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Delta 749
Kestrel Reconnaissance
1458
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Posted - 2013.07.26 00:21:00 -
[31] - Quote
Why would you pick one or the other in the first place and not dual tank |
Dynnen Vvardenfell
187. League of Infamy
24
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Posted - 2013.07.26 00:23:00 -
[32] - Quote
Lose shields and still have armor left after eatting a flux
- OR -
Take 800 damage from eatting a Core Locus Grenade as an armor tanker.
CHOOSE WISELY! |
McFurious
TeamPlayers EoN.
202
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Posted - 2013.07.26 00:28:00 -
[33] - Quote
Armor needs hardener modules. |
Smoky Fingers
Red Star. EoN.
100
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Posted - 2013.07.26 00:28:00 -
[34] - Quote
Dynnen Vvardenfell wrote:Lose shields and still have armor left after eatting a flux
- OR -
Take 800 damage from eatting a Core Locus Grenade as an armor tanker.
CHOOSE WISELY!
I'll have my shields eat some of that and regen 23 hps while trying to find the guy I fluxed and threw that grenade, who'll be hiding for at least 6 seconds |
Galvan Nized
Deep Space Republic Top Men.
179
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Posted - 2013.07.26 00:52:00 -
[35] - Quote
Justin Tymes wrote:Smoky Fingers wrote: Thing is we only had the assault type-II as the main assault/whatever role in chromosome and most, including myself, were used to the feel of shield tanking. It's the people who took it into their own hands to go armor this build who truly appreciate its benefits.
And flux , md , works wonders. The problem with this argument is that MDs do 30% more damage to armor, so they're dying off slightly slower that shield tankers when fluxed. Where as outside of Flux you are at a massive disadvantage when facing a shield tanker with a MD.
Explosives is only 20% more but I see your point. In this situation the counter is the opposite if you facing an Armor tanker: Scrambler Rifle and Contact nades or just regular High level Locust.
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EternalRMG
ZionTCD
464
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Posted - 2013.07.26 01:46:00 -
[36] - Quote
Awesome for tanking as a logi as it gives you more EHP and you can use DMG mods to help your team if you run with a heavy the "slowness" is no problem Also, it is good when playing in a squad, as you can be healed while fighting and faster
Not good for moving arround, but good for protecting cannos and staying in the same places |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
1921
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Posted - 2013.07.26 01:48:00 -
[37] - Quote
Because it's not shields. |
Kane Fyea
DUST University Ivy League
1459
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Posted - 2013.07.26 01:50:00 -
[38] - Quote
Really just dual tank. I am afraid of no weapon whether it be explosives or scramblers. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
71
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Posted - 2013.07.26 01:53:00 -
[39] - Quote
THUNDERGROOVE wrote:Because there are no heavy suits that can shield tank. I've shot a heavy that took like 5 seconds juts to take down it's shields ( I used a Duvolle), and it gave him just enough time to turn around so i bailed. |
Dynnen Vvardenfell
187. League of Infamy
25
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Posted - 2013.07.26 01:57:00 -
[40] - Quote
Smoky Fingers wrote:Dynnen Vvardenfell wrote:Lose shields and still have armor left after eatting a flux
- OR -
Take 800 damage from eatting a Core Locus Grenade as an armor tanker.
CHOOSE WISELY! I'll have my shields eat some of that and regen 23 hps while trying to find the guy I fluxed and threw that grenade, who'll be hiding for at least 6 seconds
I have 178 shields and 486 armor on my suit. How in the hell do you eat 800 damage? lol |
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Smoky Fingers
Red Star. EoN.
102
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Posted - 2013.07.26 02:08:00 -
[41] - Quote
Dynnen Vvardenfell wrote:Smoky Fingers wrote:Dynnen Vvardenfell wrote:Lose shields and still have armor left after eatting a flux
- OR -
Take 800 damage from eatting a Core Locus Grenade as an armor tanker.
CHOOSE WISELY! I'll have my shields eat some of that and regen 23 hps while trying to find the guy I fluxed and threw that grenade, who'll be hiding for at least 6 seconds I have 178 shields and 486 armor on my suit. How in the hell do you eat 800 damage? lol
502 or 600 armor when necessary. Core skillz to the maxx!! |
Dynnen Vvardenfell
187. League of Infamy
26
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Posted - 2013.07.26 02:14:00 -
[42] - Quote
Well when necessary I can get 199 shields and 855 armor. I guess now I can finally fend off those pesky explosives! =P |
Smoky Fingers
Red Star. EoN.
103
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Posted - 2013.07.26 02:23:00 -
[43] - Quote
Dynnen Vvardenfell wrote:Well when necessary I can get 199 shields and 855 armor. I guess now I can finally fend off those pesky explosives! =P
I think you can eat a core locus if your ehp is full lol
core locus 600hp
178 shields 20% reduction to explosives: 178 x 1.20 = 214 damage taken off
386 left explosive dmg + 20% more effective to armor: 386 x 1.20= 463 damage to remaining armor
486- 463 = O look my smg lol
I'll last an extra smg shot longer than you harhahrahrahr |
Dynnen Vvardenfell
187. League of Infamy
26
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Posted - 2013.07.26 02:24:00 -
[44] - Quote
/shrug. It said 800. No idea as to why =P |
Killar-12
Intrepidus XI EoN.
335
|
Posted - 2013.07.26 02:31:00 -
[45] - Quote
Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates. |
GET ATMESON
NEW AGE EMPIRE
84
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Posted - 2013.07.26 06:27:00 -
[46] - Quote
Killar-12 wrote:Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates.
If it was just 3% players would say its OP for proto plates. |
Killar-12
Intrepidus XI EoN.
340
|
Posted - 2013.07.26 06:33:00 -
[47] - Quote
GET ATMESON wrote:Killar-12 wrote:Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates. If it was just 3% players would say its OP for proto plates. How? all Shields have 0% penalty to something. and Armor Regen is slow as hell. |
GET ATMESON
NEW AGE EMPIRE
84
|
Posted - 2013.07.26 06:38:00 -
[48] - Quote
Killar-12 wrote:GET ATMESON wrote:Killar-12 wrote:Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates. If it was just 3% players would say its OP for proto plates. How? all Shields have 0% penalty to something. and Armor Regen is slow as hell.
Thats what people will just say if it happens. I agree with it being 3% all flat |
Killar-12
Intrepidus XI EoN.
340
|
Posted - 2013.07.26 06:40:00 -
[49] - Quote
GET ATMESON wrote:Killar-12 wrote:GET ATMESON wrote:Killar-12 wrote:Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates. If it was just 3% players would say its OP for proto plates. How? all Shields have 0% penalty to something. and Armor Regen is slow as hell. Thats what people will just say if it happens. I agree with it being 3% all flat Why not try then see how the numbers break down |
GET ATMESON
NEW AGE EMPIRE
85
|
Posted - 2013.07.26 06:48:00 -
[50] - Quote
Killar-12 wrote:GET ATMESON wrote:Killar-12 wrote:GET ATMESON wrote:Killar-12 wrote:Why don't armor plates give a flat 3% penalty? the plates should be made out of better material if they are prototype plates. If it was just 3% players would say its OP for proto plates. How? all Shields have 0% penalty to something. and Armor Regen is slow as hell. Thats what people will just say if it happens. I agree with it being 3% all flat Why not try then see how the numbers break down
I would like armor reps to heal more then get more HP tho. I wish armor reps did 20 at proto for a little more CPU and PG
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Rogatien Merc
Red Star. EoN.
535
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Posted - 2013.07.26 06:52:00 -
[51] - Quote
THUNDERGROOVE wrote:Because there are no heavy suits that can shield tank. Weeeellllll ... you *do* have quite a lot of base shield HP, as much as a lot of suits that ARE shield tanked, on top of a large armor pool. So I might disagree with you there. Does no one run 2x complex energizers, a kincat, cardiac regulator, and complex armor rep? Seems like it would be a good setup. Lack of damage mods made up for by increased survivability. |
Killar-12
Intrepidus XI EoN.
340
|
Posted - 2013.07.26 06:53:00 -
[52] - Quote
Armor has always been about large buffers and resistances and slow reps I think reps are fine at the moment because shields are supposed to be high regen |
GET ATMESON
NEW AGE EMPIRE
85
|
Posted - 2013.07.26 07:07:00 -
[53] - Quote
Rogatien Merc wrote:THUNDERGROOVE wrote:Because there are no heavy suits that can shield tank. Weeeellllll ... you *do* have quite a lot of base shield HP, as much as a lot of suits that ARE shield tanked, on top of a large armor pool. So I might disagree with you there. Does no one run 2x complex energizers, a kincat, cardiac regulator, and complex armor rep? Seems like it would be a good setup. Lack of damage mods made up for by increased survivability.
I tryed this/. You can rep in shields 42.52 shield enhanced energizers a second after 7 seconds after the first shot. You can run 2 complex kinetic catalyzers. The six kin HMG. This is on a proto suit. Shields are 467. Shields take to long to come back so its a junk suit.
This post is not about heavys. Please stay to the subject
This is about Armor & shields. Keep it that way |
GET ATMESON
NEW AGE EMPIRE
85
|
Posted - 2013.07.26 07:10:00 -
[54] - Quote
Killar-12 wrote:Armor has always been about large buffers and resistances and slow reps I think reps are fine at the moment because shields are supposed to be high regen
Armor buffs come with massive movement speed cost. The longer it takes to come from point A to point B the more shots are put into that player. |
Dynnen Vvardenfell
187.
30
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Posted - 2013.07.31 02:33:00 -
[55] - Quote
The main problem with comparing shields vs armor regen is that each dropsuit has shielding. In my proto logi suit I have 5 armor rep from racial bonus, and another 6.9 from advanced reppers for a total of 11.9 a second. Now with my shields I have 15 hp a second as well. That is a lot of total HP regen.
There is an imbalance between shields and armor and there needs to be a serious discussion on how to fix it. I'm just hoping that we hear more about this in the next dev blog =D |
GET ATMESON
Robbing The Hood
87
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Posted - 2013.07.31 02:35:00 -
[56] - Quote
Dynnen Vvardenfell wrote:The main problem with comparing shields vs armor regen is that each dropsuit has shielding. In my proto logi suit I have 5 armor rep from racial bonus, and another 6.9 from advanced reppers for a total of 11.9 a second. Now with my shields I have 15 hp a second as well. That is a lot of total HP regen.
There is an imbalance between shields and armor and there needs to be a serious discussion on how to fix it. I'm just hoping that we hear more about this in the next dev blog =D
It wont happen but I sure hope so. |
Smooth Assassin
Condotta Rouvenor Gallente Federation
10
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Posted - 2013.07.31 02:39:00 -
[57] - Quote
GET ATMESON wrote:Why did you pick armor over shields when:
* Shields have more hp * Armor reps dont heal alot. * Shields rep more at base * Energizers to make it so shields rep more at a low cost of there shields. High cost of CPU * Movement speed is hit for alot more hp * Movement speed not hurt for 60 HP for the cost of 39PG & 14 CPU (dear god that is alot of PG) * Armor gets +20% to ANY explosive * Shields get -20% to ANY explosive
What armor has over shields: * Needs a player with proto repair tool to follow them most of the game. * Damage mods. * Nothing * Nothing * Nothing
I don't really see why I would pick armor over shields if I could pick. If you use armor, why did you pick it over shields? Flux grenade, SR, Scrambler pistol? |
Oso Peresoso
RisingSuns
427
|
Posted - 2013.07.31 02:40:00 -
[58] - Quote
Himiko Kuronaga wrote:Sgt Kirk wrote:Because i love the Gallente in EVE and I thought they would be just as awesome...I was sorely mistaken.
What makes a gallente a gallente isn't even in the game.
All we have is Caldari Favored ****. So what you're saying is that we need Drones and dropsuits shaped like deepwater fish?
Yes, damnit. Yes we do.
Actually, the suit designs are already there. |
GET ATMESON
Robbing The Hood
87
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Posted - 2013.07.31 02:43:00 -
[59] - Quote
Smooth Assassin wrote:GET ATMESON wrote:Why did you pick armor over shields when:
* Shields have more hp * Armor reps dont heal alot. * Shields rep more at base * Energizers to make it so shields rep more at a low cost of there shields. High cost of CPU * Movement speed is hit for alot more hp * Movement speed not hurt for 60 HP for the cost of 39PG & 14 CPU (dear god that is alot of PG) * Armor gets +20% to ANY explosive * Shields get -20% to ANY explosive
What armor has over shields: * Needs a player with proto repair tool to follow them most of the game. * Damage mods. * Nothing * Nothing * Nothing
I don't really see why I would pick armor over shields if I could pick. If you use armor, why did you pick it over shields? Flux grenade, SR, Scrambler pistol?
Those are all Weapons. Not modules. Its not Armor vs Shields. It doesn't factor into this subject. Yes you can use them. I can say the same about normal Nads that shields can use. One locus nade does base damage + 20% to armor. |
Johnny Guilt
Algintal Core Gallente Federation
209
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Posted - 2013.07.31 02:45:00 -
[60] - Quote
Armor is only meant for logi suits. |
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