|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
OSG Planetary Operations Covert Intervention
5064
|
Posted - 2013.07.14 17:01:00 -
[1] - Quote
R'adeh Hunt wrote:Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m Hmm, the top corps must really suck at this game since they all seem to use the flaylock so much
Ohhhhh, you meant counter the flaylock WITH the flaylock.
My bad. Brilliance.
Keep the splash radius the same, but drastically lower its splash damage and increase the projectile speed. Bam. Requires skill to use, but can still be used as a suppressive weapon or used to mop up wounded enemies.
A balance suggestion is just that, a suggestion, quit getting so bent out of shape; you act like we're shooting you with a flaylock or something. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5066
|
Posted - 2013.07.14 17:12:00 -
[2] - Quote
Dale Templar wrote:He's talking the truth, the Flaylock is fine, the Mass Driver kills me alot more often, but neither is OP. 2m of Splash damage is NOTHING. The splash damage in this entire game is pathetic, if anything, buff splash damage on all explosives.
Except some people look at overall stats and the state of the game, particularly in the top end matches.
How often a pubbie gets killed in a pub match by ANY weapon is NOT a good indication of balance. Except LAVs. Because **** LAVs.
OMFG he just said buff splash damage on explosives.
I'm out. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5066
|
Posted - 2013.07.14 17:18:00 -
[3] - Quote
Dale Templar wrote:stay out Nah I'm good
Unlike you
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5070
|
Posted - 2013.07.14 17:28:00 -
[4] - Quote
Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection
These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5070
|
Posted - 2013.07.14 17:35:00 -
[5] - Quote
R'adeh Hunt wrote:1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR
1.) Generic rabble, it's a splash damage weapon. You can only move so quickly in so many ways, and many of those ways fit within the corelocks splash radius if aimed just a little. 2.) Generic rabble. We know this, this applies to anything in game. Also, you have a splash damage weapon with high direct damage, so even if they stand still, AND you miss, you'll still do damage 3.) Generic rabble. We know this, it's part of the game. You have a splash damage weapon, which largely negates much of what counts for cover on these maps if aimed properly. 4.) This is reasonable advice, though the reload is lightning fast, and many people are starting to carry 2 5.) This again doesn't matter because splash damage. I use the advanced one from time to time and I never ever have an issue hitting people strafing me, and I'm a freaking Heavy 6.) Generic rabble / partway useful advice. We know to keep distance, unless we run CQC builds, which are largely negated by this sidearm weapon. Keeping your distance does help to throw of flaylock shots, because it's harder for them to get a height advantage on you. 7.) Flaylock is a sidearm that works at extreme close to medium / midlong range (if above) AR requires you to constantly track while strafing and trying to get headshots. The recoil still isn't high enough, and we could use a jam / overheat on the guns, but overall, the two battles are drastically different. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5072
|
Posted - 2013.07.14 17:46:00 -
[6] - Quote
R'adeh Hunt wrote:It's easier to use than SMGs? I can mow down a heavy in one clip from my SMG, in several seconds, my fittings are split 50/50 between SMG and Flaylock. Yes, it's a sidearm, yes, it's powerful, if you skill up to ADV, even Proto with proficiency, and rightly so, it should be, we've worked for it. The shotgun has 6 OHK's in the clip, the Flaylock has ONE kill in the clip, by the time you reload, if you're against more than one person, you are dead. It's not as easy to use as people are making out, the splash range is pitiful AND it's ALREADY been nerfed, the core used to have 3m splash radius, now it has two.
Plasma Cannon Sidearm, is that what you people want? ****.
This!
People who claim the flaylock is so much better than the SMG obviously have never used a proto SMG. Sadly should the flaylock be nerfed like the MD before, the SMG will be next in line when it comes to whine threads. [/quote]
My only question here is how in the actual **** are you killing a heavy with an SMG faster than you are with a flaylock?
Don't get me wrong, you're preaching to the choir about SMGs, I've used them as a primary in the past on my scout (back when they were ABSURD, kind of like the flaylock is right now, actually....) Even so, I use my SMG as well. I've used just about every weapon and vehicle in this game to a reasonable extent over the past 13 months, and I've watched things get buffed and nerfed and I know what's a silly weapon compared to a reasonably balanced one.
You're welcome to continue blowing smoke for your amusement, but I give it two months tops (though likely sooner) before it's brought back in line in some way.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5072
|
Posted - 2013.07.14 17:49:00 -
[7] - Quote
R'adeh Hunt wrote:3) To say splash damage negates cover is probably the most ridiculous thing I read on the forums today Stopped reading here.
Most cover in this game is short and thin, for the most part. When you have a weapon with reasonable splash radius and high splash damage, you can aim just behind the corner that they're using as cover, or jumping up and shooting just behind the cover.
Either instance negates cover, and deals near optimal damage.
What I said is
DUST Fiend wrote:You have a splash damage weapon, which largely negates much of what counts for cover on these maps if aimed properly.
Ok, I'm done with this thread, thanks to what I am about to quote and comment on
Dale Templar wrote:Aim for the head? In what world. Anywhere. Is aiming for the dancing head, easier than aiming for the ground?
I won't respond to your answer, have an excellent day.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5075
|
Posted - 2013.07.14 18:37:00 -
[8] - Quote
Sloth9230 wrote:Dengru wrote: what higer ground? you guys spam all these scenarios where flaylocks are at disadvantage but we are fighting on four maps each game with fairly generic terrain. Flaylocks can camp on all but the two tallest roofs on Spine crescent, all of the roofs on line harvest along with the pipes, the roofs and pipes on ashlands... etc So the the short range on the SMG or shotgun isn't a disadvantage because you can just "close the distance", that's perfectly sound reasoning Wait....
What?
No, seriously, what?
At what point does he mention anything about the range on SMGs or shotguns? Or were you referring to something else he said?
His post is strictly related to how often Failocks can gain an advantage on these maps |
|
|
|