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medomai grey
WarRavens League of Infamy
87
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Posted - 2013.07.27 18:06:00 -
[1] - Quote
Cosgar wrote:Funny story- I was in an ambush and someone came in with a gunlogi. After a FG hit and a few MD rounds from yours truly, it was reduced to a smoldering heap of metal and tears. About a minute later, the same person came through with a LLAV, playing GTA New Eden. The damn car lasted the entire round after repeated swarm launcher volleys, AV grenades, and forge gun hits.
Does anyone see something wrong here?
Yes. But that wont be fixed till 1.4 right?
On the plus side, at least we can shoot the driver out and joy ride their car until its a smoldering pile of wreckage. |
medomai grey
WarRavens League of Infamy
87
|
Posted - 2013.07.27 18:33:00 -
[2] - Quote
NIGGSWORM wrote:Due the amount of ADV and PRO AV players out their, my tank renders worthless, i cant really do anything other than let it collect dust in the shed. PRO AV makes my tank feel like it is free wp and isk for those players with AV, im running all the time from these turds on high spots, like WTF??? Any one with ADV and nades can solo the best tank out their. I dont even know how you can balance this other than taking out pro and adv av untill their are proto tanks!!
Yea... Tanks are worthless. Forget that tanks are mobile large turret platforms, immune to majority of small arms, can have formidable damage resistance, and have large sums of health that can be quickly regenerated; because tanks can be blown up by a small class of weapons specifically made to damage vehicles renders them worthless.
I think I know what your problem is, you just fit your tank badly. Try replacing the noob pilot module with a better one. That should solve all your tanking problems. |
medomai grey
WarRavens League of Infamy
88
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Posted - 2013.07.27 19:12:00 -
[3] - Quote
Cosgar wrote:Everything is balanced against tanks except AV grenades. Those things are like what flaylocks are to infantry. They should be strong enough to be a hard counter to light vehicles, but deal moderate damage to HAV.
The current AV grenades are as you described what is should be.
The issue is when AV grenades are used in conjunction with nano-hives or supply depots. Combine the fast rate at which AV grenades can be tossed with a constantly regenerating supply of grenades equates to a DPS that out performs all other AV weaponry. Thankfully this tactic has a very limited range; there is such a thing as being too close for vehicles. |
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