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Carter Raynor
The Generals EoN.
74
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Posted - 2013.07.14 16:07:00 -
[1] - Quote
Nerf the rate of fire and add more projectile drop, dropping its dps in the process and requiring more skill in use.
Keep the damage, makes the weapon more unique.
Done. |
Chunky Munkey
Amarr Templars Amarr Empire
774
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Posted - 2013.07.14 16:11:00 -
[2] - Quote
Keep splash damage at 1m across all models.
Done. |
Nocturnal Soul
Immortal Retribution
151
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Posted - 2013.07.14 16:13:00 -
[3] - Quote
im i the only guy that really wants to see the flaylock get blasted off the map with the nerf cannon |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
243
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Posted - 2013.07.14 16:17:00 -
[4] - Quote
Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done.
Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. |
Chunky Munkey
Amarr Templars Amarr Empire
774
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Posted - 2013.07.14 16:24:00 -
[5] - Quote
R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this.
Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
243
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Posted - 2013.07.14 16:58:00 -
[6] - Quote
Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it.
Well, what do you expect if 99% of suggestions are ridiculously stupid and the majority of people seem to dumb to adapt their tactics. Once the flaylock is nerfed, they'll simply start whining about the proto SMG...and then the SP.
Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m |
DUST Fiend
OSG Planetary Operations Covert Intervention
5064
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Posted - 2013.07.14 17:01:00 -
[7] - Quote
R'adeh Hunt wrote:Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m Hmm, the top corps must really suck at this game since they all seem to use the flaylock so much
Ohhhhh, you meant counter the flaylock WITH the flaylock.
My bad. Brilliance.
Keep the splash radius the same, but drastically lower its splash damage and increase the projectile speed. Bam. Requires skill to use, but can still be used as a suppressive weapon or used to mop up wounded enemies.
A balance suggestion is just that, a suggestion, quit getting so bent out of shape; you act like we're shooting you with a flaylock or something. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2309
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Posted - 2013.07.14 17:05:00 -
[8] - Quote
Seems good to me, but it should be RoF and reload time.
The flaylock was said to be meant as a "finishing" weapon- RoF and reload won't stop it from doing that. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
216
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Posted - 2013.07.14 17:10:00 -
[9] - Quote
Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it.
Because the forums are full of complete twats.
He's talking the truth, the Flaylock is fine, the Mass Driver kills me alot more often, but neither is OP. 2m of Splash damage is NOTHING. The splash damage in this entire game is pathetic, if anything, buff splash damage on all explosives.
**** Y'all. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5066
|
Posted - 2013.07.14 17:12:00 -
[10] - Quote
Dale Templar wrote:He's talking the truth, the Flaylock is fine, the Mass Driver kills me alot more often, but neither is OP. 2m of Splash damage is NOTHING. The splash damage in this entire game is pathetic, if anything, buff splash damage on all explosives.
Except some people look at overall stats and the state of the game, particularly in the top end matches.
How often a pubbie gets killed in a pub match by ANY weapon is NOT a good indication of balance. Except LAVs. Because **** LAVs.
OMFG he just said buff splash damage on explosives.
I'm out. |
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Blind Cat
DUST University Ivy League
5
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Posted - 2013.07.14 17:15:00 -
[11] - Quote
make it av |
RKKR
The Southern Legion RISE of LEGION
228
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Posted - 2013.07.14 17:16:00 -
[12] - Quote
R'adeh Hunt we're still waiting on your "research"... |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
216
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Posted - 2013.07.14 17:17:00 -
[13] - Quote
Blind Cat wrote:make it av
get out
DUST Fiend wrote:Except some people look at overall stats and the state of the game, particularly in the top end matches.
How often a pubbie gets killed in a pub match by ANY weapon is NOT a good indication of balance. Except LAVs. Because **** LAVs.
OMFG he just said buff splash damage on explosives.
I'm out.
stay out |
DUST Fiend
OSG Planetary Operations Covert Intervention
5066
|
Posted - 2013.07.14 17:18:00 -
[14] - Quote
Dale Templar wrote:stay out Nah I'm good
Unlike you
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
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Posted - 2013.07.14 17:18:00 -
[15] - Quote
DUST Fiend wrote:R'adeh Hunt wrote:Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m Hmm, the top corps must really suck at this game since they all seem to use the flaylock so much Ohhhhh, you meant counter the flaylock WITH the flaylock. My bad. Brilliance. Keep the splash radius the same, but drastically lower its splash damage and increase the projectile speed. Bam. Requires skill to use, but can still be used as a suppressive weapon or used to mop up wounded enemies. A balance suggestion is just that, a suggestion, quit getting so bent out of shape; you act like we're shooting you with a flaylock or something.
No, I didn't say "counter the flaylock with the flaylock"...there are plenty of counters available if you just switch on your brain. I posted plenty of counters in the other thread, but I guess actually having to think is harder than to whine on the forums
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
|
Posted - 2013.07.14 17:19:00 -
[16] - Quote
RKKR wrote:R'adeh Hunt we're still waiting on your "research"...
I posted plenty of counters in the other thread, but as you have proven time and again, your brain can't handle to come up with counters |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
217
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Posted - 2013.07.14 17:22:00 -
[17] - Quote
R'adeh Hunt wrote:DUST Fiend wrote:R'adeh Hunt wrote:Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m Hmm, the top corps must really suck at this game since they all seem to use the flaylock so much Ohhhhh, you meant counter the flaylock WITH the flaylock. My bad. Brilliance. Keep the splash radius the same, but drastically lower its splash damage and increase the projectile speed. Bam. Requires skill to use, but can still be used as a suppressive weapon or used to mop up wounded enemies. A balance suggestion is just that, a suggestion, quit getting so bent out of shape; you act like we're shooting you with a flaylock or something. No, I didn't say "counter the flaylock with the flaylock"...there are plenty of counters available if you just switch on your brain. I posted plenty of counters in the other thread, but I guess actually having to think is harder than to whine on the forums
This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
|
RKKR
The Southern Legion RISE of LEGION
229
|
Posted - 2013.07.14 17:22:00 -
[18] - Quote
Your "counters" always revert to namecalling...it seems you are just trying to avoid to finally prove your point, but don't worry I can be patient. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
|
Posted - 2013.07.14 17:28:00 -
[19] - Quote
RKKR wrote:Your "counters" always revert to namecalling...it seems you are just trying to avoid to finally prove your point, but don't worry I can be patient.
So now you admit that you can't even read?
1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR
I guess that's too challenging for you and not being able to run at someone in a straight line while "spraying and praying" is too much of an issue |
DUST Fiend
OSG Planetary Operations Covert Intervention
5070
|
Posted - 2013.07.14 17:28:00 -
[20] - Quote
Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection
These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives. |
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:32:00 -
[21] - Quote
DUST Fiend wrote:Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives.
Shotguns also don't have to reload as often...and they OHK way more consistently.
As for hit detection, that's not even a valid argument because demanding another weapon to be nerfed because the other suffers from a game mechanic issue is kinda silly. |
RKKR
The Southern Legion RISE of LEGION
230
|
Posted - 2013.07.14 17:32:00 -
[22] - Quote
General advise + assumptions I use an AR while spraying and praying.
You need to up your "research" skills man. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
218
|
Posted - 2013.07.14 17:33:00 -
[23] - Quote
DUST Fiend wrote:Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives.
It's easier to use than SMGs? I can mow down a heavy in one clip from my SMG, in several seconds, my fittings are split 50/50 between SMG and Flaylock. Yes, it's a sidearm, yes, it's powerful, if you skill up to ADV, even Proto with proficiency, and rightly so, it should be, we've worked for it. The shotgun has 6 OHK's in the clip, the Flaylock has ONE kill in the clip, by the time you reload, if you're against more than one person, you are dead. It's not as easy to use as people are making out, the splash range is pitiful AND it's ALREADY been nerfed, the core used to have 3m splash radius, now it has two.
Plasma Cannon Sidearm, is that what you people want? ****. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5070
|
Posted - 2013.07.14 17:35:00 -
[24] - Quote
R'adeh Hunt wrote:1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR
1.) Generic rabble, it's a splash damage weapon. You can only move so quickly in so many ways, and many of those ways fit within the corelocks splash radius if aimed just a little. 2.) Generic rabble. We know this, this applies to anything in game. Also, you have a splash damage weapon with high direct damage, so even if they stand still, AND you miss, you'll still do damage 3.) Generic rabble. We know this, it's part of the game. You have a splash damage weapon, which largely negates much of what counts for cover on these maps if aimed properly. 4.) This is reasonable advice, though the reload is lightning fast, and many people are starting to carry 2 5.) This again doesn't matter because splash damage. I use the advanced one from time to time and I never ever have an issue hitting people strafing me, and I'm a freaking Heavy 6.) Generic rabble / partway useful advice. We know to keep distance, unless we run CQC builds, which are largely negated by this sidearm weapon. Keeping your distance does help to throw of flaylock shots, because it's harder for them to get a height advantage on you. 7.) Flaylock is a sidearm that works at extreme close to medium / midlong range (if above) AR requires you to constantly track while strafing and trying to get headshots. The recoil still isn't high enough, and we could use a jam / overheat on the guns, but overall, the two battles are drastically different. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:36:00 -
[25] - Quote
Dale Templar wrote:DUST Fiend wrote:Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives. It's easier to use than SMGs? I can mow down a heavy in one clip from my SMG, in several seconds, my fittings are split 50/50 between SMG and Flaylock. Yes, it's a sidearm, yes, it's powerful, if you skill up to ADV, even Proto with proficiency, and rightly so, it should be, we've worked for it. The shotgun has 6 OHK's in the clip, the Flaylock has ONE kill in the clip, by the time you reload, if you're against more than one person, you are dead. It's not as easy to use as people are making out, the splash range is pitiful AND it's ALREADY been nerfed, the core used to have 3m splash radius, now it has two. Plasma Cannon Sidearm, is that what you people want? ****.
This!
People who claim the flaylock is so much better than the SMG obviously have never used a proto SMG. Sadly should the flaylock be nerfed like the MD before, the SMG will be next in line when it comes to whine threads. |
RKKR
The Southern Legion RISE of LEGION
230
|
Posted - 2013.07.14 17:36:00 -
[26] - Quote
Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
219
|
Posted - 2013.07.14 17:39:00 -
[27] - Quote
RKKR wrote:Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock.
Don't buff the Flaylock, Don't nerf the Flaylock, the Flaylock is fine was my general point. |
Sloth9230
Deepspace Digital
2316
|
Posted - 2013.07.14 17:40:00 -
[28] - Quote
Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Why don't you just remove splash all together then
All of my kills back when I used the STD were from direct hits anyway |
RevoL Frog
The Generals EoN.
51
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Posted - 2013.07.14 17:41:00 -
[29] - Quote
R'adeh Hunt wrote:RKKR wrote:Your "counters" always revert to namecalling...it seems you are just trying to avoid to finally prove your point, but don't worry I can be patient. So now you admit that you can't even read? 1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR I guess that's too challenging for you and not being able to run at someone in a straight line while "spraying and praying" is too much of an issue I can't wait for your butthurt when they nerf the Flaylock into oblivion
I will drink your QQ tears. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:42:00 -
[30] - Quote
DUST Fiend wrote:R'adeh Hunt wrote:1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR 1.) Generic rabble, it's a splash damage weapon. You can only move so quickly in so many ways, and many of those ways fit within the corelocks splash radius if aimed just a little. 2.) Generic rabble. We know this, this applies to anything in game. Also, you have a splash damage weapon with high direct damage, so even if they stand still, AND you miss, you'll still do damage 3.) Generic rabble. We know this, it's part of the game. You have a splash damage weapon, which largely negates much of what counts for cover on these maps if aimed properly. 4.) This is reasonable advice, though the reload is lightning fast, and many people are starting to carry 2 5.) This again doesn't matter because splash damage. I use the advanced one from time to time and I never ever have an issue hitting people strafing me, and I'm a freaking Heavy 6.) Generic rabble / partway useful advice. We know to keep distance, unless we run CQC builds, which are largely negated by this sidearm weapon. Keeping your distance does help to throw of flaylock shots, because it's harder for them to get a height advantage on you. 7.) Flaylock is a sidearm that works at extreme close to medium / midlong range (if above) AR requires you to constantly track while strafing and trying to get headshots. The recoil still isn't high enough, and we could use a jam / overheat on the guns, but overall, the two battles are drastically different.
1) NOT generic rabble. When I used the flaylock, most kills were the result of stupid people walking/running in super predicable ways. In fact, most people in game seem to suffer from that.
2) You'd be surprised how many people stand still.
3) To say splash damage negates cover is probably the most ridiculous thing I read on the forums today
4) You don't need to dodge all 3 shots, 2 shots do less than 500 damage....which is way less than the average assault suit has. And scouts should be fast enough to exploit cover more. Of course a ton of scouts don't seem to grasp that concept.
5) Most people don't strafe correctly...they just move left and right in totally predicable ways, so of course it's still easy to hit them.
6) Do you have any idea how many AR users I killed with the flaylock because they thought it would be clever to engage me in CQC??? Most see a red dot and go berserk without actually thinking about gun ranges.
7) The flaylock doesn't work at mid to long range unless the opponent moves in predicable ways...which admittedly is often the case. But that only means they suck, not that the flaylock is OP. At range, the SP for example is waaaaay more consistent and better. |
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