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Carter Raynor
The Generals EoN.
74
|
Posted - 2013.07.14 16:07:00 -
[1] - Quote
Nerf the rate of fire and add more projectile drop, dropping its dps in the process and requiring more skill in use.
Keep the damage, makes the weapon more unique.
Done. |
Chunky Munkey
Amarr Templars Amarr Empire
774
|
Posted - 2013.07.14 16:11:00 -
[2] - Quote
Keep splash damage at 1m across all models.
Done. |
Nocturnal Soul
Immortal Retribution
151
|
Posted - 2013.07.14 16:13:00 -
[3] - Quote
im i the only guy that really wants to see the flaylock get blasted off the map with the nerf cannon |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
243
|
Posted - 2013.07.14 16:17:00 -
[4] - Quote
Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done.
Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. |
Chunky Munkey
Amarr Templars Amarr Empire
774
|
Posted - 2013.07.14 16:24:00 -
[5] - Quote
R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this.
Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
243
|
Posted - 2013.07.14 16:58:00 -
[6] - Quote
Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it.
Well, what do you expect if 99% of suggestions are ridiculously stupid and the majority of people seem to dumb to adapt their tactics. Once the flaylock is nerfed, they'll simply start whining about the proto SMG...and then the SP.
Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m |
DUST Fiend
OSG Planetary Operations Covert Intervention
5064
|
Posted - 2013.07.14 17:01:00 -
[7] - Quote
R'adeh Hunt wrote:Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m Hmm, the top corps must really suck at this game since they all seem to use the flaylock so much
Ohhhhh, you meant counter the flaylock WITH the flaylock.
My bad. Brilliance.
Keep the splash radius the same, but drastically lower its splash damage and increase the projectile speed. Bam. Requires skill to use, but can still be used as a suppressive weapon or used to mop up wounded enemies.
A balance suggestion is just that, a suggestion, quit getting so bent out of shape; you act like we're shooting you with a flaylock or something. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2309
|
Posted - 2013.07.14 17:05:00 -
[8] - Quote
Seems good to me, but it should be RoF and reload time.
The flaylock was said to be meant as a "finishing" weapon- RoF and reload won't stop it from doing that. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
216
|
Posted - 2013.07.14 17:10:00 -
[9] - Quote
Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it.
Because the forums are full of complete twats.
He's talking the truth, the Flaylock is fine, the Mass Driver kills me alot more often, but neither is OP. 2m of Splash damage is NOTHING. The splash damage in this entire game is pathetic, if anything, buff splash damage on all explosives.
**** Y'all. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5066
|
Posted - 2013.07.14 17:12:00 -
[10] - Quote
Dale Templar wrote:He's talking the truth, the Flaylock is fine, the Mass Driver kills me alot more often, but neither is OP. 2m of Splash damage is NOTHING. The splash damage in this entire game is pathetic, if anything, buff splash damage on all explosives.
Except some people look at overall stats and the state of the game, particularly in the top end matches.
How often a pubbie gets killed in a pub match by ANY weapon is NOT a good indication of balance. Except LAVs. Because **** LAVs.
OMFG he just said buff splash damage on explosives.
I'm out. |
|
Blind Cat
DUST University Ivy League
5
|
Posted - 2013.07.14 17:15:00 -
[11] - Quote
make it av |
RKKR
The Southern Legion RISE of LEGION
228
|
Posted - 2013.07.14 17:16:00 -
[12] - Quote
R'adeh Hunt we're still waiting on your "research"... |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
216
|
Posted - 2013.07.14 17:17:00 -
[13] - Quote
Blind Cat wrote:make it av
get out
DUST Fiend wrote:Except some people look at overall stats and the state of the game, particularly in the top end matches.
How often a pubbie gets killed in a pub match by ANY weapon is NOT a good indication of balance. Except LAVs. Because **** LAVs.
OMFG he just said buff splash damage on explosives.
I'm out.
stay out |
DUST Fiend
OSG Planetary Operations Covert Intervention
5066
|
Posted - 2013.07.14 17:18:00 -
[14] - Quote
Dale Templar wrote:stay out Nah I'm good
Unlike you
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
|
Posted - 2013.07.14 17:18:00 -
[15] - Quote
DUST Fiend wrote:R'adeh Hunt wrote:Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m Hmm, the top corps must really suck at this game since they all seem to use the flaylock so much Ohhhhh, you meant counter the flaylock WITH the flaylock. My bad. Brilliance. Keep the splash radius the same, but drastically lower its splash damage and increase the projectile speed. Bam. Requires skill to use, but can still be used as a suppressive weapon or used to mop up wounded enemies. A balance suggestion is just that, a suggestion, quit getting so bent out of shape; you act like we're shooting you with a flaylock or something.
No, I didn't say "counter the flaylock with the flaylock"...there are plenty of counters available if you just switch on your brain. I posted plenty of counters in the other thread, but I guess actually having to think is harder than to whine on the forums
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
|
Posted - 2013.07.14 17:19:00 -
[16] - Quote
RKKR wrote:R'adeh Hunt we're still waiting on your "research"...
I posted plenty of counters in the other thread, but as you have proven time and again, your brain can't handle to come up with counters |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
217
|
Posted - 2013.07.14 17:22:00 -
[17] - Quote
R'adeh Hunt wrote:DUST Fiend wrote:R'adeh Hunt wrote:Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m Hmm, the top corps must really suck at this game since they all seem to use the flaylock so much Ohhhhh, you meant counter the flaylock WITH the flaylock. My bad. Brilliance. Keep the splash radius the same, but drastically lower its splash damage and increase the projectile speed. Bam. Requires skill to use, but can still be used as a suppressive weapon or used to mop up wounded enemies. A balance suggestion is just that, a suggestion, quit getting so bent out of shape; you act like we're shooting you with a flaylock or something. No, I didn't say "counter the flaylock with the flaylock"...there are plenty of counters available if you just switch on your brain. I posted plenty of counters in the other thread, but I guess actually having to think is harder than to whine on the forums
This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
|
RKKR
The Southern Legion RISE of LEGION
229
|
Posted - 2013.07.14 17:22:00 -
[18] - Quote
Your "counters" always revert to namecalling...it seems you are just trying to avoid to finally prove your point, but don't worry I can be patient. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
|
Posted - 2013.07.14 17:28:00 -
[19] - Quote
RKKR wrote:Your "counters" always revert to namecalling...it seems you are just trying to avoid to finally prove your point, but don't worry I can be patient.
So now you admit that you can't even read?
1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR
I guess that's too challenging for you and not being able to run at someone in a straight line while "spraying and praying" is too much of an issue |
DUST Fiend
OSG Planetary Operations Covert Intervention
5070
|
Posted - 2013.07.14 17:28:00 -
[20] - Quote
Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection
These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives. |
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:32:00 -
[21] - Quote
DUST Fiend wrote:Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives.
Shotguns also don't have to reload as often...and they OHK way more consistently.
As for hit detection, that's not even a valid argument because demanding another weapon to be nerfed because the other suffers from a game mechanic issue is kinda silly. |
RKKR
The Southern Legion RISE of LEGION
230
|
Posted - 2013.07.14 17:32:00 -
[22] - Quote
General advise + assumptions I use an AR while spraying and praying.
You need to up your "research" skills man. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
218
|
Posted - 2013.07.14 17:33:00 -
[23] - Quote
DUST Fiend wrote:Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives.
It's easier to use than SMGs? I can mow down a heavy in one clip from my SMG, in several seconds, my fittings are split 50/50 between SMG and Flaylock. Yes, it's a sidearm, yes, it's powerful, if you skill up to ADV, even Proto with proficiency, and rightly so, it should be, we've worked for it. The shotgun has 6 OHK's in the clip, the Flaylock has ONE kill in the clip, by the time you reload, if you're against more than one person, you are dead. It's not as easy to use as people are making out, the splash range is pitiful AND it's ALREADY been nerfed, the core used to have 3m splash radius, now it has two.
Plasma Cannon Sidearm, is that what you people want? ****. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5070
|
Posted - 2013.07.14 17:35:00 -
[24] - Quote
R'adeh Hunt wrote:1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR
1.) Generic rabble, it's a splash damage weapon. You can only move so quickly in so many ways, and many of those ways fit within the corelocks splash radius if aimed just a little. 2.) Generic rabble. We know this, this applies to anything in game. Also, you have a splash damage weapon with high direct damage, so even if they stand still, AND you miss, you'll still do damage 3.) Generic rabble. We know this, it's part of the game. You have a splash damage weapon, which largely negates much of what counts for cover on these maps if aimed properly. 4.) This is reasonable advice, though the reload is lightning fast, and many people are starting to carry 2 5.) This again doesn't matter because splash damage. I use the advanced one from time to time and I never ever have an issue hitting people strafing me, and I'm a freaking Heavy 6.) Generic rabble / partway useful advice. We know to keep distance, unless we run CQC builds, which are largely negated by this sidearm weapon. Keeping your distance does help to throw of flaylock shots, because it's harder for them to get a height advantage on you. 7.) Flaylock is a sidearm that works at extreme close to medium / midlong range (if above) AR requires you to constantly track while strafing and trying to get headshots. The recoil still isn't high enough, and we could use a jam / overheat on the guns, but overall, the two battles are drastically different. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:36:00 -
[25] - Quote
Dale Templar wrote:DUST Fiend wrote:Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives. It's easier to use than SMGs? I can mow down a heavy in one clip from my SMG, in several seconds, my fittings are split 50/50 between SMG and Flaylock. Yes, it's a sidearm, yes, it's powerful, if you skill up to ADV, even Proto with proficiency, and rightly so, it should be, we've worked for it. The shotgun has 6 OHK's in the clip, the Flaylock has ONE kill in the clip, by the time you reload, if you're against more than one person, you are dead. It's not as easy to use as people are making out, the splash range is pitiful AND it's ALREADY been nerfed, the core used to have 3m splash radius, now it has two. Plasma Cannon Sidearm, is that what you people want? ****.
This!
People who claim the flaylock is so much better than the SMG obviously have never used a proto SMG. Sadly should the flaylock be nerfed like the MD before, the SMG will be next in line when it comes to whine threads. |
RKKR
The Southern Legion RISE of LEGION
230
|
Posted - 2013.07.14 17:36:00 -
[26] - Quote
Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
219
|
Posted - 2013.07.14 17:39:00 -
[27] - Quote
RKKR wrote:Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock.
Don't buff the Flaylock, Don't nerf the Flaylock, the Flaylock is fine was my general point. |
Sloth9230
Deepspace Digital
2316
|
Posted - 2013.07.14 17:40:00 -
[28] - Quote
Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Why don't you just remove splash all together then
All of my kills back when I used the STD were from direct hits anyway |
RevoL Frog
The Generals EoN.
51
|
Posted - 2013.07.14 17:41:00 -
[29] - Quote
R'adeh Hunt wrote:RKKR wrote:Your "counters" always revert to namecalling...it seems you are just trying to avoid to finally prove your point, but don't worry I can be patient. So now you admit that you can't even read? 1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR I guess that's too challenging for you and not being able to run at someone in a straight line while "spraying and praying" is too much of an issue I can't wait for your butthurt when they nerf the Flaylock into oblivion
I will drink your QQ tears. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:42:00 -
[30] - Quote
DUST Fiend wrote:R'adeh Hunt wrote:1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR 1.) Generic rabble, it's a splash damage weapon. You can only move so quickly in so many ways, and many of those ways fit within the corelocks splash radius if aimed just a little. 2.) Generic rabble. We know this, this applies to anything in game. Also, you have a splash damage weapon with high direct damage, so even if they stand still, AND you miss, you'll still do damage 3.) Generic rabble. We know this, it's part of the game. You have a splash damage weapon, which largely negates much of what counts for cover on these maps if aimed properly. 4.) This is reasonable advice, though the reload is lightning fast, and many people are starting to carry 2 5.) This again doesn't matter because splash damage. I use the advanced one from time to time and I never ever have an issue hitting people strafing me, and I'm a freaking Heavy 6.) Generic rabble / partway useful advice. We know to keep distance, unless we run CQC builds, which are largely negated by this sidearm weapon. Keeping your distance does help to throw of flaylock shots, because it's harder for them to get a height advantage on you. 7.) Flaylock is a sidearm that works at extreme close to medium / midlong range (if above) AR requires you to constantly track while strafing and trying to get headshots. The recoil still isn't high enough, and we could use a jam / overheat on the guns, but overall, the two battles are drastically different.
1) NOT generic rabble. When I used the flaylock, most kills were the result of stupid people walking/running in super predicable ways. In fact, most people in game seem to suffer from that.
2) You'd be surprised how many people stand still.
3) To say splash damage negates cover is probably the most ridiculous thing I read on the forums today
4) You don't need to dodge all 3 shots, 2 shots do less than 500 damage....which is way less than the average assault suit has. And scouts should be fast enough to exploit cover more. Of course a ton of scouts don't seem to grasp that concept.
5) Most people don't strafe correctly...they just move left and right in totally predicable ways, so of course it's still easy to hit them.
6) Do you have any idea how many AR users I killed with the flaylock because they thought it would be clever to engage me in CQC??? Most see a red dot and go berserk without actually thinking about gun ranges.
7) The flaylock doesn't work at mid to long range unless the opponent moves in predicable ways...which admittedly is often the case. But that only means they suck, not that the flaylock is OP. At range, the SP for example is waaaaay more consistent and better. |
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:44:00 -
[31] - Quote
RevoL Frog wrote:R'adeh Hunt wrote:RKKR wrote:Your "counters" always revert to namecalling...it seems you are just trying to avoid to finally prove your point, but don't worry I can be patient. So now you admit that you can't even read? 1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR I guess that's too challenging for you and not being able to run at someone in a straight line while "spraying and praying" is too much of an issue I can't wait for your butthurt when they nerf the Flaylock into oblivion I will drink your QQ tears.
I get the same stats using the SP...so no, I won't wine. I also don't think CCP will nerf it nearly as much as you want...because they have way more stats to base their nerf on. They will likely increase PG/CPU usage to bring it more in line with other sidearms, that will force ppl to drop a bit of their tank if they still want dual flaylocks and it's a reasonable nerf. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
71
|
Posted - 2013.07.14 17:46:00 -
[32] - Quote
DUST Fiend wrote:Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives.
100% agreed.
I dont use the flaylock, I hate ******* that use it. However I dont want to see it nerfed into oblivion as I like diversity and options in different weapon systems. That bing said, it needs adjusting.
As a side arm it has to be the best by far from what I can tell. Many people seem to be using dual gaylocks.
I think the rate of fire needs adjusting. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5072
|
Posted - 2013.07.14 17:46:00 -
[33] - Quote
R'adeh Hunt wrote:It's easier to use than SMGs? I can mow down a heavy in one clip from my SMG, in several seconds, my fittings are split 50/50 between SMG and Flaylock. Yes, it's a sidearm, yes, it's powerful, if you skill up to ADV, even Proto with proficiency, and rightly so, it should be, we've worked for it. The shotgun has 6 OHK's in the clip, the Flaylock has ONE kill in the clip, by the time you reload, if you're against more than one person, you are dead. It's not as easy to use as people are making out, the splash range is pitiful AND it's ALREADY been nerfed, the core used to have 3m splash radius, now it has two.
Plasma Cannon Sidearm, is that what you people want? ****.
This!
People who claim the flaylock is so much better than the SMG obviously have never used a proto SMG. Sadly should the flaylock be nerfed like the MD before, the SMG will be next in line when it comes to whine threads. [/quote]
My only question here is how in the actual **** are you killing a heavy with an SMG faster than you are with a flaylock?
Don't get me wrong, you're preaching to the choir about SMGs, I've used them as a primary in the past on my scout (back when they were ABSURD, kind of like the flaylock is right now, actually....) Even so, I use my SMG as well. I've used just about every weapon and vehicle in this game to a reasonable extent over the past 13 months, and I've watched things get buffed and nerfed and I know what's a silly weapon compared to a reasonably balanced one.
You're welcome to continue blowing smoke for your amusement, but I give it two months tops (though likely sooner) before it's brought back in line in some way.
|
Sloth9230
Deepspace Digital
2316
|
Posted - 2013.07.14 17:46:00 -
[34] - Quote
RevoL Frog wrote:nerf the Flaylock into oblivion It's disappointing that people are trying to break the flaylock instead of trying to actually balance them. It's even more disappointing that this is exactly what CCP tends to do. |
RKKR
The Southern Legion RISE of LEGION
230
|
Posted - 2013.07.14 17:46:00 -
[35] - Quote
Dale Templar wrote:RKKR wrote:Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock. Don't buff the Flaylock, Don't nerf the Flaylock, the Flaylock is fine was my general point.
You were telling us that you can kill a heavy with one clip of a SMG, this seems like a 1on1 situation to me. Then you start talking about the flaylock versus more than ONE enemy...
You're telling us that a shotgun has a 6 kill-potential and the flaylock only has a 1-kill potential with 1 clip without going into the playstyles of both weapons.
Plasma Cannon as sidearm?
I'm thinking you don't know what you are talking about....
|
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
219
|
Posted - 2013.07.14 17:47:00 -
[36] - Quote
DUST Fiend wrote: My only question here is how in the actual **** are you killing a heavy with an SMG faster than you are with a flaylock?
Don't get me wrong, you're preaching to the choir about SMGs, I've used them as a primary in the past on my scout (back when they were ABSURD, kind of like the flaylock is right now, actually....) Even so, I use my SMG as well. I've used just about every weapon and vehicle in this game to a reasonable extent over the past 13 months, and I've watched things get buffed and nerfed and I know what's a silly weapon compared to a reasonably balanced one.
You're welcome to continue blowing smoke for your amusement, but I give it two months tops (though likely sooner) before it's brought back in line in some way.
Aim for the head? |
Sloth9230
Deepspace Digital
2317
|
Posted - 2013.07.14 17:48:00 -
[37] - Quote
CommanderBolt wrote: I think the rate of fire needs adjusting.
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Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
220
|
Posted - 2013.07.14 17:49:00 -
[38] - Quote
RKKR wrote:Dale Templar wrote:RKKR wrote:Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock. Don't buff the Flaylock, Don't nerf the Flaylock, the Flaylock is fine was my general point. You were telling us that you can kill a heavy with one clip of a SMG, this seems like a 1on1 situation to me. Then you start talking about the flaylock versus more than ONE enemy... You're telling us that a shotgun has a 6 kill-potential and the flaylock only has a 1-kill potential with 1 clip without going into the playstyles of both weapons. Plasma Cannon as sidearm? I'm thinking you don't know what you are talking about....
Yes, if the SMG runs out you are equally as ****** as when a Flaylock runs out. The Plasma Cannon as a sidearm was an analogy. Straight Flaylock will get one kill per clip. If you're talking about whitling down their armor with your primary then swapping to Flaylock, it's several, as is every other side arm. The Shotgun has the potential to kill 6 people close up, with each shot.
I don't think you know what you're talking about. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5072
|
Posted - 2013.07.14 17:49:00 -
[39] - Quote
R'adeh Hunt wrote:3) To say splash damage negates cover is probably the most ridiculous thing I read on the forums today Stopped reading here.
Most cover in this game is short and thin, for the most part. When you have a weapon with reasonable splash radius and high splash damage, you can aim just behind the corner that they're using as cover, or jumping up and shooting just behind the cover.
Either instance negates cover, and deals near optimal damage.
What I said is
DUST Fiend wrote:You have a splash damage weapon, which largely negates much of what counts for cover on these maps if aimed properly.
Ok, I'm done with this thread, thanks to what I am about to quote and comment on
Dale Templar wrote:Aim for the head? In what world. Anywhere. Is aiming for the dancing head, easier than aiming for the ground?
I won't respond to your answer, have an excellent day.
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
250
|
Posted - 2013.07.14 17:50:00 -
[40] - Quote
RKKR wrote:Dale Templar wrote:RKKR wrote:Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock. Don't buff the Flaylock, Don't nerf the Flaylock, the Flaylock is fine was my general point. You were telling us that you can kill a heavy with one clip of a SMG, this seems like a 1on1 situation to me. Then you start talking about the flaylock versus more than ONE enemy... You're telling us that a shotgun has a 6 kill-potential and the flaylock only has a 1-kill potential with 1 clip without going into the playstyles of both weapons. I'm thinking you don't know what you are talking about....
Yes, you can only realistically win 1vs1 with the flaylock unless the opponents suck. With the shotgun, given its better potential for OHK against decent opponents, you can take way more opponents before you have to reload. |
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
249
|
Posted - 2013.07.14 17:51:00 -
[41] - Quote
DUST Fiend wrote:R'adeh Hunt wrote:3) To say splash damage negates cover is probably the most ridiculous thing I read on the forums today Stopped reading here. Most cover in this game is short and thin, for the most part. When you have a weapon with reasonable splash radius and high splash damage, you can aim just behind the corner that they're using as cover, or jumping up and shooting just behind the cover. Either instance negates cover, and deals near optimal damage. What I said is DUST Fiend wrote:You have a splash damage weapon, which largely negates much of what counts for cover on these maps if aimed properly.
That's simply not true...cover works. |
stlcarlos989
SVER True Blood Public Disorder.
343
|
Posted - 2013.07.14 17:54:00 -
[42] - Quote
Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed. |
Sloth9230
Deepspace Digital
2317
|
Posted - 2013.07.14 17:57:00 -
[43] - Quote
DUST Fiend wrote:In what world. Anywhere. Is aiming for the dancing head, easier than aiming for the ground? I won't respond to your answer, have an excellent day. What does ease of use have to do with anything? The only time that matters is if the rewards offered by easy to use weapon are higher than the weapon that takes skill to use.
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
249
|
Posted - 2013.07.14 17:57:00 -
[44] - Quote
stlcarlos989 wrote:Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed.
Yeah, less variety in game ftw...right? |
Sloth9230
Deepspace Digital
2320
|
Posted - 2013.07.14 17:58:00 -
[45] - Quote
stlcarlos989 wrote:Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed. We should remove any sidearm that isn't a nova knife then, at least until we get nova swords |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
|
Posted - 2013.07.14 18:01:00 -
[46] - Quote
Sloth9230 wrote:stlcarlos989 wrote:Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed. We should remove any sidearm that isn't a nova knife then, at least until we get nova swords
Actually, if they introduce nova swords I might be all for that
PS: Just kidding ofc, to ask CCP to remove it is a RIDICULOUS idea |
Dengru
Red Star. EoN.
50
|
Posted - 2013.07.14 18:01:00 -
[47] - Quote
You guys are just being ridiculous. I've engaged proto heavies with boundless hmgs which they put away to shoot core flaylocks at me. I've seen people miss all the majority of their AR shots because of a simple left to right strafe, and they pull out a flaylock to shoot at my feet for 400 dmg. This thing has totally altered the way battles go, from pubstomps to very competitive PC battles
The only time the flaylock is at a disadvantage is against other flaylocks and fast shotgunners with lots of stamina to close gap and win the ensuing bunnyhop war as flaylocks are spammed at feet, and even that can be tipped in flaylocks favor with flux grenades.
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
|
Posted - 2013.07.14 18:02:00 -
[48] - Quote
Dengru wrote:You guys are just being ridiculous. I've engaged proto heavies with boundless hmgs which they put away to shoot core flaylocks at me. I've seen people miss all the majority of their AR shots because of a simple left to right strafe, and they pull out a flaylock to shoot at my feet for 400 dmg. This thing has totally altered the way battles go, from pubstomps to very competitive PC battles
The only time the flaylock is at a disadvantage is against other flaylocks and fast shotgunners with lots of stamina to close gap and win the ensuing bunnyhop war as flaylocks are spammed at feet, and even that can be tipped in flaylocks favor with flux grenades.
They're also at a disadvantage if there is cover around, at range, and when facing more than 1 opponent. |
RKKR
The Southern Legion RISE of LEGION
230
|
Posted - 2013.07.14 18:04:00 -
[49] - Quote
@Dale Templar: I was just arguing that if you try to shoot a heavy witha SMG with more enemies around you would probably end up dead too like when you face a group of people with a flaylock. Do you have to get up close with a flaylock to kill someone? Which has the potential to get you killed first? shooting from a distance or running up close?
Anyway it's fun to talk about weapons without highlighting all variables. Let us endthis discussion and wait untill R'adeh Hunt drops his "research". |
Sloth9230
Deepspace Digital
2320
|
Posted - 2013.07.14 18:07:00 -
[50] - Quote
R'adeh Hunt wrote:Dengru wrote:You guys are just being ridiculous. I've engaged proto heavies with boundless hmgs which they put away to shoot core flaylocks at me. I've seen people miss all the majority of their AR shots because of a simple left to right strafe, and they pull out a flaylock to shoot at my feet for 400 dmg. This thing has totally altered the way battles go, from pubstomps to very competitive PC battles
The only time the flaylock is at a disadvantage is against other flaylocks and fast shotgunners with lots of stamina to close gap and win the ensuing bunnyhop war as flaylocks are spammed at feet, and even that can be tipped in flaylocks favor with flux grenades.
They're also at a disadvantage if there is cover around, at range, and when facing more than 1 opponent. Or shooting at someone on higher ground. |
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
|
Posted - 2013.07.14 18:08:00 -
[51] - Quote
RKKR wrote:@Dale Templar: I was just arguing that if you try to shoot a heavy witha SMG with more enemies around you would probably end up dead too like when you face a group of people with a flaylock. Do you have to get up close with a flaylock to kill someone? Which has the potential to get you killed first? shooting from a distance or running up close?
Anyway it's fun to talk about weapons without highlighting all variables. Let us endthis discussion and wait untill R'adeh Hunt drops his "research".
Still asking to be spoon fed despite all the information already being on this board? Do I really need to link the search function? |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
|
Posted - 2013.07.14 18:08:00 -
[52] - Quote
Sloth9230 wrote:R'adeh Hunt wrote:Dengru wrote:You guys are just being ridiculous. I've engaged proto heavies with boundless hmgs which they put away to shoot core flaylocks at me. I've seen people miss all the majority of their AR shots because of a simple left to right strafe, and they pull out a flaylock to shoot at my feet for 400 dmg. This thing has totally altered the way battles go, from pubstomps to very competitive PC battles
The only time the flaylock is at a disadvantage is against other flaylocks and fast shotgunners with lots of stamina to close gap and win the ensuing bunnyhop war as flaylocks are spammed at feet, and even that can be tipped in flaylocks favor with flux grenades.
They're also at a disadvantage if there is cover around, at range, and when facing more than 1 opponent. Or shooting at someone on higher ground.
Yup, forgot that one...it's one of the main reasons I switched to the SP. |
RKKR
The Southern Legion RISE of LEGION
232
|
Posted - 2013.07.14 18:14:00 -
[53] - Quote
Linking me to the search-function doesn't help me as I already stated that I can't find the data you are referring to...maybe it doesn't exist...I don't know...so why don't you link me to that data? or are you afraid that the data isn't in your favor?
PS: what weapon isn't in disadvantage if there is cover around...it's also the first time I would see a soldier charge multiple people with a PISTOL at range...I thought you mastered pistols? |
Dengru
Red Star. EoN.
51
|
Posted - 2013.07.14 18:17:00 -
[54] - Quote
what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescent, all of the roofs on line harvest along with the pipes, the roofs and pipes on ashlands... etc |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2013.07.14 18:17:00 -
[55] - Quote
RKKR wrote:Linking me to the search-function doesn't help me as I already stated that I can't find the data you are referring to...maybe it doesn't exist...I don't know...so why don't you link me to that data? or are you afraid that the data isn't in your favor?
PS: what weapon isn't in disadvantage if there is cover around...it's also the first time I would see a soldier charge multiple people with a PISTOL at range...I thought you mastered pistols?
Because I'm not gonna waste 20min+ to search for something I know to be true. Don't believe me? Prove me wrong (which you obviously aren't able to do). The proto SMG/SP are just as good as the proto flaylock. In some respects their better, in some others their worse...it all comes down to tactics.
As for the SP, it rocks at range compared to the flaylock. |
Aythadis Smith
The Generals EoN.
70
|
Posted - 2013.07.14 18:22:00 -
[56] - Quote
My personal thought on this.
STD Flaylock on a scout suit. My opinion.
I feel myself finishing targets with standard, not it being my main weapon of choice in dispatching the target. With little to no shields, all targets drop ( heavies take more time with the primary weapon before hand).
I feel under personal opinion that the Core with proficiency is making it such an effective killer. That or side arm damage mods.
I honestly dont know what this weapons needs to be brought in line, but in either a GAL assault or a Min scout, usually 1-2 hits and done. The weapons concept is kinda cool if you think about it. Maybe it is its effectiveness against shields is why it is becoming a primary and secondary. In all honesty, hitting STD against shield is kinda like throwing rocks in a gun fight. |
Sloth9230
Deepspace Digital
2321
|
Posted - 2013.07.14 18:22:00 -
[57] - Quote
Dengru wrote: what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescent, all of the roofs on line harvest along with the pipes, the roofs and pipes on ashlands... etc So the the short range on the SMG or shotgun isn't a disadvantage because you can just "close the distance", that's perfectly sound reasoning |
RKKR
The Southern Legion RISE of LEGION
234
|
Posted - 2013.07.14 18:31:00 -
[58] - Quote
R'adeh Hunt wrote:
Because I'm not gonna waste 20min+ to search for something I know to be true. Don't believe me? Prove me wrong (which you obviously aren't able to do). The proto SMG/SP are just as good as the proto flaylock. In some respects their better, in some others their worse...it all comes down to tactics.
As for the SP, it rocks at range compared to the flaylock.
Apparently you would like to spend more than 20min+ to convince everyone that there is nothing wrong with the flaylock just because you say so.
You have a lot of credibilty . |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2013.07.14 18:34:00 -
[59] - Quote
RKKR wrote:R'adeh Hunt wrote:
Because I'm not gonna waste 20min+ to search for something I know to be true. Don't believe me? Prove me wrong (which you obviously aren't able to do). The proto SMG/SP are just as good as the proto flaylock. In some respects their better, in some others their worse...it all comes down to tactics.
As for the SP, it rocks at range compared to the flaylock.
Apparently you would like to spend more than 20min+ to convince everyone that there is nothing wrong with the flaylock just because you say so. You have a lot of credibilty .
Mhhh, yeah...of course I would. If you don't believe me, look up the stats yourself. You clearly haven't used the other sidearms at proto level |
Dengru
Red Star. EoN.
53
|
Posted - 2013.07.14 18:35:00 -
[60] - Quote
Sloth9230 wrote:Dengru wrote: what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescent, all of the roofs on line harvest along with the pipes, the roofs and pipes on ashlands... etc So the the short range on the SMG or shotgun isn't a disadvantage because you can just "close the distance", that's perfectly sound reasoning
You guys are saying it cant shoot up higher ranges, when in actuality it can; you guys are saying it cannot shoot down from these same elevated positions, yet it can. Shotgunners have to evade what might as well be fireballs to kill these guys shooting at the ground underneath or where they will step, I really don't see your point man...but I see the circle jerk has started in earnest and i cant be heard over all the slapping noises |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5075
|
Posted - 2013.07.14 18:37:00 -
[61] - Quote
Sloth9230 wrote:Dengru wrote: what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescent, all of the roofs on line harvest along with the pipes, the roofs and pipes on ashlands... etc So the the short range on the SMG or shotgun isn't a disadvantage because you can just "close the distance", that's perfectly sound reasoning Wait....
What?
No, seriously, what?
At what point does he mention anything about the range on SMGs or shotguns? Or were you referring to something else he said?
His post is strictly related to how often Failocks can gain an advantage on these maps |
Justin Tymes
Raymond James Corp
212
|
Posted - 2013.07.14 18:38:00 -
[62] - Quote
Always amusing seeing bad players use the Flaylock. They get their opponent to 20 HP, pull out their AR to finish them off, and can't manage to kill them off before dying. |
Brutus Hawke
187. League of Infamy
22
|
Posted - 2013.07.14 18:40:00 -
[63] - Quote
R'adeh Hunt wrote:Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it. Well, what do you expect if 99% of suggestions are ridiculously stupid and the majority of people seem to dumb to adapt their tactics. Once the flaylock is nerfed, they'll simply start whining about the proto SMG...and then the SP. Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m
So you are saying they shouldnt nerf the most OP gun in the game because people need to adapt? I understand needing to adapt, but guns like this ruin true gun game. |
RKKR
The Southern Legion RISE of LEGION
234
|
Posted - 2013.07.14 18:49:00 -
[64] - Quote
R'adeh Hunt wrote:Mhhh, yeah...of course I would. If you don't believe me, look up the stats yourself. You clearly haven't used the other sidearms at proto level
Are you telling me to look at the stats now so you can backup your claim in that other thread where you said I'm a "EFT warrior"?
|
Chunky Munkey
Amarr Templars Amarr Empire
784
|
Posted - 2013.07.14 19:05:00 -
[65] - Quote
R'adeh Hunt wrote:Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it. Well, what do you expect if 99% of suggestions are ridiculously stupid and the majority of people seem to dumb to adapt their tactics. Once the flaylock is nerfed, they'll simply start whining about the proto SMG...and then the SP. Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m
I've been playing this game since this time last year. SMGs and Scrambler Pistols have been around that entire time and I've never seen a sustained, never mind prolific, attempt to nerf either. The Flaylock has been out little more than a month and has attracted the ire of pretty much everyone who plays PC, and most of everyone else. So don't tell me a nerf of one sidearm will just draw that attention to the others, it's BS. When a sidearm outdoes the efficacy of a light weapon, there is a problem that needs addressing.
A splash radius of 1m will maintain its DPS for skilled players, will hold it in keeping with its weapon type (they're rockets not grenades), and will remove the weapon's disproportionate increase in effectiveness from standard to proto. |
Chunky Munkey
Amarr Templars Amarr Empire
785
|
Posted - 2013.07.14 19:09:00 -
[66] - Quote
R'adeh Hunt wrote:RKKR wrote:Linking me to the search-function doesn't help me as I already stated that I can't find the data you are referring to...maybe it doesn't exist...I don't know...so why don't you link me to that data? or are you afraid that the data isn't in your favor?
PS: what weapon isn't in disadvantage if there is cover around...it's also the first time I would see a soldier charge multiple people with a PISTOL at range...I thought you mastered pistols? Because I'm not gonna waste 20min+ to search for something I know to be true. Don't believe me? Prove me wrong (which you obviously aren't able to do). The proto SMG/SP are just as good as the proto flaylock. In some respects their better, in some others their worse...it all comes down to tactics. As for the SP, it rocks at range compared to the flaylock.
This is what's called "shifting the burden of proof". |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
|
Posted - 2013.07.14 19:15:00 -
[67] - Quote
Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it. Well, what do you expect if 99% of suggestions are ridiculously stupid and the majority of people seem to dumb to adapt their tactics. Once the flaylock is nerfed, they'll simply start whining about the proto SMG...and then the SP. Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m I've been playing this game since this time last year. SMGs and Scrambler Pistols have been around that entire time and I've never seen a sustained, never mind prolific, attempt to nerf either. The Flaylock has been out little more than a month and has attracted the ire of pretty much everyone who plays PC, and most of everyone else. So don't tell me a nerf of one sidearm will just draw that attention to the others, it's BS. When a sidearm outdoes the efficacy of a light weapon, there is a problem that needs addressing. A splash radius of 1m will maintain its DPS for skilled players, will hold it in keeping with its weapon type (they're rockets not grenades), and will remove the weapon's disproportionate increase in effectiveness from standard to proto.
That's because very few people have actually bothered to skill the SMG/SP to proto level as opposed to the flaylock...probably because it's a new gun and one that is pretty pointless below proto level while the others are still somewhat useful below proto level.
1m splash radius is ridiculous, that's below that of the standard version...which is already pretty pointless.
|
Chunky Munkey
Amarr Templars Amarr Empire
787
|
Posted - 2013.07.14 19:27:00 -
[68] - Quote
"That's because very few people have actually bothered to skill the SMG/SP to proto level."
Plenty have. Flaylocks saw a sudden boost in activity when their use reached a critical mass of people realising how powerful they were. Your reasoning is also backwards. People don't think it's OP because more have skilled into it. People skilled into it because it's OP.
I don't think I'll be responding to any more of your posts. You're either naive, stupid, or a troll. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
|
Posted - 2013.07.14 19:32:00 -
[69] - Quote
Chunky Munkey wrote:"That's because very few people have actually bothered to skill the SMG/SP to proto level."
Plenty have. Flaylocks saw a sudden boost in activity when their use reached a critical mass of people realising how powerful they were. Your reasoning is also backwards. People don't think it's OP because more have skilled into it. People skilled into it because it's OP.
I don't think I'll be responding to any more of your posts. You're either naive, stupid, or a troll.
Way less people specced into proto SP/SMG because like I said, the advanced versions (and even standard versions) are decent. That's not the case for the flaylock unless you only fight noobs or people with badly fit advanced suits.
Also, feel free not to respond, not posting just for you...so I'll live |
Sloth9230
Deepspace Digital
2322
|
Posted - 2013.07.14 19:50:00 -
[70] - Quote
Dengru wrote:Sloth9230 wrote:Dengru wrote: what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescent, all of the roofs on line harvest along with the pipes, the roofs and pipes on ashlands... etc So the the short range on the SMG or shotgun isn't a disadvantage because you can just "close the distance", that's perfectly sound reasoning You guys are saying it cant shoot up higher ranges, when in actuality it can; you guys are saying it cannot shoot down from these same elevated positions, yet it can...but I see the circle jerk has started in earnest and i cant be heard over all the slapping noises
Flaylocks can most certainly shoot down from an elevated position, it's actually their ideal situation, shooting UP is the hard part. No one said anything about shooting down.
Flaylock + high ground = Big advantage
Flaylock + enemy with high ground = disadvantage |
|
DRE PrEaCh
subsonic synthesis Alpha Wolf Pack
18
|
Posted - 2013.07.14 20:00:00 -
[71] - Quote
best way to fix flaylock is to remove it :D |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
255
|
Posted - 2013.07.14 20:04:00 -
[72] - Quote
DRE PrEaCh wrote:best way to fix flaylock is to remove it :D
This stupid suggestion again? |
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