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Thread Statistics | Show CCP posts - 30 post(s) |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1546
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Posted - 2013.07.10 13:05:00 -
[1] - Quote
IgniteableAura wrote:I think you should make clone packs for corps already in PC cost 80mil still and Corps not in PC 10-20 mil. You may worry about people abusing that system by making corps outside of PC just to hit a planet, but perhaps create a timer of a week for corps to enter PC.
Like you said, the barrier for large alliances to pay the 80 mil is not isk. So make them pay to have the "attack anywhere" advantage. I don't see many people utilizing their own districts for initial attacks.
Also attrition distance needs to be lessened a little bit. Like to echo the other guy that said there is no point to the chokes on the map if you can hit within 4 jumps at 100%. Example, those in egbinger can hit audesder at no penalty. So the fortification of your front lines is pointless.
I feel you need to have high attrition to start and higher percentages as you move out. So 80% once you hit outside current system then go 70%, 2nd jump, 65%, 3rd jump and 65%, 65% 65% 60% 60% etc. Allow people to still hit really far out, but at a reasonable clone cost, but still allow the ability to fortify your front lines.
I agree...ISK is not the issue for big corps or veteran corps. Anyone could drop a clone pack anywhere on the map and it will mean nothing to them.
Also, surface research attrition rates are too efficient. We shouldn't be able to launch an attack from anywhere. Let's make it more strategic....emulate a real war. In order to hit in the heart of an alliance's territory, we should have to fight our way through and not just be able to jump in it.
A lot of alliances were setting up border defenses but it doesn't matter when you can drop a clone pack on it. Clone packs should be costly if you have districts. That will force us to build surface research labs and set them up relatively close when war is coming. This will create a feeling of strategy because now we can decide whether to attack SR facilities to slow them down from hitting yours. SR placement within your alliance territory will also be strategic as well. This will make PC interesting.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
1561
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Posted - 2013.07.13 19:52:00 -
[2] - Quote
If you guys (devs) can make PC more strategic, then it may really enhance the experience.
More specifically, during war time, create a mechanic in which corps have to fight through systems in order to get into the heart of the enemy's territory. Right now, we can purchase a clone pack and drop it anywhere. But corps with districts shouldn't be able to attack anywhere so easily. We should only be able to use clones from a district in order to launch an attack an invade another alliance's territory.
This way, alliances can set up defences and design their specific installations around them. So, for example, you may want to place SR facilities close to your border because you can only transfer clones to invade. Or, if you are attacking, you may want to attack the enemy's SR facilities first....and with that in mind, alliances will have to decide where to place them.
It will actually feel like a war. And you will be able to really tell who's winning by who's advancing into their enemy's territory and who's being pushed back. Temporary trades of districts may be done in order to get closer to your enemy's borders, etc, etc, etc.
This isn't really thought out....but I figure that I throw it out there because it will actually take thought if you can't just drop a clone pack anywhere you feel like. Wars will be like playing chess. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1624
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Posted - 2013.07.22 04:41:00 -
[3] - Quote
CCP...the attrition rates for clone transfers are too efficient. We shouldn't be able to launch attacks from across the constellations with minimal loss. You can make the surface research labs as efficient as a regular district (currently)but return the old rates for cargo hubs and production facilities.
You have to allow for surface research facilities to show their value |
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