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ZDub 303
TeamPlayers EoN.
933
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Posted - 2013.07.16 03:11:00 -
[1] - Quote
I actually sacrifices 1 equipment slot for 1 low slot and thats it. Otherwise it maintains the same 8 slot config that the other non-amarr logis have.
Some say the shield extender bonus is OP... but its one of the few relevant bonuses in this game. Its not balanced in its current state, I won't argue that anymore... however I think the problem lies in the fact that most racial bonuses for all non cal-logi suits suck balls, not that the cal logi's bonus is ridiculously OP. |
ZDub 303
TeamPlayers EoN.
939
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Posted - 2013.07.16 16:49:00 -
[2] - Quote
Daxxis KANNAH wrote:ZDub 303 wrote:I actually sacrifices 1 equipment slot for 1 low slot and thats it. Otherwise it maintains the same 8 slot config that the other non-amarr logis have.
Some say the shield extender bonus is OP... but its one of the few relevant bonuses in this game. Its not balanced in its current state, I won't argue that anymore... however I think the problem lies in the fact that most racial bonuses for all non cal-logi suits suck balls, not that the cal logi's bonus is ridiculously OP. You attack the Flaylock at every turn even asking for an emergency patch but you defending your bottom b!tch Where is your credibility guy?
hm... I think you need to read my post again. I said it wasn't balanced... I was saying we're looking at it the wrong way. Cal Logi isn't OP imo, the other logi suits are just UP.
Honestly... sad to say it guys... but its not really the cal logi's bonus is some ridiculously overpowered bonus... its the fact that most skilled players picked it because it has one of the only relevant bonuses in the game (i.e. more ehp cause thats what this game is all about).
So people get killed by skilled players all using the same suit.. so the suit must be OP right? Seriously, my buddy runs a cal assault suit and when we 1v1 in no-show PC matches he wins 9/10 times. OMG CAL ASSAULT SO OP. (he wins because he is better at fps gun game than I am and because move speed is huge when you are in a 1v1 strafe battle)
I bet you anything if you look at the metrics for cal logis in PC you would find they do not dominate the field at all. Lack of move speed and sidearm is huge when you are proto vs. proto. The fact of the matter is... with or without the shield extender bonus, skilled players in cal logi suits will still dominate pub matches... why? Cause its skilled players in proto suits mowing down noobs who are too afraid to run anything but militia gear.
The only way you'll get skilled players out of cal logi suits is to nerf the suit so far into the ground that players are now forced to grind for 4 months to get the 2.47 million exp to get into proto-something else. At which point most of them would just say **** this game and quit. |
ZDub 303
TeamPlayers EoN.
942
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Posted - 2013.07.16 19:23:00 -
[3] - Quote
im curious if people would have initially hate the cal logi so much if armor and shield tanking were balanced.
Something tells me the hate on the cal logi has more to do with hating how much more powerful shield tanking is than armor tanking. |
ZDub 303
TeamPlayers EoN.
942
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Posted - 2013.07.16 19:35:00 -
[4] - Quote
Sloth9230 wrote:ZDub 303 wrote:im curious if people would have initially hate the cal logi so much if armor and shield tanking were balanced.
Something tells me the hate on the cal logi has more to do with hating how much more powerful shield tanking is than armor tanking. All Cal logi hate stems from it having a higher EHP than the Assault suit, nothing to do with shields vs armor. Gallente assaults could use some love though...
Its not that much different.. for a cal logi to get more EHP than an assault suit they have to go full tank.. meaning no increased damage at all and they are quite a bit slower and lack a sidearm. They also have a lot less recharge than cal assaults.
Honestly.. cal assault is better than cal logi at assaulting. I've used both. Skilled players running cal logi can pub stomp just as well as though.. but thats not an issue with suit balance and more an issue with matchmaking. Even then, if its truly an issue.. toning down the shield bonus to 3% would probably fix that.
Honestly... go into PC and cal logi is not OP.
The only thing Cal Logi can do better than Cal assault is speed shotgun (the additional low slot lets us fit a second complex kin cat which makes us faster than assault with 1 kin cat). That could be easily changed with other less drastic methods.
Like variable sta recharge delay, or normalizing CPU/PG for both classes while giving an equipment CPU/PG reduction to logis (meaning we can't have that second kin cat and 5 shield extenders at the same time, and the base hp on assaults wins out). |
ZDub 303
TeamPlayers EoN.
947
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Posted - 2013.07.16 22:53:00 -
[5] - Quote
Xero The Mishima wrote:Cal Logi is fine as is stop crying.
The waves of tears from the militia wearing pub players will still probably break through our supposedly several hundred thousand shields and cause a nerf from CCP anyways though. |
ZDub 303
TeamPlayers EoN.
947
|
Posted - 2013.07.16 22:58:00 -
[6] - Quote
Xero The Mishima wrote:ZDub 303 wrote:Xero The Mishima wrote:Cal Logi is fine as is stop crying. The waves of tears from the militia wearing pub players will still probably break through our supposedly several hundred thousand shields and cause a nerf from CCP anyways though. Which is why I will be working on another suit just in case these whiners think the suit makes me.
Pretty much... once I get complex cardiac regs it'll be time to start saving for cal assault I think. I should have proto cal assault around this time next year. |
ZDub 303
TeamPlayers EoN.
949
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Posted - 2013.07.16 23:13:00 -
[7] - Quote
Xero The Mishima wrote:I like the logi suits but you are right should prob go into Assault suits wish CCP would just get a grip on what the hell this game is gonna be. It just crazy what we spec into today isn't what we get tomorrow cause they just keep flopping the suits back and forth when we smash their corps in PC or anything else.
I really enjoy the logi suit... get up close in combat while still dropping nanohives, needles, etc... its awesome. I actually play the role that the cal logi was intended for... frontline logistics.
But hey who knows... we've had 2 months with it so far... it'll stick around for at least as long as it takes remnant to rewrite the racial bonuses... so we still have some time. |
ZDub 303
TeamPlayers EoN.
949
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Posted - 2013.07.16 23:17:00 -
[8] - Quote
knowing CCP its gonna be something completely useless.
Like nanohive nanite capacity or something embarrassing like that.
oh and they're gonna remove a low and high slot but not give us a 4th equip slot... just for the lulz. |
ZDub 303
TeamPlayers EoN.
960
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Posted - 2013.07.16 23:31:00 -
[9] - Quote
i've posted it before... but imo the best way to fix cal logis is to completely redo the racial bonuses.
First give base rep rates for the suits: Cal 2 Min 3 Amarr 4 Gal 5
Then Logi Bonus: CPU/PG reduc on equipment
Reduce our CPU/PG to same as assaults.
Cal Logi: 4% Shield Extenders Gal Logi: 4% Armor Plates Amarr Logi: 3% Shield Extenders and Armor Plates (reduced slot count and move speed justifies more bonus imo) Min Logi: 4% Biotics Modules
If that... on its own.. is still not enough we can move the 4th low slot on cal logis into equip slot.
Now those sound like awesome and exciting logi bonuses to me. I can't imagine many people will be complaining about the Cal Logi being OP then? But you see how I've hardly changed the bonus?
Then nerf damage on all light weapons by 10% and increase assault base shield recharge by 25%
Assault bonus: 2% damage Cal Assault: 2% Reload Speed Gal Assault: 10% Armor Plate Penalty reduction Amarr Assault: Laser Weaponry Min Assault: 3% L/S clip capacity.
Logis will be high EHP themed, Assaults will be high damage/combat themed. Then Heavies and Scouts can be rebalanced separately against medium suits.
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