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BL4CKST4R
WarRavens League of Infamy
889
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Posted - 2013.08.03 12:55:00 -
[1] - Quote
Quote:AR = 425 dps 20gj blaster turret = 357.125 80gj blater turret = 750.05 crd-9 Assault scrambler rifle (advanced level) = 444.717 HMG = 533.33 MD = 225 direct 115 splash (one round a second, lol) Sniper rifle = 158.3
DPS cannot be used to compare weapons in FPS, a Sniper rifle has a low DPS due to a high damage per shot, and longer range. Technically shorter range weapons should have higher DPS, with the exception of shotguns and such.
Quote:1. has the fastest reload speed in the game (except for scrambler pistols and flaylocks) <-- Scrambler rifle is the fastest 2. never overheats <-- Balacs overheats after 62 shots 3. has a 60 round clip, each with bullets that do 34+ damage <-- Scrambler rifle has a 72 round clip with a shot that does 45.38 damage against shields, without damage mods and not including proficiency skills
Quote:4. the militia does 425 dps w/o damage mods <-- scramble rifle has a DPS of 444.717 not including % efficiency 5. does 110% to shield and 100% to armor <-- 110/90 6. has negligible dispersion <-- If you fire your gun in bursts 7. no recoil <-- has recoil with sustained fire, mitigated by firing in bursts 8. can be fit on any suit <-- So can every other gun except the heavy weapons 9. out ranges everygun except snipers <-- Correct 10. has extremely accurate hip fire <--- So does the scrambler rifle 11. has the most blue prints of any gun in the game (costs 0 isk and is more effective than proto weaponry thats not AR) <-- Depends what your comparing it to, although blueprints are always militia so this really doesn't make them OP per say.
12. the militia variant can kill a heavy in 2.38 seconds without damage mods (with lvl 5 sheild and armor) <-- If the heavy is standing still and not facing the person, because an HMG can kill a assault suit a lot faster, that is if the assault suit wasn't strafing all over the place, but that is a gameplay issue not a AR issue.
13. the milita variant can kill a scout in 0.71 seconds without damage mods (with lvl 5 shield and armor) <-- Scouts are UP
Quote:1. moves only marginaly slower than a scout <-- Which suit, a shield suit or a Gallente/Amarr suit? Because the speed difference is almost 20% with the Gallente suits 2. can tank ehp rivaling heavies <-- Heavies are UP in the EHP department 3. can use equipment (making it a viable option over the logi suit) <-- Only when all the assaults are working together and synchronizing their equipment they can completely weed out a logistics suit since they are more of a burden than an asset in PC. 4. is extremely mobile <--- Again which suit a shield suit or a Gallente/Amarr suit? 5. has the hit box only marginally larger than a scout 6. has a turn speed thats just as fast a s ascout and 4x as fast as a heavy <-- After 1.4 this will be true, speed difference is highly exaggerated though.
I don't think ARs are OP, I believe that they are just not filling their role and are made the way they are to fill the roles of other weapons until they are released; for example the DPS of the AR is way to low for what it is meant to be doing, but also its range is way to high for doing what it is meant to do. Assault suits are also made to be very versatile and although the actual variants are released they, just like the Logistics, are not filling their role properly since suits haven't really been looked at since uprising 1.0, but this is not technically a balancing issue between ARs it is an issue with all of the suits.
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BL4CKST4R
WarRavens League of Infamy
894
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Posted - 2013.08.03 23:09:00 -
[2] - Quote
D legendary hero wrote:Quote:1. has the fastest reload speed in the game (except for scrambler pistols and flaylocks) <--AR reload cancels faster than the scrambler so it is the fastest. 2. never overheats <-- Balacs is a proto level officer gun. no overheat damage is taken, and overheat recovery is instantaneous 3. has a 60 round clip, each with bullets that do 34+ damage <-- Scrambler rifle has a 48 round clip with a shot that does 78 damage against shields, without damage mods and not including proficiency skills. but is a single fire weapon with less range than an AR Quote:4. the militia does 425 dps w/o damage mods <--Assault scramble rifle has a DPS of 444.717 not including % efficiency. again this is a LVL 4 advanced gun comparaed to a milita rilfe bro 5. does 110% to shield and 100% to armor <-- 110/90 ..oops my bad. still negligible difference considering the high dps. 6. has negligible dispersion <-- even sustained fire has no recoil up unitl your 45th round and past that it is still low recoil 7. no recoil <-- dispersion is nonexistent up until your 50th round fired when sustained. 8. can be fit on any suit <--this is with reference to CPU/PG requirements which are quite forgiving. 9. out ranges everygun except snipers <-- Correct 10. has extremely accurate hip fire <--- scrambler rifle is a single fire weapon. AR is full auto, save the assault scrmabler but again its an ADV lvl4 weapon compared to a milita AR 11. has the most blue prints of any gun in the game (costs 0 isk and is more effective than proto weaponry thats not AR) <-- BPOs come in STD and militia. but having a free gun that does more DPS than proto weaponry, and beats tank turrets in DPS is kinda OP. BPO isnt op, but the gun needs fixing.
12. the militia variant can kill a heavy in 2.38 seconds without damage mods (with lvl 5 sheild and armor) <-- due to the heavies large hit box moving or standing still yeilds the same result unless the AR guy has no aim. an HMG can only kill a assault suit a lot faster when the AR guy is 3-4m infront of him and not moving otherwise you dead using a Heavy suit verse an AR.
13. the milita variant can kill a scout in 0.71 seconds without damage mods (with lvl 5 shield and armor) <-- Scouts are UP
Quote:1. moves only marginaly slower than a scout <-- Which suit, a shield suit or a Gallente/Amarr suit? Because the speed difference is almost 20% with the Gallente suits. amaro tanking is broke, thats another issue 2. can tank ehp rivaling heavies <-- Heavies are UP in the EHP department 3. can use equipment (making it a viable option over the logi suit) <-- Only when all the assaults are working together and synchronizing their equipment they can completely weed out a logistics suit since they are more of a burden than an asset in PC. again making Logis pointless 4. is extremely mobile <--- Again which suit a shield suit or a Gallente/Amarr suit? armor is UP 5. has the hit box only marginally larger than a scout >> true 6. has a turn speed thats just as fast a s ascout and 4x as fast as a heavy <-- After 1.4 this will be true, speed difference is highly exaggerated though.
I don't think ARs are OP. I think everything else is UP and either they need to be BUFFed or ARs nerfed its Quote: On the recoil and dispersion we are so many years ahead in time so really no gun should have any recoil by now specially since most of our guns aren't even firing projectiles. In our modern time we many guns that have little to no recoil, and very tight dispersion that is barely noticeable except in very long ranges. Of course guns also only take 1 shot to kill but that's another point.
^^if thats the case my HMG should have perfect accuracy and zero disperion.
The AR should just be put in its proper place, and release all weapons, nerfing the weapon now would remove it from the gamr once other guns come out, so the best practice would be to A) release all weapons and balance them together or b) balance it now with the future weapons in mind.
And honestly the HMG shouldn't really have any recoil, dispersion yes because that is actually the purpose of a HMG to spray a ton of bullets everywhere. But honestly there shouldny be any recoil unless building giant plasma cannons, and ships capable of destroying the world somebody forgot to mke recoil mitigation ;)
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BL4CKST4R
WarRavens League of Infamy
898
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Posted - 2013.08.04 00:17:00 -
[3] - Quote
D legendary hero wrote:still i have stated my case. The evidence is irrefutible. people say its used because its the standard. but the standard wouldn't account for more kills than anything else. gattling guns killed more people than rifles in WWI, bombs killed more people in ARs in WWII. ARs are important, but not the most effective means to an end
A experimental nuclear weapon is! |
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