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Thread Statistics | Show CCP posts - 0 post(s) |
Sloth9230
Deepspace Digital
2316
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Posted - 2013.07.14 17:40:00 -
[1] - Quote
Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Why don't you just remove splash all together then
All of my kills back when I used the STD were from direct hits anyway |
Sloth9230
Deepspace Digital
2316
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Posted - 2013.07.14 17:46:00 -
[2] - Quote
RevoL Frog wrote:nerf the Flaylock into oblivion It's disappointing that people are trying to break the flaylock instead of trying to actually balance them. It's even more disappointing that this is exactly what CCP tends to do. |
Sloth9230
Deepspace Digital
2317
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Posted - 2013.07.14 17:48:00 -
[3] - Quote
CommanderBolt wrote: I think the rate of fire needs adjusting.
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Sloth9230
Deepspace Digital
2317
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Posted - 2013.07.14 17:57:00 -
[4] - Quote
DUST Fiend wrote:In what world. Anywhere. Is aiming for the dancing head, easier than aiming for the ground? I won't respond to your answer, have an excellent day. What does ease of use have to do with anything? The only time that matters is if the rewards offered by easy to use weapon are higher than the weapon that takes skill to use.
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Sloth9230
Deepspace Digital
2320
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Posted - 2013.07.14 17:58:00 -
[5] - Quote
stlcarlos989 wrote:Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed. We should remove any sidearm that isn't a nova knife then, at least until we get nova swords |
Sloth9230
Deepspace Digital
2320
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Posted - 2013.07.14 18:07:00 -
[6] - Quote
R'adeh Hunt wrote:Dengru wrote:You guys are just being ridiculous. I've engaged proto heavies with boundless hmgs which they put away to shoot core flaylocks at me. I've seen people miss all the majority of their AR shots because of a simple left to right strafe, and they pull out a flaylock to shoot at my feet for 400 dmg. This thing has totally altered the way battles go, from pubstomps to very competitive PC battles
The only time the flaylock is at a disadvantage is against other flaylocks and fast shotgunners with lots of stamina to close gap and win the ensuing bunnyhop war as flaylocks are spammed at feet, and even that can be tipped in flaylocks favor with flux grenades.
They're also at a disadvantage if there is cover around, at range, and when facing more than 1 opponent. Or shooting at someone on higher ground. |
Sloth9230
Deepspace Digital
2321
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Posted - 2013.07.14 18:22:00 -
[7] - Quote
Dengru wrote: what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescent, all of the roofs on line harvest along with the pipes, the roofs and pipes on ashlands... etc So the the short range on the SMG or shotgun isn't a disadvantage because you can just "close the distance", that's perfectly sound reasoning |
Sloth9230
Deepspace Digital
2322
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Posted - 2013.07.14 19:50:00 -
[8] - Quote
Dengru wrote:Sloth9230 wrote:Dengru wrote: what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescent, all of the roofs on line harvest along with the pipes, the roofs and pipes on ashlands... etc So the the short range on the SMG or shotgun isn't a disadvantage because you can just "close the distance", that's perfectly sound reasoning You guys are saying it cant shoot up higher ranges, when in actuality it can; you guys are saying it cannot shoot down from these same elevated positions, yet it can...but I see the circle jerk has started in earnest and i cant be heard over all the slapping noises
Flaylocks can most certainly shoot down from an elevated position, it's actually their ideal situation, shooting UP is the hard part. No one said anything about shooting down.
Flaylock + high ground = Big advantage
Flaylock + enemy with high ground = disadvantage |
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