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41. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
When the devs say "we want new players to have the same chance against old players" or something similar, they realize that the gap between vehicles and AV is what needs to be fixed, right?
- by 0 Try Harder - at 2013.05.11 14:47:00
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42. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Posting a link to my other thread here because it is related to this one. Can we get posts like this from CCP? ATM it just seems like CCP is raising HP on some tanks a bit without thoroughly thinking through the entire process. The thread wa...
- by 0 Try Harder - at 2013.05.10 22:34:00
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43. Confused About Player Feedback - in General Discussions [original thread]
This is NOT a troll thread. I just want an answer and clarification of what I and others have done, and what we should do. PLEASE do not make this thread into another troll CCP thread. If you do not have anything constructive to write, pleas...
- by 0 Try Harder - at 2013.05.10 17:47:00
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44. Dont do it CCP!! - in General Discussions [original thread]
Maybe PC and the Marketplace will provide some depth. There's not enough to take anyone in. There's over 16x more people on BF3 than are on Dust atm. You do not want to hear about the # of players in peak times for both. The difference is gameplay...
- by 0 Try Harder - at 2013.05.10 09:29:00
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45. Dont do it CCP!! - in General Discussions [original thread]
and @ some of the other guys commenting, I have no idea why ppl say corps like PFBHz want to make it so that we control all proto gear and no once else can reach our level of gear. It's just the opposite. ATM with such a small player base and a h...
- by 0 Try Harder - at 2013.05.10 09:06:00
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46. Dont do it CCP!! - in General Discussions [original thread]
Gigatron Prime wrote: I heard that CCP is possibly lowering the SP for skill chains... I say NO!! The fact that it takes more SP now to do things means we need to specialize in areas and learn to focus what we want rather than have our skills ...
- by 0 Try Harder - at 2013.05.10 08:58:00
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47. Dont do it CCP!! - in General Discussions [original thread]
To me it seems like CCP has two groups of developers or something, and they are both trying to do opposite things. One group at CCP decided to do a normal gear system. You skill into things to unlock the ability to use gear, and then you can choo...
- by 0 Try Harder - at 2013.05.10 08:45:00
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48. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
/s 0 Try Harder p.s. if full respec is not an option, at least refund the skills which were incorrectly listed. @ the EVE n00bs, I have only about 1mil SP spent in things that would not be refunded, and if they were I would simply respec them ag...
- by 0 Try Harder - at 2013.05.10 01:27:00
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49. CCP why the vehicle PG stealth nerf? - in General Discussions [original thread]
Last build PG was the problem for all HAVs. The AUR gunnlogi has more CPU than the ISK one, but that does not make a difference because PG is the limiting factor. Even if you gave the AUR gunnlogi 1,000 CPU you couldn't fit it any better than the ...
- by 0 Try Harder - at 2013.05.09 02:47:00
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50. A Precedent for the CPM Moving Forward - in General Discussions [original thread]
Thanks for this thread Kane.
- by 0 Try Harder - at 2013.05.09 01:27:00
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51. Getting killed in literally 4 shots by an Assault Rifle as Scout - in Rookie Training Grounds [original thread]
"I also quickly noticed that many of the elite players ... all ran around in prototype scout calamari logi suits, with no apparent disadvantage to their shields and armor. Or anything else because they are amazing " Don't thank me, I kno...
- by 0 Try Harder - at 2013.05.08 00:51:00
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52. We Need More Players From CoD - in General Discussions [original thread]
RIP my beautiful thread! Moved to the locker room after the last comment ;'( edit: or maybe this will keep it alive? o.o
- by 0 Try Harder - at 2013.05.07 14:36:00
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53. Getting killed in literally 4 shots by an Assault Rifle as Scout - in Rookie Training Grounds [original thread]
VLIGHT5 wrote: This is honestly so fast I'm not quite sure if it's a bug or not. 4 ROUNDS FROM HIS ASSAULT RIFLE STRIPS AWAY ALL OF MY SHIELDS AND HEALTH. Yah, that happened to proto scouts in the last build when they went against officer/pr...
- by 0 Try Harder - at 2013.05.06 21:30:00
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54. We Need More Players From CoD - in General Discussions [original thread]
DeadlyAztec11 wrote: You can have all the tactics you want but how fast you implement them is more important. This is something you learn the the hard way in a highly reflex game like COD. I bet that this is why many MMO players believe that ...
- by 0 Try Harder - at 2013.05.06 01:17:00
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55. We Need More Players From CoD - in General Discussions [original thread]
DeadlyAztec11 wrote: Unlike other players, we do not like to change our class for the occasion, instead we do the best we can with what we selected. If I decided to go Shotgun, even though the entire other team is sniping, I am NOT switching. ...
- by 0 Try Harder - at 2013.05.06 00:46:00
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56. We Need More Players From CoD - in General Discussions [original thread]
Mobius Wyvern wrote: As far as the mindset of not coming on the forums, I'm not sure if we need to go that far, but a little more civility is always to be appreciated. I like causing trouble t(-_-t)
- by 0 Try Harder - at 2013.05.05 23:39:00
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57. We Need More Players From CoD - in General Discussions [original thread]
Everyone I know who plays CoD has not asked for nerfs to vehicles and nerfs to heavies. Most of them do not even go on forums. They believe that forums are a place for n00bs and forum warriors. And who is dumb enough to believe that Activision go...
- by 0 Try Harder - at 2013.05.05 23:33:00
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58. HAV Truce. - in General Discussions [original thread]
Horizon Limit wrote: No orbitals on tanks, if your team is dominating or if you are not sure to hit at least 5 people with the attack (3 on the tank and two out). I'm not signing the petition, but I support that. I'm still killing tanks, but ...
- by 0 Try Harder - at 2013.05.05 23:04:00
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59. Why do teammates destroy turrets on our side of map? - in Rookie Training Grounds [original thread]
Jason SteelHawk wrote: The "tank" concern seems overblown. ... I guess if you're a railgun tank sniping from our edge, if you're in view of our own turrets, then that would be a concern. It is actually the opposite actually the opposite. Rail...
- by 0 Try Harder - at 2013.05.05 22:51:00
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60. Why do teammates destroy turrets on our side of map? - in Rookie Training Grounds [original thread]
ladwar wrote: (my) idea of the game is not let the enemy get warpoints/kills/objects. That is true too. Blue dots in pub games seem to have no concept of good WP management. Orbitals can change the tide of a game, and getting an orbital is fr...
- by 0 Try Harder - at 2013.05.05 07:33:00
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