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DUST Fiend
OSG Planetary Operations Covert Intervention
5075
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Posted - 2013.07.14 18:37:00 -
[61] - Quote
Sloth9230 wrote:Dengru wrote: what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescent, all of the roofs on line harvest along with the pipes, the roofs and pipes on ashlands... etc So the the short range on the SMG or shotgun isn't a disadvantage because you can just "close the distance", that's perfectly sound reasoning Wait....
What?
No, seriously, what?
At what point does he mention anything about the range on SMGs or shotguns? Or were you referring to something else he said?
His post is strictly related to how often Failocks can gain an advantage on these maps |
Justin Tymes
Raymond James Corp
212
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Posted - 2013.07.14 18:38:00 -
[62] - Quote
Always amusing seeing bad players use the Flaylock. They get their opponent to 20 HP, pull out their AR to finish them off, and can't manage to kill them off before dying. |
Brutus Hawke
187. League of Infamy
22
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Posted - 2013.07.14 18:40:00 -
[63] - Quote
R'adeh Hunt wrote:Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it. Well, what do you expect if 99% of suggestions are ridiculously stupid and the majority of people seem to dumb to adapt their tactics. Once the flaylock is nerfed, they'll simply start whining about the proto SMG...and then the SP. Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m
So you are saying they shouldnt nerf the most OP gun in the game because people need to adapt? I understand needing to adapt, but guns like this ruin true gun game. |
RKKR
The Southern Legion RISE of LEGION
234
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Posted - 2013.07.14 18:49:00 -
[64] - Quote
R'adeh Hunt wrote:Mhhh, yeah...of course I would. If you don't believe me, look up the stats yourself. You clearly haven't used the other sidearms at proto level
Are you telling me to look at the stats now so you can backup your claim in that other thread where you said I'm a "EFT warrior"?
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Chunky Munkey
Amarr Templars Amarr Empire
784
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Posted - 2013.07.14 19:05:00 -
[65] - Quote
R'adeh Hunt wrote:Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it. Well, what do you expect if 99% of suggestions are ridiculously stupid and the majority of people seem to dumb to adapt their tactics. Once the flaylock is nerfed, they'll simply start whining about the proto SMG...and then the SP. Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m
I've been playing this game since this time last year. SMGs and Scrambler Pistols have been around that entire time and I've never seen a sustained, never mind prolific, attempt to nerf either. The Flaylock has been out little more than a month and has attracted the ire of pretty much everyone who plays PC, and most of everyone else. So don't tell me a nerf of one sidearm will just draw that attention to the others, it's BS. When a sidearm outdoes the efficacy of a light weapon, there is a problem that needs addressing.
A splash radius of 1m will maintain its DPS for skilled players, will hold it in keeping with its weapon type (they're rockets not grenades), and will remove the weapon's disproportionate increase in effectiveness from standard to proto. |
Chunky Munkey
Amarr Templars Amarr Empire
785
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Posted - 2013.07.14 19:09:00 -
[66] - Quote
R'adeh Hunt wrote:RKKR wrote:Linking me to the search-function doesn't help me as I already stated that I can't find the data you are referring to...maybe it doesn't exist...I don't know...so why don't you link me to that data? or are you afraid that the data isn't in your favor?
PS: what weapon isn't in disadvantage if there is cover around...it's also the first time I would see a soldier charge multiple people with a PISTOL at range...I thought you mastered pistols? Because I'm not gonna waste 20min+ to search for something I know to be true. Don't believe me? Prove me wrong (which you obviously aren't able to do). The proto SMG/SP are just as good as the proto flaylock. In some respects their better, in some others their worse...it all comes down to tactics. As for the SP, it rocks at range compared to the flaylock.
This is what's called "shifting the burden of proof". |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
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Posted - 2013.07.14 19:15:00 -
[67] - Quote
Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it. Well, what do you expect if 99% of suggestions are ridiculously stupid and the majority of people seem to dumb to adapt their tactics. Once the flaylock is nerfed, they'll simply start whining about the proto SMG...and then the SP. Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m I've been playing this game since this time last year. SMGs and Scrambler Pistols have been around that entire time and I've never seen a sustained, never mind prolific, attempt to nerf either. The Flaylock has been out little more than a month and has attracted the ire of pretty much everyone who plays PC, and most of everyone else. So don't tell me a nerf of one sidearm will just draw that attention to the others, it's BS. When a sidearm outdoes the efficacy of a light weapon, there is a problem that needs addressing. A splash radius of 1m will maintain its DPS for skilled players, will hold it in keeping with its weapon type (they're rockets not grenades), and will remove the weapon's disproportionate increase in effectiveness from standard to proto.
That's because very few people have actually bothered to skill the SMG/SP to proto level as opposed to the flaylock...probably because it's a new gun and one that is pretty pointless below proto level while the others are still somewhat useful below proto level.
1m splash radius is ridiculous, that's below that of the standard version...which is already pretty pointless.
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Chunky Munkey
Amarr Templars Amarr Empire
787
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Posted - 2013.07.14 19:27:00 -
[68] - Quote
"That's because very few people have actually bothered to skill the SMG/SP to proto level."
Plenty have. Flaylocks saw a sudden boost in activity when their use reached a critical mass of people realising how powerful they were. Your reasoning is also backwards. People don't think it's OP because more have skilled into it. People skilled into it because it's OP.
I don't think I'll be responding to any more of your posts. You're either naive, stupid, or a troll. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
|
Posted - 2013.07.14 19:32:00 -
[69] - Quote
Chunky Munkey wrote:"That's because very few people have actually bothered to skill the SMG/SP to proto level."
Plenty have. Flaylocks saw a sudden boost in activity when their use reached a critical mass of people realising how powerful they were. Your reasoning is also backwards. People don't think it's OP because more have skilled into it. People skilled into it because it's OP.
I don't think I'll be responding to any more of your posts. You're either naive, stupid, or a troll.
Way less people specced into proto SP/SMG because like I said, the advanced versions (and even standard versions) are decent. That's not the case for the flaylock unless you only fight noobs or people with badly fit advanced suits.
Also, feel free not to respond, not posting just for you...so I'll live |
Sloth9230
Deepspace Digital
2322
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Posted - 2013.07.14 19:50:00 -
[70] - Quote
Dengru wrote:Sloth9230 wrote:Dengru wrote: what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescent, all of the roofs on line harvest along with the pipes, the roofs and pipes on ashlands... etc So the the short range on the SMG or shotgun isn't a disadvantage because you can just "close the distance", that's perfectly sound reasoning You guys are saying it cant shoot up higher ranges, when in actuality it can; you guys are saying it cannot shoot down from these same elevated positions, yet it can...but I see the circle jerk has started in earnest and i cant be heard over all the slapping noises
Flaylocks can most certainly shoot down from an elevated position, it's actually their ideal situation, shooting UP is the hard part. No one said anything about shooting down.
Flaylock + high ground = Big advantage
Flaylock + enemy with high ground = disadvantage |
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DRE PrEaCh
subsonic synthesis Alpha Wolf Pack
18
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Posted - 2013.07.14 20:00:00 -
[71] - Quote
best way to fix flaylock is to remove it :D |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
255
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Posted - 2013.07.14 20:04:00 -
[72] - Quote
DRE PrEaCh wrote:best way to fix flaylock is to remove it :D
This stupid suggestion again? |
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