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Rogatien Merc
Red Star. EoN.
573
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Posted - 2013.08.03 06:15:00 -
[1] - Quote
The real limitations are based on the suit. Lack of mobility, reliance on supply depots or logistics with nanohives which gives it a team-oriented edge. Reload time and small clip I think are a good balance for the range and damage potential... but yeah the thing rocks  |

Rogatien Merc
Red Star. EoN.
574
 |
Posted - 2013.08.03 06:30:00 -
[2] - Quote
Exmaple Core wrote:Rogatien Merc wrote:The real limitations are based on the suit. Lack of mobility, reliance on supply depots or logistics with nanohives which gives it a team-oriented edge. Reload time and small clip I think are a good balance for the range and damage potential... but yeah the thing rocks  interesting answer right here. You say there is a scene of balance to the forge gun and agree that it is indeed the best weapon in dust. But how can a weapon be balanced if it IS the best weapon in dust? Sorry if I wasn't clear; didn't mean to agree it is 'the best weapon in dust'. I think it is decently balanced. My saying it rocks means that it is good and fun, but I find it situational and that the mobility of the heavy is a limfac. Being a low ROF high alpha weapon it is less forgiving for the majority of the playerbase as well, limiting realistic DPS for most users. It is good, I don't think it is OP. |

Rogatien Merc
Red Star. EoN.
574
 |
Posted - 2013.08.03 06:36:00 -
[3] - Quote
All that said, take the instance where a forge on a tower on a certain map can rule the battlefield and completely deny the objective to the enemy. But it takes significant coordination to keep that going: Logi to drop ups/hives, possibly a dedicated rep logi to mitigate sniper threat, a decent dropship/pilot to get you up there, the travel time involved with the logi not supporting other players. Things that are taken for granted, but a lot of coordination and effort goes into making that forge gunner 'work'. Which is rewarded in situational effectiveness. An opposing team using similar coordination can time 3x sniper shots simultaneously to take it out, which is balance. Just not 1 for 1 "simple" balance ... but now I'm just rambling. |
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