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281. [Request] New Equipment "Codebreaker" - in Feedback/Requests [original thread]
Terry Webber wrote: Sleepy Zan wrote: I like the idea but I would rather have a piece of equipment you have to physically place on the instillation or vehicle your hacking. It still allows you to hack the objective while running around takin...
- by 137H4RGIC - at 2013.01.21 06:24:00
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282. Heavy thoughts - in Feedback/Requests [original thread]
Do heavies get automatic fire as soon as they hit the trigger or does it take 2 seconds to spin up to firing velocity? ANy minigun should have to spin up. And it should take two to three seconds to shoot that thing, lest it jam or overheat.
- by 137H4RGIC - at 2013.01.21 03:29:00
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283. Crossing the Streams! - in Feedback/Requests [original thread]
Elune Belarahiel wrote: while a really cool idea, i'm not entirely sure any of you understand how light works? lol. Fck it.. make it happen anyway. *edit* To clarify, lasers in eve are.. well Lasers. Aka. Light. The streams in GB were proton ...
- by 137H4RGIC - at 2013.01.20 08:40:00
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284. Crossing the Streams! - in Feedback/Requests [original thread]
H4lfdog wrote: Or when the laser hit laser they should go in a random direction ! Lol, because that would happen.
- by 137H4RGIC - at 2013.01.20 08:39:00
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285. [Request] More speed - in Feedback/Requests [original thread]
Zat Earthshatter wrote: The problem with increasing player speed right now, is that "accelerating" into full speed hasn't been properly implemented yet. We had these faster speeds in the early builds, and there was good reason for removing i...
- by 137H4RGIC - at 2013.01.20 08:28:00
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286. [Proposal] Stopping Redzone Abuse - in Feedback/Requests [original thread]
My problem from not getting any reward from shooting people in yellow areas is this: They can shoot you and kill you. If you kill someone who poses a very real threat, you should get rewarded for killing them. I don't like the counter-idea of havi...
- by 137H4RGIC - at 2013.01.20 08:14:00
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287. [Request] Put Starmap on for open beta - in Feedback/Requests [original thread]
Could we be able to choose what system we are in? Such as Jita? Because my Dustie will want to be able to get the best deals on infantry gear and vehicles...
- by 137H4RGIC - at 2013.01.20 08:10:00
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288. Idea for Heavies/ mobile shield system - in Feedback/Requests [original thread]
I agree with the previous poster. I don't know how I feel about this. Having a tank should do the job you speak of just fine. But when tanks... er I mean, heavies... Already can sport 1000 armor points, giving them a shield that can absorb 1000 sh...
- by 137H4RGIC - at 2013.01.20 08:09:00
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289. Make salvage "Skill Based" - in Feedback/Requests [original thread]
I'd like to expand on this: Could some skills be put into place to increase the likelihood of salvaging prototype dropsuits/mods that are destroyed in the battlefield? Something similar to the salvaging skill in EVE, but instead of salvaging fast...
- by 137H4RGIC - at 2013.01.20 08:05:00
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290. value lost/destroyed killboard. - in Feedback/Requests [original thread]
fred orpaul wrote: Of course this would also display how under powered heavies are . What are you smoking?
- by 137H4RGIC - at 2013.01.20 08:02:00
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291. Skirmish Lags - in Feedback/Requests [original thread]
I dont know what changed, but I could do a 5 Null Cannon Skirmish with little Framerate lag. But now, it's completely unplayable. My screen will show me 1 frame per second. It hadn't done this before, and I don't know why it's doing it now. But I ...
- by 137H4RGIC - at 2013.01.20 05:51:00
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292. new heavy weapon idea - in Feedback/Requests [original thread]
I think the Heavies should be able to eventually equip a Tri-pod module or gravity repulsors with inertial dampeners (futuristic Tripod) and have no kick, much better range and accuracy, and it would be a stationary heavy with shielding around the...
- by 137H4RGIC - at 2013.01.19 11:23:00
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293. The Views of an FPS Player - in Feedback/Requests [original thread]
To take away the ability to lose your weapons would hurt the market for EVE, not only that it's one of the core fundamentals for this game. If we take away the ability to lose things, then what's the point of being paid a contract to do a mission?...
- by 137H4RGIC - at 2013.01.19 11:20:00
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294. be gone with merc quarter and war barge - in Feedback/Requests [original thread]
Or, like in Battlefield 3, where a planet is being fought over, it can just be had so that the same map (or variants of the map) are done so that people can keep fighting on the same planet trying to achieve their objectives. The only way the game...
- by 137H4RGIC - at 2013.01.19 11:16:00
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295. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
slap26 wrote: also from a logic aspect I find the damage forgeguns compared to railguns laughable, how does a handheld weapon do more damage then a vehicle mounted weapon? And +1 to you post Caeli Exactly. You got a like there.
- by 137H4RGIC - at 2013.01.19 11:09:00
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296. [Request] Sansha Incursions and Faction Gear - in Feedback/Requests [original thread]
Yeah, it could be like a "Defend this position long enough for x number of Civilians to escape. And victory could be decided upon the required number of civvilians escaping and if you exceed that number you get a bonus for every x number of civili...
- by 137H4RGIC - at 2013.01.17 21:41:00
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297. [Suggestion] Ambush Spawning - in Feedback/Requests [original thread]
Bump for peer review.
- by 137H4RGIC - at 2013.01.17 21:17:00
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298. [Suggestion] Ambush Spawning - in Feedback/Requests [original thread]
To Clarify, the more spawn radii that overlap, the more the likelihood that you are to spawn in a random location in that area. And to prevent an entire team spawning ontop of itself, lets put a cap on the spawn radii to like maybe 3-5 teammates? ...
- by 137H4RGIC - at 2013.01.17 12:22:00
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299. [SUGGESTION] A way to fix SP once and for all - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: SoTa PoP wrote: Too many threads on SP - each one has the same idea that is just BRILLIANT imo. All SP un-earned from 1 day is pushed into day 2 - where it'll continue to accumulate to the next days cap until a ...
- by 137H4RGIC - at 2013.01.17 11:29:00
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300. [Suggestion] A small bonus for completing a skill - in Feedback/Requests [original thread]
While I understand where you're coming from, the system you're talking about would encourage all players to go for that Level V skill just for the synergies. The reason there isn't an extra bonus is because CCP wants to separate the dedicated, fro...
- by 137H4RGIC - at 2013.01.17 11:18:00
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