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Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
216
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Posted - 2013.07.14 17:10:00 -
[1] - Quote
Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it.
Because the forums are full of complete twats.
He's talking the truth, the Flaylock is fine, the Mass Driver kills me alot more often, but neither is OP. 2m of Splash damage is NOTHING. The splash damage in this entire game is pathetic, if anything, buff splash damage on all explosives.
**** Y'all. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
216
|
Posted - 2013.07.14 17:17:00 -
[2] - Quote
Blind Cat wrote:make it av
get out
DUST Fiend wrote:Except some people look at overall stats and the state of the game, particularly in the top end matches.
How often a pubbie gets killed in a pub match by ANY weapon is NOT a good indication of balance. Except LAVs. Because **** LAVs.
OMFG he just said buff splash damage on explosives.
I'm out.
stay out |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
217
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Posted - 2013.07.14 17:22:00 -
[3] - Quote
R'adeh Hunt wrote:DUST Fiend wrote:R'adeh Hunt wrote:Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m Hmm, the top corps must really suck at this game since they all seem to use the flaylock so much Ohhhhh, you meant counter the flaylock WITH the flaylock. My bad. Brilliance. Keep the splash radius the same, but drastically lower its splash damage and increase the projectile speed. Bam. Requires skill to use, but can still be used as a suppressive weapon or used to mop up wounded enemies. A balance suggestion is just that, a suggestion, quit getting so bent out of shape; you act like we're shooting you with a flaylock or something. No, I didn't say "counter the flaylock with the flaylock"...there are plenty of counters available if you just switch on your brain. I posted plenty of counters in the other thread, but I guess actually having to think is harder than to whine on the forums
This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
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Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
218
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Posted - 2013.07.14 17:33:00 -
[4] - Quote
DUST Fiend wrote:Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives.
It's easier to use than SMGs? I can mow down a heavy in one clip from my SMG, in several seconds, my fittings are split 50/50 between SMG and Flaylock. Yes, it's a sidearm, yes, it's powerful, if you skill up to ADV, even Proto with proficiency, and rightly so, it should be, we've worked for it. The shotgun has 6 OHK's in the clip, the Flaylock has ONE kill in the clip, by the time you reload, if you're against more than one person, you are dead. It's not as easy to use as people are making out, the splash range is pitiful AND it's ALREADY been nerfed, the core used to have 3m splash radius, now it has two.
Plasma Cannon Sidearm, is that what you people want? ****. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
219
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Posted - 2013.07.14 17:39:00 -
[5] - Quote
RKKR wrote:Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock.
Don't buff the Flaylock, Don't nerf the Flaylock, the Flaylock is fine was my general point. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
219
|
Posted - 2013.07.14 17:47:00 -
[6] - Quote
DUST Fiend wrote: My only question here is how in the actual **** are you killing a heavy with an SMG faster than you are with a flaylock?
Don't get me wrong, you're preaching to the choir about SMGs, I've used them as a primary in the past on my scout (back when they were ABSURD, kind of like the flaylock is right now, actually....) Even so, I use my SMG as well. I've used just about every weapon and vehicle in this game to a reasonable extent over the past 13 months, and I've watched things get buffed and nerfed and I know what's a silly weapon compared to a reasonably balanced one.
You're welcome to continue blowing smoke for your amusement, but I give it two months tops (though likely sooner) before it's brought back in line in some way.
Aim for the head? |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
220
|
Posted - 2013.07.14 17:49:00 -
[7] - Quote
RKKR wrote:Dale Templar wrote:RKKR wrote:Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock. Don't buff the Flaylock, Don't nerf the Flaylock, the Flaylock is fine was my general point. You were telling us that you can kill a heavy with one clip of a SMG, this seems like a 1on1 situation to me. Then you start talking about the flaylock versus more than ONE enemy... You're telling us that a shotgun has a 6 kill-potential and the flaylock only has a 1-kill potential with 1 clip without going into the playstyles of both weapons. Plasma Cannon as sidearm? I'm thinking you don't know what you are talking about....
Yes, if the SMG runs out you are equally as ****** as when a Flaylock runs out. The Plasma Cannon as a sidearm was an analogy. Straight Flaylock will get one kill per clip. If you're talking about whitling down their armor with your primary then swapping to Flaylock, it's several, as is every other side arm. The Shotgun has the potential to kill 6 people close up, with each shot.
I don't think you know what you're talking about. |
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