Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 |
781. Void Echo's Tank Strategy Guide & Tactics Thread (interactive work in p... - in Rookie Training Grounds [original thread]
I believe armor is better for anti-infantry because it is PG heavy. It is also able to repair its armor much faster than a shield tank can rep its shield. Armor tanks also have better damage reduction mods and great low slots, which allow you to h...
- by 0 Try Harder - at 2013.02.11 19:38:00
|
782. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
wrong turret lol >.< Max Range: 249?m (I have to double check this...) Optimal Range: 1 - 106m aww, lost a tank ;_; died 2 noobz lol. got orbitaled while looking @ map and then shot after killing another tank >.< Although I kind of...
- by 0 Try Harder - at 2013.02.11 19:18:00
|
783. Void Echo's Tank Strategy Guide & Tactics Thread (interactive work in p... - in Rookie Training Grounds [original thread]
In case you're curious, I started working on the range of turrets in the range post. You can do some of the ones I didn't do if you'd like. I'll post more ltr if not. here is the stickied range thread.
- by 0 Try Harder - at 2013.02.11 17:43:00
|
784. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
edit: see post below I'll do more later. I dropped in almost all of these for people in one game lol. Tanks galore! It was odd that people didn't want to take them. I was saying, "free tanks in back. Anyone? It's a decently equipped sica, but wit...
- by 0 Try Harder - at 2013.02.11 17:37:00
|
785. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
So despite all the noobz trying to blow up my tank and failing miserably -.- here's the data I could get: 80GJ Railgun 80GJ Regulated Railgun 80GJ Compressed Railgun 80GJ Particle Accelerator 80GJ Regulated Particle Accelerator 80GJ Compressed Pa...
- by 0 Try Harder - at 2013.02.11 16:04:00
|
786. Void Echo's Tank Strategy Guide & Tactics Thread (interactive work in p... - in Rookie Training Grounds [original thread]
Someone might want to check the small railgun damage again. I believe it says 100% on installations/vehicles, but that's just 100% of its installation damage. The best way is to shoot a supply depot or CRU at full shield once, and record what the ...
- by 0 Try Harder - at 2013.02.11 14:17:00
|
787. Void Echo's Tank Strategy Guide & Tactics Thread (interactive work in p... - in Rookie Training Grounds [original thread]
Range on small railguns is 299 m, large railgun is 599m. Also, small railguns take a tremendous damage nerf when shooting anything other than infantry. I don't know what it is for LAVs, but last I checked, (last patch) small railgun vs installati...
- by 0 Try Harder - at 2013.02.11 14:07:00
|
788. skill to train first - in Rookie Training Grounds [original thread]
Sobriety Denied wrote: well on the flip side of the coin going glass cannon/weaponry 5 first will get him kills I know a bunch of people who can regularly get between 10 and 15 kills per ambush and 0 to 3 deaths with only one point in weapon...
- by 0 Try Harder - at 2013.02.11 13:42:00
|
789. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Max range of all large railgun turrets is 599 meters. Optimal seems to be 1-599 too. Did they remove the experimental sniper rifle from the game? If so every sniper rifle's range is 1-599 (optimal and max). Except the thale. I don't know what th...
- by 0 Try Harder - at 2013.02.11 02:17:00
|
790. skill to train first - in Rookie Training Grounds [original thread]
You might also want to unlock the basic variant of the militia gear too. The basic stuff is usually exactly the same as militia, but it uses less PG and CPU (there are a few exceptions). Running 100% militia gear isn't a bad thing to do too. ISK...
- by 0 Try Harder - at 2013.02.11 02:10:00
|
791. skill to train first - in Rookie Training Grounds [original thread]
idk why everyone maxes out weaponry first. All you need to do to kill someone is aim. If you're going AR I'd just get a GEK and then work on your dropsuit. Get the GEK after you get a decent dropsuit and complex shield extenders. Maybe put one poi...
- by 0 Try Harder - at 2013.02.11 02:02:00
|
792. Raven or Neo Assault suit? - in Rookie Training Grounds [original thread]
Neither. Type-II is 50 times better than Type-I for assault suit. Get Type-II and complex shield extenders.
- by 0 Try Harder - at 2013.02.11 01:27:00
|
793. Does your PS3 prompt you to plug in your controller while playing DUST514? - in Rookie Training Grounds [original thread]
that's odd. It never asks me do do that.
- by 0 Try Harder - at 2013.02.10 19:03:00
|
794. skill to train first - in Rookie Training Grounds [original thread]
start with arbiter class. Get complex shield extenders. Work on your dropsuit and put a few levels into whatever weapon you desire. If you want to go vehicles, I recommend putting zero points into infantry abilities. Eventually you'll use infantr...
- by 0 Try Harder - at 2013.02.10 19:02:00
|
795. how do I salvage gear? - in Rookie Training Grounds [original thread]
random loot awarded @ the end of a completed battle. Eventually CCP will make it based off of something other than randomness.
- by 0 Try Harder - at 2013.02.10 18:01:00
|
796. [Confused?] 6 man squad + 16 vs 16 corp battle? - in Feedback/Requests [original thread]
So if we are getting 6 man squads soon, and 16 vs 16 corp battles, how is this going to work? Wouldn't something like 18 vs 18 be better?
- by 0 Try Harder - at 2013.02.10 08:12:00
|
797. How good is the Scout with AR? - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: Sleepy Zan wrote: You have to be good with the AR and bob and weave your ass off. If you can do all that then it works out fairly well. As far as this, someone tried it against me, but the "bob and weave" strategy...
- by 0 Try Harder - at 2013.02.10 02:16:00
|
798. Void Echo's Tank Strategy Guide & Tactics Thread (interactive work in p... - in Rookie Training Grounds [original thread]
I won't comment on armor tanks... tac com pointed out that I don't know too much about them :P but I do know a bit about shield ^_^. The shield control skill (5% to shields per level) only works on the hull, so lvl 3 shield control gives you an a...
- by 0 Try Harder - at 2013.02.10 00:25:00
|
799. Void Echo's Tank Strategy Guide & Tactics Thread (interactive work in p... - in Rookie Training Grounds [original thread]
Covert Clay wrote: Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank -.- I believe most people have said the exact opposite. Why get a better tank if you have **** mods to put on ...
- by 0 Try Harder - at 2013.02.10 00:02:00
|
800. How good is the Scout with AR? - in Rookie Training Grounds [original thread]
Dust514 Test Subjecr wrote: I have tried everything for scout. Nothing seems to do the trick. Scout suits are useless unless the person that's shooting at you is terrible. and I mean terrible... um... Scout + AR works well Dust514 Test Su...
- by 0 Try Harder - at 2013.02.09 23:20:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 [40] 50 |
First page | Previous page | Next page | Last page |