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2-Ton Twenty-One
Internal Error. Negative-Feedback
774
|
Posted - 2013.07.21 17:29:00 -
[1] - Quote
TL;DR If I wanted your opinion I would stick it in your mouth, read or sod off.
Dust has little future IMHO, I cant get friends to play it because they wont be able to play competitive with me because the SP to max role is so ridiculously high, no one is going to spend 6-9 months to get a role specked for matches.
Any game that uses grind to hold back game play and competitiveness will always fail horribly with a FPS. The whole point is that as you play your role you get each new tool as part of a LEARNING curve, not some arbitrary system of numbers that suits CCP's interest and not the players. it should be managed that as you learn the game you gain the skills you need and it builds on top of itself, like any good game since monopoly.
So i can probably never play with my friends. Skill is a afterthought to grind. till you hit your max role and then really what was the point in those months before to discourage people from playing?
And even if it took my friends a month there is nothing too this game, no epicness like in the trailers at all, I cant show other gamers I play dust and be proud of it, because the game is not respected, for those reasons and more.
Dust and CCP said this would be a competitive FPS, and CCP has yet to live up to a single promise of any magnitude.
And just look at the track record, it took CCP 8 years to get this game where it is, 8 years across 2 different engines, looking across to the ps3 instead of forward to the next gen consoles and next gen gaming. Its been in development hell along with some of the worst games in history like duke nukem forever and colonial marines.
CCP has been at this for 8 years, they literally switched horses MID race! 10 year plan? we are 8 years in!!
Where will Dust be in another 2 years when they wasted 8 years and the BETA that was a year long!? This company reminds me of when I was in Helmand, we would talk and talk to leadership but would they ever listen? nope they had a "vison" a plan and if reality did not fit it then too bad for reality, the "vision" would go on. CCP does the same thing.
They just do not listen, they give lip service and do not actually engage with the community or playerbase any any real meaningful way. Hell the only time I would say they did was the day then ran PC testing with imps and another corp and that was just team true grit the other teams have no interest in that sort of on the ground testing and talking and interacting with players. They will never come down from Mt, DUST and actually join players to spectate matches or set up games where they can interact with players and talk and learn from those who have committed time to the game. Infact you have to go to Fanfest to even have any real input with CCP, just like our CPMs had to do and even then they just keep them in the dark and feed them BS like mushrooms.
Not to mention the Staff turnaround in Shanghai is insane, people have been through there like a revolving door the past 8 years as dev staff walk in and walk out, I have watched the CCP jobs board since I started playing early beta and you would be wise to pay attention to it as well in the future.
Pretty sure CCP Blam has been gone for months.
http://www.ccpgames.com/en/jobs
The project is in virtual free fall as leadership in Iceland and development in Shanghai are directionless and constantly miscommunicating with each other, the players and the marketing staff.
The right hand has no idea what the left hand is doing and are just passing prowords and talking points.
There is no AAA real experienced developers in Shanghai they are running a 70 man dev team that would take budgie and Bohemia interactive a team of 200-350 to get the job done. They have spent so much time working on things they cannot even implement or features and maps that are no longer compatible, pissing away time and energy and resources over and over.
Dont believe me? Buy a linkedin account and check out the CCP dev staff for Shanghai watch the comings and goings.
CCP proper has literately put dust on the other side of the world and they think they can manage it like its right next door. They don't give their staff the freedom to succeed or make the decisions in a critical amount of time and yet fail to take the hands on approach to get a functional game out the door. Its classic mismanagement.
And at the end of the day I have to laugh at people who think the SP passive/grind system works for this game. Almost everyone I know has created at least 100 accounts and plans to "give" wink wink them away in 2 years when they hit about 15 mill sp. And guess what that makes the Progression system worthless!
My alts allready have like 6 mil sp. guess where that's gonna be next summer? so the game will be become P2W (if your smart you can guess why) Anyone with some cash and a internet search. And will any of that improve Dust or make it more fun has any of the SP system actually make the game better long term? nope.
I'll still be around for the next 2 years of dust development, we are 8 years in and I want to see CCCP finally admit they messed up the DUST 514 project. And hopefully fix it after they are truly backed into a corner. |
The Attorney General
ZionTCD
455
|
Posted - 2013.07.21 17:31:00 -
[2] - Quote
10 months from now, with a playerbase under 1500 regulars, CCP will decide to reboot Dust.
Should have happened a week after they went into release, but that is how CCP works. |
Canari Elphus
Pro Hic Immortalis League of Infamy
195
|
Posted - 2013.07.21 17:43:00 -
[3] - Quote
No competitive FPS clan will stick around and hope-n-pray that this gets better. I agree with Attorney that the only thing that will save this is if they just focused on a massive reboot of just about everything. Take it down for 6-12 months and go back to an internal beta and re-release it on the PS4.
To have this game survive in the near future it must have: - At least 64 v 64 game modes - Large Map Sizes - Commander Mode - More diverse play environments - PVE - More vehicle diversity
There is no way that this game is going to compete against BF or KZ which are PS4 launch titles. Then add in Destiny and the other games that are coming out shortly after and this game will look archaic. |
RedRebelCork
Ahrendee Mercenaries EoN.
155
|
Posted - 2013.07.21 17:49:00 -
[4] - Quote
Well, that was a depressingly insightful read. |
Oso Peresoso
RisingSuns
343
|
Posted - 2013.07.21 17:54:00 -
[5] - Quote
"I'm pissed off about my friends having to grind SP so I'm going to pretend to be an expert on internal affairs at CCP. I will preface my rant with an insult to anyone who might disagree."
Seriously, Dust is an FPS with with a long-term skill tree. That's the point. If you have a problem with that, then no amount of AAA developers or polish will make you happy. Dust is intended to be competitive, but its NOT intended to be e-sports material. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
374
|
Posted - 2013.07.21 17:56:00 -
[6] - Quote
RedRebelCork wrote:Well, that was a depressingly insightful read.
Not realy, truthful and honest but not depressing . |
Iron Wolf Saber
Den of Swords
6362
|
Posted - 2013.07.21 17:58:00 -
[7] - Quote
I thought most competitive shooters just regurgitate what works even if some other game chewed it for them already. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
374
|
Posted - 2013.07.21 17:59:00 -
[8] - Quote
Oso Peresoso wrote:"I'm pissed off about my friends having to grind SP so I'm going to pretend to be an expert on internal affairs at CCP. I will preface my rant with an insult to anyone who might disagree."
Seriously, Dust is an FPS with with a long-term skill tree. That's the point. If you have a problem with that, then no amount of AAA developers or polish will make you happy. Dust is intended to be competitive, but its NOT intended to be e-sports material.
your probably right but it is supposed to be fun and alas it's not even that. |
Jade Hasegawa
Intrepidus XI EoN.
10
|
Posted - 2013.07.21 18:01:00 -
[9] - Quote
We are npt 8 years in, EVE is 8 years in, we are 18 months into DUST's 10 year plan, get your facts right b4 slating,yes things are bad now and the game needs improving on but there are so many QQ threads there good ideas are getting lost in the sh*t in the forums |
fenrir storm
Tronhadar Free Guard Minmatar Republic
374
|
Posted - 2013.07.21 18:02:00 -
[10] - Quote
Iron Wolf Saber wrote:I thought most competitive shooters just regurgitate what works even if some other game chewed it for them already.
Old saying, if it aint broke don't fix it. |
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
294
|
Posted - 2013.07.21 18:02:00 -
[11] - Quote
Canari Elphus wrote:No competitive FPS clan will stick around and hope-n-pray that this gets better. I agree with Attorney that the only thing that will save this is if they just focused on a massive reboot of just about everything. Take it down for 6-12 months and go back to an internal beta and re-release it on the PS4.
To have this game survive in the near future it must have: - At least 64 v 64 game modes - Large Map Sizes - Commander Mode - More diverse play environments - PVE - More vehicle diversity
There is no way that this game is going to compete against BF or KZ which are PS4 launch titles. Then add in Destiny and the other games that are coming out shortly after and this game will look archaic.
I'm sorry but what does map size and team size have to do with making the game survive? Look at MAG. They had Commander Mode, the largest battles, and extremely large playing maps, yet the game went downhill. If it's as bad as you and OP say in Dust those gimmicks ain't gonna help. We need them to dive deeper into New Eden with Dust 514 and allow for some dynamic stuff to really happen.
I guarantee you it'll be way more inviting if corporations could do something like, actually help toppling an EVE empire. |
Noc Tempre
Internal Error. Negative-Feedback
2218
|
Posted - 2013.07.21 18:05:00 -
[12] - Quote
Iron Wolf Saber wrote:I thought most competitive shooters just regurgitate what works even if some other game chewed it for them already. Found the error in your statement. |
Noc Tempre
Internal Error. Negative-Feedback
2218
|
Posted - 2013.07.21 18:07:00 -
[13] - Quote
Roy Ventus wrote:Canari Elphus wrote:No competitive FPS clan will stick around and hope-n-pray that this gets better. I agree with Attorney that the only thing that will save this is if they just focused on a massive reboot of just about everything. Take it down for 6-12 months and go back to an internal beta and re-release it on the PS4.
To have this game survive in the near future it must have: - At least 64 v 64 game modes - Large Map Sizes - Commander Mode - More diverse play environments - PVE - More vehicle diversity
There is no way that this game is going to compete against BF or KZ which are PS4 launch titles. Then add in Destiny and the other games that are coming out shortly after and this game will look archaic. I'm sorry but what does map size and team size have to do with making the game survive? Look at MAG. They had Commander Mode, the largest battles, and extremely large playing maps, yet the game went downhill. If it's as bad as you and OP say in Dust those gimmicks ain't gonna help. We need them to dive deeper into New Eden with Dust 514 and allow for some dynamic stuff to really happen. I guarantee you it'll be way more inviting if corporations could do something like, actually help toppling an EVE empire.
MAG was a great game with an insufficient business strategy. It's funny, 1.03 pales the carnage inflicted by patches such as Uprising. |
Panther Alpha
DarkWingsss
667
|
Posted - 2013.07.21 18:13:00 -
[14] - Quote
Iron Wolf Saber wrote:I thought most competitive shooters just regurgitate what works even if some other game chewed it for them already.
You meant the "working formula" that everyone uses because they know that it works ?
A car have 4 wheels right ? Why try to put 3 wheels on, when you know that isn't going to work ? Why try to use 20 wheels, when you know that isn't going to make any difference ? |
trollsroyce
Seraphim Initiative. CRONOS.
609
|
Posted - 2013.07.21 18:15:00 -
[15] - Quote
First off, hi I'm checking in here after a month <3 to everyone and gz for EoN proving themselves bigtime. Even more gz for N-F for managing to take a nice break.
On topic: The SP formula works wonderfully in EVE, because you can blob with numbers of newbies just complementing the high sp veterans. Dust has no numbers game. This should be a big focus in improvement, possibly PVE/public game grind to further alliance cause (slowly grind down or increase clones by PVE/pubmatches or just anything that makes numbers count). If low sp players are not pulled into the sandbox (=PC) fights somehow, they won't ever join the game.
Even 64vs64 fights would come down to having high sp players over low sp, so player capped fights will never have an answer for this dilemma of lowbies being pushed out.
|
gbghg
L.O.T.I.S. RISE of LEGION
2719
|
Posted - 2013.07.21 18:18:00 -
[16] - Quote
Honestly, the only thing I can say that they actually got right about dust was the fitting system, everything else is a shambles. Though you have to wonder whether the game balance would be better without it. |
Iron Wolf Saber
Den of Swords
6362
|
Posted - 2013.07.21 18:21:00 -
[17] - Quote
fenrir storm wrote:Iron Wolf Saber wrote:I thought most competitive shooters just regurgitate what works even if some other game chewed it for them already. Old saying, if it aint broke don't fix it.
Isn't that what lead Medal of Honor getting stomped out of existence almost though? |
Noc Tempre
Internal Error. Negative-Feedback
2218
|
Posted - 2013.07.21 18:22:00 -
[18] - Quote
Iron Wolf Saber wrote:fenrir storm wrote:Iron Wolf Saber wrote:I thought most competitive shooters just regurgitate what works even if some other game chewed it for them already. Old saying, if it aint broke don't fix it. Isn't that what lead Medal of Honor getting stomped out of existence almost though?
You have a completely broken understanding of the WHYs of the industry. You cite trends correctly but you have crazy stupid explanations for how they happened. |
2-Ton Twenty-One
Internal Error. Negative-Feedback
781
|
Posted - 2013.07.21 18:25:00 -
[19] - Quote
Jade Hasegawa wrote:We are npt 8 years in, EVE is 8 years in, we are 18 months into DUST's 10 year plan, get your facts right b4 slating,yes things are bad now and the game needs improving on but there are so many QQ threads there good ideas are getting lost in the sh*t in the forums
Wrong Development started on the carbon engine back in 2006-2007ish. Just because soviet CCCP announces new 10 year plans because they have blown past their old failed ones, Is no reason to take the new 10 year plan any more seriously then the old one.
Get your facts straight. |
Iron Wolf Saber
Den of Swords
6363
|
Posted - 2013.07.21 18:28:00 -
[20] - Quote
fenrir storm wrote:Iron Wolf Saber wrote:I thought most competitive shooters just regurgitate what works even if some other game chewed it for them already. Old saying, if it aint broke don't fix it.
True true but it gets boring after a while if the vomit doesn't at least change colors or smells. |
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Canari Elphus
Pro Hic Immortalis League of Infamy
201
|
Posted - 2013.07.21 18:35:00 -
[21] - Quote
Noc Tempre wrote:Roy Ventus wrote:Canari Elphus wrote:No competitive FPS clan will stick around and hope-n-pray that this gets better. I agree with Attorney that the only thing that will save this is if they just focused on a massive reboot of just about everything. Take it down for 6-12 months and go back to an internal beta and re-release it on the PS4.
To have this game survive in the near future it must have: - At least 64 v 64 game modes - Large Map Sizes - Commander Mode - More diverse play environments - PVE - More vehicle diversity
There is no way that this game is going to compete against BF or KZ which are PS4 launch titles. Then add in Destiny and the other games that are coming out shortly after and this game will look archaic. I'm sorry but what does map size and team size have to do with making the game survive? Look at MAG. They had Commander Mode, the largest battles, and extremely large playing maps, yet the game went downhill. If it's as bad as you and OP say in Dust those gimmicks ain't gonna help. We need them to dive deeper into New Eden with Dust 514 and allow for some dynamic stuff to really happen. I guarantee you it'll be way more inviting if corporations could do something like, actually help toppling an EVE empire. MAG was a great game with an insufficient business strategy. It's funny, 1.03 pales the carnage inflicted by patches such as Uprising.
MAG's fault was not in the game's basis but what the developers did after that. There is the imfamous 1.3 patch that Noc mentioned There were two DLCs that were completely worthless The developer went under and yet the game still survived for a bit after
Map/Team size a - Allow for more diversity in vehicles (air ground) b - Allow for more diversity of players. A couple new guys can survive in a bigger group when they have more support c - Makes dropships and transport vehicles mean more than just getting to an objective a tad bit quicker d - Bigger and more complex facilities mean that more strategy is involved and allows for more diversity in vehicles as different ones will be suited to different environments
Adapt & Die - This shouldnt mean that you have to overcome bad mechanics, sloppy development and poor communication. It should mean that you have to be able to field the best fit for the environment that is put in front of you. The ability to take stock of the situation and put yourself in the best possible gear to have your and your team win.
Right now we are just playing ring-around-the-rosie trucking from objective to objective. |
Canari Elphus
Pro Hic Immortalis League of Infamy
201
|
Posted - 2013.07.21 18:37:00 -
[22] - Quote
Iron Wolf Saber wrote:fenrir storm wrote:Iron Wolf Saber wrote:I thought most competitive shooters just regurgitate what works even if some other game chewed it for them already. Old saying, if it aint broke don't fix it. True true but it gets boring after a while if the vomit doesn't at least change colors or smells.
IWS - Think of it as a proven foundation material. Its not the entire house but it gives you a good base to build something special on top of. There is a reason that the majority of cars out there still have 4 wheels and an internal combustion engine.
Be it Ferarri or Kia, they still have the same basic roots. It just matters where each company went from there.
|
Noc Tempre
Internal Error. Negative-Feedback
2218
|
Posted - 2013.07.21 18:52:00 -
[23] - Quote
Canari Elphus wrote:Noc Tempre wrote:Roy Ventus wrote:Canari Elphus wrote:No competitive FPS clan will stick around and hope-n-pray that this gets better. I agree with Attorney that the only thing that will save this is if they just focused on a massive reboot of just about everything. Take it down for 6-12 months and go back to an internal beta and re-release it on the PS4.
To have this game survive in the near future it must have: - At least 64 v 64 game modes - Large Map Sizes - Commander Mode - More diverse play environments - PVE - More vehicle diversity
There is no way that this game is going to compete against BF or KZ which are PS4 launch titles. Then add in Destiny and the other games that are coming out shortly after and this game will look archaic. I'm sorry but what does map size and team size have to do with making the game survive? Look at MAG. They had Commander Mode, the largest battles, and extremely large playing maps, yet the game went downhill. If it's as bad as you and OP say in Dust those gimmicks ain't gonna help. We need them to dive deeper into New Eden with Dust 514 and allow for some dynamic stuff to really happen. I guarantee you it'll be way more inviting if corporations could do something like, actually help toppling an EVE empire. MAG was a great game with an insufficient business strategy. It's funny, 1.03 pales the carnage inflicted by patches such as Uprising. MAG's fault was not in the game's basis but what the developers did after that. There is the imfamous 1.3 patch that Noc mentioned There were two DLCs that were completely worthless The developer went under and yet the game still survived for a bit after Map/Team size a - Allow for more diversity in vehicles (air ground) b - Allow for more diversity of players. A couple new guys can survive in a bigger group when they have more support c - Makes dropships and transport vehicles mean more than just getting to an objective a tad bit quicker d - Bigger and more complex facilities mean that more strategy is involved and allows for more diversity in vehicles as different ones will be suited to different environments Adapt & Die - This shouldnt mean that you have to overcome bad mechanics, sloppy development and poor communication. It should mean that you have to be able to field the best fit for the environment that is put in front of you. The ability to take stock of the situation and put yourself in the best possible gear to have your and your team win. Right now we are just playing ring-around-the-rosie trucking from objective to objective.
You mean if MAG 2/DUST 514 had been a bit more like ... say ... Planetside 2, it would be a great game? |
Surt gods end
Demon Ronin
707
|
Posted - 2013.07.21 19:04:00 -
[24] - Quote
Complimentary. A simple word. A simple fix. How can FPS mechanics COMPLIMENT the MMO EVE? and you take it from there. You don't cut a dog in half and try and sew it on a cat.
You MAKE the complete FPS game. and THEN see how you can that work with another game. you don't bash it to pieces and try and create something new with the bloody remains.
And about MAG? I wouldn't be surprised if it showed up on ps4. right next to socom. cause what was wrong with that game wasn't its core mechanics. (Bad decisions about DLC) MAG also had a complex tier objective system that NO ONE WOULD HAVE HATED DUST FOR RIPPING OFF. They should have.
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Canari Elphus
Pro Hic Immortalis League of Infamy
201
|
Posted - 2013.07.21 19:06:00 -
[25] - Quote
Noc Tempre wrote:Canari Elphus wrote:Noc Tempre wrote:Roy Ventus wrote:Canari Elphus wrote:No competitive FPS clan will stick around and hope-n-pray that this gets better. I agree with Attorney that the only thing that will save this is if they just focused on a massive reboot of just about everything. Take it down for 6-12 months and go back to an internal beta and re-release it on the PS4.
To have this game survive in the near future it must have: - At least 64 v 64 game modes - Large Map Sizes - Commander Mode - More diverse play environments - PVE - More vehicle diversity
There is no way that this game is going to compete against BF or KZ which are PS4 launch titles. Then add in Destiny and the other games that are coming out shortly after and this game will look archaic. I'm sorry but what does map size and team size have to do with making the game survive? Look at MAG. They had Commander Mode, the largest battles, and extremely large playing maps, yet the game went downhill. If it's as bad as you and OP say in Dust those gimmicks ain't gonna help. We need them to dive deeper into New Eden with Dust 514 and allow for some dynamic stuff to really happen. I guarantee you it'll be way more inviting if corporations could do something like, actually help toppling an EVE empire. MAG was a great game with an insufficient business strategy. It's funny, 1.03 pales the carnage inflicted by patches such as Uprising. MAG's fault was not in the game's basis but what the developers did after that. There is the imfamous 1.3 patch that Noc mentioned There were two DLCs that were completely worthless The developer went under and yet the game still survived for a bit after Map/Team size a - Allow for more diversity in vehicles (air ground) b - Allow for more diversity of players. A couple new guys can survive in a bigger group when they have more support c - Makes dropships and transport vehicles mean more than just getting to an objective a tad bit quicker d - Bigger and more complex facilities mean that more strategy is involved and allows for more diversity in vehicles as different ones will be suited to different environments Adapt & Die - This shouldnt mean that you have to overcome bad mechanics, sloppy development and poor communication. It should mean that you have to be able to field the best fit for the environment that is put in front of you. The ability to take stock of the situation and put yourself in the best possible gear to have your and your team win. Right now we are just playing ring-around-the-rosie trucking from objective to objective. You mean if MAG 2/DUST 514 had been a bit more like ... say ... Planetside 2, it would be a great game?
Never played any of the Planetside games so I cant answer that. All I know is that we are playing a game that is struggling to live up to another that came out 4 years ago.
Just imagine if we had DUST on a map that was like SVER's Intradiction map. I hated the game mode but the diversity of that map was awesome between open ground and building to building combat.
|
Telcontar Dunedain
Imperfects Negative-Feedback
531
|
Posted - 2013.07.21 19:09:00 -
[26] - Quote
Noc Tempre wrote:
You mean if MAG 2/DUST 514 had been a bit more like ... say ... Planetside 2, it would be a great game?
Pretty much this.
Sony is actually ambitious for their game, CCP doesn't actually care enough about Dust514 to have wanted something on the scale of Planetside2.
Instead they tried to make a poor Battlefield clone and have even failed that.
This doesn't really even get into how badly they've failed to capitalize on their unique features ie integration with Eve Online.
They have no plans to have meaningful -combined arms- combat between Eve fleets and Dust514 mercs.
There are no plans beyond space farming of some kind that Eve industrialists (carebears) might want.
Noone that actually pvps in Eve (ie the actual good players) will care about Dust514 with any of their plans. |
RedRebelCork
Ahrendee Mercenaries EoN.
158
|
Posted - 2013.07.21 19:16:00 -
[27] - Quote
fenrir storm wrote:RedRebelCork wrote:Well, that was a depressingly insightful read. Not realy, truthful and honest but not depressing .
I found it was a little bit, he hit on a couple of things that I had not considered before. I want Dust 514 to succeed but he paints a fairly bleak picture. |
Noc Tempre
Internal Error. Negative-Feedback
2219
|
Posted - 2013.07.21 19:18:00 -
[28] - Quote
Telcontar Dunedain wrote:Noc Tempre wrote:
You mean if MAG 2/DUST 514 had been a bit more like ... say ... Planetside 2, it would be a great game?
Pretty much this. Sony is actually ambitious for their game, CCP doesn't actually care enough about Dust514 to have wanted something on the scale of Planetside2. Instead they tried to make a poor Battlefield clone and have even failed that. This doesn't really even get into how badly they've failed to capitalize on their unique features ie integration with Eve Online. They have no plans to have meaningful -combined arms- combat between Eve fleets and Dust514 mercs. There are no plans beyond space farming of some kind that Eve industrialists (carebears) might want. Noone that actually pvps in Eve (ie the actual good players) will care about Dust514 with any of their plans.
You missed one of your deeper insights that I thought was too often overlooked...
How much time was spent on thinking of DUST 514 as a GAME?
Example: Loss on death is an interesting mechanic. But what has CCP done to make that a FUN mechanic that adds to the reasons to play the game. How does that interact with the skill tree successfully? What other mechanics does it need to work? So much of the game is developed as features, that there is no core vision of what makes DUST interesting.
You could have a billion transistors but without a successful architecture you couldn't even run an adding machine. |
Surt gods end
Demon Ronin
708
|
Posted - 2013.07.21 19:18:00 -
[29] - Quote
Is it a FPS? is it MMORPG? Is it a horse?
Well how does it control? and from there now you know what to work on first. How the hell was that complicated?
*complaints from non fps player probably*
This I don't want esports this and that. MERC work is ESPORTS. What some wanted was a boots on the floor PVE expansion to EVE.
But the IDEA of eve pilots paying mercs to battle for them, for planets (for eve alliances) for cash. WELL THAT'S ESPORTS. No story line there. just make a story about we are all clones. call us mercs and that's it!
oh wait.. that's what they did.
*thats messed up*
No messed up would be if I summed up all of dust problems with "DUST514. Made in china"
**
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BGoat
Resheph Interstellar Strategy Gallente Federation
13
|
Posted - 2013.07.21 19:25:00 -
[30] - Quote
Surt gods end wrote:Complimentary. A simple word.
Too bad the word you were looking for is Complementary. Sometimes, trying to sound smarter than you are can backfire. |
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