Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Exmaple Core
Ancient Exiles Negative-Feedback
710
|
Posted - 2013.08.03 06:04:00 -
[1] - Quote
Im not saying that its OP, but i do think that it is the single, most devastating weapon in dust. You can kill anyone with it at all ranges, especially when your above them wich you can pretty much always do. Can kill the best tanks in one clip and one shot anyone you look at. Has the splash damage to allow som near misses and single handedly hold an objective were a tank can not. Again, not saying its OP but imo its pretty much the best gun to use because its so brutally effective at well, everything and the weakness it has at point blank is easily avoidable with a dropship or latter. Whatchya think? |
RA Drahcir
Psygod9 RISE of LEGION
63
|
Posted - 2013.08.03 06:08:00 -
[2] - Quote
the spamming of forge gunners is only going to get it nerfed, and vehicles are going to reign supreme. it is the circle of QQ. |
Heimdallr69
Imperfects Negative-Feedback
428
|
Posted - 2013.08.03 06:09:00 -
[3] - Quote
Yeah its pretty good but I havnt used one since closed beta so I can't commit if I think its op or not |
Yeva Kalsani
Reckoners
171
|
Posted - 2013.08.03 06:09:00 -
[4] - Quote
Exmaple Core wrote:the weakness it has at point blank Weakness? What weakness?
I am a Forge Gunner and I demand answers.
*FG charging sound* |
Cat Merc
BetaMax.
3785
|
Posted - 2013.08.03 06:09:00 -
[5] - Quote
RA Drahcir wrote:the spamming of forge gunners is only going to get it nerfed, and vehicles are going to reign supreme. it is the circle of QQ. Someone should make a video: "The vicious circle of QQ" In it, the buffs and nerfs all throughout Dust's history. |
Exmaple Core
Ancient Exiles Negative-Feedback
710
|
Posted - 2013.08.03 06:11:00 -
[6] - Quote
Yeva Kalsani wrote:Exmaple Core wrote:the weakness it has at point blank Weakness? What weakness? I am a Forge Gunner and I demand answers. *FG charging sound*
its not particualry weak at point blank bcuz the forge gunner can splash his victim to death or line up an easier point blank OHK shot. but admitively it is harder to win at point blank for the FG
|
Exmaple Core
Ancient Exiles Negative-Feedback
710
|
Posted - 2013.08.03 06:12:00 -
[7] - Quote
Yeva Kalsani wrote:Exmaple Core wrote:the weakness it has at point blank Weakness? What weakness? I am a Forge Gunner and I demand answers. *FG charging sound* but thats also precisely my point. It is litterally the best weapon of all dust |
Yeva Kalsani
Reckoners
171
|
Posted - 2013.08.03 06:13:00 -
[8] - Quote
Also, it's a good port-a-cooker in the field. Eggs, sunny side up, and bacon, in no time.
Damn straight it's the best weapon. |
Rogatien Merc
Red Star. EoN.
573
|
Posted - 2013.08.03 06:15:00 -
[9] - Quote
The real limitations are based on the suit. Lack of mobility, reliance on supply depots or logistics with nanohives which gives it a team-oriented edge. Reload time and small clip I think are a good balance for the range and damage potential... but yeah the thing rocks |
RA Drahcir
Psygod9 RISE of LEGION
63
|
Posted - 2013.08.03 06:17:00 -
[10] - Quote
someone really needs to do a parody of the Lion King with the circle of QQ/nerf, whatever you can make work. "what about the shadowy place there?" "those are where the laser rifles, faglocks, and callogiASSfucks are, Simba, you must never spec into anything but the AR." |
|
Exmaple Core
Ancient Exiles Negative-Feedback
711
|
Posted - 2013.08.03 06:22:00 -
[11] - Quote
Rogatien Merc wrote:The real limitations are based on the suit. Lack of mobility, reliance on supply depots or logistics with nanohives which gives it a team-oriented edge. Reload time and small clip I think are a good balance for the range and damage potential... but yeah the thing rocks interesting answer right here. You say there is a scene of balance to the forge gun and agree that it is indeed that it is the best weapon in dust. But how can a weapon be balanced if it IS the best weapon in dust? |
Rogatien Merc
Red Star. EoN.
574
|
Posted - 2013.08.03 06:30:00 -
[12] - Quote
Exmaple Core wrote:Rogatien Merc wrote:The real limitations are based on the suit. Lack of mobility, reliance on supply depots or logistics with nanohives which gives it a team-oriented edge. Reload time and small clip I think are a good balance for the range and damage potential... but yeah the thing rocks interesting answer right here. You say there is a scene of balance to the forge gun and agree that it is indeed the best weapon in dust. But how can a weapon be balanced if it IS the best weapon in dust? Sorry if I wasn't clear; didn't mean to agree it is 'the best weapon in dust'. I think it is decently balanced. My saying it rocks means that it is good and fun, but I find it situational and that the mobility of the heavy is a limfac. Being a low ROF high alpha weapon it is less forgiving for the majority of the playerbase as well, limiting realistic DPS for most users. It is good, I don't think it is OP. |
Leovarian L Lavitz
Opus Arcana Covert Intervention
394
|
Posted - 2013.08.03 06:34:00 -
[13] - Quote
Exmaple Core wrote:Rogatien Merc wrote:The real limitations are based on the suit. Lack of mobility, reliance on supply depots or logistics with nanohives which gives it a team-oriented edge. Reload time and small clip I think are a good balance for the range and damage potential... but yeah the thing rocks interesting answer right here. You say there is a scene of balance to the forge gun and agree that it is indeed the best weapon in dust. But how can a weapon be balanced if it IS the best weapon in dust? Squad of forge gunners vrs squad of ARs Forge gunners are slow, ARs probably beat them to objectives Forge gunners typically require more tactical positioning to be effective. (up on the pipes, etc) preventing them from taking objectives. A squad of forge-gunners cannot resupply themselves, and cannot drop uplinks. They have no equipment. A squad of forge-gunners are very vulnerable to flux+weapon and will have trouble making a tactical retreat. Most of the forge gun's weaknesses come from the suit, though. The forge-gun's bullet has travel time. The forge-gun has limited ammo. |
Rogatien Merc
Red Star. EoN.
574
|
Posted - 2013.08.03 06:36:00 -
[14] - Quote
All that said, take the instance where a forge on a tower on a certain map can rule the battlefield and completely deny the objective to the enemy. But it takes significant coordination to keep that going: Logi to drop ups/hives, possibly a dedicated rep logi to mitigate sniper threat, a decent dropship/pilot to get you up there, the travel time involved with the logi not supporting other players. Things that are taken for granted, but a lot of coordination and effort goes into making that forge gunner 'work'. Which is rewarded in situational effectiveness. An opposing team using similar coordination can time 3x sniper shots simultaneously to take it out, which is balance. Just not 1 for 1 "simple" balance ... but now I'm just rambling. |
Rusty Shallows
Black Jackals
208
|
Posted - 2013.08.03 06:51:00 -
[15] - Quote
RA Drahcir wrote:the spamming of forge gunners is only going to get it nerfed, and vehicles are going to reign supreme. it is the circle of QQ. I'm buying extra tissues to share with the Mass Driver users. We won't share any with the Logi LAV drivers because everyone seems to hate them. |
Exmaple Core
Ancient Exiles Negative-Feedback
712
|
Posted - 2013.08.03 07:18:00 -
[16] - Quote
Rogatien Merc wrote:All that said, take the instance where a forge on a tower on a certain map can rule the battlefield and completely deny the objective to the enemy. But it takes significant coordination to keep that going: Logi to drop ups/hives, possibly a dedicated rep logi to mitigate sniper threat, a decent dropship/pilot to get you up there, the travel time involved with the logi not supporting other players. Things that are taken for granted, but a lot of coordination and effort goes into making that forge gunner 'work'. Which is rewarded in situational effectiveness. An opposing team using similar coordination can time 3x sniper shots simultaneously to take it out, which is balance. Just not 1 for 1 "simple" balance ... but now I'm just rambling.
you make it look more complicated than it is. For Exmaple, in PC chicago cubs is often on top a far away building in citys, out of LOS and range from enemy snipers, weapons or tanks, and single handedly defends an objective by shooting its hackers. Gets up there by dropship with one dude who drops and uplink and a few repair hives and hops off cuz well, hes pretty set. One man holding down an entire team at an objective with an anti everything in dust cannon. Not saying its OP, jus saying its the best weapon in the game. Btw, much respec for chicago thats a brilliant tactic
|
Shattered Mirage
The Enclave Syndicate Dark Taboo
51
|
Posted - 2013.08.03 07:24:00 -
[17] - Quote
-__- All this talk about the FG is gonna get it nerfed.... damn it. |
Nguruthos IX
Hellstorm Inc League of Infamy
976
|
Posted - 2013.08.03 07:26:00 -
[18] - Quote
jack of all trades. Master of.. all? |
Exmaple Core
Ancient Exiles Negative-Feedback
714
|
Posted - 2013.08.03 07:29:00 -
[19] - Quote
Nguruthos IX wrote:jack of all trades. Master of.. all?
i wouldent say master. But its prolly the best |
DJINN leukoplast
Hellstorm Inc League of Infamy
902
|
Posted - 2013.08.03 07:30:00 -
[20] - Quote
I'm not sure, but it definitely is the most fun weapon I have used in a long time. Shame it's limited to my militia fatty suit (although with so much HP, it doesn't really matter that it's militia).
Gotta love the adv assault forge though, I had an absolute blast using it last night, one of the few times I really enjoyed myself in this game as of late. Finally getting revenge against vehicles that have terrorized me as an infantry player all this time with no real way to deal with them (until now ) |
|
Shattered Mirage
The Enclave Syndicate Dark Taboo
52
|
Posted - 2013.08.03 07:30:00 -
[21] - Quote
Nguruthos IX wrote:jack of all trades. Master of.. all?
That is the Assault Rifle... |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
214
|
Posted - 2013.08.03 07:31:00 -
[22] - Quote
commando with FG & HMG anyone?
dont we wish |
Exmaple Core
Ancient Exiles Negative-Feedback
714
|
Posted - 2013.08.03 07:34:00 -
[23] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:commando with FG & HMG anyone?
dont we wish
wtf why would you do that? if the Kommando Rando suit had 2 heavy weapon slots, make it 2 forge guns |
Zatara Rought
TeamPlayers EoN.
637
|
Posted - 2013.08.03 07:41:00 -
[24] - Quote
Leovarian L Lavitz wrote:Exmaple Core wrote:Rogatien Merc wrote:The real limitations are based on the suit. Lack of mobility, reliance on supply depots or logistics with nanohives which gives it a team-oriented edge. Reload time and small clip I think are a good balance for the range and damage potential... but yeah the thing rocks interesting answer right here. You say there is a scene of balance to the forge gun and agree that it is indeed the best weapon in dust. But how can a weapon be balanced if it IS the best weapon in dust? Squad of forge gunners vrs squad of ARs Forge gunners are slow, ARs probably beat them to objectives Forge gunners typically require more tactical positioning to be effective. (up on the pipes, etc) preventing them from taking objectives. A squad of forge-gunners cannot resupply themselves, and cannot drop uplinks. They have no equipment. A squad of forge-gunners are very vulnerable to flux+weapon and will have trouble making a tactical retreat. Most of the forge gun's weaknesses come from the suit, though. The forge-gun's bullet has travel time. The forge-gun has limited ammo.
Best weapon of dust by itself, no.
But yeah cubs has done pretty well with his trusty forge up top, although you could spam drop ships or use a sniper to take him out..spamming the high towers with forges and snipers used to not happen often cause it took skill in chromosome with the flight ceiling to get to some of those high places, not anymore. Lots of fools do it in the pubs to fantastic success. |
LudiKure ninda
Trans Worlds Operations League of Infamy
5
|
Posted - 2013.08.03 07:43:00 -
[25] - Quote
Im taking a **** on FG users |
Rusty Shallows
Black Jackals
208
|
Posted - 2013.08.03 07:49:00 -
[26] - Quote
Shattered Mirage wrote:-__- All this talk about the FG is gonna get it nerfed.... damn it. I was just poking fun. With anything related to CCP it generally helps to have a morbid sense of humor. Don't expect major changes to the FG anytime soon. |
Exmaple Core
Ancient Exiles Negative-Feedback
715
|
Posted - 2013.08.03 07:52:00 -
[27] - Quote
Zatara Rought wrote:Leovarian L Lavitz wrote:Exmaple Core wrote:Rogatien Merc wrote:The real limitations are based on the suit. Lack of mobility, reliance on supply depots or logistics with nanohives which gives it a team-oriented edge. Reload time and small clip I think are a good balance for the range and damage potential... but yeah the thing rocks interesting answer right here. You say there is a scene of balance to the forge gun and agree that it is indeed the best weapon in dust. But how can a weapon be balanced if it IS the best weapon in dust? Squad of forge gunners vrs squad of ARs Forge gunners are slow, ARs probably beat them to objectives Forge gunners typically require more tactical positioning to be effective. (up on the pipes, etc) preventing them from taking objectives. A squad of forge-gunners cannot resupply themselves, and cannot drop uplinks. They have no equipment. A squad of forge-gunners are very vulnerable to flux+weapon and will have trouble making a tactical retreat. Most of the forge gun's weaknesses come from the suit, though. The forge-gun's bullet has travel time. The forge-gun has limited ammo. Best weapon of dust by itself, no. But yeah cubs has done pretty well with his trusty forge up top, although you could spam drop ships or use a sniper to take him out..spamming the high towers with forges and snipers used to not happen often cause it took skill in chromosome with the flight ceiling to get to some of those high places, not anymore. Lots of fools do it in the pubs to fantastic success.
yeahh he is pretty good with it. Its not hard to be good with the FG tho, its jus that good. But chicago, he is jus plain effective with that gun |
Shattered Mirage
The Enclave Syndicate Dark Taboo
53
|
Posted - 2013.08.03 07:54:00 -
[28] - Quote
[quotewe are constantly monitoring performance of each weapon and its variants on TQ and will react in case we see unusual performance spikes showing up that we are not comfortable with. ][/quote]
More people are gonna start skilling into FGs; increasing the performance as they eventually get better at it, causing a performance spike... |
Kekklian Noobatronic
Goonfeet Top Men.
277
|
Posted - 2013.08.03 08:34:00 -
[29] - Quote
Exmaple Core wrote:Im not saying that its OP, but i do think that it is the single, most devastating and overall most effective weapon in dust. You can kill anyone with it at all ranges, especially when your above them wich you can pretty much always do. Can kill the best tanks in one clip and one shot anyone you look at. Has the splash damage to allow some near misses and single handedly hold an objective were a tank can not. Again, not saying its OP but imo its pretty much the best gun to use because its so brutally effective at well, everything and the weakness it has at point blank is easily avoidable with a dropship or latter. Whatchya think?
QFT. |
Turtle Hermit Roshi
Famous.OTF Only The Famous
0
|
Posted - 2013.08.03 08:35:00 -
[30] - Quote
RA Drahcir wrote:someone really needs to do a parody of the Lion King with the circle of QQ/nerf, whatever you can make work. "what about the shadowy place there?" "those are where the laser rifles, faglocks, and callogiASSfucks are, Simba, you must never spec into anything but the AR."
well that is posibly the best thing on the internet |
|
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
539
|
Posted - 2013.08.03 09:52:00 -
[31] - Quote
Well for one thing it is a slow moving projectile and you can't just spray the thing like you can an AR. If you are not skilled with the weapon you're not going to do very well with it.
Also you need to figure out a way to get ammo because as a heavy you can't carry a nanohive. (this sometimes means calling in an LAV to drive back to a supply depot which takes up a good portion of your killing time)
You need to find good vantage points, and you're weak as hell when players are above you.
But yes, in terms of damage output, the forge gun is definitely the best out there. Although I do know the exact secret of what makes the forge gun so effective. I mean, compare it to every other weapon that does a lot of damage. What makes the forge fun different from say the mass driver or the plasma cannon or even the swarm launcher...
It's the projectile speed, and the lack of arch.
No seriously...if other weapons had a faster projectile speed, they would be easier to use and overall more deadly as players could hit more accurately. Swarms aren't that great because the rockets take forever to get to the target. The plasma cannon seems to suck because it has no real use from long distance as the arch AND speed of the plasma ball makes the gun hard to get direct hits with. That's why it's so effective at short range.
The forge gun is so effective because it fires like a regular weapon, except that it fires giant balls that make getting direct hits (instead of doing splash damage) easier. |
bigolenuts
KILL-EM-QUICK RISE of LEGION
47
|
Posted - 2013.08.03 10:03:00 -
[32] - Quote
Exmaple Core wrote:Im not saying that its OP, but i do think that it is the single, most devastating and overall most effective weapon in dust. You can kill anyone with it at all ranges, especially when your above them wich you can pretty much always do. Can kill the best tanks in one clip and one shot anyone you look at. Has the splash damage to allow some near misses and single handedly hold an objective were a tank can not. Again, not saying its OP but imo its pretty much the best gun to use because its so brutally effective at well, everything and the weakness it has at point blank is easily avoidable with a dropship or latter. Whatchya think?
yes sir, by far the best |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
64
|
Posted - 2013.08.03 10:44:00 -
[33] - Quote
its like the slug round with a pump in bf3 if you can get direct hits up close its a 1 shot, takes a bit of skill to use though |
Church The Sniper
Cafe Speed Plains EoN.
3
|
Posted - 2013.08.03 10:54:00 -
[34] - Quote
xSir Campsalotx wrote:its like the slug round with a pump in bf3 if you can get direct hits up close its a 1 shot, takes a bit of skill to use though
.....Shotgun...Sniper scope....Slug round.....most fun I have ever had with a freakin shotgun.....EVER. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
130
|
Posted - 2013.08.03 10:58:00 -
[35] - Quote
Its hard trying to hit people with forge guns. But yes people with a steady hand are getting very good at it now. It is a very nice weapon, however I dont want to see it nerfed.
|
CommanderBolt
A.N.O.N.Y.M.O.U.S.
130
|
Posted - 2013.08.03 11:00:00 -
[36] - Quote
I-Shayz-I wrote:Well for one thing it is a slow moving projectile and you can't just spray the thing like you can an AR. If you are not skilled with the weapon you're not going to do very well with it.
Also you need to figure out a way to get ammo because as a heavy you can't carry a nanohive. (this sometimes means calling in an LAV to drive back to a supply depot which takes up a good portion of your killing time)
You need to find good vantage points, and you're weak as hell when players are above you.
But yes, in terms of damage output, the forge gun is definitely the best out there. Although I do know the exact secret of what makes the forge gun so effective. I mean, compare it to every other weapon that does a lot of damage. What makes the forge fun different from say the mass driver or the plasma cannon or even the swarm launcher...
It's the projectile speed, and the lack of arch.
No seriously...if other weapons had a faster projectile speed, they would be easier to use and overall more deadly as players could hit more accurately. Swarms aren't that great because the rockets take forever to get to the target. The plasma cannon seems to suck because it has no real use from long distance as the arch AND speed of the plasma ball makes the gun hard to get direct hits with. That's why it's so effective at short range.
The forge gun is so effective because it fires like a regular weapon, except that it fires giant balls that make getting direct hits (instead of doing splash damage) easier.
Sorry to double post (Seems to be my thing... lol)
But this guy has it bang on. Take the plasma cannon for instance, the arc on that makes it damn hard to use. |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1024
|
Posted - 2013.08.03 11:33:00 -
[37] - Quote
to be good with a forge gun in dust takes skill, iv seen a lot of bad forgers in the last few games trying to FOTM with it, if your good with a forge your devastating,if your bad with the forge your going to have a bad time |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
13
|
Posted - 2013.08.03 11:33:00 -
[38] - Quote
What's the difference between a sniper rifle and a forge gun?... |
Dimitri Rascolovitch
The Immortal Knights
19
|
Posted - 2013.08.03 11:48:00 -
[39] - Quote
RA Drahcir wrote:someone really needs to do a parody of the Lion King with the circle of QQ/nerf, whatever you can make work. "what about the shadowy place there?" "Thats where the Dust514 diversity lives You must never spec into anything but ARs simba" fixed it |
Hecarim Van Hohen
Bullet Cluster
96
|
Posted - 2013.08.03 11:48:00 -
[40] - Quote
Depending on individual skill, yes and no.
Given it can OHK any dropsuit but it has a clip of 4 so with dodging you can close in and murder the said heavy (the limitations of the suit should not be overlooked here.) Given that a smart player will be in a squad so it's not as straight forward as that but the fact is, no one is untouchable on the ground (lol redline snipers / tankers :DD)
If the said forgegunner is on a overwatch position he can be sniped (or kept busy atleast) with little difficulty as other methods of approach are, well, nigh impossible to execute. (this is partly a dropship issue as dropships are paperplanes already on fire)
I've seen/performed/died to some stupid/awesome/lucky shots from the forgegun but those situations are quite easily avoided as he can-¦t watch all the points or even reach them.
This might make little sense but meh. |
|
Dimitri Rascolovitch
The Immortal Knights
19
|
Posted - 2013.08.03 11:51:00 -
[41] - Quote
RA Drahcir wrote:someone really needs to do a parody of the Lion King with the circle of QQ/nerf, whatever you can make work. "what about the shadowy place there?" "Thats where the Dust514 diversity lives You must never spec into anything but ARs simba"
fixed it
Dovallis Martan JenusKoll wrote: What's the difference between a sniper rifle and a forge gun?...
accuracy, the ability to scope in, the range, the ammo count, and the mag size with the sniper rifle on the winning side of these counters |
RA Drahcir
Psygod9 RISE of LEGION
67
|
Posted - 2013.08.03 12:48:00 -
[42] - Quote
Forgeguns do not have the distance they used to...try using one, a lot of the targets you shoot at will be out of your range. They may not be OP but they are annoying as hell getting OHKd. |
TuFar Gon
Sebiestor Field Sappers Minmatar Republic
20
|
Posted - 2013.08.03 14:45:00 -
[43] - Quote
Sooooo,,,,quietly tryin to get forge gun nerf by gettin people to claim forge gun is "best weapon". Trick-no-good,,,WAY TOO MANY Q-Q'rs in the game,,and this game is being destroyed by u all,,its called false feedback,,I wish CCP would just pull the forums all together since no one utilizes it correctly,,might as well b on twitter |
Coleman Gray
GunFall Mobilization Covert Intervention
398
|
Posted - 2013.08.03 15:02:00 -
[44] - Quote
AR has that title, tho Forge guns are heavies only saving grace really |
The Attorney General
ZionTCD
649
|
Posted - 2013.08.03 15:05:00 -
[45] - Quote
IMO the forge gun is pretty good where it is right now.
Good damage, could maybe use a small reduction to splash damage to make it SLIGHTLY less versatile against infantry groups, but other than that it is pretty darn balanced.
The only thing that needs to come back is some form of visual clue to the location of the forger while they are charging. I know that the old light bulb effect from the start of Uprising was blinding FG users, so maybe there is some way CCP can get an effect that is less detrimental to the use of the weapon but still provides a clear hint as to the location of the FG. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
13
|
Posted - 2013.08.03 19:11:00 -
[46] - Quote
Dimitri Rascolovitch wrote:RA Drahcir wrote:someone really needs to do a parody of the Lion King with the circle of QQ/nerf, whatever you can make work. "what about the shadowy place there?" "Thats where the Dust514 diversity lives You must never spec into anything but ARs simba" fixed it Dovallis Martan JenusKoll wrote: What's the difference between a sniper rifle and a forge gun?...
accuracy, the ability to scope in, the range, the ammo count, and the mag size with the sniper rifle on the winning side of these counters Everyone I've seen use it had no problem sniping me from 200+ meters... Not to mention it has splash if it misses. Ever had a snipe-out with a sniper vs a forge gun? In the time it takes to steady the scope they can adjust aim and fire. I have all 5 reduction to scope sway. You don't have the luxury of lining up headshots so a heavy will take 3-5 shots to take down. The first of which is always all shield... Which means they can pull back, heal up, then re orient on you.
If the forge gun had a minuscule amount of sway, say about half the size of an onscreen chevron, it would be less pinpoint, but still effective on vehicles and closer infantry. |
CURIOUS FORGE
Proto-G3NIUS3S
0
|
Posted - 2013.08.03 19:16:00 -
[47] - Quote
I think ur statement is wrong cause the forge does its job unlike the flaylock |
DUST Fiend
OSG Planetary Operations Covert Intervention
5596
|
Posted - 2013.08.03 19:21:00 -
[48] - Quote
As a forge gunner myself for a long time on and off now (on atm) I stand by them needing damage decay over distance, and a tad less splash. If you get hit directly by a forge gun you should ******* die, but right now the splash makes it too easy to use at a distance vs infantry. |
CURIOUS FORGE
Proto-G3NIUS3S
0
|
Posted - 2013.08.03 19:26:00 -
[49] - Quote
I think the forge gun does its job it handles its job for vehicles and can also be used for clones as well. So stop being complainers and screaming OP at something that kills you cause it happens. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
61
|
Posted - 2013.08.03 19:27:00 -
[50] - Quote
DUST Fiend wrote:As a forge gunner myself for a long time on and off now (on atm) I stand by them needing damage decay over distance, and a tad less splash. If you get hit directly by a forge gun you should ******* die, but right now the splash makes it too easy to use at a distance vs infantry.
The splash radius and damage doesn't help you do ****. Rarely will you get a kill from it.
Nearly all kills with the Forge Gun are direct hits. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5596
|
Posted - 2013.08.03 19:28:00 -
[51] - Quote
Shattered Mirage wrote:DUST Fiend wrote:As a forge gunner myself for a long time on and off now (on atm) I stand by them needing damage decay over distance, and a tad less splash. If you get hit directly by a forge gun you should ******* die, but right now the splash makes it too easy to use at a distance vs infantry. The splash radius and damage doesn't help you do ****. Rarely will you get a kill from it. Nearly all kills with the Forge Gun are direct hits.
I kill with splash all the time, same with directs. Rarely takes more than 2 splash hits to kill people.
|
Himiko Kuronaga
SyNergy Gaming EoN.
1091
|
Posted - 2013.08.03 19:31:00 -
[52] - Quote
Exmaple Core wrote:Im not saying that its OP, but i do think that it is the single, most devastating and overall most effective weapon in dust. You can kill anyone with it at all ranges, especially when your above them wich you can pretty much always do. Can kill the best tanks in one clip and one shot anyone you look at. Has the splash damage to allow some near misses and single handedly hold an objective were a tank can not. Again, not saying its OP but imo its pretty much the best gun to use because its so brutally effective at well, everything and the weakness it has at point blank is easily avoidable with a dropship or latter. Whatchya think?
If you get the drop on a guy with an AR or HMG, he can potentially turn around and mess you up.
If you get the drop on a guy with a forge, he's just dead.
That makes it balanced, but to answer your question yes... it's pretty much an anti-everything gun with a few very crippling drawbacks. If used tactically it can easily turn the tide of a battle, and that is a good thing in my opinion. |
ladwar
Dead Six Initiative Lokun Listamenn
1041
|
Posted - 2013.08.03 19:35:00 -
[53] - Quote
i think if they remove splash damage completely from it would be fine. most of the time i snipe with it i land few direct shot and a lot of splash and zero to little complete misses. i think this would fix the FG snipers because even if your a bad shot you can land splash nearly every time with this gun even at the 250-300m ranges. and having them light up like a x-mas tree while charging, sometime not even the round shows up either. |
HYENAKILLER X
TEAM SHINOBI
106
|
Posted - 2013.08.03 19:46:00 -
[54] - Quote
You cant nerf the forgegun. If you do the forgeclowns wont play or buy aurum.
If what im hearing is true once everyone discovers the laser forgefun users will be lolplayers even more so than normal.
It sounds like a clown horn. |
ladwar
Dead Six Initiative Lokun Listamenn
1041
|
Posted - 2013.08.03 19:57:00 -
[55] - Quote
HYENAKILLER X wrote:You cant nerf the forgegun. If you do the forgeclowns wont play or buy aurum.
If what im hearing is true once everyone discovers the laser forgefun users will be lolplayers even more so than normal.
It sounds like a clown horn. the laser is a very niche role..66-85m. its not going to get a large following. |
Justin Tymes
Raymond James Corp
270
|
Posted - 2013.08.03 19:59:00 -
[56] - Quote
I doubt it since everyone seems to be QQing about the MD now days. It is a powerful weapon once you get elevation, since you can kill and destroy anything in the game with it. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5596
|
Posted - 2013.08.03 20:04:00 -
[57] - Quote
Justin Tymes wrote:I doubt it since everyone seems to be QQing about the MD now days. It is a powerful weapon once you get elevation, since you can kill and destroy anything in the game with it. I have yet to get an MCC kill, but I've been trying :/ |
HYENAKILLER X
TEAM SHINOBI
106
|
Posted - 2013.08.03 20:05:00 -
[58] - Quote
ladwar wrote:HYENAKILLER X wrote:You cant nerf the forgegun. If you do the forgeclowns wont play or buy aurum.
If what im hearing is true once everyone discovers the laser forgefun users will be lolplayers even more so than normal.
It sounds like a clown horn. the laser is a very niche role..66-85m. its not going to get a large following.
everyone makes the laser sound instakill.
maybe when im proto and start using the duvolle we'll see what these forge gunners are really made of. |
Iron Wolf Saber
Den of Swords
6910
|
Posted - 2013.08.03 20:09:00 -
[59] - Quote
I thought the thing that sat between the mercenaries ears was. |
Ninjanomyx
One Who Bears Fangs At GOD
130
|
Posted - 2013.08.03 20:20:00 -
[60] - Quote
Yeva Kalsani wrote:Exmaple Core wrote:the weakness it has at point blank Weakness? What weakness? I am a Forge Gunner and I demand answers. *FG charging sound*
Sidearm..... "Weakness" averted :P |
|
Ninjanomyx
One Who Bears Fangs At GOD
130
|
Posted - 2013.08.03 20:21:00 -
[61] - Quote
DUST Fiend wrote:Justin Tymes wrote:I doubt it since everyone seems to be QQing about the MD now days. It is a powerful weapon once you get elevation, since you can kill and destroy anything in the game with it. I have yet to get an MCC kill, but I've been trying :/
We used to be able to do this.....lol |
FATPrincess - XOXO
Shining Flame Amarr Empire
354
|
Posted - 2013.08.03 20:24:00 -
[62] - Quote
The assault forge gun is OP. No holding up charge means you can spam them and it's effective at CQC.
#lolForgeGuns
-XOXO |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
92
|
Posted - 2013.08.03 20:25:00 -
[63] - Quote
I agree kinda. I mean yeah it needs a 700 damage need. I own advanced heavies with the militia just from direct damage. Sure it takes a little timing. But once you get good. It's OP. |
Surt gods end
Demon Ronin
772
|
Posted - 2013.08.03 20:32:00 -
[64] - Quote
For all it's might, out side of swarm launchers, I love running into forge gunners. It's the easiest kill I'll net. They get ONE shot to finish me, Then I get 2 shots with my shotty to finish them. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
63
|
Posted - 2013.08.03 20:44:00 -
[65] - Quote
FATPrincess - XOXO wrote:The assault forge gun is OP. No holding up charge means you can spam them and it's effective at CQC.
#lolForgeGuns
-XOXO
Really, you can spam them in CQC?
Not being able to hold the charge means you have to be careful.
We also have a chance of blowing ourselves up in CQC; a high chance since most of you would be standing face to face with us heavies. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
63
|
Posted - 2013.08.03 20:45:00 -
[66] - Quote
DUST Fiend wrote:Shattered Mirage wrote:DUST Fiend wrote:As a forge gunner myself for a long time on and off now (on atm) I stand by them needing damage decay over distance, and a tad less splash. If you get hit directly by a forge gun you should ******* die, but right now the splash makes it too easy to use at a distance vs infantry. The splash radius and damage doesn't help you do ****. Rarely will you get a kill from it. Nearly all kills with the Forge Gun are direct hits. I kill with splash all the time, same with directs. Rarely takes more than 2 splash hits to kill people.
Then you'd have to be constantly getting near misses with your FG. |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
1025
|
Posted - 2013.08.03 21:22:00 -
[67] - Quote
FATPrincess - XOXO wrote:The assault forge gun is OP. No holding up charge means you can spam them and it's effective at CQC.
#lolForgeGuns
-XOXO Face palm followed by headdesk |
Jason Pearson
Seraphim Auxiliaries
2395
|
Posted - 2013.08.03 21:27:00 -
[68] - Quote
Forge is not the best weapon in DUST, it is good and balanced, seriously, if this **** gets nerfed because of people QQing about it, I'm done.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
pierce Hawkeye
BurgezzE.T.F
76
|
Posted - 2013.08.03 21:36:00 -
[69] - Quote
i recently decided to test out the forge gun because of the range and damage i tried out the militia one got somewhere between 5-7 kills took down a rail gun installation a viper, nearly(one shot more) killed a tank but he made it around a corner and recalled it and got an assist for taking down a logi jeep (i had a wiykromi swarm guy on my team) and still learning to aim better with it i missed often but i am totally going to skill into that i'm a god with that thing i can control day and night, life and death. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
133
|
Posted - 2013.08.04 10:20:00 -
[70] - Quote
The forge gun is not over powered at all its very well balanced as is. Yes maybe make it a little bit easier for others to see where an enemy is charging up but that's it.
I personally think the reason people think forge guns are unfair is because they are used at lot from the tops of buildings and high vantage points looking down on the battle. This is where they absolutely shine VS infantry at least.
I guess we should ask, was the forge-gun designed as an anti infantry weapon as well as anti vehicle? I would say yes as I recall the description saying something about 'Anti-Material weapon'. This kinda hints anti EVERYTHING lol.
So the issue then is not that these guns do there job, its that we need alternative ways to get up to high up places, stairs, ladders, lifts, jump pads.... what ever but we need something. |
|
Mortedeamor
Ancient Exiles Negative-Feedback
140
|
Posted - 2013.08.04 11:02:00 -
[71] - Quote
Exmaple Core wrote:Im not saying that its OP, but i do think that it is the single, most devastating and overall most effective weapon in dust. You can kill anyone with it at all ranges, especially when your above them wich you can pretty much always do. Can kill the best tanks in one clip and one shot anyone you look at. Has the splash damage to allow some near misses and single handedly hold an objective were a tank can not. Again, not saying its OP but imo its pretty much the best gun to use because its so brutally effective at well, everything and the weakness it has at point blank is easily avoidable with a dropship or latter. Whatchya think? maple i am just about positive we will be seeing a drop off with the forge gun soon driving the damage down the farther away you are...maybe even a lowering of the splash on some versions but i doubt that. as really just the assault and gastins officer gear have dangerous splashes and that is as they should be. being "assault type" and "officer gear" |
Starscream 12
Demon's Forge
2
|
Posted - 2013.08.04 11:20:00 -
[72] - Quote
RA Drahcir wrote:the spamming of forge gunners is only going to get it nerfed, and vehicles are going to reign supreme. it is the circle of QQ. nerf them all you want, im still going to 1 hit you because i go for direct damage over spray and pray splash, believe me its very easy to direct hit with normal forge guns - harder from high ground |
Starscream 12
Demon's Forge
2
|
Posted - 2013.08.04 11:24:00 -
[73] - Quote
Rogatien Merc wrote:All that said, take the instance where a forge on a tower on a certain map can rule the battlefield and completely deny the objective to the enemy. But it takes significant coordination to keep that going: Logi to drop ups/hives, possibly a dedicated rep logi to mitigate sniper threat, a decent dropship/pilot to get you up there, the travel time involved with the logi not supporting other players. Things that are taken for granted, but a lot of coordination and effort goes into making that forge gunner 'work'. Which is rewarded in situational effectiveness. An opposing team using similar coordination can time 3x sniper shots simultaneously to take it out, which is balance. Just not 1 for 1 "simple" balance ... but now I'm just rambling.
why does the logi need a rep tool when the heavy has his own armor reps, unless...... |
Mortedeamor
Ancient Exiles Negative-Feedback
141
|
Posted - 2013.08.04 11:27:00 -
[74] - Quote
Starscream 12 wrote:RA Drahcir wrote:the spamming of forge gunners is only going to get it nerfed, and vehicles are going to reign supreme. it is the circle of QQ. nerf them all you want, im still going to 1 hit you because i go for direct damage over spray and pray splash, believe me its very easy to direct hit with normal forge guns - harder from high ground forge guns will not be nerfed unless the kills by them sky rockets the fact is forge gun is no where near the problem it used to be..but sadly this is dust and people cant stop crying once they start |
Starscream 12
Demon's Forge
2
|
Posted - 2013.08.04 11:30:00 -
[75] - Quote
I-Shayz-I wrote:and you're weak as hell when players are above you.
i think its much easier when i am engaged from above, i know they have a limited area to pop out and shoot along so that makes it 90% easier to kill them |
Starscream 12
Demon's Forge
2
|
Posted - 2013.08.04 11:32:00 -
[76] - Quote
Dovallis Martan JenusKoll wrote:What's the difference between a sniper rifle and a forge gun?...
several thousand damage and a OHK anywhere on the body |
castba
Penguin's March
47
|
Posted - 2013.08.04 11:33:00 -
[77] - Quote
FATPrincess - XOXO wrote:The assault forge gun is OP. No holding up charge means you can spam them and it's effective at CQC.
#lolForgeGuns
-XOXO Huh? I sear you make less and less sense as time goes on. Assault FG requires much more skill to use properly because you can't hold the charge. The generic FG is much easier to use. Charge and wait fir the right shot. No timing involved.
Do you even use these guns or just make assumption based on how you die? |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
545
|
Posted - 2013.08.04 11:37:00 -
[78] - Quote
Something I'd like to add...
The forge gun only one shots players because of how big the projectile is. Basically, if you one shot someone, you got a direct hit.
I don't think this needs to be fixed, but if you're looking for the RIGHT way to nerf it, changing the size of the actual "shot" would be all it needs. This would keep its damage towards vehicles, while leaving the splash damage for use against infantry. If you are good aim though and have a bit of luck, direct hits would still be more possible, they would just take more skill than it does now. |
castba
Penguin's March
48
|
Posted - 2013.08.04 11:43:00 -
[79] - Quote
Starscream 12 wrote:Dovallis Martan JenusKoll wrote:What's the difference between a sniper rifle and a forge gun?... several thousand damage and a OHK anywhere on the body Indeed, but you forgot the lack of scope/ads and the much skier rate of fire of the forge. |
Yan Darn
DUST University Ivy League
6
|
Posted - 2013.08.04 11:44:00 -
[80] - Quote
CommanderBolt wrote:I-Shayz-I wrote:Well for one thing it is a slow moving projectile and you can't just spray the thing like you can an AR. If you are not skilled with the weapon you're not going to do very well with it.
Also you need to figure out a way to get ammo because as a heavy you can't carry a nanohive. (this sometimes means calling in an LAV to drive back to a supply depot which takes up a good portion of your killing time)
You need to find good vantage points, and you're weak as hell when players are above you.
But yes, in terms of damage output, the forge gun is definitely the best out there. Although I do know the exact secret of what makes the forge gun so effective. I mean, compare it to every other weapon that does a lot of damage. What makes the forge fun different from say the mass driver or the plasma cannon or even the swarm launcher...
It's the projectile speed, and the lack of arch.
No seriously...if other weapons had a faster projectile speed, they would be easier to use and overall more deadly as players could hit more accurately. Swarms aren't that great because the rockets take forever to get to the target. The plasma cannon seems to suck because it has no real use from long distance as the arch AND speed of the plasma ball makes the gun hard to get direct hits with. That's why it's so effective at short range.
The forge gun is so effective because it fires like a regular weapon, except that it fires giant balls that make getting direct hits (instead of doing splash damage) easier. Sorry to double post (Seems to be my thing... lol) But this guy has it bang on. Take the plasma cannon for instance, the arc on that makes it damn hard to use.
I want to pour some more agreement on this. |
|
|
|
|
Pages: 1 2 3 :: [one page] |