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Cosgar
ParagonX
3855
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Posted - 2013.08.04 00:14:00 -
[1] - Quote
Good write up, but there's one thing that even the devs overlooked:
Mobius Wyvern wrote:Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire. |
Cosgar
ParagonX
3856
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Posted - 2013.08.04 00:33:00 -
[2] - Quote
CLONE117 wrote:i dont see the ar being op in any way..its ineffect at range well the rapid fire one is any ways u rnt going to hit much...
its goood at close to mid range and the duvolles some so op because of the damage mods that playerrs love putting on them...
then we have the assualt suits have more hp than heavies problem... There's OP and then there's imbalanced. With the exception of the TAC AR, the full auto vastly outshines the other variants, diminishing any incentive to use them. Instead of it being a jack of all trades, master of none, it's the master of all. A lot of the issues stem from it being a placeholder weapon for the other variants but that's still not an excuse for a versatile weapon being overly effective like this. |
Cosgar
ParagonX
3856
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Posted - 2013.08.04 00:35:00 -
[3] - Quote
Mobius Wyvern wrote: Thanks for putting the quote here! Was about to do it myself.
I imagine the AR would seem like it had no balance issues at all if it weren't for the ability to do exactly what I described in my post to perfect effect.
Yeah, I didn't even know about this until I saw you mention it. I played around with an Exile today and realized how exploitable it is. Any chance I can get a link to your original topic? It's desperately in need of a bump. |
Cosgar
ParagonX
3856
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Posted - 2013.08.04 00:44:00 -
[4] - Quote
Cat Merc wrote:Compare a GEK to the Advanced Scrambler rifle. They are near an exact match DPS wise.
They both barely rise in DPS between the levels. Obvious bias is obvious. ScR overheats. |
Cosgar
ParagonX
3856
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Posted - 2013.08.04 00:51:00 -
[5] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Compare a GEK to the Advanced Scrambler rifle. They are near an exact match DPS wise.
They both barely rise in DPS between the levels. Obvious bias is obvious. ScR overheats. Assault Scrambler rifle. He used Assault in his example. Assault variant takes a clip and a half to overheat, and even more if it's a Amarr assault. It might as well not be there. Might as well not since the operation skill doesn't do anything for it really. Standard ScR is so much better anyway from what I've seen. |
Cosgar
ParagonX
3858
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Posted - 2013.08.04 01:13:00 -
[6] - Quote
Cat Merc wrote:Personally I do not care for d legendary. He suggested giving HMG's the same damage as AR's, and also reducing dispersion, basically making any weapon besides the HMG pointless So yeah, he's not a balancing master. He couldn't even get his facts right. Think of it this way: Remember the old T-II heavies we had in Chrome that were much faster and had front loaded shields? Let's say that was a placeholder for the Minmatar heavy. With the current state the HMG is in right now, it'd be horrible for a mobile suit like that in terms of leading a charge into CQC areas over point defense. The HMG is going to need some work, maybe not in damage/range/dispersion, but in suppression to make it better at crowd control so it's more versatile in multiple situations instead of simple point defense. |
Cosgar
ParagonX
3864
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Posted - 2013.08.04 01:29:00 -
[7] - Quote
Cat Merc wrote:Cosgar wrote:Cat Merc wrote:Personally I do not care for d legendary. He suggested giving HMG's the same damage as AR's, and also reducing dispersion, basically making any weapon besides the HMG pointless So yeah, he's not a balancing master. He couldn't even get his facts right. Think of it this way: Remember the old T-II heavies we had in Chrome that were much faster and had front loaded shields? Let's say that was a placeholder for the Minmatar heavy. With the current state the HMG is in right now, it'd be horrible for a mobile suit like that in terms of leading a charge into CQC areas over point defense. The HMG is going to need some work, maybe not in damage/range/dispersion, but in suppression to make it better at crowd control so it's more versatile in multiple situations instead of simple point defense. I agree. However, his suggestion of giving every bullet 34 damage is as ridiculous as it gets, and why I don't take any of his posts seriously balance wise. I think HMG bullets slowing you down is the answer. Range and damage are in a good place and 34 on a weapon with that kind of RoF would make the heavies in replication look like they needed a buff. I like your slow effect idea, we could work with that. It'd make the assault HMG that much more useful, maybe even apply that the the SMG too. |
Cosgar
ParagonX
3864
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Posted - 2013.08.04 01:43:00 -
[8] - Quote
Mobius Kaethis wrote:Hero I'm sorry but your are still wrong. Your still not accounting for damage versus shields vs armor. Additionally saying that canceling weapon reload speed is an important factor in making a weapon better than another is silly.
I've said it before and I'll say it a million times. Your comparing specialist weapons to a generalist weapon. The AR functions well in every area but in specific areas the other weapons really out shine it. Sure the AR can kill a shot gun scout from far away but a laser can do it better and a shotgun will ruin an AR user in CQC, just as an example. If you think the game should not have a generalist weapon that is an entirely different argument but saying a weapon is OP simply because it works well in most situations as opposed to great in specific ones is failing to see the larger picture. How often do you see people using the burst and breach AR? |
Cosgar
ParagonX
3871
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Posted - 2013.08.04 02:23:00 -
[9] - Quote
Mobius Kaethis wrote:Cosgar wrote:How often do you see people using the burst and breach AR? Recently I've been seeing the breach AR quite a bit actually which is funny since it is just this side of useless. My point exactly. The standard AR outshines the other variants. Outside of a select few that realize the TAC AR isn't crap, it's nothing but standard ARs. It needs to be less all around effective so that the other variants can be useful and the other variants need buffs so that it encourages more diversity. It's getting a bit stale hearing "budda! budda! budda!" every game I'm in. |
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