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D legendary hero
THE WARRIORS OF LEGEND
523
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Posted - 2013.08.03 06:40:00 -
[1] - Quote
The DPS from the AR one of the best in the game. Here's some numbers for you. All weapons are standard level unlesws otherwise stated.
AR = 425 dps 20gj blaster turret = 357.125 80gj blater turret = 750.05 crd-9 Assault scrambler rifle (advanced level) = 444.717 HMG = 533.33 MD = 225 direct 115 splash (one round a second, lol) Sniper rifle = 158.3
As you can see the AR outpaces the turret version of the same tech keeps pace with an advanced level weapon and beats the MD and SR's DPS by large amounts.
It even keeps pace with the HMG's damage as the AR is much more accurate leading to many more of those shots actually hitting, and then we can factor in damage type making the AR much better at taking on shields (110% vs the HMG's 95%) making it better at taking on the game's most common form of tanking.
So yeah, the AR has one of the best DPS in the game (counting turrets) with no real downsides and generous fitting stats.
The AR is getting decently balanced now due to shorter ranges and other weapons getting buffed, but it IS the easiest weapon to use and one of the most damaging, all with no real downsides and it's skill gives you access to the Tac AR giving any AR user a way to kill at range.
couldnt have said it better myself. just to hammer the last nail in the coffin, the AR:
1. has the fastest reload speed in the game (except for scrambler pistols and flaylocks) 2. never overheats 3. has a 60 round clip, each with bullets that do 34+ damage 4. the militia does 425 dps w/o damage mods 5. does 110% to shield and 100% to armor 6. has negligible dispersion 7. no recoil 8. can be fit on any suit 9. out ranges everygun except snipers 10. has extremely accurate hip fire 11. has the most blue prints of any gun in the game (costs 0 isk and is more effective than proto weaponry thats not AR) 12. the militia variant can kill a heavy in 2.38 seconds without damage mods (with lvl 5 sheild and armor) 13. the milita variant can kill a scout in 0.71 seconds without damage mods (with lvl 5 shield and armor) so ^^this is OP. but wait there's more
now when you add that to the assault suit. you can see its urber OPness
the assault suit:
1. moves only marginaly slower than a scout 2. can tank ehp rivaling heavies 3. can use equipment (making it a viable option over the logi suit) 4. is extremely mobile 5. has the hit box only marginally larger than a scout 6. has a turn speed thats just as fast a s ascout and 4x as fast as a heavy
so a squad of assaults with AV nades, duvoles, SMGs, and various equipment (hives, nanites, drop uplinks) is literally unstoppable and makes all other suits and weaponry besides snipers pointless.
(this is simply information.) |
TheEnd762
SVER True Blood
134
|
Posted - 2013.08.03 06:52:00 -
[2] - Quote
AR 514, bro. Spray and no need to pray. |
D legendary hero
THE WARRIORS OF LEGEND
525
|
Posted - 2013.08.03 07:12:00 -
[3] - Quote
its unstoppable...lol |
Jax Saurian
GunFall Mobilization Covert Intervention
69
|
Posted - 2013.08.03 07:19:00 -
[4] - Quote
D legendary hero wrote: 7. no recoil
Just want to point something out
the AR doesn't use bullets but uses plasma and turns it into a lethal bolt of... well, plasma there wouldn't be any recoil
I agree with everything else though |
castba
Penguin's March
46
|
Posted - 2013.08.03 07:34:00 -
[5] - Quote
Point #5 I just don't get. Why is it buffed against shields but doesn't lose effectiveness against armour?
Also, forge guns have more range than a non tac ar. |
Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
4
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Posted - 2013.08.03 08:09:00 -
[6] - Quote
Jax Saurian wrote:The AR doesn't use bullets but uses plasma and turns it into a lethal bolt of... well, plasma there wouldn't be any recoil
Then why does the assault scrambler rifle (Shoots light, btw) have more recoil than the AR? And then they don't have a Sharpshooter skill, either. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
223
|
Posted - 2013.08.03 09:46:00 -
[7] - Quote
Jax Saurian wrote:D legendary hero wrote: 7. no recoil
Just want to point something out the AR doesn't use bullets but uses plasma and turns it into a lethal bolt of... well, plasma there wouldn't be any recoil I agree with everything else though
scrambler pistol does the same and kicks like a mule |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
540
|
Posted - 2013.08.03 10:01:00 -
[8] - Quote
Bravo.
Well said, lots of info, and all points covered. |
Mobius Kaethis
Molon Labe. League of Infamy
404
|
Posted - 2013.08.03 11:37:00 -
[9] - Quote
Hero,
This is the third post I have seen you make about this topic. I would like to direct you to the forums rules (for your convience I have only posted the ones that apply to you ):
12. Spamming is prohibited. Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to *insert other game name*GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
16. Redundant and re-posted threads will be locked. As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.
I find #12 especially pertinent since it says spamming is defined as, "repetitive posting of the same topic." You've already got your tears thread. Could you please just include your facts in that one.
Great info by the way but did you notice that the HMG does more damage? Or that that AR does have kick during extended bursts while the assault scrambler rifle does not (though it does still have a very small cone of dispersion).
What about actual reload speed numbers. I believe the scrambler beats it there as do almost all the side arms based upon my in game testing experience with all these weapons though I could be wrong.
Your statement that the BPO varients of the AR are more effective than any non-AR proto weapon are also patently false. 1) Given elevation or at less than 30m an advanced MD will ruin even a skilled AR user with an equivalent or better AR. If this is combined with fluxes it is an even more dramatic win for the MD user. 2) Against shield tankers the scrambler rifle is vastly more useful (Have you tried them? They are great!) 3) Only heavy weapons can't be fit on any suit so I don't see the point of #8 4) They do not actually out range any weapon other than sniper rifles. I'd like you to look at the Dev Blog for proof about this one. The scrambler wins again! And the TAR, which you rightly point out still has extremely long range, is actually rather hard to kill with thanks to its perfectly low rate of fire. The TAR is a very situationally usefull weapon right now. 5) How long would it take a heavy to kill an AR user assuming every round hits and assuming the person is in a standard assault suit? I'm guessing it is a bit longer than it takes to kill a heavy with an AR...am I right? 6) How long does it take a scout to kill an AR user with a shotgun, once again assuming every shot actually hits and that the AR user in question is in assault gear. From experience I can tell you that a scout can one shot an assault suit if hit detection is working.
I would also like to point out that your damage figures seem to have failed to take the damage bonses into account. Remember that laser weapons get huge shield bonuses causing them to do more effective DPS against shields and explosive weapons get a similar boost vs armor. To really get accurate numbers you should give damage figures vs a suit with say 200 shields and 200 armor (just a even number for easy comparison) and talk about the time it would take each weapon to melt said suit, taking into account damage bonuses. Then to get even more technical you should really describe some real suit fits and how long it would take each of the weapons to kill those fits, taking into account damage bonuses once again. Doing so would show you that against armor tankers MD are going to be more effective and SR will be more effective against shield tankers. The AR will, I am going to guess split the difference, but I'd love for you to prove me wrong.
Now, when you add all that up it doesn't look like the AR is that OP after all. Hmmm funny that. Perhaps it is hit detection issues that are causing your woes?
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BL4CKST4R
WarRavens League of Infamy
889
|
Posted - 2013.08.03 12:55:00 -
[10] - Quote
Quote:AR = 425 dps 20gj blaster turret = 357.125 80gj blater turret = 750.05 crd-9 Assault scrambler rifle (advanced level) = 444.717 HMG = 533.33 MD = 225 direct 115 splash (one round a second, lol) Sniper rifle = 158.3
DPS cannot be used to compare weapons in FPS, a Sniper rifle has a low DPS due to a high damage per shot, and longer range. Technically shorter range weapons should have higher DPS, with the exception of shotguns and such.
Quote:1. has the fastest reload speed in the game (except for scrambler pistols and flaylocks) <-- Scrambler rifle is the fastest 2. never overheats <-- Balacs overheats after 62 shots 3. has a 60 round clip, each with bullets that do 34+ damage <-- Scrambler rifle has a 72 round clip with a shot that does 45.38 damage against shields, without damage mods and not including proficiency skills
Quote:4. the militia does 425 dps w/o damage mods <-- scramble rifle has a DPS of 444.717 not including % efficiency 5. does 110% to shield and 100% to armor <-- 110/90 6. has negligible dispersion <-- If you fire your gun in bursts 7. no recoil <-- has recoil with sustained fire, mitigated by firing in bursts 8. can be fit on any suit <-- So can every other gun except the heavy weapons 9. out ranges everygun except snipers <-- Correct 10. has extremely accurate hip fire <--- So does the scrambler rifle 11. has the most blue prints of any gun in the game (costs 0 isk and is more effective than proto weaponry thats not AR) <-- Depends what your comparing it to, although blueprints are always militia so this really doesn't make them OP per say.
12. the militia variant can kill a heavy in 2.38 seconds without damage mods (with lvl 5 sheild and armor) <-- If the heavy is standing still and not facing the person, because an HMG can kill a assault suit a lot faster, that is if the assault suit wasn't strafing all over the place, but that is a gameplay issue not a AR issue.
13. the milita variant can kill a scout in 0.71 seconds without damage mods (with lvl 5 shield and armor) <-- Scouts are UP
Quote:1. moves only marginaly slower than a scout <-- Which suit, a shield suit or a Gallente/Amarr suit? Because the speed difference is almost 20% with the Gallente suits 2. can tank ehp rivaling heavies <-- Heavies are UP in the EHP department 3. can use equipment (making it a viable option over the logi suit) <-- Only when all the assaults are working together and synchronizing their equipment they can completely weed out a logistics suit since they are more of a burden than an asset in PC. 4. is extremely mobile <--- Again which suit a shield suit or a Gallente/Amarr suit? 5. has the hit box only marginally larger than a scout 6. has a turn speed thats just as fast a s ascout and 4x as fast as a heavy <-- After 1.4 this will be true, speed difference is highly exaggerated though.
I don't think ARs are OP, I believe that they are just not filling their role and are made the way they are to fill the roles of other weapons until they are released; for example the DPS of the AR is way to low for what it is meant to be doing, but also its range is way to high for doing what it is meant to do. Assault suits are also made to be very versatile and although the actual variants are released they, just like the Logistics, are not filling their role properly since suits haven't really been looked at since uprising 1.0, but this is not technically a balancing issue between ARs it is an issue with all of the suits.
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D legendary hero
THE WARRIORS OF LEGEND
540
|
Posted - 2013.08.03 18:35:00 -
[11] - Quote
Jax Saurian wrote:D legendary hero wrote: 7. no recoil
Just want to point something out the AR doesn't use bullets but uses plasma and turns it into a lethal bolt of... well, plasma there wouldn't be any recoil I agree with everything else though
jetisoning super heated plasma... the most unstable element across 60m... i mean really. the shotgun works by the same technology and thats why the harness is on it so you don't break your arms upon firing it.
you can't tell me that two weapons using the same ammo and technology have completely different recoil... |
D legendary hero
THE WARRIORS OF LEGEND
540
|
Posted - 2013.08.03 18:40:00 -
[12] - Quote
Mobius Kaethis wrote:Hero,
valid points
all the posts i have made are variations on the same topic. and this thread is simply explaining why people say the AR is op. this thread is not calling for nerfs, asking to remove something, simply to troll, designed to start a riot... etc etc. this thread is simply designed tohelp AR users understand why people say the gun is OP. does this mean the gun IS OP? possibly, or everything else is UP.
Certain guns were balanced and then nerfed for the wrong reasons. other guns are perfectly balanced (forguns) and people call for a nerf.
this is simply an informative thread and as such does not fall under spam. which is why no DEVs have locked my post. Each although similar topics are variations on the same theme. giving diferent views and ideas upon which individuals such as yourself may embellish.
(edit: i will respond to mre of what you said but rigt now im in a hurry.) |
Galvan Nized
Deep Space Republic Top Men.
199
|
Posted - 2013.08.03 19:28:00 -
[13] - Quote
AR is 110 shields and 90 Armor.
DPS just doesn't tell the entire story... it never does.
ARs aren't really OP is just the combo that makes it hard to swallow. Great range and great ROF and great reload and great accuracy. Really the AR isn't average in all areas it is great in them all. While it can't compete as well with specialized weapons it has none of their drawbacks. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
542
|
Posted - 2013.08.03 20:22:00 -
[14] - Quote
BTW
In order for an HMG to kill an assault faster than an AR can kill a heavy, you have to be standing within shotgun length to the person.
I'm too lazy to quote the post about this. |
Mobius Wyvern
BetaMax.
2861
|
Posted - 2013.08.03 21:57:00 -
[15] - Quote
D legendary hero wrote:its unstoppable...lol Too bad you are now lower than dirt and will never be listened to again by anyone because you have had the utter GALL to besmirch the good name of the most skillful weapon in this entire game. |
D legendary hero
THE WARRIORS OF LEGEND
545
|
Posted - 2013.08.03 22:20:00 -
[16] - Quote
Mobius Kaethis wrote: Great info by the way but did you notice that the HMG does more damage? Or that that AR does have kick during extended bursts while the assault scrambler rifle does not (though it does still have a very small cone of dispersion).
the HMG is attached to a suit with limited mobility. the HMG does 95% to shields the first defense against harm. it has 35% disperion for the first 2 seconds of fire and it only decreases to about 20% dispersion after the 2 second mark up until the 5 second mark where it over heats.
the turn speed on the suit, the larger hit box and low ehp compared to mobility make its "marginally higher" dps neglibible. infact, when you factor in its disperion at its effective and optimal ranges it actually has lower dps than a miltia AR. (533 -35% = less than 400dps)
you can not consider the HMG without considering all the disadvantages, except for the Ar because it has no disadvantages.
Quote: What about actual reload speed numbers. I believe the scrambler beats it there as do almost all the side arms based upon my in game testing experience with all these weapons though I could be wrong. Your statement that the BPO varients of the AR are more effective than any non-AR proto weapon are also patently false. 1) Given elevation or at less than 30m an advanced MD will ruin even a skilled AR user with an equivalent or better AR. If this is combined with fluxes it is an even more dramatic win for the MD user.
wrong again. the SMG reloads at 3.5 seconds, the Ar reloads at 3 seconds. scramblers reload at the same speed as ARs, but the AR can reload cancel faster than a scrambler as the animation completes faster. so you can still reload faster with an AR than with a scrambler. Ar does not need any grenades or elevation to be effective it can devistate by itself. in fact an AR in the same exact position can be even more devasting at a farther range.
Quote: 2) Against shield tankers the scrambler rifle is vastly more useful (Have you tried them? They are great!)
3) Only heavy weapons can't be fit on any suit so I don't see the point of #8
the scrambler rifle is a single shot weapon it is effective against shields, but not on moving targets and not at range. the AR beats the scrambler at close range, and mid range combat. the scrambler must be at close to mid to compete. unless its an ADV assault scrambler but in that case your comparing a lvl4 weapon to a milita grade gun its got one of the best CPU/PG ratios of every gun in the game thats the point. with almost any set up you have an AR can fit o it. where as with certain suits you can't fit a shotgun, MD, laser due to their higher PG/CPU cost
Quote:4) They do not actually out range any weapon other than sniper rifles. I'd like you to look at the Dev Blog for proof about this one. The scrambler wins again! And the TAR, which you rightly point out still has extremely long range, is actually rather hard to kill with thanks to its perfectly low rate of fire. The TAR is a very situationally usefull weapon right now. 5) How long would it take a heavy to kill an AR user assuming every round hits and assuming the person is in a standard assault suit? I'm guessing it is a bit longer than it takes to kill a heavy with an AR...am I right? the tar is an AR. the scrambler is infact out ranged by the AR i have engaged in combat several times with my scrambelr clasees and i am about to get my assault scrambler but i have been ot ranged and dps'd by ARs on the regular. but when is it that every roud of an HMG would ever hit a competent oppnent? seriously? why would you write that?...lol with initial disperion only at the 3-4m mark will all rounds hit and at that range you can cirlce strafe and move out the way faster than i can turn my body.
Quote: 6) How long does it take a scout to kill an AR user with a shotgun, once again assuming every shot actually hits and that the AR user in question is in assault gear. From experience I can tell you that a scout can one shot an assault suit if hit detection is working.
but at what range does that happen. in close range its instant. bt an AR can consistantly up to its max range kill a scout in .7-.8 seconds. so yeah, this point is invalid.
the thing is the AR does more damage to shield and pretty high damage to armor. so the difference between the shield armor advantage is negligible with an AR, where as for an explosive like a MD its life altering.
the first things you encounter are shields they are the frst line of defence Ars work on them fast and Armor at a similar speed.
in light of these facts. that the AR is consistently better than other guns |
21yrOld Knight
187.
46
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Posted - 2013.08.03 22:24:00 -
[17] - Quote
What do you use D legendary? |
D legendary hero
THE WARRIORS OF LEGEND
546
|
Posted - 2013.08.03 22:36:00 -
[18] - Quote
[quote=BL4CKST4R]
Quote:1. has the fastest reload speed in the game (except for scrambler pistols and flaylocks) <--AR reload cancels faster than the scrambler so it is the fastest. 2. never overheats <-- Balacs is a proto level officer gun. no overheat damage is taken, and overheat recovery is instantaneous 3. has a 60 round clip, each with bullets that do 34+ damage <-- Scrambler rifle has a 48 round clip with a shot that does 78 damage against shields, without damage mods and not including proficiency skills. but is a single fire weapon with less range than an AR
Quote:4. the militia does 425 dps w/o damage mods <--Assault scramble rifle has a DPS of 444.717 not including % efficiency. again this is a LVL 4 advanced gun comparaed to a milita rilfe bro 5. does 110% to shield and 100% to armor <-- 110/90 ..oops my bad. still negligible difference considering the high dps. 6. has negligible dispersion <-- even sustained fire has no recoil up unitl your 45th round and past that it is still low recoil 7. no recoil <-- dispersion is nonexistent up until your 50th round fired when sustained. 8. can be fit on any suit <--this is with reference to CPU/PG requirements which are quite forgiving. 9. out ranges everygun except snipers <-- Correct 10. has extremely accurate hip fire <--- scrambler rifle is a single fire weapon. AR is full auto, save the assault scrmabler but again its an ADV lvl4 weapon compared to a milita AR 11. has the most blue prints of any gun in the game (costs 0 isk and is more effective than proto weaponry thats not AR) <-- BPOs come in STD and militia. but having a free gun that does more DPS than proto weaponry, and beats tank turrets in DPS is kinda OP. BPO isnt op, but the gun needs fixing.
12. the militia variant can kill a heavy in 2.38 seconds without damage mods (with lvl 5 sheild and armor) <-- due to the heavies large hit box moving or standing still yeilds the same result unless the AR guy has no aim. an HMG can only kill a assault suit a lot faster when the AR guy is 3-4m infront of him and not moving otherwise you dead using a Heavy suit verse an AR.
13. the milita variant can kill a scout in 0.71 seconds without damage mods (with lvl 5 shield and armor) <-- Scouts are UP
Quote:1. moves only marginaly slower than a scout <-- Which suit, a shield suit or a Gallente/Amarr suit? Because the speed difference is almost 20% with the Gallente suits. amaro tanking is broke, thats another issue 2. can tank ehp rivaling heavies <-- Heavies are UP in the EHP department 3. can use equipment (making it a viable option over the logi suit) <-- Only when all the assaults are working together and synchronizing their equipment they can completely weed out a logistics suit since they are more of a burden than an asset in PC. again making Logis pointless 4. is extremely mobile <--- Again which suit a shield suit or a Gallente/Amarr suit? armor is UP 5. has the hit box only marginally larger than a scout >> true 6. has a turn speed thats just as fast a s ascout and 4x as fast as a heavy <-- After 1.4 this will be true, speed difference is highly exaggerated though.
I don't think ARs are OP. I think everything else is UP and either they need to be BUFFed or ARs nerfed
Quote: On the recoil and dispersion we are so many years ahead in time so really no gun should have any recoil by now specially since most of our guns aren't even firing projectiles. In our modern time we many guns that have little to no recoil, and very tight dispersion that is barely noticeable except in very long ranges. Of course guns also only take 1 shot to kill but that's another point.
^^if thats the case my HMG should have perfect accuracy and zero disperion. |
D legendary hero
THE WARRIORS OF LEGEND
546
|
Posted - 2013.08.03 22:40:00 -
[19] - Quote
21yrOld Knight wrote:What do you use D legendary?
i use alittle bit of everything i have SP for.
shotguns, ARs, scramblers, HMGs, forguns, flaylocks, smgs, tanks, LAVs, dropships.
i just try to have fun and a good o' time.
but i have noticed that with my AR i jut plain ****. when i use the HMG i get raped.
i used scouts but surrendered... i use heavies and i have most of my 10mil SP in it, but its just weak compared to ARs.
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BL4CKST4R
WarRavens League of Infamy
894
|
Posted - 2013.08.03 23:09:00 -
[20] - Quote
D legendary hero wrote:Quote:1. has the fastest reload speed in the game (except for scrambler pistols and flaylocks) <--AR reload cancels faster than the scrambler so it is the fastest. 2. never overheats <-- Balacs is a proto level officer gun. no overheat damage is taken, and overheat recovery is instantaneous 3. has a 60 round clip, each with bullets that do 34+ damage <-- Scrambler rifle has a 48 round clip with a shot that does 78 damage against shields, without damage mods and not including proficiency skills. but is a single fire weapon with less range than an AR Quote:4. the militia does 425 dps w/o damage mods <--Assault scramble rifle has a DPS of 444.717 not including % efficiency. again this is a LVL 4 advanced gun comparaed to a milita rilfe bro 5. does 110% to shield and 100% to armor <-- 110/90 ..oops my bad. still negligible difference considering the high dps. 6. has negligible dispersion <-- even sustained fire has no recoil up unitl your 45th round and past that it is still low recoil 7. no recoil <-- dispersion is nonexistent up until your 50th round fired when sustained. 8. can be fit on any suit <--this is with reference to CPU/PG requirements which are quite forgiving. 9. out ranges everygun except snipers <-- Correct 10. has extremely accurate hip fire <--- scrambler rifle is a single fire weapon. AR is full auto, save the assault scrmabler but again its an ADV lvl4 weapon compared to a milita AR 11. has the most blue prints of any gun in the game (costs 0 isk and is more effective than proto weaponry thats not AR) <-- BPOs come in STD and militia. but having a free gun that does more DPS than proto weaponry, and beats tank turrets in DPS is kinda OP. BPO isnt op, but the gun needs fixing.
12. the militia variant can kill a heavy in 2.38 seconds without damage mods (with lvl 5 sheild and armor) <-- due to the heavies large hit box moving or standing still yeilds the same result unless the AR guy has no aim. an HMG can only kill a assault suit a lot faster when the AR guy is 3-4m infront of him and not moving otherwise you dead using a Heavy suit verse an AR.
13. the milita variant can kill a scout in 0.71 seconds without damage mods (with lvl 5 shield and armor) <-- Scouts are UP
Quote:1. moves only marginaly slower than a scout <-- Which suit, a shield suit or a Gallente/Amarr suit? Because the speed difference is almost 20% with the Gallente suits. amaro tanking is broke, thats another issue 2. can tank ehp rivaling heavies <-- Heavies are UP in the EHP department 3. can use equipment (making it a viable option over the logi suit) <-- Only when all the assaults are working together and synchronizing their equipment they can completely weed out a logistics suit since they are more of a burden than an asset in PC. again making Logis pointless 4. is extremely mobile <--- Again which suit a shield suit or a Gallente/Amarr suit? armor is UP 5. has the hit box only marginally larger than a scout >> true 6. has a turn speed thats just as fast a s ascout and 4x as fast as a heavy <-- After 1.4 this will be true, speed difference is highly exaggerated though.
I don't think ARs are OP. I think everything else is UP and either they need to be BUFFed or ARs nerfed its Quote: On the recoil and dispersion we are so many years ahead in time so really no gun should have any recoil by now specially since most of our guns aren't even firing projectiles. In our modern time we many guns that have little to no recoil, and very tight dispersion that is barely noticeable except in very long ranges. Of course guns also only take 1 shot to kill but that's another point.
^^if thats the case my HMG should have perfect accuracy and zero disperion.
The AR should just be put in its proper place, and release all weapons, nerfing the weapon now would remove it from the gamr once other guns come out, so the best practice would be to A) release all weapons and balance them together or b) balance it now with the future weapons in mind.
And honestly the HMG shouldn't really have any recoil, dispersion yes because that is actually the purpose of a HMG to spray a ton of bullets everywhere. But honestly there shouldny be any recoil unless building giant plasma cannons, and ships capable of destroying the world somebody forgot to mke recoil mitigation ;)
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D legendary hero
THE WARRIORS OF LEGEND
549
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Posted - 2013.08.04 00:03:00 -
[21] - Quote
still i have stated my case. The evidence is irrefutible. people say its used because its the standard. but the standard wouldn't account for more kills than anything else. gattling guns killed more people than rifles in WWI, bombs killed more people in ARs in WWII. ARs are important, but not the most effective means to an end |
Cosgar
ParagonX
3855
|
Posted - 2013.08.04 00:14:00 -
[22] - Quote
Good write up, but there's one thing that even the devs overlooked:
Mobius Wyvern wrote:Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire. |
BL4CKST4R
WarRavens League of Infamy
898
|
Posted - 2013.08.04 00:17:00 -
[23] - Quote
D legendary hero wrote:still i have stated my case. The evidence is irrefutible. people say its used because its the standard. but the standard wouldn't account for more kills than anything else. gattling guns killed more people than rifles in WWI, bombs killed more people in ARs in WWII. ARs are important, but not the most effective means to an end
A experimental nuclear weapon is! |
CLONE117
Planetary Response Organization Test Friends Please Ignore
54
|
Posted - 2013.08.04 00:21:00 -
[24] - Quote
i dont see the ar being op in any way..its ineffect at range well the rapid fire one is any ways u rnt going to hit much...
its goood at close to mid range and the duvolles some so op because of the damage mods that playerrs love putting on them...
then we have the assualt suits have more hp than heavies problem... |
Mobius Wyvern
BetaMax.
2865
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Posted - 2013.08.04 00:33:00 -
[25] - Quote
Cosgar wrote:Good write up, but there's one thing that even the devs overlooked: Mobius Wyvern wrote:Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire. Thanks for putting the quote here! Was about to do it myself.
I imagine the AR would seem like it had no balance issues at all if it weren't for the ability to do exactly what I described in my post to perfect effect. |
Cosgar
ParagonX
3856
|
Posted - 2013.08.04 00:33:00 -
[26] - Quote
CLONE117 wrote:i dont see the ar being op in any way..its ineffect at range well the rapid fire one is any ways u rnt going to hit much...
its goood at close to mid range and the duvolles some so op because of the damage mods that playerrs love putting on them...
then we have the assualt suits have more hp than heavies problem... There's OP and then there's imbalanced. With the exception of the TAC AR, the full auto vastly outshines the other variants, diminishing any incentive to use them. Instead of it being a jack of all trades, master of none, it's the master of all. A lot of the issues stem from it being a placeholder weapon for the other variants but that's still not an excuse for a versatile weapon being overly effective like this. |
Cosgar
ParagonX
3856
|
Posted - 2013.08.04 00:35:00 -
[27] - Quote
Mobius Wyvern wrote: Thanks for putting the quote here! Was about to do it myself.
I imagine the AR would seem like it had no balance issues at all if it weren't for the ability to do exactly what I described in my post to perfect effect.
Yeah, I didn't even know about this until I saw you mention it. I played around with an Exile today and realized how exploitable it is. Any chance I can get a link to your original topic? It's desperately in need of a bump. |
Cat Merc
BetaMax.
3806
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Posted - 2013.08.04 00:42:00 -
[28] - Quote
Compare a GEK to the Advanced Scrambler rifle. They are near an exact match DPS wise.
They both barely rise in DPS between the levels. Obvious bias is obvious.
Now to stuff: 1. has the fastest reload speed in the game (except for scrambler pistols and flaylocks) Scrambler rifles reload faster
2. never overheats Not all weapons need this mechanic. Besides, the assault scrambler rifle needs a clip and a half to overheat, even more if you're an Amarr assault. Barely a downside.
3. has a 60 round clip, each with bullets that do 34+ damage Your point? Assault scrambler rifle has a 72 clip, with each doing even more damage.
4. the militia does 425 dps w/o damage mods And barely rises further after that.
5. does 110% to shield and 100% to armor' 110/90, not 110/100. Get your facts right
6. has negligible dispersion Assault scrambler rfile has less
7. no recoil Same thing as 6
8. can be fit on any suit Except for the heavy weapons, everything can be fitted on any suit
9. out ranges everygun except snipers 100% false
10. has extremely accurate hip fire Assault and normal Scrambler rifle is more accurate
11. has the most blue prints of any gun in the game (costs 0 isk and is more effective than proto weaponry thats not AR) Exile + Dren + Toxin, all cosmetic. SMG has Toxin + Syndicate, also cosmetic.
12. the militia variant can kill a heavy in 2.38 seconds without damage mods (with lvl 5 sheild and armor) Assuming all bullets hit In reality a lot miss.
13. the milita variant can kill a scout in 0.71 seconds without damage mods (with lvl 5 shield and armor) Same answer
so ^^this is OP. but wait there's more |
Cosgar
ParagonX
3856
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Posted - 2013.08.04 00:44:00 -
[29] - Quote
Cat Merc wrote:Compare a GEK to the Advanced Scrambler rifle. They are near an exact match DPS wise.
They both barely rise in DPS between the levels. Obvious bias is obvious. ScR overheats. |
Cat Merc
BetaMax.
3806
|
Posted - 2013.08.04 00:47:00 -
[30] - Quote
Cosgar wrote:Cat Merc wrote:Compare a GEK to the Advanced Scrambler rifle. They are near an exact match DPS wise.
They both barely rise in DPS between the levels. Obvious bias is obvious. ScR overheats. Assault Scrambler rifle. He used Assault in his example.
Assault variant takes a clip and a half to overheat, and even more if it's a Amarr assault. It might as well not be there. |
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