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GET ATMESON
NEW AGE EMPIRE
84
|
Posted - 2013.07.25 22:43:00 -
[1] - Quote
Why did you pick armor over shields when:
* Shields have more hp * Armor reps dont heal alot. * Shields rep more at base * Energizers to make it so shields rep more at a low cost of there shields. High cost of CPU * Movement speed is hit for alot more hp * Movement speed not hurt for 60 HP for the cost of 39PG & 14 CPU (dear god that is alot of PG) * Armor gets +20% to ANY explosive * Shields get -20% to ANY explosive
What armor has over shields: * Needs a player with proto repair tool to follow them most of the game. * Nothing * Nothing * Nothing * Nothing
I don't really see why I would pick armor over shields if I could pick. If you use armor, why did you pick it over shields? |
THUNDERGROOVE
ZionTCD
104
|
Posted - 2013.07.25 22:46:00 -
[2] - Quote
Because there are no heavy suits that can shield tank. |
Sgt Kirk
SyNergy Gaming EoN.
987
|
Posted - 2013.07.25 22:48:00 -
[3] - Quote
Because i love the Gallente in EVE and I thought they would be just as awesome...I was sorely mistaken.
What makes a gallente a gallente isn't even in the game.
All we have is Caldari Favored ****. |
Himiko Kuronaga
SyNergy Gaming EoN.
1012
|
Posted - 2013.07.25 22:50:00 -
[4] - Quote
Sgt Kirk wrote:Because i love the Gallente in EVE and I thought they would be just as awesome...I was sorely mistaken.
What makes a gallente a gallente isn't even in the game.
All we have is Caldari Favored ****.
So what you're saying is that we need Drones and dropsuits shaped like deepwater fish? |
GET ATMESON
NEW AGE EMPIRE
84
|
Posted - 2013.07.25 22:51:00 -
[5] - Quote
THUNDERGROOVE wrote:Because there are no heavy suits that can shield tank.
i feel your pain |
Smoky Fingers
Red Star. EoN.
100
|
Posted - 2013.07.25 22:51:00 -
[6] - Quote
Because I can get someone with a proto rep tool to follow me most of the game.
U Mad?
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GET ATMESON
NEW AGE EMPIRE
84
|
Posted - 2013.07.25 22:52:00 -
[7] - Quote
Sgt Kirk wrote:Because i love the Gallente in EVE and I thought they would be just as awesome...I was sorely mistaken.
What makes a gallente a gallente isn't even in the game.
All we have is Caldari Favored ****.
Im the same way on EVE. Doesn't work on dust though |
Monty Mole Clone
Shiv M
32
|
Posted - 2013.07.25 23:02:00 -
[8] - Quote
i suppose if your doing it right slaves to revive you and rep you + stupid amounts of damage coz you dont care about shields? |
Justin Tymes
Raymond James Corp
245
|
Posted - 2013.07.25 23:05:00 -
[9] - Quote
Smoky Fingers wrote:Because I can get someone with a proto rep tool to follow me most of the game.
U Mad?
You can't rep what's being OTK'd by a grenade that the person you're repping can't dodge due to being too slow. Oh and 2 shield tankers can take down an enemy faster, and recover on their own at about the same rate as a repair tool. |
Cosgar
ParagonX
3196
|
Posted - 2013.07.25 23:09:00 -
[10] - Quote
Armor is better at ganking than shields will ever be. |
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GET ATMESON
NEW AGE EMPIRE
84
|
Posted - 2013.07.25 23:27:00 -
[11] - Quote
strongly disagree. Shields gank also |
Smoky Fingers
Red Star. EoN.
100
|
Posted - 2013.07.25 23:30:00 -
[12] - Quote
Justin Tymes wrote:Smoky Fingers wrote:Because I can get someone with a proto rep tool to follow me most of the game.
U Mad?
You can't rep what's being OTK'd by a grenade that the person you're repping can't dodge due to being too slow. Oh and 2 shield tankers can take down an enemy faster, and recover on their own at about the same rate as a repair tool.
armor suits have shields ya know, and the same can be said about 2 really good armor/regen tankers, no?
|
GET ATMESON
NEW AGE EMPIRE
84
|
Posted - 2013.07.25 23:39:00 -
[13] - Quote
Smoky Fingers wrote:Justin Tymes wrote:Smoky Fingers wrote:Because I can get someone with a proto rep tool to follow me most of the game.
U Mad?
You can't rep what's being OTK'd by a grenade that the person you're repping can't dodge due to being too slow. Oh and 2 shield tankers can take down an enemy faster, and recover on their own at about the same rate as a repair tool. armor suits have shields ya know, and the same can be said about 2 really good armor/regen tankers, no?
150 shields. 3 highs not very logical. |
King Kobrah
SyNergy Gaming EoN.
839
|
Posted - 2013.07.25 23:42:00 -
[14] - Quote
because you can stack damage mods without losing a ton of HP and assault rifles do 20% less damage as opposed to shields |
Smoky Fingers
Red Star. EoN.
100
|
Posted - 2013.07.25 23:46:00 -
[15] - Quote
^^ ehh 115 for gallogis with max shields.. Honestly Armor tanking is only viable at proto logi levels, where it turns into regen tanking. I usually use those high slots for comp mods and a shield extender. My engagements shouldnt last more than three seconds unless im doing something wrong. Regen tanking is fuuun! |
Knightshade Belladonna
Neanderthal Nation
675
|
Posted - 2013.07.25 23:46:00 -
[16] - Quote
600 armor , 17.5HP per sec
almost 20% dmg increase
oh and yeh.. because the only thing caldari I have trained in eve is missiles 3 or some **** and a drake with 80 mil sp
If I could, I would hull tank! ( should tell you what race I like to fly, why would I not like to walk the same )
damn pesky nades tho' |
Promethius Franklin
DUST University Ivy League
127
|
Posted - 2013.07.25 23:48:00 -
[17] - Quote
Smoky Fingers wrote:Justin Tymes wrote:Smoky Fingers wrote:Because I can get someone with a proto rep tool to follow me most of the game.
U Mad?
You can't rep what's being OTK'd by a grenade that the person you're repping can't dodge due to being too slow. Oh and 2 shield tankers can take down an enemy faster, and recover on their own at about the same rate as a repair tool. armor suits have shields ya know, and the same can be said about 2 really good armor/regen tankers, no? The armor regen tankers would have to be squishier by virtue of needing to fit more than one mod that conflicts with their buffer just to match the shield tankers rate of regen. |
Justin Tymes
Raymond James Corp
247
|
Posted - 2013.07.25 23:48:00 -
[18] - Quote
King Kobrah wrote:because you can stack damage mods without losing a ton of HP and assault rifles do 20% less damage as opposed to shields
Plates slow you down, so the HP gain is meh at best. Heavies melt to AR for a reason, less speed will always be inferior to higher HP. |
Scheneighnay McBob
Bojo's School of the Trades
2488
|
Posted - 2013.07.25 23:50:00 -
[19] - Quote
Armor reps are increasingly more common- they're one of the top sellers!
With the number of logibros on the front lines these days, armor tanking is actually better if you stay in the pack. |
Callidus Vanus
Seraphim Auxiliaries
129
|
Posted - 2013.07.25 23:53:00 -
[20] - Quote
You forgot that armour can facerape with stacked damage mods. |
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GET ATMESON
NEW AGE EMPIRE
84
|
Posted - 2013.07.25 23:54:00 -
[21] - Quote
Callidus Vanus wrote:You forgot that armour can facerape with stacked damage mods.
O yea forgot to put that in there. Ill put that in now |
Justin Tymes
Raymond James Corp
247
|
Posted - 2013.07.25 23:55:00 -
[22] - Quote
Contact Nade, GG |
Galvan Nized
Deep Space Republic Top Men.
177
|
Posted - 2013.07.25 23:56:00 -
[23] - Quote
Well Armor does have some benefits even though it's not exactly balanced.
-Takes advantage of Triage nanohives -Can be repaired by others with repair tool -Has no delay in healing -Can almost get a comparable repair rate as Logi -Is -20% on lasers, shields is +20%. I know the splash sucks on explosives but the extreme range of lasers kind of balances it out. -Entire Buffer cannot be wiped out in 1 attack usually (flux and takes 2 grenades for Armor) -Loses nothing when dual tank, this is just because shields are better but still a slight benefit
I don't think they are EXTREMELY far apart, shields just need a real penalty and slight buff to plates and reppers. |
Smoky Fingers
Red Star. EoN.
100
|
Posted - 2013.07.26 00:02:00 -
[24] - Quote
Thing is we only had the assault type-II as the main assault/whatever role in chromosome and most, including myself, were used to the feel of shield tanking. It's the people who took it into their own hands to go armor this build who truly appreciate its benefits.
And flux , md , works wonders. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
147
|
Posted - 2013.07.26 00:06:00 -
[25] - Quote
when getting a nanite injector stuck in me i'd rather have a high base of armor then shield |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
836
|
Posted - 2013.07.26 00:09:00 -
[26] - Quote
GET ATMESON wrote:Why did you pick armor over shields when:
* Shields have more hp * Armor reps dont heal alot. * Shields rep more at base * Energizers to make it so shields rep more at a low cost of there shields. High cost of CPU * Movement speed is hit for alot more hp * Movement speed not hurt for 60 HP for the cost of 39PG & 14 CPU (dear god that is alot of PG) * Armor gets +20% to ANY explosive * Shields get -20% to ANY explosive
What armor has over shields: * Needs a player with proto repair tool to follow them most of the game. * Damage mods. * Nothing * Nothing * Nothing
I don't really see why I would pick armor over shields if I could pick. If you use armor, why did you pick it over shields? Because I believe in the Holy Work of the Amarrian Empire to serve humanity as a whole by uniting them in the name of God, Empress, and to bring about a state of pure peace the likes of which have not been seen since the days of Mother Terra.
((And because Shield infantry are pussies who ***** and moan with out any real reason to.)) |
Rynoceros
Rise Of Old Dudes
368
|
Posted - 2013.07.26 00:10:00 -
[27] - Quote
So I can take 3 shots instead of 2 after taking a grazing hit from a flux. |
Smoky Fingers
Red Star. EoN.
100
|
Posted - 2013.07.26 00:11:00 -
[28] - Quote
also OP put under armor impervious to flux nades |
Justin Tymes
Raymond James Corp
248
|
Posted - 2013.07.26 00:12:00 -
[29] - Quote
Smoky Fingers wrote: Thing is we only had the assault type-II as the main assault/whatever role in chromosome and most, including myself, were used to the feel of shield tanking. It's the people who took it into their own hands to go armor this build who truly appreciate its benefits.
And flux , md , works wonders.
The problem with this argument is that MDs do 30% more damage to armor, so they're dying off slightly slower that shield tankers when fluxed. Where as outside of Flux you are at a massive disadvantage when facing a shield tanker with a MD. |
Smoky Fingers
Red Star. EoN.
100
|
Posted - 2013.07.26 00:19:00 -
[30] - Quote
Justin Tymes wrote:Smoky Fingers wrote: Thing is we only had the assault type-II as the main assault/whatever role in chromosome and most, including myself, were used to the feel of shield tanking. It's the people who took it into their own hands to go armor this build who truly appreciate its benefits.
And flux , md , works wonders. The problem with this argument is that MDs do 30% more damage to armor, so they're dying off slightly slower that shield tankers when fluxed. Where as outside of Flux you are at a massive disadvantage when facing a shield tanker with a MD.
True and true, but that aoe is monstrous even at basic, and I dont see that many shield tankers rockin a basic armor plate or anything. Just my observation.
and this thread seems more civil than what's usually happening on these forums. GJ |
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Delta 749
Kestrel Reconnaissance
1458
|
Posted - 2013.07.26 00:21:00 -
[31] - Quote
Why would you pick one or the other in the first place and not dual tank |
Dynnen Vvardenfell
187. League of Infamy
24
|
Posted - 2013.07.26 00:23:00 -
[32] - Quote
Lose shields and still have armor left after eatting a flux
- OR -
Take 800 damage from eatting a Core Locus Grenade as an armor tanker.
CHOOSE WISELY! |
McFurious
TeamPlayers EoN.
202
|
Posted - 2013.07.26 00:28:00 -
[33] - Quote
Armor needs hardener modules. |
Smoky Fingers
Red Star. EoN.
100
|
Posted - 2013.07.26 00:28:00 -
[34] - Quote
Dynnen Vvardenfell wrote:Lose shields and still have armor left after eatting a flux
- OR -
Take 800 damage from eatting a Core Locus Grenade as an armor tanker.
CHOOSE WISELY!
I'll have my shields eat some of that and regen 23 hps while trying to find the guy I fluxed and threw that grenade, who'll be hiding for at least 6 seconds |
Galvan Nized
Deep Space Republic Top Men.
179
|
Posted - 2013.07.26 00:52:00 -
[35] - Quote
Justin Tymes wrote:Smoky Fingers wrote: Thing is we only had the assault type-II as the main assault/whatever role in chromosome and most, including myself, were used to the feel of shield tanking. It's the people who took it into their own hands to go armor this build who truly appreciate its benefits.
And flux , md , works wonders. The problem with this argument is that MDs do 30% more damage to armor, so they're dying off slightly slower that shield tankers when fluxed. Where as outside of Flux you are at a massive disadvantage when facing a shield tanker with a MD.
Explosives is only 20% more but I see your point. In this situation the counter is the opposite if you facing an Armor tanker: Scrambler Rifle and Contact nades or just regular High level Locust.
|
EternalRMG
ZionTCD
464
|
Posted - 2013.07.26 01:46:00 -
[36] - Quote
Awesome for tanking as a logi as it gives you more EHP and you can use DMG mods to help your team if you run with a heavy the "slowness" is no problem Also, it is good when playing in a squad, as you can be healed while fighting and faster
Not good for moving arround, but good for protecting cannos and staying in the same places |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1921
|
Posted - 2013.07.26 01:48:00 -
[37] - Quote
Because it's not shields. |
Kane Fyea
DUST University Ivy League
1459
|
Posted - 2013.07.26 01:50:00 -
[38] - Quote
Really just dual tank. I am afraid of no weapon whether it be explosives or scramblers. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
71
|
Posted - 2013.07.26 01:53:00 -
[39] - Quote
THUNDERGROOVE wrote:Because there are no heavy suits that can shield tank. I've shot a heavy that took like 5 seconds juts to take down it's shields ( I used a Duvolle), and it gave him just enough time to turn around so i bailed. |
Dynnen Vvardenfell
187. League of Infamy
25
|
Posted - 2013.07.26 01:57:00 -
[40] - Quote
Smoky Fingers wrote:Dynnen Vvardenfell wrote:Lose shields and still have armor left after eatting a flux
- OR -
Take 800 damage from eatting a Core Locus Grenade as an armor tanker.
CHOOSE WISELY! I'll have my shields eat some of that and regen 23 hps while trying to find the guy I fluxed and threw that grenade, who'll be hiding for at least 6 seconds
I have 178 shields and 486 armor on my suit. How in the hell do you eat 800 damage? lol |
|
Smoky Fingers
Red Star. EoN.
102
|
Posted - 2013.07.26 02:08:00 -
[41] - Quote
Dynnen Vvardenfell wrote:Smoky Fingers wrote:Dynnen Vvardenfell wrote:Lose shields and still have armor left after eatting a flux
- OR -
Take 800 damage from eatting a Core Locus Grenade as an armor tanker.
CHOOSE WISELY! I'll have my shields eat some of that and regen 23 hps while trying to find the guy I fluxed and threw that grenade, who'll be hiding for at least 6 seconds I have 178 shields and 486 armor on my suit. How in the hell do you eat 800 damage? lol
502 or 600 armor when necessary. Core skillz to the maxx!! |
Dynnen Vvardenfell
187. League of Infamy
26
|
Posted - 2013.07.26 02:14:00 -
[42] - Quote
Well when necessary I can get 199 shields and 855 armor. I guess now I can finally fend off those pesky explosives! =P |
Smoky Fingers
Red Star. EoN.
103
|
Posted - 2013.07.26 02:23:00 -
[43] - Quote
Dynnen Vvardenfell wrote:Well when necessary I can get 199 shields and 855 armor. I guess now I can finally fend off those pesky explosives! =P
I think you can eat a core locus if your ehp is full lol
core locus 600hp
178 shields 20% reduction to explosives: 178 x 1.20 = 214 damage taken off
386 left explosive dmg + 20% more effective to armor: 386 x 1.20= 463 damage to remaining armor
486- 463 = O look my smg lol
I'll last an extra smg shot longer than you harhahrahrahr |
Dynnen Vvardenfell
187. League of Infamy
26
|
Posted - 2013.07.26 02:24:00 -
[44] - Quote
/shrug. It said 800. No idea as to why =P |
Killar-12
Intrepidus XI EoN.
335
|
Posted - 2013.07.26 02:31:00 -
[45] - Quote
Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates. |
GET ATMESON
NEW AGE EMPIRE
84
|
Posted - 2013.07.26 06:27:00 -
[46] - Quote
Killar-12 wrote:Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates.
If it was just 3% players would say its OP for proto plates. |
Killar-12
Intrepidus XI EoN.
340
|
Posted - 2013.07.26 06:33:00 -
[47] - Quote
GET ATMESON wrote:Killar-12 wrote:Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates. If it was just 3% players would say its OP for proto plates. How? all Shields have 0% penalty to something. and Armor Regen is slow as hell. |
GET ATMESON
NEW AGE EMPIRE
84
|
Posted - 2013.07.26 06:38:00 -
[48] - Quote
Killar-12 wrote:GET ATMESON wrote:Killar-12 wrote:Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates. If it was just 3% players would say its OP for proto plates. How? all Shields have 0% penalty to something. and Armor Regen is slow as hell.
Thats what people will just say if it happens. I agree with it being 3% all flat |
Killar-12
Intrepidus XI EoN.
340
|
Posted - 2013.07.26 06:40:00 -
[49] - Quote
GET ATMESON wrote:Killar-12 wrote:GET ATMESON wrote:Killar-12 wrote:Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates. If it was just 3% players would say its OP for proto plates. How? all Shields have 0% penalty to something. and Armor Regen is slow as hell. Thats what people will just say if it happens. I agree with it being 3% all flat Why not try then see how the numbers break down |
GET ATMESON
NEW AGE EMPIRE
85
|
Posted - 2013.07.26 06:48:00 -
[50] - Quote
Killar-12 wrote:GET ATMESON wrote:Killar-12 wrote:GET ATMESON wrote:Killar-12 wrote:Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates. If it was just 3% players would say its OP for proto plates. How? all Shields have 0% penalty to something. and Armor Regen is slow as hell. Thats what people will just say if it happens. I agree with it being 3% all flat Why not try then see how the numbers break down
I would like armor reps to heal more then get more HP tho. I wish armor reps did 20 at proto for a little more CPU and PG
|
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Rogatien Merc
Red Star. EoN.
535
|
Posted - 2013.07.26 06:52:00 -
[51] - Quote
THUNDERGROOVE wrote:Because there are no heavy suits that can shield tank. Weeeellllll ... you *do* have quite a lot of base shield HP, as much as a lot of suits that ARE shield tanked, on top of a large armor pool. So I might disagree with you there. Does no one run 2x complex energizers, a kincat, cardiac regulator, and complex armor rep? Seems like it would be a good setup. Lack of damage mods made up for by increased survivability. |
Killar-12
Intrepidus XI EoN.
340
|
Posted - 2013.07.26 06:53:00 -
[52] - Quote
Armor has always been about large buffers and resistances and slow reps I think reps are fine at the moment because shields are supposed to be high regen |
GET ATMESON
NEW AGE EMPIRE
85
|
Posted - 2013.07.26 07:07:00 -
[53] - Quote
Rogatien Merc wrote:THUNDERGROOVE wrote:Because there are no heavy suits that can shield tank. Weeeellllll ... you *do* have quite a lot of base shield HP, as much as a lot of suits that ARE shield tanked, on top of a large armor pool. So I might disagree with you there. Does no one run 2x complex energizers, a kincat, cardiac regulator, and complex armor rep? Seems like it would be a good setup. Lack of damage mods made up for by increased survivability.
I tryed this/. You can rep in shields 42.52 shield enhanced energizers a second after 7 seconds after the first shot. You can run 2 complex kinetic catalyzers. The six kin HMG. This is on a proto suit. Shields are 467. Shields take to long to come back so its a junk suit.
This post is not about heavys. Please stay to the subject
This is about Armor & shields. Keep it that way |
GET ATMESON
NEW AGE EMPIRE
85
|
Posted - 2013.07.26 07:10:00 -
[54] - Quote
Killar-12 wrote:Armor has always been about large buffers and resistances and slow reps I think reps are fine at the moment because shields are supposed to be high regen
Armor buffs come with massive movement speed cost. The longer it takes to come from point A to point B the more shots are put into that player. |
Dynnen Vvardenfell
187.
30
|
Posted - 2013.07.31 02:33:00 -
[55] - Quote
The main problem with comparing shields vs armor regen is that each dropsuit has shielding. In my proto logi suit I have 5 armor rep from racial bonus, and another 6.9 from advanced reppers for a total of 11.9 a second. Now with my shields I have 15 hp a second as well. That is a lot of total HP regen.
There is an imbalance between shields and armor and there needs to be a serious discussion on how to fix it. I'm just hoping that we hear more about this in the next dev blog =D |
GET ATMESON
Robbing The Hood
87
|
Posted - 2013.07.31 02:35:00 -
[56] - Quote
Dynnen Vvardenfell wrote:The main problem with comparing shields vs armor regen is that each dropsuit has shielding. In my proto logi suit I have 5 armor rep from racial bonus, and another 6.9 from advanced reppers for a total of 11.9 a second. Now with my shields I have 15 hp a second as well. That is a lot of total HP regen.
There is an imbalance between shields and armor and there needs to be a serious discussion on how to fix it. I'm just hoping that we hear more about this in the next dev blog =D
It wont happen but I sure hope so. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
10
|
Posted - 2013.07.31 02:39:00 -
[57] - Quote
GET ATMESON wrote:Why did you pick armor over shields when:
* Shields have more hp * Armor reps dont heal alot. * Shields rep more at base * Energizers to make it so shields rep more at a low cost of there shields. High cost of CPU * Movement speed is hit for alot more hp * Movement speed not hurt for 60 HP for the cost of 39PG & 14 CPU (dear god that is alot of PG) * Armor gets +20% to ANY explosive * Shields get -20% to ANY explosive
What armor has over shields: * Needs a player with proto repair tool to follow them most of the game. * Damage mods. * Nothing * Nothing * Nothing
I don't really see why I would pick armor over shields if I could pick. If you use armor, why did you pick it over shields? Flux grenade, SR, Scrambler pistol? |
Oso Peresoso
RisingSuns
427
|
Posted - 2013.07.31 02:40:00 -
[58] - Quote
Himiko Kuronaga wrote:Sgt Kirk wrote:Because i love the Gallente in EVE and I thought they would be just as awesome...I was sorely mistaken.
What makes a gallente a gallente isn't even in the game.
All we have is Caldari Favored ****. So what you're saying is that we need Drones and dropsuits shaped like deepwater fish?
Yes, damnit. Yes we do.
Actually, the suit designs are already there. |
GET ATMESON
Robbing The Hood
87
|
Posted - 2013.07.31 02:43:00 -
[59] - Quote
Smooth Assassin wrote:GET ATMESON wrote:Why did you pick armor over shields when:
* Shields have more hp * Armor reps dont heal alot. * Shields rep more at base * Energizers to make it so shields rep more at a low cost of there shields. High cost of CPU * Movement speed is hit for alot more hp * Movement speed not hurt for 60 HP for the cost of 39PG & 14 CPU (dear god that is alot of PG) * Armor gets +20% to ANY explosive * Shields get -20% to ANY explosive
What armor has over shields: * Needs a player with proto repair tool to follow them most of the game. * Damage mods. * Nothing * Nothing * Nothing
I don't really see why I would pick armor over shields if I could pick. If you use armor, why did you pick it over shields? Flux grenade, SR, Scrambler pistol?
Those are all Weapons. Not modules. Its not Armor vs Shields. It doesn't factor into this subject. Yes you can use them. I can say the same about normal Nads that shields can use. One locus nade does base damage + 20% to armor. |
Johnny Guilt
Algintal Core Gallente Federation
209
|
Posted - 2013.07.31 02:45:00 -
[60] - Quote
Armor is only meant for logi suits. |
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GET ATMESON
Robbing The Hood
87
|
Posted - 2013.07.31 02:47:00 -
[61] - Quote
Dynnen Vvardenfell wrote:Smoky Fingers wrote:Dynnen Vvardenfell wrote:Lose shields and still have armor left after eatting a flux
- OR -
Take 800 damage from eatting a Core Locus Grenade as an armor tanker.
CHOOSE WISELY! I'll have my shields eat some of that and regen 23 hps while trying to find the guy I fluxed and threw that grenade, who'll be hiding for at least 6 seconds I have 178 shields and 486 armor on my suit. How in the hell do you eat 800 damage? lol
Core locus base damage+ 20% 800 is a bit much.
with you having 178 shields once you fall below 50 shields and I throw ANY Locus at you. Say bye bye and re-spawn. |
GET ATMESON
Robbing The Hood
87
|
Posted - 2013.07.31 02:49:00 -
[62] - Quote
Johnny Guilt wrote:Armor is only meant for logi suits.
Wrong topic. This isn't ANYWERE close to logy's. Just shields and Armor. |
Beren Hurin
K-A-O-S theory
861
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Posted - 2013.07.31 02:54:00 -
[63] - Quote
+I'm seeing more and more healing hives that repair +20/+40 HP/s some even of the proto +70/s +Armor with a little regen is a lot better at range than shield due to damage mods. ++Fighting at range means your gangk for anti shield weapons like scrambler rifle and lasers eats shield that much more ++When the new aim assist comes in you will see what these longer range weapons can do ++Fighting at range (with damage mods) means the speed penalty matters less ++Fighting at range means you won't be in as many people's LOS > can pick your fights +HP for HP armor has much better fitting costs. +Gank+range+scanner+gungame= awesomesauce vs. shield tanks.
If you don't know where your enemy is coming from speed matters more. If you are detecting your enemy from 50m away or through a wall when they don't see you, having the DPS edge matters more than having the eHP regen edge.
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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
114
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Posted - 2013.07.31 02:56:00 -
[64] - Quote
GET ATMESON wrote:Why did you pick armor over shields when:
* Shields have more hp * Armor reps dont heal alot. * Shields rep more at base * Energizers to make it so shields rep more at a low cost of there shields. High cost of CPU * Movement speed is hit for alot more hp * Movement speed not hurt for 60 HP for the cost of 39PG & 14 CPU (dear god that is alot of PG) * Armor gets +20% to ANY explosive * Shields get -20% to ANY explosive
What armor has over shields: * Needs a player with proto repair tool to follow them most of the game. * Damage mods. * Nothing * Nothing * Nothing
I don't really see why I would pick armor over shields if I could pick. If you use armor, why did you pick it over shields?
flux grenades
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dustwaffle
Gravity Prone EoN.
257
|
Posted - 2013.07.31 03:02:00 -
[65] - Quote
GET ATMESON wrote:Why did you pick armor over shields when:
* Shields have more hp * Armor reps dont heal alot. * Shields rep more at base * Energizers to make it so shields rep more at a low cost of there shields. High cost of CPU * Movement speed is hit for alot more hp * Movement speed not hurt for 60 HP for the cost of 39PG & 14 CPU (dear god that is alot of PG) * Armor gets +20% to ANY explosive * Shields get -20% to ANY explosive
What armor has over shields: * Needs a player with proto repair tool to follow them most of the game. * Damage mods. * Constant, slower repair regardless of whether damage is taken or not * More HP for equivalent tier buffer * Better survivability against flux grenades * Armor gets -20% to energy/hybrid * Shields gets +20% to energy/hybrids FTFY
Also, shield tanking > armor tanking always, even back in the day when people were rocking armor fleets in EVE and laughing at shield tankers, shield was always > armor. |
GET ATMESON
Robbing The Hood
87
|
Posted - 2013.07.31 03:05:00 -
[66] - Quote
Beren Hurin wrote:+I'm seeing more and more healing hives that repair +20/+40 HP/s some even of the proto +70/s +Armor with a little regen is a lot better at range than shield due to damage mods. ++Fighting at range means your gangk for anti shield weapons like scrambler rifle and lasers eats shield that much more ++When the new aim assist comes in you will see what these longer range weapons can do ++Fighting at range (with damage mods) means the speed penalty matters less ++Fighting at range means you won't be in as many people's LOS > can pick your fights +HP for HP armor has much better fitting costs. +Gank+range+scanner+gungame= awesomesauce vs. shield tanks.
If you don't know where your enemy is coming from speed matters more. If you are detecting your enemy from 50m away or through a wall when they don't see you, having the DPS edge matters more than having the eHP regen edge.
No ganking. Just one one on one. Trying to keep it like a 1v1 on a scale at mid range. |
GET ATMESON
Robbing The Hood
87
|
Posted - 2013.07.31 03:07:00 -
[67] - Quote
Sir Dukey wrote:GET ATMESON wrote:Why did you pick armor over shields when:
* Shields have more hp * Armor reps dont heal alot. * Shields rep more at base * Energizers to make it so shields rep more at a low cost of there shields. High cost of CPU * Movement speed is hit for alot more hp * Movement speed not hurt for 60 HP for the cost of 39PG & 14 CPU (dear god that is alot of PG) * Armor gets +20% to ANY explosive * Shields get -20% to ANY explosive
What armor has over shields: * Needs a player with proto repair tool to follow them most of the game. * Damage mods. * Nothing * Nothing * Nothing
I don't really see why I would pick armor over shields if I could pick. If you use armor, why did you pick it over shields? flux grenades
Shields: Locus greanades |
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