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Thread Statistics | Show CCP posts - 0 post(s) |
Chunky Munkey
Amarr Templars Amarr Empire
774
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Posted - 2013.07.14 16:11:00 -
[1] - Quote
Keep splash damage at 1m across all models.
Done. |
Chunky Munkey
Amarr Templars Amarr Empire
774
|
Posted - 2013.07.14 16:24:00 -
[2] - Quote
R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this.
Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it. |
Chunky Munkey
Amarr Templars Amarr Empire
784
|
Posted - 2013.07.14 19:05:00 -
[3] - Quote
R'adeh Hunt wrote:Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it. Well, what do you expect if 99% of suggestions are ridiculously stupid and the majority of people seem to dumb to adapt their tactics. Once the flaylock is nerfed, they'll simply start whining about the proto SMG...and then the SP. Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m
I've been playing this game since this time last year. SMGs and Scrambler Pistols have been around that entire time and I've never seen a sustained, never mind prolific, attempt to nerf either. The Flaylock has been out little more than a month and has attracted the ire of pretty much everyone who plays PC, and most of everyone else. So don't tell me a nerf of one sidearm will just draw that attention to the others, it's BS. When a sidearm outdoes the efficacy of a light weapon, there is a problem that needs addressing.
A splash radius of 1m will maintain its DPS for skilled players, will hold it in keeping with its weapon type (they're rockets not grenades), and will remove the weapon's disproportionate increase in effectiveness from standard to proto. |
Chunky Munkey
Amarr Templars Amarr Empire
785
|
Posted - 2013.07.14 19:09:00 -
[4] - Quote
R'adeh Hunt wrote:RKKR wrote:Linking me to the search-function doesn't help me as I already stated that I can't find the data you are referring to...maybe it doesn't exist...I don't know...so why don't you link me to that data? or are you afraid that the data isn't in your favor?
PS: what weapon isn't in disadvantage if there is cover around...it's also the first time I would see a soldier charge multiple people with a PISTOL at range...I thought you mastered pistols? Because I'm not gonna waste 20min+ to search for something I know to be true. Don't believe me? Prove me wrong (which you obviously aren't able to do). The proto SMG/SP are just as good as the proto flaylock. In some respects their better, in some others their worse...it all comes down to tactics. As for the SP, it rocks at range compared to the flaylock.
This is what's called "shifting the burden of proof". |
Chunky Munkey
Amarr Templars Amarr Empire
787
|
Posted - 2013.07.14 19:27:00 -
[5] - Quote
"That's because very few people have actually bothered to skill the SMG/SP to proto level."
Plenty have. Flaylocks saw a sudden boost in activity when their use reached a critical mass of people realising how powerful they were. Your reasoning is also backwards. People don't think it's OP because more have skilled into it. People skilled into it because it's OP.
I don't think I'll be responding to any more of your posts. You're either naive, stupid, or a troll. |
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