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Cosgar
ParagonX
3269
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Posted - 2013.07.27 17:56:00 -
[1] - Quote
Funny story- I was in an ambush and someone came in with a gunlogi. After a FG hit and a few MD rounds from yours truly, it was reduced to a smoldering heap of metal and tears. About a minute later, the same person came through with a LLAV, playing GTA New Eden. The damn car lasted the entire round after repeated swarm launcher volleys, AV grenades, and forge gun hits.
Does anyone see something wrong here? |
Cosgar
ParagonX
3270
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Posted - 2013.07.27 18:10:00 -
[2] - Quote
medomai grey wrote:Cosgar wrote:Funny story- I was in an ambush and someone came in with a gunlogi. After a FG hit and a few MD rounds from yours truly, it was reduced to a smoldering heap of metal and tears. About a minute later, the same person came through with a LLAV, playing GTA New Eden. The damn car lasted the entire round after repeated swarm launcher volleys, AV grenades, and forge gun hits.
Does anyone see something wrong here? Yes. But that wont be fixed till 1.4 right? On the plus side, at least we can shoot the driver out and joy ride their car until its a smoldering pile of wreckage. The very least they could do is give back the PG all vehicles lost in Uprising. Proto tanks really weren't that much better than the standards, just a bit more base HP/PG/CPU for the immense amount of SP you had to invest. They just seemed OP because very few people specced into AV back then. |
Cosgar
ParagonX
3271
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Posted - 2013.07.27 18:29:00 -
[3] - Quote
THEAMAZING POTHEAD wrote:Everyone and thier mommas got AV these days, when we got our respec & saw lavs & tanks everywhere we didnt want to be helpless against vehicles, so we specced into grenades( very appealing) and/or AV weapons,mostly FGs cus we know FGs have always been badass. Anyways I ran sagaris's last build and w/ the initial super nerf they had, to turret angles and sh*t controls. i said f*** that. I had trouble as a beast tanker last build trying to survive AV, so i could only imagine how it is now with an average proto AV player per match. Its not that AV is OP, but that theres so much AV, and when AV stacks it means death. Too many tankers & too many LAVs spelled doom for themselves. If you spam something we'll counter it, even vehicles. I'm calling BS on this. Aside from forge snipers, almost nobody specced into AV. I'm pretty sure the Hacked AV grenades selling on the market thing wasn't an accident either. |
Cosgar
ParagonX
3272
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Posted - 2013.07.27 18:47:00 -
[4] - Quote
medomai grey wrote:NIGGSWORM wrote:Due the amount of ADV and PRO AV players out their, my tank renders worthless, i cant really do anything other than let it collect dust in the shed. PRO AV makes my tank feel like it is free wp and isk for those players with AV, im running all the time from these turds on high spots, like WTF??? Any one with ADV and nades can solo the best tank out their. I dont even know how you can balance this other than taking out pro and adv av untill their are proto tanks!! Yea... Tanks are worthless. Forget that tanks are mobile large turret platforms, immune to majority of small arms, can have formidable damage resistance, and have large sums of health that can be quickly regenerated; because tanks can be blown up by a small class of weapons specifically made to damage vehicles renders them worthless. I think I know what your problem is, you just fit your tank badly. Try replacing the noob pilot module with a better one. That should solve all your tanking problems. Everything is balanced against tanks except AV grenades. Those things are like what flaylocks are to infantry. They should be strong enough to be a hard counter to light vehicles, but deal moderate damage to HAV. |
Cosgar
ParagonX
3272
|
Posted - 2013.07.27 19:02:00 -
[5] - Quote
dr dreams wrote:IMO a tank should be the ultimate tank counter.
HAV battles FTW This is the one thing I miss about tanking. Even though the fights last a few seconds, the battles are glorious. I'm still holding off for my Minmatar tank. Hope it's a Rifter on treads. |
Cosgar
ParagonX
3272
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Posted - 2013.07.27 19:08:00 -
[6] - Quote
Robocop Junior wrote:Ok so say any given match you pull out your million+ isk tank and go 30 and 1.......how much do you think those 30 deaths cost the people you pooped on total? Maybe not a million maybe more just lookin at it from a different angle. Plus the fact you are takin away from their time/WP/isk cause they are busy chasing you instead of doin what they really want capping/killing/using their non AV suit/etc. Nobody has to chase a tank. That's why we have forge gunners that like to snipe, gives them something to shoot other than infantry. Ambush could use some work, like more supply depots since you're stuck in the fitting you choose until you die on all by 2 maps. |
Cosgar
ParagonX
3272
|
Posted - 2013.07.27 19:20:00 -
[7] - Quote
medomai grey wrote:Cosgar wrote:Everything is balanced against tanks except AV grenades. Those things are like what flaylocks are to infantry. They should be strong enough to be a hard counter to light vehicles, but deal moderate damage to HAV. The current AV grenades are as you described what is should be. The issue is when AV grenades are used in conjunction with nano-hives or supply depots. Combine the fast rate at which AV grenades can be tossed with a constantly regenerating supply of grenades equates to a DPS that out performs all other AV weaponry. Thankfully this tactic has a very limited range; there is such a thing as being too close for vehicles. Not necessarily true. I'm usually fast enough to run up behind a tank and drop some REs. This is especially easy on rail tanks since the main gun is so damn slow. Biggest problem is that tanks can't fit themselves like they used to in Chrome with the bugged engineering skill and PG nerf. Half the time you don't even need to squat on a nanohive and can seriously wound a tank with 3 volleys. Grenades are too versatile for what they do. It should take at least 9 grenades to take a tank out. The other AV weapons are fine or could use a slight buff to be on par since you have to give up your primary weapon. |
Cosgar
ParagonX
3273
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Posted - 2013.07.27 19:41:00 -
[8] - Quote
Skyhound Solbrave wrote:Should it really take 6 people to take out one person? For some reason, that just seems horribly unbalanced to me. For something that costs a million isk to put on the field, it shouldn't take one guy lobbing a few grenades. Look at how much SP goes into AV vs HAV. It's a little more than 1/10 depending on what you spec into. But the way I see it, 3~4 people with grenades should provide a challenge while 2~3 with ADV swarms and a heavy with a forge gun. That would be fair. This is coming from an infantry PoV, tanks are too easy to kill. I miss when people celebrated when they popped a tank, now it's like taking out the trash.
Robocop Junior wrote:True I USUALLY ignore most unless they come mess with me or my squad OR they are parked in the middle of nowhere on a mountain railing my face so friggin annoying hard to resist goin up there droppin a nano and spamming AV nades. I donate a million here and there to my tank corpmate ( I understand how expensive the role is) I even secretly throw a little isk to ENEMY tankers I blow up after a match ( still in the early stages so my fits are pretty cheap compared to most so ISK right now is not a problem for me) I see this a lot. I get that tanks are attention grabbers, but not everyone has to drop what they're doing to take care of on HAV. Even worse, people try to go full rambo. Wait until it gets out in the open and lay a coordinated alpha strike. Should take 2 guys, 3 at the most with ADV AV. This is at Chromosome values too. |
Cosgar
ParagonX
3274
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Posted - 2013.07.27 20:16:00 -
[9] - Quote
DoJax Eclaire wrote:Cosgar wrote:Skyhound Solbrave wrote:Should it really take 6 people to take out one person? For some reason, that just seems horribly unbalanced to me. For something that costs a million isk to put on the field, it shouldn't take one guy lobbing a few grenades. Look at how much SP goes into AV vs HAV. It's a little more than 1/10 depending on what you spec into. So I specced into my proto suit(shields, armor, and catalyzers included), and proto swarms, proto damage mods, proto hives, proto flux grenades, proto drop links(in case I die chasing a vehicle), proficiency at level 4, swarm launcher operation at level 5, specced into a charybdis pretty far so i can chase tanks and not get killed at the same time, and you telling me I shouldnt be able to take ALL those skill points i directed at tanks and kill them? Ok, then when you spend several million SP on tanks I dont wanna hear that you can take out ground units with no effort, or lavs, I dont care how perfect you are, I specced to destroy ALL VEHICLES AND THATS WHAT IM GOING TO DO, NOT YOU OR ANY ARMY IN HELL WILL STOP ME(unless you're a sniper, god I hate snipers). Besides, where I run caldari logi its the only weapon I can have equipped, so I get killed about 7 times a match losing as much as a crummy tank. Proto swarms are fine. You solo a tank with those then more power to you. But if the pilot has good situational awareness and uses the terrain to his advantage, don't expect an easy kill. I'm just saying for as little SP people need to invest into the designated hard counter infantry shouldn't have anything to wine about. Especially now. Killing a tank in Uprising is like drowning a 3-legged cat. Not something you should be proud of. |
Cosgar
ParagonX
3283
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Posted - 2013.07.27 21:04:00 -
[10] - Quote
DoJax Eclaire wrote:I still have troubles with tanks, somehow most of these tanks have spot on accuracy, thus the droplinks. Just being able pin down a tank is usually more than enough in most cases. Good tankers aren't going to waste their money.
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Cosgar
ParagonX
3284
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Posted - 2013.07.27 21:18:00 -
[11] - Quote
dr dreams wrote:Cosgar wrote:[quote=DoJax Eclaire]Proto swarms are fine. You solo a tank with those then more power to you. But if the pilot has good situational awareness and uses the terrain to his advantage, don't expect an easy kill. I'm just saying for as little SP people need to invest into the designated hard counter infantry shouldn't have anything to wine about. Especially now. Killing a tank in Uprising is like drowning a 3-legged cat. Not something you should be proud of. Not every map has good terrain. Especially the map with six towers on the sides (I don't know the map names, sorry); forge gunners always take stance up there and snipe down. I don't like covering just one area with the tank, but I normally do just because of the safety restrictions - otherwise I get blown up more often because my ego wants me to roam around. Maps are another overlooked issue too. I think Charlotte brought up a topic asking if people would be okay with tanks were more powerful, but there were more maps where you could hide. |
Cosgar
ParagonX
3286
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Posted - 2013.07.27 21:26:00 -
[12] - Quote
NIGGSWORM wrote:you for got forgeguns, if they get to a high spot even a militia one, your tank is as good as gone Militia ones are a pain in the neck, I agree with that. But we got to throw infantry a bone somewhere, right? |
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