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Cat Merc
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3806
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Posted - 2013.08.04 00:42:00 -
[1] - Quote
Compare a GEK to the Advanced Scrambler rifle. They are near an exact match DPS wise.
They both barely rise in DPS between the levels. Obvious bias is obvious.
Now to stuff: 1. has the fastest reload speed in the game (except for scrambler pistols and flaylocks) Scrambler rifles reload faster
2. never overheats Not all weapons need this mechanic. Besides, the assault scrambler rifle needs a clip and a half to overheat, even more if you're an Amarr assault. Barely a downside.
3. has a 60 round clip, each with bullets that do 34+ damage Your point? Assault scrambler rifle has a 72 clip, with each doing even more damage.
4. the militia does 425 dps w/o damage mods And barely rises further after that.
5. does 110% to shield and 100% to armor' 110/90, not 110/100. Get your facts right
6. has negligible dispersion Assault scrambler rfile has less
7. no recoil Same thing as 6
8. can be fit on any suit Except for the heavy weapons, everything can be fitted on any suit
9. out ranges everygun except snipers 100% false
10. has extremely accurate hip fire Assault and normal Scrambler rifle is more accurate
11. has the most blue prints of any gun in the game (costs 0 isk and is more effective than proto weaponry thats not AR) Exile + Dren + Toxin, all cosmetic. SMG has Toxin + Syndicate, also cosmetic.
12. the militia variant can kill a heavy in 2.38 seconds without damage mods (with lvl 5 sheild and armor) Assuming all bullets hit In reality a lot miss.
13. the milita variant can kill a scout in 0.71 seconds without damage mods (with lvl 5 shield and armor) Same answer
so ^^this is OP. but wait there's more |
Cat Merc
BetaMax.
3806
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Posted - 2013.08.04 00:47:00 -
[2] - Quote
Cosgar wrote:Cat Merc wrote:Compare a GEK to the Advanced Scrambler rifle. They are near an exact match DPS wise.
They both barely rise in DPS between the levels. Obvious bias is obvious. ScR overheats. Assault Scrambler rifle. He used Assault in his example.
Assault variant takes a clip and a half to overheat, and even more if it's a Amarr assault. It might as well not be there. |
Cat Merc
BetaMax.
3807
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Posted - 2013.08.04 00:54:00 -
[3] - Quote
Personally I do not care for d legendary. He suggested giving HMG's the same damage as AR's, and also reducing dispersion, basically making any weapon besides the HMG pointless
So yeah, he's not a balancing master. He couldn't even get his facts right. |
Cat Merc
BetaMax.
3807
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Posted - 2013.08.04 01:07:00 -
[4] - Quote
Also, don't lie, you think the AR is OP and want to nerf it:
D legendary hero wrote:Charlotte O'Dell wrote:But the AR has a higher DPS than the mass driver. That AR is more powerful and requires just as little skill to use which is why it is so popular with noobs. actually it requires ZERO skill and SP... mitlia BPO, toxin, DREN, recuter AR.... all with 425 dps all of which can kill a heavy a speced out heavy in 2.3 seconds or less and a scout in .70 seconds or less MD never was OP, isnt OP and never will be OP. ARs are OP
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Cat Merc
BetaMax.
3808
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Posted - 2013.08.04 01:11:00 -
[5] - Quote
Cosgar wrote:Good write up, but there's one thing that even the devs overlooked: Mobius Wyvern wrote:Like I said in other threads and my own thread on the subject, the current Gallente AR just needs a faster dispersion increase rate in order to require it to be fired in long bursts to stay accurate.
As well - and I'm not surprised at this, since this is CCP's first shooter - there is another issue.
The dispersion rate resets the moment your release the trigger. With the way the DS3 triggers work, this means that you can quickly release just enough pressure and then depress the trigger again to allow you to burn through an entire magazine while remaining completely accurate.
This is similar to how pulsing your trigger rapidly in Halo 3 would result in winning any AR v AR battle against someone who just held the trigger down.
The dispersion rate needs to have some kind of time-based falloff such that you can't feather the trigger to stay accurate without slowing your rate of fire. I 100% agree. |
Cat Merc
BetaMax.
3808
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Posted - 2013.08.04 01:15:00 -
[6] - Quote
Cosgar wrote:Cat Merc wrote:Personally I do not care for d legendary. He suggested giving HMG's the same damage as AR's, and also reducing dispersion, basically making any weapon besides the HMG pointless So yeah, he's not a balancing master. He couldn't even get his facts right. Think of it this way: Remember the old T-II heavies we had in Chrome that were much faster and had front loaded shields? Let's say that was a placeholder for the Minmatar heavy. With the current state the HMG is in right now, it'd be horrible for a mobile suit like that in terms of leading a charge into CQC areas over point defense. The HMG is going to need some work, maybe not in damage/range/dispersion, but in suppression to make it better at crowd control so it's more versatile in multiple situations instead of simple point defense. I agree. However, his suggestion of giving every bullet 34 damage is as ridiculous as it gets, and why I don't take any of his posts seriously balance wise. |
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