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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
698
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Posted - 2013.07.27 16:31:00 -
[1] - Quote
IKR, that tank that went 56-0 10 minutes ago was sooo fkn gimp. I mean wth, it should take like 90000000000000000 dmg to just break the rep cycle |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
698
|
Posted - 2013.07.27 16:36:00 -
[2] - Quote
Heimdallr69 wrote:Knightshade Belladonna wrote:IKR, that tank that went 56-0 10 minutes ago was sooo fkn gimp. I mean wth, it should take like 90000000000000000 dmg to just break the rep cycle Lmao full of **** or a bunch of scrubs that have no idea what av is
no this happens quite often, I run av myself when I see vehicles.. some are very situationally aware and very accurate with their guns and have a friend inside. It is not unusual to see tanks going 30+ and no deaths. Maybe don't just hop right into a tank instantly without knowing what your going up against by yourself? I don't know.. some people are doing it right, some are doing it meh, an some are just well... expecting their standard or militia tank to pwn all
and when I do manage to kill a good tank by myself.. I died about a good 10 times doing so.. hell one game I died 17 times and never killed the damn tank.. I had forge gun and adv av nades |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
698
|
Posted - 2013.07.27 16:41:00 -
[3] - Quote
zylon hender wrote:I know what you mean, I have brought out a few militia tanks, and only in seconds a forge gunner will shoot it down instantly, and AV nades do have a toll on it, but you have to realize this, 1. it could be just a bad day to use tanks 2. the skill of the driver plays a MASSIVE roll, skills such as knowing when to get out of there and when to move in is essential to tank drivers. You always want an escape route planned, and prioritize your targets, now I know that some pro tanker is going to criticize that but it seems that way to me. Back on topic, my advice is you try sniping, or move in with your allys, clear out some redberries then fall back and recover. I would also like to state that, the problem with the tanks now is this, since a lot of people have migrated to tanks, us mercs have only 1 option, adapt or die, so obviously we have to choose between anti infantry grenades and AV nades, since A LOT of players have realized that tanks are now more common to find, infantry based players choose AV weapons, now correct me if i'm wrong, im just being observant of this. Now if you want to tank and live I suggest you form a sqaud, that is now very vital to tankers, for example if you know theres a forge gunner, and a sniper is your in squad, send him after that gunner! Or if you have a heavy and those pesky scouts are circling you and throwing some nades, make him GUN THEM DOWN. Simple things like that will increase your survivability. Hope this helps !
I would say the overabundant use of LAV bumper bashing has brought out the frequent use of AV nade among a lot of mercs. I'm sure getting rolled over on by tanks also had a factor. overall I agree with everything you just said |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
698
|
Posted - 2013.07.27 16:49:00 -
[4] - Quote
TheAmazing FlyingPig wrote:Xender17 wrote:Lai Dai AV nades... + AR = one man job. FTFY
FTFY - that's a new one to me |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
703
|
Posted - 2013.07.27 17:21:00 -
[5] - Quote
THEAMAZING POTHEAD wrote:Everyone and thier mommas got AV these days, when we got our respec & saw lavs & tanks everywhere we didnt want to be helpless against vehicles, so we specced into grenades( very appealing) and/or AV weapons,mostly FGs cus we know FGs have always been badass. Anyways I ran sagaris's last build and w/ the initial super nerf they had, to turret angles and sh*t controls. i said f*** that. I had trouble as a beast tanker last build trying to survive AV, so i could only imagine how it is now with an average proto AV player per match. Its not that AV is OP, but that theres so much AV, and when AV stacks it means death. Too many tankers & too many LAVs spelled doom for themselves. If you spam something we'll counter it, even vehicles.
This ^^^^ |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
703
|
Posted - 2013.07.27 17:22:00 -
[6] - Quote
TheAmazing FlyingPig wrote:Knightshade Belladonna wrote:TheAmazing FlyingPig wrote:Xender17 wrote:Lai Dai AV nades... + AR = one man job. FTFY FTFY - that's a new one to me Fixed that for you. Usually used when editing a quote from someone else.
hah, i see. I didn't catch the change you made in quote, now it makes a lot more sense. thanks |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
703
|
Posted - 2013.07.27 17:25:00 -
[7] - Quote
Kinky Burrito wrote:You know what would be really awesome? If people didn't constantly disappear 10 feet in front of me when I go into the first person turret cam.
Yeh that can be annoying, not really sure what they can do about it , but if they found a way to make that not happen.. nobody would complain I would think ( complain about tankers being able to see right in front of them while in turret sight view, there will always be complaints hehe ) |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
707
|
Posted - 2013.07.27 18:10:00 -
[8] - Quote
medomai grey wrote:Cosgar wrote:Funny story- I was in an ambush and someone came in with a gunlogi. After a FG hit and a few MD rounds from yours truly, it was reduced to a smoldering heap of metal and tears. About a minute later, the same person came through with a LLAV, playing GTA New Eden. The damn car lasted the entire round after repeated swarm launcher volleys, AV grenades, and forge gun hits.
Does anyone see something wrong here? Yes. But that wont be fixed till 1.4 right? On the plus side, at least we can shoot the driver out and joy ride their car until its a smoldering pile of wreckage.
I shot 3 LAV drivers out of thier seats in a match the other day with creodron tank and blaster, i'm not even a tanker.. was so much fun.. until a railgun blasted me to bits.. but like I said i'm not a tanker in general lol
one of them was a pretty beefy LLAV, I commenced to blowing that thing up immediately |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
711
|
Posted - 2013.07.27 19:01:00 -
[9] - Quote
I just started thinking. ( yes it made my head hurt a little )
It was not very long ago that infantry were crying that tanks were to hard ( after chromo still) and tanks would say something along the lines of.. learn to av, HTFU , adapt or die.
Well we chose to adapt over death.. because let's face it, who the hell likes to die willingly. Funny how things turn out |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
713
|
Posted - 2013.07.27 19:24:00 -
[10] - Quote
If AV nades are to powerful, then I protest that locus and flux are to powerful as well.
One AV nade doesn't take out a tank, one locus nade, standard.. can take out a proto suit
( no I do not really want nade dmg to change ) |
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
713
|
Posted - 2013.07.27 19:26:00 -
[11] - Quote
The Final Fantasy wrote:Robocop Junior wrote:NIGGSWORM wrote:Robocop Junior wrote:The tankers I see usually kick ass maybe you are doing it wrong. they kick ass going 36 AND 1 and that "1" is like 1mil isk... LOL i would pay 1 million isk to get 36 kills i dunno:P the proto turret pretty much cost the 1mil, in the end we pay more for turrets than tanks
yeh that's been a serious problem for sure, proto turrets do need to be cheaper. Why ccp has not lowered their cost , i have no idea.
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
727
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Posted - 2013.07.28 01:10:00 -
[12] - Quote
ladwar wrote:Duck Drahko wrote:NIGGSWORM wrote:Robocop Junior wrote:The tankers I see usually kick ass maybe you are doing it wrong. they kick ass going 36 AND 1 and that "1" is like 1mil isk... Well, I see a lot of 0s as well. But even if this happens, should I really feel that sorry that you lost a lot of ISK, after completely dominating for almost an entire match? Don't you think that this kind of battlefield presence should have its price? Yes it would be nice to pilot our vehicles non-stop while grinding ISK, but this seems to be more of an issue with offering valuable outlets for a dedicated tanker, than with the power balance of tanks. You can't tell me that a tank was "useless" when it went 36 to 1. It's not all about the ISK (I hope). i have gone 36 and 1 but not on my tanks, but running infantry with a suit the cost less then 35k ISK. why should i pay 600k just to go 20/1 in a match when i could just run infantry and do the same very thing for 1/20th of the price. its not skill that is the problem its cost and HAVs and DS are generally are not worth their cost.
The basic tank is about right imo for a tank, advanced could go down a good bit... to 650-750k in price i'd say.. and then a nice overhaul on mods and turret price, them damn turrets n **** are expensive. I don't think tanks need some big buff, proto tanks will come eventually. But I do beleive they should have a serious price adjustment on modules, and a little on the tank itself.
and I don't tank |
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