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hackerzilla
Defenders of the Helghast Dream
102
|
Posted - 2013.07.16 00:10:00 -
[1] - Quote
It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
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Alpha 443-6732
Not Guilty EoN.
28
|
Posted - 2013.07.16 03:05:00 -
[2] - Quote
hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Sure it sacrifices utility, so it can be a super assault. Though I didn't expect much from people of your corp, who abuse flaylocks, contact nades and the such consistently.
i.e. you are a bunch of tryhards and will need to HTFU when they nerf all your superweapons |
ZDub 303
TeamPlayers EoN.
933
|
Posted - 2013.07.16 03:11:00 -
[3] - Quote
I actually sacrifices 1 equipment slot for 1 low slot and thats it. Otherwise it maintains the same 8 slot config that the other non-amarr logis have.
Some say the shield extender bonus is OP... but its one of the few relevant bonuses in this game. Its not balanced in its current state, I won't argue that anymore... however I think the problem lies in the fact that most racial bonuses for all non cal-logi suits suck balls, not that the cal logi's bonus is ridiculously OP. |
Heimdallr69
Imperfects Negative-Feedback
269
|
Posted - 2013.07.16 03:12:00 -
[4] - Quote
Alpha 443-6732 wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Sure it sacrifices utility, so it can be a super assault. Though I didn't expect much from people of your corp, who abuse flaylocks, contact nades and the such consistently. i.e. you are a bunch of tryhards and will need to HTFU when they nerf all your superweapons I've never seen this corp I feel I've been gone for to long but I said I'd wait for dust to come to the ps4 and I'm a man of my word soo has ccp hinted towards that happening? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
570
|
Posted - 2013.07.16 03:19:00 -
[5] - Quote
hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Ahem, Amarr Logistics would like to have a word with you. We sacrifice utility and mod slots and get nothing in return until we reach prototype. |
Queen of Uranus
Dust 514 Forum Trolls
146
|
Posted - 2013.07.16 03:29:00 -
[6] - Quote
hackerzilla wrote:Don't take my crutch away
Someone must be seeing a nerfhammer coming. |
Heimdallr69
Imperfects Negative-Feedback
269
|
Posted - 2013.07.16 03:37:00 -
[7] - Quote
Queen of Uranus wrote:hackerzilla wrote:Don't take my crutch away Someone must be seeing a nerfhammer coming. https://www.youtube.com/watch?v=jhNE8Lt3XYE&feature=youtube_gdata_player |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
720
|
Posted - 2013.07.16 03:41:00 -
[8] - Quote
hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
dude I would love to see my Assault suit buffed to where I have about 1K EHP that dwarfs you logi suit like the ***** ass shield tankers wet dream that it is.
Real men Armour tank
AND REALER MEN HULL TANK! |
Xender17
Intrepidus XI EoN.
337
|
Posted - 2013.07.16 03:59:00 -
[9] - Quote
This guy <_< >_> |
Sgt Buttscratch
Z.G.R.B
498
|
Posted - 2013.07.16 04:26:00 -
[10] - Quote
No cal logi is out of tune, for absolute definate. Mine has 3.2million SP, and perfroms better than my 11.2million SP Gallente assault |
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Nemo Bluntz
TeamPlayers EoN.
126
|
Posted - 2013.07.16 05:13:00 -
[11] - Quote
hackerzilla wrote: Adapt or Die
Read: 'Ignore awful game design.' |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4995
|
Posted - 2013.07.16 06:04:00 -
[12] - Quote
Pretty idiotic.
With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653
"Adapt or Die" = "I don't want to lose my OP crutch" Last time I checked, their role wasn't meant to be faster heavies. |
DeeJay One
BetaMax. CRONOS.
65
|
Posted - 2013.07.16 06:18:00 -
[13] - Quote
They seem ridiculously OP because hardly anyone uses scrambler rifles on them. When their shields go down you can easily finish them of with a sidearm ;) |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
158
|
Posted - 2013.07.16 06:19:00 -
[14] - Quote
hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
1 Flux and it's "OPness" is NOTHING. HS fluxes me all the time. Makes fights hard for me being "OP" |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4995
|
Posted - 2013.07.16 06:26:00 -
[15] - Quote
DeeJay One wrote:They seem ridiculously OP because hardly anyone uses scrambler rifles on them. When their shields go down you can easily finish them of with a sidearm ;) The fact that something is weak against a particular weapon doesn't mean much if everything else also has a weakness. With all skills maxed out a prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, and the Cal logi is still faster than the sentinel when they are both fully tanked like that. |
Marston VC
SVER True Blood Public Disorder.
581
|
Posted - 2013.07.16 06:40:00 -
[16] - Quote
hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Yeah.... you better adapt when they nerf the hell out of your god suit. IDC what you say, you can have 670 shields on your Pseudo assault/god suit and that's more then any other suit in game (except for perhaps an advanced heavy suit......). Maybe some of the other people are right, maybe the other suits are just underpowered due to lack of relevant racial bonuses. But should every suit be brought up to the standards of one suit? or should one suit be brought down to the standard of every other suit? |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
158
|
Posted - 2013.07.16 06:41:00 -
[17] - Quote
Marston VC wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Yeah.... you better adapt when they nerf the hell out of your god suit. IDC what you say, you can have 670 shields on your Pseudo assault/god suit and that's more then any other suit in game (except for perhaps an advanced heavy suit......). Maybe some of the other people are right, maybe the other suits are just underpowered due to lack of relevant racial bonuses. But should every suit be brought up to the standards of one suit? or should one suit be brought down to the standard of every other suit?
IF they change the suit drastically they will need to give us reset. A huge % of population uses this suit and we used it because it has 5H to shield tank. For a shield tanker it's CLEARLY the best option. I honestly don't think it's OP at all there are things put in the game made to destroy shields.
Changing the bonus is fine with me. As long as it's something that is helpful and not just a waist. maybe 2% movement speed every level? |
Marston VC
SVER True Blood Public Disorder.
581
|
Posted - 2013.07.16 06:43:00 -
[18] - Quote
DeeJay One wrote:They seem ridiculously OP because hardly anyone uses scrambler rifles on them. When their shields go down you can easily finish them of with a sidearm ;)
I use Prototype assault scrambler rifles, Two complex damage mods and level 4 proficiency. That adds up to over 50 damage per shot towards shields, and TRUST ME...... it doesn't make a big difference. This is the only assault suit that i treat like a heavy simply because it feels like im shooting at a super fast heavy. Which is essentially what is happening when I come across a calogi. |
Marston VC
SVER True Blood Public Disorder.
581
|
Posted - 2013.07.16 06:45:00 -
[19] - Quote
Xero The Mishima wrote:Marston VC wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Yeah.... you better adapt when they nerf the hell out of your god suit. IDC what you say, you can have 670 shields on your Pseudo assault/god suit and that's more then any other suit in game (except for perhaps an advanced heavy suit......). Maybe some of the other people are right, maybe the other suits are just underpowered due to lack of relevant racial bonuses. But should every suit be brought up to the standards of one suit? or should one suit be brought down to the standard of every other suit? IF they change the suit drastically they will need to give us reset. A huge % of population uses this suit and we used it because it has 5H to shield tank. For a shield tanker it's CLEARLY the best option. I honestly don't think it's OP at all there are things put in the game made to destroy shields. Changing the bonus is fine with me. As long as it's something that is helpful and not just a waist. maybe 2% movement speed every level?
NO they don't...... lol you live with the choices you make man. You specced into a logistics suit..... if it gets changed in a way were its more "logi" oriented and you don't like it then TOO bad. Everyone specced into the TAC rifle, but its not like they got a respec because it sucked after it got nerfed..... (people did but that was for ENTIRELY different reasons). |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
158
|
Posted - 2013.07.16 06:47:00 -
[20] - Quote
Marston VC wrote:Xero The Mishima wrote:Marston VC wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Yeah.... you better adapt when they nerf the hell out of your god suit. IDC what you say, you can have 670 shields on your Pseudo assault/god suit and that's more then any other suit in game (except for perhaps an advanced heavy suit......). Maybe some of the other people are right, maybe the other suits are just underpowered due to lack of relevant racial bonuses. But should every suit be brought up to the standards of one suit? or should one suit be brought down to the standard of every other suit? IF they change the suit drastically they will need to give us reset. A huge % of population uses this suit and we used it because it has 5H to shield tank. For a shield tanker it's CLEARLY the best option. I honestly don't think it's OP at all there are things put in the game made to destroy shields. Changing the bonus is fine with me. As long as it's something that is helpful and not just a waist. maybe 2% movement speed every level? NO they don't...... lol you live with the choices you make man. You specced into a logistics suit..... if it gets changed in a way were its more "logi" oriented and you don't like it then TOO bad. Everyone specced into the TAC rifle, but its not like they got a respec because it sucked after it got nerfed..... (people did but that was for ENTIRELY different reasons).
Well IF they don't fix it too damn bad that you aren't spec into it. Since you wanna be a Ahole about it keep whining and getting smashed. |
|
Matticus Monk
Ordus Trismegistus
281
|
Posted - 2013.07.16 06:51:00 -
[21] - Quote
I disagree with you, OP.
The suit is OP.
5 high slots, 4 low slots.... sure it only has 3 EQ slots (similar to the Amarr, which doesn't get anything until the sidearm at proto level) but I don't see very many Cal *Logis*.... I see assaults in Cal Logi suits, so those EQ slots.... it could be 2 and I doubt many of the super logi assaults would even notice.
Sure, you can take down the shields with a flux grenade - IF you can get close enough. Those duvolle's w/ damage mods hit pretty hard (and you still have 4 complex shield extenders).
There are various ways to fix this, including the racial bonus, changing the slot count....
If we get a respec from this.... how ironic that the FOTM players will be upset their fit is no longer OP and they demand the ability to move to another FOTM fit.... oh the justice.
I have some flux grenades on most of my fits, not that I can get close enough to a squad of super bumble bee "logi's" to make them worth a damn....
I know one dude that runs an actual logistic caldari suit, and man let me tell you playing with him is such a breath of fresh air... |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
159
|
Posted - 2013.07.16 06:53:00 -
[22] - Quote
Matticus Monk wrote:I disagree with you, OP.
The suit is OP.
5 high slots, 4 low slots.... sure it only has 3 EQ slots (similar to the Amarr, which doesn't get anything until the sidearm at proto level) but I don't see very many Cal *Logis*.... I see assaults in Cal Logi suits, so those EQ slots.... it could be 2 and I doubt many of the super logi assaults would even notice.
Sure, you can take down the shields with a flux grenade - IF you can get close enough. Those duvolle's w/ damage mods hit pretty hard (and you still have 4 complex shield extenders).
There are various ways to fix this, including the racial bonus, changing the slot count....
If we get a respec from this.... how ironic that the FOTM players will be upset their fit is no longer OP and they demand the ability to move to another FOTM fit.... oh the justice.
I have some flux grenades on most of my fits, not that I can get close enough to a squad of super bumble bee "logi's" to make them worth a damn....
I use Shotgun with my "OP" suit.
|
Matticus Monk
Ordus Trismegistus
281
|
Posted - 2013.07.16 06:56:00 -
[23] - Quote
My guess is that you are in the minority.
Are you running Kin/Cats and stamina mods? Do you still have 5 slots for sheild tanking or damage mods?
I run shotgun with my OP standard scout suit. I got 1 High slot, 2 low slots, no innate armor rep or shield bonus and ~250 HP.
So yeah.... your "OP" suit is actually OP... with no quotes. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
159
|
Posted - 2013.07.16 07:00:00 -
[24] - Quote
Matticus Monk wrote:My guess is that you are in the minority.
Are you running Kin/Cats and stamina mods? Do you still have 5 slots for sheild tanking or damage mods?
I run shotgun with my OP standard scout suit. I got 1 High slot, 2 low slots, no innate armor rep or shield bonus and ~250 HP.
So yeah.... your "OP" suit is actually OP... with no quotes.
Not my fault you chose that suit? So all Logi is supposed to be penalized cause our ability to read? It's none of your business what I run on MY shotgun build. |
Echoist
Fenrir's Wolves RUST415
39
|
Posted - 2013.07.16 07:01:00 -
[25] - Quote
Xero The Mishima wrote:Marston VC wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Yeah.... you better adapt when they nerf the hell out of your god suit. IDC what you say, you can have 670 shields on your Pseudo assault/god suit and that's more then any other suit in game (except for perhaps an advanced heavy suit......). Maybe some of the other people are right, maybe the other suits are just underpowered due to lack of relevant racial bonuses. But should every suit be brought up to the standards of one suit? or should one suit be brought down to the standard of every other suit? IF they change the suit drastically they will need to give us reset. A huge % of population uses this suit and we used it because it has 5H to shield tank. For a shield tanker it's CLEARLY the best option. I honestly don't think it's OP at all there are things put in the game made to destroy shields. Changing the bonus is fine with me. As long as it's something that is helpful and not just a waist. maybe 2% movement speed every level?
Ha!! Don't make me laugh you and everybody else who chose to take the band wagon made their choices now you're going to have to deal with those choices. Besides CCP stated that there will be NO MORE respecs maybe you should have thought this all out before taking the easy way out. I'm not one tosay this but this time I just couldn't resist: ADAPT OR DIE!!! TROLOLOLOL |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
159
|
Posted - 2013.07.16 07:02:00 -
[26] - Quote
I have been working on another suit anyway so even IF CCP breaks the suit into pieces It won't change a thing for me I just really enjoy the Caldari for it's PG and CPU allows me to fit more and is no doubt the best shield tank suit in my opinion although Minmatar Logi suit is just as strong and I could build up the Gallente Logi into a pretty mean suit as well. So it really doesn't matter the Logi suits are the fit for me. I played Scout when it was a challenge in Chromosome you all are crying and whining cause you enjoyed it's speed exploit now that they can be hit you are on the same playing field. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
159
|
Posted - 2013.07.16 07:04:00 -
[27] - Quote
Echoist wrote:Xero The Mishima wrote:Marston VC wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Yeah.... you better adapt when they nerf the hell out of your god suit. IDC what you say, you can have 670 shields on your Pseudo assault/god suit and that's more then any other suit in game (except for perhaps an advanced heavy suit......). Maybe some of the other people are right, maybe the other suits are just underpowered due to lack of relevant racial bonuses. But should every suit be brought up to the standards of one suit? or should one suit be brought down to the standard of every other suit? IF they change the suit drastically they will need to give us reset. A huge % of population uses this suit and we used it because it has 5H to shield tank. For a shield tanker it's CLEARLY the best option. I honestly don't think it's OP at all there are things put in the game made to destroy shields. Changing the bonus is fine with me. As long as it's something that is helpful and not just a waist. maybe 2% movement speed every level? ADAPT OR DIE!!! TROLOLOLOL
Didn't I already smash your corp when you attacked our friends? Wasn't it your corp that made a thread crying for advice because you got ROFL stomped? I rest my case... btw ADAPT or DIE.
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Matticus Monk
Ordus Trismegistus
281
|
Posted - 2013.07.16 07:07:00 -
[28] - Quote
I never said it was my business dude. And I'm not unhappy with my suit at all..... I'm certainly not blaming you for anything....
I still think the suit is OP relative to many other suits. It's adaptability is clearly far and above many other suits designed for other specialties (in your example, shotgunning).
If you are content with your clear advantage relative to *many* others on the filed, and you don't think it's OP relative to the competition.... that's your feeling and I respect it. I'm not saying your build is bad or whatever.... and I don't begrudge you your suit to use and have fun with as you see fit.
But, it's OP dude. I have a snowballs chance in hell of taking you down 1 on 1 with any proto scout shotgun suit. Or any assault suit. Maybe any OTHER log suit.... I may get a lucky shot or get the drop on you occasionally but realistically, if I want to compete with you in a super logi/shotgun build... .I'd need to run that fit. That, to me, is OP....
|
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
159
|
Posted - 2013.07.16 07:10:00 -
[29] - Quote
Matticus Monk wrote:I never said it was my business dude. And I'm not unhappy with my suit at all..... I'm certainly not blaming you for anything....
I still think the suit is OP relative to many other suits. It's adaptability is clearly far and above many other suits designed for other specialties (in your example, shotgunning).
If you are content with your clear advantage relative to *many* others on the filed, and you don't think it's OP relative to the competition.... that's your feeling and I respect it. I'm not saying your build is bad or whatever.... and I don't begrudge you your suit to use and have fun with as you see fit.
But, it's OP dude. I have a snowballs chance in hell of taking you down 1 on 1 with any proto scout shotgun suit. Or any assault suit. Maybe any OTHER log suit.... I may get a lucky shot or get the drop on you occasionally but realistically, if I want to compete with you in a super logi/shotgun build... .I'd need to run that fit. That, to me, is OP....
I wouldn't say it's OP... I die and I kill people using it. In Hellstorm wars they have no problem fluxing me. You make it sound like you put on the suit and you can start twirling around in tornadoes and have a green face and pull out all kinds of guns. Doesn't work that way it's a Caldari logi suit not 'The Mask' |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
20
|
Posted - 2013.07.16 09:09:00 -
[30] - Quote
I say no damage mods on logis, make them .5-.7m/s slower than their assualt counterpart, require equipment slots to be filled with higher or same meta level as their light weapon. That way you can't run a duvolle without running a pro rep tool, hives, needle etc and if you do your tank will suffer severely no way can they assualt proper but they will be able to tank stay in fight longer (to heal, revive, restock) . Plus 1 high slot for 1 equipment seems reasonable. Min logi has 4hi 4low 4eq, cal logi has 5hi 4low 3eq. Besides I think with these rules in place you just couldn't a slayer logi without severely gimped tank.
My brothers set up 5complex extenders 4 basic armor plates Toxin assualt rifle Pro rep tool Adv hives (working on pro) Adv needle
Needless to say not a slayer but a well tanked medium suit that can heal, give ammo, revive under fire and fight back as a last result or when ppl are good on life. This guy may win in a 1vs 1 but not likely due to slow speed, little weapon damage (std AR), and lack of sidearm. |
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Queen of Uranus
Dust 514 Forum Trolls
149
|
Posted - 2013.07.16 09:13:00 -
[31] - Quote
You're a moron if you don't think a Calogi isn't OP. I run CalAss. and I would gladly give up my sidearm for an extra High, Low, and Equipment slot. The hammer is coming, otherwise expect to see Calogis everywhere. Also I'm ready to laugh when you don't get a respec. |
Arkena Wyrnspire
Turalyon Plus
1993
|
Posted - 2013.07.16 09:13:00 -
[32] - Quote
Xero The Mishima wrote: IF they change the suit drastically they will need to give us reset. A huge % of population uses this suit and we used it because it has 5H to shield tank. For a shield tanker it's CLEARLY the best option. I honestly don't think it's OP at all there are things put in the game made to destroy shields.
"Waaaah I specced into FotM and it might get nerfed respec RESPEC RESPEC WAAAAAAH!!!" |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
163
|
Posted - 2013.07.16 09:20:00 -
[33] - Quote
Arkena Wyrnspire wrote:Xero The Mishima wrote: IF they change the suit drastically they will need to give us reset. A huge % of population uses this suit and we used it because it has 5H to shield tank. For a shield tanker it's CLEARLY the best option. I honestly don't think it's OP at all there are things put in the game made to destroy shields.
"Waaaah I specced into FotM and it might get nerfed respec RESPEC RESPEC WAAAAAAH!!!"
Yes that's exactly it... You got me. I wasn't good with a Scout suit in Chromosome and I didn't wreck noobs with Assault Type2 I waited and waited for a Cal Logi and if it gets nerfed I will have to wait years for another suit like this..... get real. I'll wreck most of you no matter what suit I use to be honest... |
xSir Campsalotx
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
20
|
Posted - 2013.07.16 09:26:00 -
[34] - Quote
Queen of Uranus wrote:You're a moron if you don't think a Calogi isn't OP. I run CalAss. and I would gladly give up my sidearm for an extra High, Low, and Equipment slot. The hammer is coming, otherwise expect to see Calogis everywhere. Also I'm ready to laugh when you don't get a respec.
Yes but would you do it with my proposed fixes, just trying to keep the logis health while getting rid of its slayer ability. No Dmg mod, no pro gun without pro equipment, and .5-.7m/s slower than assualt variant. |
Echoist
Fenrir's Wolves RUST415
39
|
Posted - 2013.07.16 09:30:00 -
[35] - Quote
Xero The Mishima wrote:Echoist wrote:Xero The Mishima wrote:Marston VC wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Yeah.... you better adapt when they nerf the hell out of your god suit. IDC what you say, you can have 670 shields on your Pseudo assault/god suit and that's more then any other suit in game (except for perhaps an advanced heavy suit......). Maybe some of the other people are right, maybe the other suits are just underpowered due to lack of relevant racial bonuses. But should every suit be brought up to the standards of one suit? or should one suit be brought down to the standard of every other suit? IF they change the suit drastically they will need to give us reset. A huge % of population uses this suit and we used it because it has 5H to shield tank. For a shield tanker it's CLEARLY the best option. I honestly don't think it's OP at all there are things put in the game made to destroy shields. Changing the bonus is fine with me. As long as it's something that is helpful and not just a waist. maybe 2% movement speed every level? ADAPT OR DIE!!! TROLOLOLOL Didn't I already smash your corp when you attacked our friends? Wasn't it your corp that made a thread crying for advice because you got ROFL stomped? I rest my case... btw ADAPT or DIE. First of all i thought we were talking about was the caldari logistical suit and not corps. Second, I've never even heard of your corp nor has my corp fought your corp. and the only PC battle we had only had two different corp names on the opposing team and I know for a fact that your corp name wasn't on the end game leaderboard. Third its sad that you have to resort to insulting my corp to respond to something that has NOTHING to do with the wolves. Next time you try and make an argument make it actually include what we're talking about.
Oh and don't expect a response this "argument" has become too childish to even continue, hope you have a good day. |
KingBabar
Internal Error. League of Infamy
899
|
Posted - 2013.07.16 09:54:00 -
[36] - Quote
KAGEHOSHI Horned Wolf wrote:Pretty idiotic. With all skills maxed out: A prototype Caldari logi can tank more HP while holding a Duvolle AR than an prototype heavy sentinel with a boundless HMG, AND the Cal logi is still faster than the sentinel when they are both fully tanked like that. They need to lose a low slot, and gain an equipment slot at prototype level; they have 9 module slot, coupled with the shield extender bonus makes their HP far too much. In depth analysis of all the racial logis compared to each other, and their assault counterparts, and solutions. https://forums.dust514.com/default.aspx?g=posts&t=93653"Adapt or Die" = "I don't want to lose my OP crutch" Last time I checked, their role wasn't meant to be faster heavies.
To fully fit a Caldari Logi suit at proto level I need 1 CPU uppgrade and 1 PG uppgrade.
So what are we left with?
588 Shields with 4 shield extenders and one recharder on it, which you will need since having 588 shileds and 20 in shield rep per second isn't a viable option in my opinion.
So we have 2 low slots left, with using 2 complex plates you get = 112 (base) + 115 * 2 * 1,1 = 365
This will give a maximum of 953 HP... Which adimttadly is a lot.
But gives you roughly a - 20% movement penalty on an already slow suit.
The suit also suffers from a lack of general stamina so a fitting like that is only usable for "sentinel" duty or other forms of static gameplay, which kind of defeats the purpose of a Logi.
A much more usable setup is to do as above but to change the plates into two complex ferroscale plates, in order to keep the whopping 4.7 move speed and 6.7 run speed if I remember correctly.
IN wich case you'll get = 112 + (60*2*1,1= 132) = 244 armor. Which gives a total HP of 832 with all skills maxed out.
I'm not saying its bad, but I do say that one have to take into consideration the slow speed, strafe speed, lack of stamina and a sidearm...
As I see it the Caldari Logi suit is a combat/support hybrid suit, good at doing both but I highly doubt its any better at the pure slayer role then for example a Caldari assault suit is, I don't have it so I'm not sure about the final stats. You will however have a suit with a higher natural shield regen, reload speed and not least a higher strafe speed which is a very important feature for a combat suit.
Its kind of funny how I mostly see various assault suits consistently having the highest numbers of kills and the best KDR, with a few Cal Logi suits thrown in the mix. I don't have any issues myself with taking out other Cal Logi suits at all, I hardly notice any difference at all.
Get it fitted and test it out before you cry OP, I'm quite sure i'd do a lot better in terms of kills and KDR with the CAL assault suit than my current Logi suit, at least thats what my experience from using that suit through all the Beta builds tell me...
Personally I can't stand using it without a minimum of one basic green stamina thingy, which leaves me a maximum of 766 HP, as long as I don't want a damage mod on it... |
KingBabar
Internal Error. League of Infamy
899
|
Posted - 2013.07.16 09:55:00 -
[37] - Quote
Edit: A fully fitted Cal proto Logi suit costs over 200 K isk to fit. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
163
|
Posted - 2013.07.16 09:57:00 -
[38] - Quote
First of all i thought we were talking about was the caldari logistical suit and not corps. Second, I've never even heard of your corp nor has my corp fought your corp. and the only PC battle we had only had two different corp names on the opposing team and I know for a fact that your corp name wasn't on the end game leaderboard. Third its sad that you have to resort to insulting my corp to respond to something that has NOTHING to do with the wolves. Next time you try and make an argument make it actually include what we're talking about.
Oh and don't expect a response this "argument" has become too childish to even continue, hope you have a good day.[/quote]
Than attack Blood money and you'll see me AGAIN. I'll slay down on you fags with this shotty AGAIN. The suit is not OP stop crying and get good. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S. League of Infamy
47
|
Posted - 2013.07.16 10:07:00 -
[39] - Quote
I dont mind the shields, flux grenades make those a non issue.
What I dislike is the D. Bags stacking 3-5 damage mods on the suit and doing stupid amounts of damage. Yes your douval has a longer range and does less... I mean more damage than an HMG per second? Charged sniper rifle 1 shotting over 1k EHP...
The problem is the suitability & stacking damage mods that 5 low + 4 high slots gives. Increasing the penalty for stacking damage mods by a significant margin would be a great start for a lot of problems with the game. |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
76
|
Posted - 2013.07.16 10:41:00 -
[40] - Quote
Xero The Mishima wrote:Marston VC wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Yeah.... you better adapt when they nerf the hell out of your god suit. IDC what you say, you can have 670 shields on your Pseudo assault/god suit and that's more then any other suit in game (except for perhaps an advanced heavy suit......). Maybe some of the other people are right, maybe the other suits are just underpowered due to lack of relevant racial bonuses. But should every suit be brought up to the standards of one suit? or should one suit be brought down to the standard of every other suit? IF they change the suit drastically they will need to give us reset. A huge % of population uses this suit and we used it because it has 5H to shield tank. For a shield tanker it's CLEARLY the best option. I honestly don't think it's OP at all there are things put in the game made to destroy shields. Changing the bonus is fine with me. As long as it's something that is helpful and not just a waist. maybe 2% movement speed every level?
That will make them faster than the scout suit and they can put kinetic catalyze on them making scout useless |
|
Guinevere Bravo
SVER True Blood Public Disorder.
261
|
Posted - 2013.07.16 10:53:00 -
[41] - Quote
We already have a fast logi suit... its called the Winmatar suit!
On a serious note, just reduce the 5% shield extender buff to a 2-3%, get the total amount of possible HP down and it should even things out a bit.
Tbh i think the extra low slot could be taken away and replaced with an equipment slot (to keep it inline with the other suit set-ups), at the end of the day you cant use all four bits of equipment at once... |
Duran Lex
Silver Talon Corporation
81
|
Posted - 2013.07.16 11:44:00 -
[42] - Quote
Of course its OP, They are able to perform the main role of an assault class suit better then the suit that has the intended role.
But thats more to Shield/Armor tanking being completely unbalanced then the actual suit itself.
Shield extenders have no downside to use, and they are High slots making it ridiculously easy to fit shield tanks. While Armor tanks have to ONLY use Low slots. No balance.
Now there's weapons to counter Shields and Armor.
There's 3 weapons that are stronger against shields. There's what, 7 that are stronger against armor? No balance.
Since "Throw a Flux to take down their shield, gawd" seems to be a viable argument against shields being OP, lets look at shield and armor grenades.
Flux grenade - Shield damage, no armor damage, target will never die.
Locus grenade - Shield damage, Large amount of armor damage, target can be killed.
No balance.
CCP simply needs to balance out shields and armor, and stop favouring shield tanking to the point of silliness. The caldari logi would most likely fall in line then.
|
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
167
|
Posted - 2013.07.16 11:52:00 -
[43] - Quote
Guinevere Bravo wrote:We already have a fast logi suit... its called the Winmatar suit!
On a serious note, just reduce the 5% shield extender buff to a 2-3%, get the total amount of possible HP down and it should even things out a bit.
Tbh i think the extra low slot could be taken away and replaced with an equipment slot (to keep it inline with the other suit set-ups), at the end of the day you cant use all four bits of equipment at once...
I wish I would of went Minmatar with my mentor. I told him I was and than for some reason I went Cal Logi lol! I don't feel too bad because his brother who is also one of the best shot gunners misses Cal Logi. My mentor however likes Winmatar more. I am thinking of specing into Winmatar so if the day comes Cal logi gets nerfed it's no big deal :) |
Galvan Nized
Deep Space Republic Top Men.
152
|
Posted - 2013.07.16 13:19:00 -
[44] - Quote
Duran Lex wrote:Of course its OP, They are able to perform the main role of an assault class suit better then the suit that has the intended role.
But thats more to Shield/Armor tanking being completely unbalanced then the actual suit itself.
Shield extenders have no downside to use, and they are High slots making it ridiculously easy to fit shield tanks. While Armor tanks have to ONLY use Low slots. No balance.
Now there's weapons to counter Shields and Armor.
There's 3 weapons that are stronger against shields. There's what, 7 that are stronger against armor? No balance.
Since "Throw a Flux to take down their shield, gawd" seems to be a viable argument against shields being OP, lets look at shield and armor grenades.
Flux grenade - Shield damage, no armor damage, target will never die.
Locus grenade - Shield damage, Large amount of armor damage, target can be killed.
No balance.
CCP simply needs to balance out shields and armor, and stop favouring shield tanking to the point of silliness. The caldari logi would most likely fall in line then.
While I understand your anger... right now it is pretty much even if you figure handheld weapons that damage infantry. There are 6 anti shield weapons and 6 anti armor weapons check out this Dev blog [url]http:// http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/[/url]
I could argue why the disparity between armor and shields is smaller than one thinks but that's a whole different subject.
But to me the Cal Logi bonus isn't OP itself it just does not fit with the other Logis. It seems to fit a heavy much better (really this would be great for the Caldari Heavy). The Caldari has an extensive layout but the other logis aren't too far away. Nerf the Caldari logi and the Gallente Logi would be next up |
Your Absolut End
Neanderthal Nation Public Disorder.
127
|
Posted - 2013.07.16 13:53:00 -
[45] - Quote
ZDub 303 wrote:I actually sacrifices 1 equipment slot for 1 low slot and thats it. Otherwise it maintains the same 8 slot config that the other non-amarr logis have.
Some say the shield extender bonus is OP... but its one of the few relevant bonuses in this game. Its not balanced in its current state, I won't argue that anymore... however I think the problem lies in the fact that most racial bonuses for all non cal-logi suits suck balls, not that the cal logi's bonus is ridiculously OP.
so.... if everybody drives a car in a city around 50 km/h, and yours run 100 km/h, ALL the others are to slow right?
I understand and agree with your statement, but this doesn't take care of the problem that Cal Logis are OP atm.....
I'd rather see the cal logi nerfed for a bit, before CCP balances the bonusses, than have the cal logi OP all the time untill CCP finally changes this.
|
Exergonic
TeamPlayers EoN.
214
|
Posted - 2013.07.16 14:01:00 -
[46] - Quote
Inc an unbiased list of things to do =)
1. Caldi assault suit needs a slight buff (All the assault suits need a buff)
2. Caldi logi suit needs to lose 1 low slot
3. CCP needs to give a respec... Can't blame AR players for going with one of the best choices in the game
(No i don't use the Cald logi suit... My Logi uses the Gallente) |
Your Absolut End
Neanderthal Nation Public Disorder.
127
|
Posted - 2013.07.16 14:06:00 -
[47] - Quote
Exergonic wrote:Inc an unbiased list of things to do =)
1. Caldi assault suit needs a slight buff (All the assault suits need a buff)
2. Caldi logi suit needs to lose 1 low slot
3. CCP needs to give a respec... Can't blame AR players for going with one of the best choices in the game
(No i don't use the Cald logi suit... My Logi uses the Gallente)
I don't blame anybody running this neither, but running this and then pretend like this suit is balanced is bullcrap. |
Cody Sietz
Tritan's Onslaught rise of legion
554
|
Posted - 2013.07.16 14:13:00 -
[48] - Quote
If they nerf the Cal Logi, will you adapt or die? |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
196
|
Posted - 2013.07.16 14:23:00 -
[49] - Quote
ZDub 303 wrote:I actually sacrifices 1 equipment slot for 1 low slot and thats it. Otherwise it maintains the same 8 slot config that the other non-amarr logis have.
Some say the shield extender bonus is OP... but its one of the few relevant bonuses in this game. Its not balanced in its current state, I won't argue that anymore... however I think the problem lies in the fact that most racial bonuses for all non cal-logi suits suck balls, not that the cal logi's bonus is ridiculously OP.
You attack the Flaylock at every turn even asking for an emergency patch but you defending your bottom b!tch
Where is your credibility guy? |
Guinevere Bravo
SVER True Blood Public Disorder.
263
|
Posted - 2013.07.16 14:58:00 -
[50] - Quote
Xero The Mishima wrote:
I wish I would of went Minmatar with my mentor. I told him I was and than for some reason I went Cal Logi lol! I don't feel too bad because his brother who is also one of the best shot gunners misses Cal Logi. My mentor however likes Winmatar more. I am thinking of specing into Winmatar so if the day comes Cal logi gets nerfed it's no big deal :)
Whilst i /facepalmed when i decided to go with winmatar it was definately an uphill struggle...
I'd say i've been sup-par until the last 2-3 weeks when my SP started to work together and now i have a great suit that im proud of.
Plus it scales really well from even T1, with a basic armor rep and the suits basic bonus i get 8-9 armor a second whilst having a decent armor pool. Very good for running with minimal costs. |
|
Phantom Vaxer
The Generals EoN.
30
|
Posted - 2013.07.16 16:01:00 -
[51] - Quote
Ugh they get a ******* 25% bonus to shield efficiency! The ****...Logis should be support not mobile tankers. All Logi's should have the benefit of more equipment slots not more high and lows to allow them to just stack shield and armor mods. Caldari Logis are the worst with about the most balanced Logi being the Amarr. |
Cosgar
ParagonX
2705
|
Posted - 2013.07.16 16:12:00 -
[52] - Quote
CaLogi isn't OP to me, they're easy kills. Flux Grenade + MD FTW |
Master Jaraiya
Ultramarine Corp
442
|
Posted - 2013.07.16 16:18:00 -
[53] - Quote
hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
*coughamarrheaviescough* |
Kam Elto
KILL-EM-QUICK rise of legion
20
|
Posted - 2013.07.16 16:33:00 -
[54] - Quote
CCP just needs to stop stacking. All stacking. Only one of each type of module is allowed. Only one of each type of weapon is allowed. No more triple shield extenders. No more double damage mods (you could have a main and sidearm damage mod). No more dual Flaylocks. This would require players to be more versatile with their SP. It would also save CCP a lot of work trying to fix their broken stacking penalties. |
General John Ripper
The Generals EoN.
1825
|
Posted - 2013.07.16 16:36:00 -
[55] - Quote
funny how no one says anymore "cal logi needs to be side arm only" anymore. now that flaylocks are popular everyone has different opinions on how many high/low slots to take away. |
Sloth9230
Deepspace Digital
2383
|
Posted - 2013.07.16 16:44:00 -
[56] - Quote
Daxxis KANNAH wrote:ZDub 303 wrote:I actually sacrifices 1 equipment slot for 1 low slot and thats it. Otherwise it maintains the same 8 slot config that the other non-amarr logis have.
Some say the shield extender bonus is OP... but its one of the few relevant bonuses in this game. Its not balanced in its current state, I won't argue that anymore... however I think the problem lies in the fact that most racial bonuses for all non cal-logi suits suck balls, not that the cal logi's bonus is ridiculously OP. You attack the Flaylock at every turn even asking for an emergency patch but you defending your bottom b!tch Where is your credibility guy? some crutches are more frowned upon than others apparently |
ZDub 303
TeamPlayers EoN.
939
|
Posted - 2013.07.16 16:49:00 -
[57] - Quote
Daxxis KANNAH wrote:ZDub 303 wrote:I actually sacrifices 1 equipment slot for 1 low slot and thats it. Otherwise it maintains the same 8 slot config that the other non-amarr logis have.
Some say the shield extender bonus is OP... but its one of the few relevant bonuses in this game. Its not balanced in its current state, I won't argue that anymore... however I think the problem lies in the fact that most racial bonuses for all non cal-logi suits suck balls, not that the cal logi's bonus is ridiculously OP. You attack the Flaylock at every turn even asking for an emergency patch but you defending your bottom b!tch Where is your credibility guy?
hm... I think you need to read my post again. I said it wasn't balanced... I was saying we're looking at it the wrong way. Cal Logi isn't OP imo, the other logi suits are just UP.
Honestly... sad to say it guys... but its not really the cal logi's bonus is some ridiculously overpowered bonus... its the fact that most skilled players picked it because it has one of the only relevant bonuses in the game (i.e. more ehp cause thats what this game is all about).
So people get killed by skilled players all using the same suit.. so the suit must be OP right? Seriously, my buddy runs a cal assault suit and when we 1v1 in no-show PC matches he wins 9/10 times. OMG CAL ASSAULT SO OP. (he wins because he is better at fps gun game than I am and because move speed is huge when you are in a 1v1 strafe battle)
I bet you anything if you look at the metrics for cal logis in PC you would find they do not dominate the field at all. Lack of move speed and sidearm is huge when you are proto vs. proto. The fact of the matter is... with or without the shield extender bonus, skilled players in cal logi suits will still dominate pub matches... why? Cause its skilled players in proto suits mowing down noobs who are too afraid to run anything but militia gear.
The only way you'll get skilled players out of cal logi suits is to nerf the suit so far into the ground that players are now forced to grind for 4 months to get the 2.47 million exp to get into proto-something else. At which point most of them would just say **** this game and quit. |
THUNDERGROOVE
ZionTCD
72
|
Posted - 2013.07.16 18:05:00 -
[58] - Quote
Caldari Logistics is by far better than my Prototype Amarr Sentinel with ONLY 1 high and 4 low slots no equipment a sprint speed .1 higher than an average assault fits walk speed. The only thing thing we get out of it is 405 armor, 405 shield and the ability to use heavy weapons. Out of the two heavy weapons the only real feasible one for good use has more spread than a tub of margarine that in most cases does nothing if you're not in "shotgun" range or made entirely out of armor.
Now don't come back whining because your precious suit is more than likely going to be overnerfed and you'll be stuck with all that SP sunk into a suit that isn't good for anything but real logistics. |
Garrett Blacknova
Codex Troopers
3333
|
Posted - 2013.07.16 18:38:00 -
[59] - Quote
Caldari Logi isn't OP...
...as a Logi suit...
As an Assault suit, it's at least high-tier, and that's why it's OP. It's a non-Assault suit that's better as an Assault suit than most Assault suits are. And it can do the Logi role (badly, but still better than an Assault) while also being a top-level Assault suit.
So looking from that perspective, yeah, it's OP. But not by a huge amount. Make it less of a viable Assault role suit, and it'll be fine. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
580
|
Posted - 2013.07.16 19:16:00 -
[60] - Quote
General John Ripper wrote:funny how no one says anymore "cal logi needs to be side arm only" anymore. now that flaylocks are popular everyone has different opinions on how many high/low slots to take away. Not really, I've been hearing people complain about the amount of modules logistics suits get for a long time. CCP puts way too much stock in the value of weapons. They remove the sidearm slot so think it needs to be offset by adding nearly the max amount of highs and lows as well as equipment. Meanwhile the Commando got the sidearm upgraded to a light so it needs to be offset by the removal of nearly ever high and low as well as the grenade. I mean, what the heck?
I just don't see why logistics players need more modules than assault players. They should be roughly the same there. |
|
Soldiersaint
Deepspace Digital
184
|
Posted - 2013.07.16 19:20:00 -
[61] - Quote
Alpha 443-6732 wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Sure it sacrifices utility, so it can be a super assault. Though I didn't expect much from people of your corp, who abuse flaylocks, contact nades and the such consistently. i.e. you are a bunch of tryhards and will need to HTFU when they nerf all your superweapons i dont use the cal logi or the flaylock......those weapons are not op...its like the OP said they just need to buff everything else. |
ZDub 303
TeamPlayers EoN.
942
|
Posted - 2013.07.16 19:23:00 -
[62] - Quote
im curious if people would have initially hate the cal logi so much if armor and shield tanking were balanced.
Something tells me the hate on the cal logi has more to do with hating how much more powerful shield tanking is than armor tanking. |
Cosgar
ParagonX
2708
|
Posted - 2013.07.16 19:26:00 -
[63] - Quote
Aero Yassavi wrote:General John Ripper wrote:funny how no one says anymore "cal logi needs to be side arm only" anymore. now that flaylocks are popular everyone has different opinions on how many high/low slots to take away. Not really, I've been hearing people complain about the amount of modules logistics suits get for a long time. CCP puts way too much stock in the value of weapons. They remove the sidearm slot so think it needs to be offset by adding nearly the max amount of highs and lows as well as equipment. Meanwhile the Commando got the sidearm upgraded to a light so it needs to be offset by the removal of nearly ever high and low as well as the grenade. I mean, what the heck? I just don't see why logistics players need more modules than assault players. They should be roughly the same there. It's not just the sidearm, it's base HP, stamina, speed, shield regen/delay, and a yellow target on your chest. |
Sloth9230
Deepspace Digital
2391
|
Posted - 2013.07.16 19:26:00 -
[64] - Quote
ZDub 303 wrote:im curious if people would have initially hate the cal logi so much if armor and shield tanking were balanced.
Something tells me the hate on the cal logi has more to do with hating how much more powerful shield tanking is than armor tanking. All Cal logi hate stems from it having a higher EHP than the Assault suit, nothing to do with shields vs armor. Gallente assaults could use some love though... |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
37
|
Posted - 2013.07.16 19:28:00 -
[65] - Quote
True Adamance wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
dude I would love to see my Assault suit buffed to where I have about 1K EHP that dwarfs you logi suit like the ***** ass shield tankers wet dream that it is. Real men Armour tank AND REALER MEN HULL TANK! Real men max out their armor and max out damage mods for insta kills on the duvolle! Thats what i do |
Sloth9230
Deepspace Digital
2392
|
Posted - 2013.07.16 19:29:00 -
[66] - Quote
Tectonic Fusion wrote:True Adamance wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
dude I would love to see my Assault suit buffed to where I have about 1K EHP that dwarfs you logi suit like the ***** ass shield tankers wet dream that it is. Real men Armour tank AND REALER MEN HULL TANK! Real men max out their armor and max out damage mods for insta kills on the duvolle! Thats what i do Real men use scout suits and don't strafe. |
ZDub 303
TeamPlayers EoN.
942
|
Posted - 2013.07.16 19:35:00 -
[67] - Quote
Sloth9230 wrote:ZDub 303 wrote:im curious if people would have initially hate the cal logi so much if armor and shield tanking were balanced.
Something tells me the hate on the cal logi has more to do with hating how much more powerful shield tanking is than armor tanking. All Cal logi hate stems from it having a higher EHP than the Assault suit, nothing to do with shields vs armor. Gallente assaults could use some love though...
Its not that much different.. for a cal logi to get more EHP than an assault suit they have to go full tank.. meaning no increased damage at all and they are quite a bit slower and lack a sidearm. They also have a lot less recharge than cal assaults.
Honestly.. cal assault is better than cal logi at assaulting. I've used both. Skilled players running cal logi can pub stomp just as well as though.. but thats not an issue with suit balance and more an issue with matchmaking. Even then, if its truly an issue.. toning down the shield bonus to 3% would probably fix that.
Honestly... go into PC and cal logi is not OP.
The only thing Cal Logi can do better than Cal assault is speed shotgun (the additional low slot lets us fit a second complex kin cat which makes us faster than assault with 1 kin cat). That could be easily changed with other less drastic methods.
Like variable sta recharge delay, or normalizing CPU/PG for both classes while giving an equipment CPU/PG reduction to logis (meaning we can't have that second kin cat and 5 shield extenders at the same time, and the base hp on assaults wins out). |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
37
|
Posted - 2013.07.16 19:36:00 -
[68] - Quote
Marston VC wrote:Xero The Mishima wrote:Marston VC wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Yeah.... you better adapt when they nerf the hell out of your god suit. IDC what you say, you can have 670 shields on your Pseudo assault/god suit and that's more then any other suit in game (except for perhaps an advanced heavy suit......). Maybe some of the other people are right, maybe the other suits are just underpowered due to lack of relevant racial bonuses. But should every suit be brought up to the standards of one suit? or should one suit be brought down to the standard of every other suit? IF they change the suit drastically they will need to give us reset. A huge % of population uses this suit and we used it because it has 5H to shield tank. For a shield tanker it's CLEARLY the best option. I honestly don't think it's OP at all there are things put in the game made to destroy shields. Changing the bonus is fine with me. As long as it's something that is helpful and not just a waist. maybe 2% movement speed every level? NO they don't...... lol you live with the choices you make man. You specced into a logistics suit..... if it gets changed in a way were its more "logi" oriented and you don't like it then TOO bad. Everyone specced into the TAC rifle, but its not like they got a respec because it sucked after it got nerfed..... (people did but that was for ENTIRELY different reasons). The tac, i just specced into it and i love it! Like a month ago ppl were always using it. So i tried it out. |
hackerzilla
Defenders of the Helghast Dream
105
|
Posted - 2013.07.16 22:23:00 -
[69] - Quote
Alpha 443-6732 wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Sure it sacrifices utility, so it can be a super assault. Though I didn't expect much from people of your corp, who abuse flaylocks, contact nades and the such consistently. i.e. you are a bunch of tryhards and will need to HTFU when they nerf all your superweapons What are you talking about? Superweapons? Abuse falylocks? Conact nades?
Pretty sure you just got stomped by the average ammount of 6 players on most of the time. Adapt or die |
hackerzilla
Defenders of the Helghast Dream
105
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Posted - 2013.07.16 22:46:00 -
[70] - Quote
Alpha 443-6732 wrote:hackerzilla wrote:It's not. It sacrifices utility, unlike other logis, and adds more 1 more high slot/ 1 more low slot.
Adapt or Die
Btw CCP shouldn't nerf the cal logi they should just buff other suits, so they ACTUALLY FILL THEIR ROLE.
Sure it sacrifices utility, so it can be a super assault. Though I didn't expect much from people of your corp, who abuse flaylocks, contact nades and the such consistently. i.e. you are a bunch of tryhards and will need to HTFU when they nerf all your superweapons How did you conclude that? |
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Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
175
|
Posted - 2013.07.16 22:49:00 -
[71] - Quote
Cal Logi is fine as is stop crying. |
ZDub 303
TeamPlayers EoN.
947
|
Posted - 2013.07.16 22:53:00 -
[72] - Quote
Xero The Mishima wrote:Cal Logi is fine as is stop crying.
The waves of tears from the militia wearing pub players will still probably break through our supposedly several hundred thousand shields and cause a nerf from CCP anyways though. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
175
|
Posted - 2013.07.16 22:56:00 -
[73] - Quote
ZDub 303 wrote:Xero The Mishima wrote:Cal Logi is fine as is stop crying. The waves of tears from the militia wearing pub players will still probably break through our supposedly several hundred thousand shields and cause a nerf from CCP anyways though.
Which is why I will be working on another suit just in case these whiners think the suit makes me. |
ZDub 303
TeamPlayers EoN.
947
|
Posted - 2013.07.16 22:58:00 -
[74] - Quote
Xero The Mishima wrote:ZDub 303 wrote:Xero The Mishima wrote:Cal Logi is fine as is stop crying. The waves of tears from the militia wearing pub players will still probably break through our supposedly several hundred thousand shields and cause a nerf from CCP anyways though. Which is why I will be working on another suit just in case these whiners think the suit makes me.
Pretty much... once I get complex cardiac regs it'll be time to start saving for cal assault I think. I should have proto cal assault around this time next year. |
Rogatien Merc
Red Star. EoN.
418
|
Posted - 2013.07.16 23:02:00 -
[75] - Quote
ZDub 303 wrote:Xero The Mishima wrote:ZDub 303 wrote:Xero The Mishima wrote:Cal Logi is fine as is stop crying. The waves of tears from the militia wearing pub players will still probably break through our supposedly several hundred thousand shields and cause a nerf from CCP anyways though. Which is why I will be working on another suit just in case these whiners think the suit makes me. Pretty much... once I get complex cardiac regs it'll be time to start saving for cal assault I think. I should have proto cal assault around this time next year. I'm about to do the same damn thing. Better platform for proto swarms, TAC AR, sniper fit, or just running around shooting people anyway and only 2.5mil SP /shrug. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
177
|
Posted - 2013.07.16 23:03:00 -
[76] - Quote
ZDub 303 wrote:Xero The Mishima wrote:ZDub 303 wrote:Xero The Mishima wrote:Cal Logi is fine as is stop crying. The waves of tears from the militia wearing pub players will still probably break through our supposedly several hundred thousand shields and cause a nerf from CCP anyways though. Which is why I will be working on another suit just in case these whiners think the suit makes me. Pretty much... once I get complex cardiac regs it'll be time to start saving for cal assault I think. I should have proto cal assault around this time next year.
I like the logi suits but you are right should prob go into Assault suits wish CCP would just get a grip on what the hell this game is gonna be. It just crazy what we spec into today isn't what we get tomorrow cause they just keep flopping the suits back and forth when we smash their corps in PC or anything else. |
ZDub 303
TeamPlayers EoN.
949
|
Posted - 2013.07.16 23:13:00 -
[77] - Quote
Xero The Mishima wrote:I like the logi suits but you are right should prob go into Assault suits wish CCP would just get a grip on what the hell this game is gonna be. It just crazy what we spec into today isn't what we get tomorrow cause they just keep flopping the suits back and forth when we smash their corps in PC or anything else.
I really enjoy the logi suit... get up close in combat while still dropping nanohives, needles, etc... its awesome. I actually play the role that the cal logi was intended for... frontline logistics.
But hey who knows... we've had 2 months with it so far... it'll stick around for at least as long as it takes remnant to rewrite the racial bonuses... so we still have some time. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
178
|
Posted - 2013.07.16 23:15:00 -
[78] - Quote
ZDub 303 wrote:Xero The Mishima wrote:I like the logi suits but you are right should prob go into Assault suits wish CCP would just get a grip on what the hell this game is gonna be. It just crazy what we spec into today isn't what we get tomorrow cause they just keep flopping the suits back and forth when we smash their corps in PC or anything else. I really enjoy the logi suit... get up close in combat while still dropping nanohives, needles, etc... its awesome. I actually play the role that the cal logi was intended for... frontline logistics. But hey who knows... we've had 2 months with it so far... it'll stick around for at least as long as it takes remnant to rewrite the racial bonuses... so we still have some time.
Ya they can change the Cal logi bonus as long as it's something helpful and not just a waist like rep needle that is something I don't use. It needs to be something helpful regardless of weapon choice. |
ZDub 303
TeamPlayers EoN.
949
|
Posted - 2013.07.16 23:17:00 -
[79] - Quote
knowing CCP its gonna be something completely useless.
Like nanohive nanite capacity or something embarrassing like that.
oh and they're gonna remove a low and high slot but not give us a 4th equip slot... just for the lulz. |
hackerzilla
Defenders of the Helghast Dream
105
|
Posted - 2013.07.16 23:21:00 -
[80] - Quote
ZDub 303 wrote:knowing CCP its gonna be something completely useless.
Like nanohive nanite capacity or something embarrassing like that.
oh and they're gonna remove a low and high slot but not give us a 4th equip slot... just for the lulz. Completely agreed
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ZDub 303
TeamPlayers EoN.
960
|
Posted - 2013.07.16 23:31:00 -
[81] - Quote
i've posted it before... but imo the best way to fix cal logis is to completely redo the racial bonuses.
First give base rep rates for the suits: Cal 2 Min 3 Amarr 4 Gal 5
Then Logi Bonus: CPU/PG reduc on equipment
Reduce our CPU/PG to same as assaults.
Cal Logi: 4% Shield Extenders Gal Logi: 4% Armor Plates Amarr Logi: 3% Shield Extenders and Armor Plates (reduced slot count and move speed justifies more bonus imo) Min Logi: 4% Biotics Modules
If that... on its own.. is still not enough we can move the 4th low slot on cal logis into equip slot.
Now those sound like awesome and exciting logi bonuses to me. I can't imagine many people will be complaining about the Cal Logi being OP then? But you see how I've hardly changed the bonus?
Then nerf damage on all light weapons by 10% and increase assault base shield recharge by 25%
Assault bonus: 2% damage Cal Assault: 2% Reload Speed Gal Assault: 10% Armor Plate Penalty reduction Amarr Assault: Laser Weaponry Min Assault: 3% L/S clip capacity.
Logis will be high EHP themed, Assaults will be high damage/combat themed. Then Heavies and Scouts can be rebalanced separately against medium suits.
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Iyllaria Dai
prophecy of the fallen
0
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Posted - 2013.07.17 03:31:00 -
[82] - Quote
Aww yet another QQ thread on Cal Logi's.
First, being a Logi role who's job function is to rep and res while under fire, we should have more EHP.
Next, if you really want to compare the Logi and Assault suits, let's also compare cost to fit. It costs significantly more to fit a proto Cal Logi than its counterpart Assault with little incentive to go that route for an assault role.
Even stacking 5 Shield and 4 Armor mods, snatch the shield away and Cal Logis are just a squishy as scouts are.
Everyone complains about the Cal Logi's unless they have one backing them up with a rep tool and injectors.
So someone posted agreeing it was balanced, but easier to change one suit than fix the rest. So you want them to further break the game nstead of fixing the overwhelming issues because you don't like the balance of the Cal Logi?
The only reason it is being called "OP" is because it's suit and race bonus makes sense and benefits the suit. So instead of fixing the other suits to match, let's break the Cal suit because it's "OP"..
Makes sense right?
As long as there are games, there will be QQ'ing from people..
Also to the one who said they have 3.2 mil sp on Cal Logi and 11+ on Cal Ass, if you think Logi is better at that point than your assault, then perhaps you really should give up assault because you suck at it. @ 6-7 mil SP it is just getting into mid level Proto. I have Proto Wpn, Proto Suit, and mid level Rep, Hive, Inject, DL skills. Along with the needed skils to make the suit work such as shield and armor.
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