-Infantry, Anti-Equipment, Anti-Vehicle, Anti-Structure, Secondary Damage Support, Sensor, Transport, Speed, Tank, Stealth, Covert Operator, Fast, Slow, Average Speed?
6. Logistics LAV's where the start of the killer bee revolution, What tamer Role(s) should it have if brought back? (Mix and Match or even add) Infantry Support, Vehicle Support, Vehicle Repairs, Infantry Repairs, A 'Mobile' Supply Depot, A Mobile CRU, Tanky, Thin Skinned, Slow, Fast, Secondary Damage Support, Ewar
7. Enforcer HAVs previously did not have a strong role, What roles should it have? (Mix and Match or Add) Vehicle Sniper, Area Denial, Suppression, Gun Platform, Siege Engine, Blockade, Anti-infantry, Anti-Vehicle, Anti-Air, Tanky, Thin Skinned, Fast, Slow, Light Battle Tank, Main Battle Tank, Heavy Battle Tank, Ewar?
8. Murader HAVs previously had a god like role, What roles should it retain if ever brought back in? (Mix and Match or Add) Vehicle Sniper, Area Denial, Suppression, Gun Platform, Siege Engine, Blockade, Anti-infantry, Anti-Vehicle, Anti-Air, Tanky, Thin Skinned, Fast, Slow, Light Battle Tank, Main Battle Tank, Heavy Battle Tank, Ewar?
9. Logistics DS underperformed massively last time, what roles should it have to make it useful? (Mix and Match or even add) Infantry Support, Vehicle Support, Vehicle Repairs, Infantry Repairs, A 'Mobile' Supply Depot, A Mobile CRU, Tanky, Thin Skinned, Slow, Fast, Secondary Damage Support, Ewar
10. Assault Dropships are a subject of much Hyperbole, What attribute is the ADS hurting in the most right now? Survivability Offensive Capability Skewed Windows of Engagement Transport Ability
11. There is thought about bringing turret variants back BUT so many of the old variants were 'useless' in the light of another so in what way or roles would you give these returning turrets to avoid similar fates.
Anti-Infantry? Anti-Equipment? Anti-Vehicle? Burst? Long Range? Supression? Breach Firing? Bigger Splash? Higher ROF for lower Damage? Larger Magazines? Faster Reloads? More Backup Ammo? Come up with a goal theme for various prefix names.
12. Currently we have a selection of active and passive modules. Would you like to see an introduction of Modules that were off behavior of current as additional Options. An example would be an active armor repair that outperforms the passives?
13. There are currently no known technical evaluation on the possibility of more support like game play such as Deploying Equipment (ie Proximity Explosive or Nanohive), Siege Modes (your vehicle sacrifices a large amount of one stat to gain a great strength in another; Like 0 mobility for heavy tank and offensive ability) or even a repair turret or Mobile Supply Depot. Despite this are you very interested in seeing these mechanics brought into playing field to be hotfixed around and design something with? Which ones? Any new ideas of your own you think that could be done?
14. Dropship Immortality was pretty serious issue because of the lack of counters mostly. Would the community support an AA turret variant that cannot lower its turret base underneath a certain point making it difficult to deal with other threats if the Dropships where returned to similar power before 1.8D?
15. Several Quality of Life Features do not have any technical evaluations yet, are you willing to support such features such as: Dropship Drop Camera for passengers, Fixing the Small Turret Facing Bug, Allowing LAV passengers to shoot their weapons, Lock On Warning, Entry and Delay of Exit of a vehicle up to 3 seconds.
16. What kind of new modules are you willing to see?
17. Should our Vehicle play model focus on slower cycles (High HP; Low Speed; Low Repairability) or Remain as is? (TTK similar to that of infantry; Low HP; Higher Speeds, Higher Recovery)
Why?
Finally your links! Gimmie!
I will be starting a comprehensive google document soon over the results that measures various aspects.
First just add full racial ones, tree can be balanced after responce on racial later.
"In the rust we trust"
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Haerr
1978
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Posted - 2014.11.22 18:00:00 -
[87] - Quote
Iron Wolf Saber wrote:Sigh once again more work as brought up; sorry for the delays but this one is a bit more time critical to get done with first but I am excited to see it eventually shared. wait is the vehicle stuff you are writing going to be shared or the cpm assignement you got?
fighter jets
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LowerThan SnakeShip
The Scope Gallente Federation
13
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Posted - 2014.11.22 18:11:00 -
[88] - Quote
one i think that a racial skill tree that have racial bonuses would spice things up
two hav should have advanced versions maybe racial i.e. mimitar smaller and faster cal maybe hover tank amar and gal should be bigger with dual turrets
instead of just straight logi dropships why not make the bolas version a logi dropship with cru remote rep and supply depot capabilities
and why cant ads get specific turrets like the hav do i.e. swarm launchers air to air , some version of the large blaster to do actual straveing runs
and for gods sake can i get a pilot suit |
Spkr4theDead
Red Star. EoN.
2398
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Posted - 2014.11.22 18:21:00 -
[89] - Quote
Iron Wolf Saber wrote:Sigh once again more work as brought up; sorry for the delays but this one is a bit more time critical to get done with first but I am excited to see it eventually shared. Time critical?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Iron Wolf Saber
Den of Swords
17827
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Posted - 2014.11.22 19:07:00 -
[90] - Quote
Spkr4theDead wrote:Iron Wolf Saber wrote:Sigh once again more work as brought up; sorry for the delays but this one is a bit more time critical to get done with first but I am excited to see it eventually shared. Time critical?
https://twitter.com/IronWolfSaber/status/536088497078009856
a source of another but related delay; vehicles getting shifted back another week at this rate ><
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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