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Cosgar
ParagonX
3270
|
Posted - 2013.07.27 18:10:00 -
[31] - Quote
medomai grey wrote:Cosgar wrote:Funny story- I was in an ambush and someone came in with a gunlogi. After a FG hit and a few MD rounds from yours truly, it was reduced to a smoldering heap of metal and tears. About a minute later, the same person came through with a LLAV, playing GTA New Eden. The damn car lasted the entire round after repeated swarm launcher volleys, AV grenades, and forge gun hits.
Does anyone see something wrong here? Yes. But that wont be fixed till 1.4 right? On the plus side, at least we can shoot the driver out and joy ride their car until its a smoldering pile of wreckage. The very least they could do is give back the PG all vehicles lost in Uprising. Proto tanks really weren't that much better than the standards, just a bit more base HP/PG/CPU for the immense amount of SP you had to invest. They just seemed OP because very few people specced into AV back then. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
707
|
Posted - 2013.07.27 18:10:00 -
[32] - Quote
medomai grey wrote:Cosgar wrote:Funny story- I was in an ambush and someone came in with a gunlogi. After a FG hit and a few MD rounds from yours truly, it was reduced to a smoldering heap of metal and tears. About a minute later, the same person came through with a LLAV, playing GTA New Eden. The damn car lasted the entire round after repeated swarm launcher volleys, AV grenades, and forge gun hits.
Does anyone see something wrong here? Yes. But that wont be fixed till 1.4 right? On the plus side, at least we can shoot the driver out and joy ride their car until its a smoldering pile of wreckage.
I shot 3 LAV drivers out of thier seats in a match the other day with creodron tank and blaster, i'm not even a tanker.. was so much fun.. until a railgun blasted me to bits.. but like I said i'm not a tanker in general lol
one of them was a pretty beefy LLAV, I commenced to blowing that thing up immediately |
Jason Punk
DUST University Ivy League
212
|
Posted - 2013.07.27 18:14:00 -
[33] - Quote
Last I heard Vehicle combat was in the pipe for a near total revamp and growth in 1.4-.5 timeline. |
Principus Shmoof Triariian
Defective by Design
40
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Posted - 2013.07.27 18:23:00 -
[34] - Quote
Make more maps that are much bigger, AV will die off and those maps will be vehicle play pens, also have smaller, urban/clutered maps that will be an infantry play pen. Medium maps to let them meld and fight another. AV is a little ridiculous I think but nothing a big big map, more vehicle types, and in my own opinion an attack/defense game mode won't fix |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
362
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Posted - 2013.07.27 18:24:00 -
[35] - Quote
One thing i've noticed is that or the AV is oppressive as hell or it doesn't exist at all, there is never a medium level. |
NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
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Posted - 2013.07.27 18:26:00 -
[36] - Quote
Robocop Junior wrote:The tankers I see usually kick ass maybe you are doing it wrong.
they kick ass going 36 AND 1 and that "1" is like 1mil isk... |
Cosgar
ParagonX
3271
|
Posted - 2013.07.27 18:29:00 -
[37] - Quote
THEAMAZING POTHEAD wrote:Everyone and thier mommas got AV these days, when we got our respec & saw lavs & tanks everywhere we didnt want to be helpless against vehicles, so we specced into grenades( very appealing) and/or AV weapons,mostly FGs cus we know FGs have always been badass. Anyways I ran sagaris's last build and w/ the initial super nerf they had, to turret angles and sh*t controls. i said f*** that. I had trouble as a beast tanker last build trying to survive AV, so i could only imagine how it is now with an average proto AV player per match. Its not that AV is OP, but that theres so much AV, and when AV stacks it means death. Too many tankers & too many LAVs spelled doom for themselves. If you spam something we'll counter it, even vehicles. I'm calling BS on this. Aside from forge snipers, almost nobody specced into AV. I'm pretty sure the Hacked AV grenades selling on the market thing wasn't an accident either. |
NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
23
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Posted - 2013.07.27 18:30:00 -
[38] - Quote
stlcarlos989 wrote:Perhaps fitting your tank to be more of a tank as opposed to a glass cannon. I've seen and talk to tankers who been tanking since closed beta and they know how to fit their tanks and how to quickly get out of bad situations. I will admit it doesn't help that you guys don't have the sagaris and surya anymore.
my tank is mostly defense... everything else is second... |
medomai grey
WarRavens League of Infamy
87
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Posted - 2013.07.27 18:33:00 -
[39] - Quote
NIGGSWORM wrote:Due the amount of ADV and PRO AV players out their, my tank renders worthless, i cant really do anything other than let it collect dust in the shed. PRO AV makes my tank feel like it is free wp and isk for those players with AV, im running all the time from these turds on high spots, like WTF??? Any one with ADV and nades can solo the best tank out their. I dont even know how you can balance this other than taking out pro and adv av untill their are proto tanks!!
Yea... Tanks are worthless. Forget that tanks are mobile large turret platforms, immune to majority of small arms, can have formidable damage resistance, and have large sums of health that can be quickly regenerated; because tanks can be blown up by a small class of weapons specifically made to damage vehicles renders them worthless.
I think I know what your problem is, you just fit your tank badly. Try replacing the noob pilot module with a better one. That should solve all your tanking problems. |
Robocop Junior
The Surrogates Of War
32
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Posted - 2013.07.27 18:40:00 -
[40] - Quote
NIGGSWORM wrote:Robocop Junior wrote:The tankers I see usually kick ass maybe you are doing it wrong. they kick ass going 36 AND 1 and that "1" is like 1mil isk...
LOL i would pay 1 million isk to get 36 kills i dunno:P |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
362
|
Posted - 2013.07.27 18:42:00 -
[41] - Quote
sooner or later you will get sick of paying 1 million isk, today i've made 2500 wp unfortunately i was on the loosing team and i only get 260k ISK. |
dr dreams
Condotta Rouvenor Gallente Federation
32
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Posted - 2013.07.27 18:44:00 -
[42] - Quote
I play matches where no one is specced into good AV, and that's when it's easily dominatable (which brings up the point that people need to work together to bring down tanks - militia AV has blown me up before).
I play matches where proto AV squads tear me apart in two seconds.
You've got to know your map, and know the players.
Never, NEVER play against D3M3N |
Cosgar
ParagonX
3272
|
Posted - 2013.07.27 18:47:00 -
[43] - Quote
medomai grey wrote:NIGGSWORM wrote:Due the amount of ADV and PRO AV players out their, my tank renders worthless, i cant really do anything other than let it collect dust in the shed. PRO AV makes my tank feel like it is free wp and isk for those players with AV, im running all the time from these turds on high spots, like WTF??? Any one with ADV and nades can solo the best tank out their. I dont even know how you can balance this other than taking out pro and adv av untill their are proto tanks!! Yea... Tanks are worthless. Forget that tanks are mobile large turret platforms, immune to majority of small arms, can have formidable damage resistance, and have large sums of health that can be quickly regenerated; because tanks can be blown up by a small class of weapons specifically made to damage vehicles renders them worthless. I think I know what your problem is, you just fit your tank badly. Try replacing the noob pilot module with a better one. That should solve all your tanking problems. Everything is balanced against tanks except AV grenades. Those things are like what flaylocks are to infantry. They should be strong enough to be a hard counter to light vehicles, but deal moderate damage to HAV. |
dr dreams
Condotta Rouvenor Gallente Federation
32
|
Posted - 2013.07.27 18:52:00 -
[44] - Quote
IMO a tank should be the ultimate tank counter.
HAV battles FTW |
Rynoceros
Rise Of Old Dudes
378
|
Posted - 2013.07.27 18:58:00 -
[45] - Quote
Can we get a Driver's Ed class in the parking lot behind the warbarge? I want to learn to pilot, but not in active pubs because Proto AV is so commonplace lately.
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Aardicus
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
4
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Posted - 2013.07.27 19:00:00 -
[46] - Quote
Knightshade Belladonna wrote:medomai grey wrote:Cosgar wrote:Funny story- I was in an ambush and someone came in with a gunlogi. After a FG hit and a few MD rounds from yours truly, it was reduced to a smoldering heap of metal and tears. About a minute later, the same person came through with a LLAV, playing GTA New Eden. The damn car lasted the entire round after repeated swarm launcher volleys, AV grenades, and forge gun hits.
Does anyone see something wrong here? Yes. But that wont be fixed till 1.4 right? On the plus side, at least we can shoot the driver out and joy ride their car until its a smoldering pile of wreckage. I shot 3 LAV drivers out of thier seats in a match the other day with creodron tank and blaster, i'm not even a tanker.. was so much fun.. until a railgun blasted me to bits.. but like I said i'm not a tanker in general lol one of them was a pretty beefy LLAV, I commenced to blowing that thing up immediately
As a tanker, this is my fave thing about the latest build. Shooting drivers out of their MurderTaxiTM. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
711
|
Posted - 2013.07.27 19:01:00 -
[47] - Quote
I just started thinking. ( yes it made my head hurt a little )
It was not very long ago that infantry were crying that tanks were to hard ( after chromo still) and tanks would say something along the lines of.. learn to av, HTFU , adapt or die.
Well we chose to adapt over death.. because let's face it, who the hell likes to die willingly. Funny how things turn out |
Cosgar
ParagonX
3272
|
Posted - 2013.07.27 19:02:00 -
[48] - Quote
dr dreams wrote:IMO a tank should be the ultimate tank counter.
HAV battles FTW This is the one thing I miss about tanking. Even though the fights last a few seconds, the battles are glorious. I'm still holding off for my Minmatar tank. Hope it's a Rifter on treads. |
Robocop Junior
The Surrogates Of War
32
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Posted - 2013.07.27 19:04:00 -
[49] - Quote
Ok so say any given match you pull out your million+ isk tank and go 30 and 1.......how much do you think those 30 deaths cost the people you pooped on total? Maybe not a million maybe more just lookin at it from a different angle. Plus the fact you are takin away from their time/WP/isk cause they are busy chasing you instead of doin what they really want capping/killing/using their non AV suit/etc. |
Cosgar
ParagonX
3272
|
Posted - 2013.07.27 19:08:00 -
[50] - Quote
Robocop Junior wrote:Ok so say any given match you pull out your million+ isk tank and go 30 and 1.......how much do you think those 30 deaths cost the people you pooped on total? Maybe not a million maybe more just lookin at it from a different angle. Plus the fact you are takin away from their time/WP/isk cause they are busy chasing you instead of doin what they really want capping/killing/using their non AV suit/etc. Nobody has to chase a tank. That's why we have forge gunners that like to snipe, gives them something to shoot other than infantry. Ambush could use some work, like more supply depots since you're stuck in the fitting you choose until you die on all by 2 maps. |
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Duck Drahko
DUST University Ivy League
87
|
Posted - 2013.07.27 19:09:00 -
[51] - Quote
NIGGSWORM wrote:Robocop Junior wrote:The tankers I see usually kick ass maybe you are doing it wrong. they kick ass going 36 AND 1 and that "1" is like 1mil isk...
Well, I see a lot of 0s as well. But even if this happens, should I really feel that sorry that you lost a lot of ISK, after completely dominating for almost an entire match? Don't you think that this kind of battlefield presence should have its price?
Yes it would be nice to pilot our vehicles non-stop while grinding ISK, but this seems to be more of an issue with offering valuable outlets for a dedicated tanker, than with the power balance of tanks. You can't tell me that a tank was "useless" when it went 36 to 1. It's not all about the ISK (I hope). |
medomai grey
WarRavens League of Infamy
88
|
Posted - 2013.07.27 19:12:00 -
[52] - Quote
Cosgar wrote:Everything is balanced against tanks except AV grenades. Those things are like what flaylocks are to infantry. They should be strong enough to be a hard counter to light vehicles, but deal moderate damage to HAV.
The current AV grenades are as you described what is should be.
The issue is when AV grenades are used in conjunction with nano-hives or supply depots. Combine the fast rate at which AV grenades can be tossed with a constantly regenerating supply of grenades equates to a DPS that out performs all other AV weaponry. Thankfully this tactic has a very limited range; there is such a thing as being too close for vehicles. |
Cosgar
ParagonX
3272
|
Posted - 2013.07.27 19:20:00 -
[53] - Quote
medomai grey wrote:Cosgar wrote:Everything is balanced against tanks except AV grenades. Those things are like what flaylocks are to infantry. They should be strong enough to be a hard counter to light vehicles, but deal moderate damage to HAV. The current AV grenades are as you described what is should be. The issue is when AV grenades are used in conjunction with nano-hives or supply depots. Combine the fast rate at which AV grenades can be tossed with a constantly regenerating supply of grenades equates to a DPS that out performs all other AV weaponry. Thankfully this tactic has a very limited range; there is such a thing as being too close for vehicles. Not necessarily true. I'm usually fast enough to run up behind a tank and drop some REs. This is especially easy on rail tanks since the main gun is so damn slow. Biggest problem is that tanks can't fit themselves like they used to in Chrome with the bugged engineering skill and PG nerf. Half the time you don't even need to squat on a nanohive and can seriously wound a tank with 3 volleys. Grenades are too versatile for what they do. It should take at least 9 grenades to take a tank out. The other AV weapons are fine or could use a slight buff to be on par since you have to give up your primary weapon. |
ADAM-OF-EVE
Svartur Bjorn
136
|
Posted - 2013.07.27 19:22:00 -
[54] - Quote
lets say i go proto av and die 10 times in 10 games. my proto av setup is about 100k per suit so i loose 1mil isk but i make about 2mil at worst, yes i kill alot of vehicles but at a price. now lets take your proto fit tank who plays 10 games and dies once. he kills about 20-30 people per game and easly clears a few mil for the lot. who is better off here
yes your going to come across heavy av groups at times but your going to come across more poor av teams also. if it comes to heavy av groups then why are you in a tank. every fight is a choice and the choice is not "go tank no matter what".
here is a tip for you. drive your tank in a sniper setup. if you get swarmed, recall your tank and snipe the swarmer or better still carry a tank crew who can do the defence for you. or get on comms and tell everyone where the swarmer is. im sure there are snipers ready and waiting to take them out. im forever getting sniped at
for av grenade's if your too close its your own fault |
Skyhound Solbrave
Rough Riders..
168
|
Posted - 2013.07.27 19:22:00 -
[55] - Quote
Should it really take 6 people to take out one person? For some reason, that just seems horribly unbalanced to me. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
713
|
Posted - 2013.07.27 19:24:00 -
[56] - Quote
If AV nades are to powerful, then I protest that locus and flux are to powerful as well.
One AV nade doesn't take out a tank, one locus nade, standard.. can take out a proto suit
( no I do not really want nade dmg to change ) |
The Final Fantasy
Regime Of Shadow Marines
14
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Posted - 2013.07.27 19:25:00 -
[57] - Quote
Robocop Junior wrote:NIGGSWORM wrote:Robocop Junior wrote:The tankers I see usually kick ass maybe you are doing it wrong. they kick ass going 36 AND 1 and that "1" is like 1mil isk... LOL i would pay 1 million isk to get 36 kills i dunno:P the proto turret pretty much cost the 1mil, in the end we pay more for turrets than tanks |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
713
|
Posted - 2013.07.27 19:26:00 -
[58] - Quote
The Final Fantasy wrote:Robocop Junior wrote:NIGGSWORM wrote:Robocop Junior wrote:The tankers I see usually kick ass maybe you are doing it wrong. they kick ass going 36 AND 1 and that "1" is like 1mil isk... LOL i would pay 1 million isk to get 36 kills i dunno:P the proto turret pretty much cost the 1mil, in the end we pay more for turrets than tanks
yeh that's been a serious problem for sure, proto turrets do need to be cheaper. Why ccp has not lowered their cost , i have no idea.
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Robocop Junior
The Surrogates Of War
32
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Posted - 2013.07.27 19:27:00 -
[59] - Quote
Cosgar wrote:Robocop Junior wrote:Ok so say any given match you pull out your million+ isk tank and go 30 and 1.......how much do you think those 30 deaths cost the people you pooped on total? Maybe not a million maybe more just lookin at it from a different angle. Plus the fact you are takin away from their time/WP/isk cause they are busy chasing you instead of doin what they really want capping/killing/using their non AV suit/etc. Nobody has to chase a tank. That's why we have forge gunners that like to snipe, gives them something to shoot other than infantry. Ambush could use some work, like more supply depots since you're stuck in the fitting you choose until you die on all by 2 maps.
True I USUALLY ignore most unless they come mess with me or my squad OR they are parked in the middle of nowhere on a mountain railing my face so friggin annoying hard to resist goin up there droppin a nano and spamming AV nades. I donate a million here and there to my tank corpmate ( I understand how expensive the role is) I even secretly throw a little isk to ENEMY tankers I blow up after a match ( still in the early stages so my fits are pretty cheap compared to most so ISK right now is not a problem for me) |
Cosgar
ParagonX
3273
|
Posted - 2013.07.27 19:41:00 -
[60] - Quote
Skyhound Solbrave wrote:Should it really take 6 people to take out one person? For some reason, that just seems horribly unbalanced to me. For something that costs a million isk to put on the field, it shouldn't take one guy lobbing a few grenades. Look at how much SP goes into AV vs HAV. It's a little more than 1/10 depending on what you spec into. But the way I see it, 3~4 people with grenades should provide a challenge while 2~3 with ADV swarms and a heavy with a forge gun. That would be fair. This is coming from an infantry PoV, tanks are too easy to kill. I miss when people celebrated when they popped a tank, now it's like taking out the trash.
Robocop Junior wrote:True I USUALLY ignore most unless they come mess with me or my squad OR they are parked in the middle of nowhere on a mountain railing my face so friggin annoying hard to resist goin up there droppin a nano and spamming AV nades. I donate a million here and there to my tank corpmate ( I understand how expensive the role is) I even secretly throw a little isk to ENEMY tankers I blow up after a match ( still in the early stages so my fits are pretty cheap compared to most so ISK right now is not a problem for me) I see this a lot. I get that tanks are attention grabbers, but not everyone has to drop what they're doing to take care of on HAV. Even worse, people try to go full rambo. Wait until it gets out in the open and lay a coordinated alpha strike. Should take 2 guys, 3 at the most with ADV AV. This is at Chromosome values too. |
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