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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
|
Posted - 2013.07.09 00:24:00 -
[61] - Quote
Fiddlestaxp wrote:Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs it's users too little PG. Crowds can be wrong, but they are often correct. I'd run the math down on you right now, but CCP still hasn't given me a rate of fire to work with. I can say with great certainty that it's burst damage is eye popping/jaw dropping though.
The one point I agree with is that fitting stats of the flaylock don't seem totally in line with other sidearms. I disagree with everything else you said for reasons already mentioned.
You can't "balance" a gun based on the number of whine posts on a forum! |
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:25:00 -
[62] - Quote
Fiddlestaxp wrote:Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs it's users too little PG. Crowds can be wrong, but they are often correct. I'd run the math down on you right now, but CCP still hasn't given me a rate of fire to work with. I can say with great certainty that it's burst damage is eye popping/jaw dropping though. The majority of this game's players are disillusioned, so that actually is a viable explanation. |
Fiddlestaxp
TeamPlayers EoN.
156
|
Posted - 2013.07.09 00:25:00 -
[63] - Quote
Aythadis Smith wrote:Can we all agree that regular Flaylocks are kinda on track while the Core gives us nightmares? Oh and dont for get the insta pop nades.
( am I seeing a pattern? Things with "Core" in the name get under my skin???)
Even basic flaylocks need their PG increased to be more in line with other sidearms. Proto flaylock needs its PG cost increased to be more in line with BASIC sidearms -_-;;
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Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:26:00 -
[64] - Quote
Btw, I never hear in game stuff like "watch out, there's a flaylock above B"- people only warn about things such as knives, REs, MDs, snipers, and etc. |
Aythadis Smith
The Generals EoN.
48
|
Posted - 2013.07.09 00:27:00 -
[65] - Quote
Scheneighnay McBob wrote:Aythadis Smith wrote:Can we all agree that regular Flaylocks are kinda on track while the Core gives us nightmares? Oh and dont for get the insta pop nades.
( am I seeing a pattern? Things with "Core" in the name get under my skin???) Core is just a name prototype minmatar stuff uses. Just like ishukone for caldari, duvolle for gallente, and carthum for amarr I heard that once or twice. Carthum and Visium ( SP), Or Boundless being Min.
So question is..... EVERY ONE is shield. Minmatar makes weapons that hurt armor. They are in bed with Gallante. Which....are armor. Do I see a future back stab-ulation? |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
|
Posted - 2013.07.09 00:28:00 -
[66] - Quote
Acezero 44 wrote:R'adeh Hunt wrote:
Without its splash damage, the weapon will become totally pointless other than at very close range against stuff that doesn't move.
This is BS, the only flaylock iv used is the 15 AUR one to try them out, and yes I had to hit people with it, I even OHK a few scouts with headshots, But I had to work for it, its not day dream easy,.. But I never used a corelock so i cant by my rules say its OP. I will say its pretty dam strong in CQC so i hope its not a holiday weapon for ratio padding..
The amount of direct hits you get absolutely pale in comparison to splash damage due to bullet flight time...unless you only fight at super CQC. Direct hits aren't easy, even for people with good aim...you have to lead shots too much for that (unless you fight stupid ppl, but you can't balance a game based on those).
It should kill scouts quickly if it hits them...it only has 3 tries...against a suit who's specialty is to outmanoeuvre others. |
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:29:00 -
[67] - Quote
Aythadis Smith wrote:Scheneighnay McBob wrote:Aythadis Smith wrote:Can we all agree that regular Flaylocks are kinda on track while the Core gives us nightmares? Oh and dont for get the insta pop nades.
( am I seeing a pattern? Things with "Core" in the name get under my skin???) Core is just a name prototype minmatar stuff uses. Just like ishukone for caldari, duvolle for gallente, and carthum for amarr I heard that once or twice. Carthum and Visium ( SP), Or Boundless being Min. So question is..... EVERY ONE is shield. Minmatar makes weapons that hurt armor. They are in bed with Gallante. Which....are armor. Do I see a future back stab-ulation? Minmatar fight amarr, which are armor tanks. |
Aythadis Smith
The Generals EoN.
49
|
Posted - 2013.07.09 00:31:00 -
[68] - Quote
Scheneighnay McBob wrote:Btw, I never hear in game stuff like "watch out, there's a flaylock above B"- people only warn about things such as knives, REs, MDs, snipers, and etc. I don't know what game you are playing but i hear "fn Flaylock" in just about every match. Usually 3 to 5 users. All speed tanked.
Mostly I hear screaming over LLAVs. Mostly.
Once in a blue moon I hear screams of "TANK!!!1111" but....usually dead. So much scrap metal..... |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
|
Posted - 2013.07.09 00:31:00 -
[69] - Quote
I feel dirty using an Amarrian scrambler pistol in my pretty duct tape Minmatar costume |
Aythadis Smith
The Generals EoN.
49
|
Posted - 2013.07.09 00:32:00 -
[70] - Quote
Scheneighnay McBob wrote:Aythadis Smith wrote:Scheneighnay McBob wrote:Aythadis Smith wrote:Can we all agree that regular Flaylocks are kinda on track while the Core gives us nightmares? Oh and dont for get the insta pop nades.
( am I seeing a pattern? Things with "Core" in the name get under my skin???) Core is just a name prototype minmatar stuff uses. Just like ishukone for caldari, duvolle for gallente, and carthum for amarr I heard that once or twice. Carthum and Visium ( SP), Or Boundless being Min. So question is..... EVERY ONE is shield. Minmatar makes weapons that hurt armor. They are in bed with Gallante. Which....are armor. Do I see a future back stab-ulation? Minmatar fight amarr, which are armor tanks. I thought they kinda did both. Could armor or shield tank. Kinda stuck in the middle.
Que 80's music
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Fiddlestaxp
TeamPlayers EoN.
156
|
Posted - 2013.07.09 00:33:00 -
[71] - Quote
R'adeh Hunt wrote:Fiddlestaxp wrote:Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs it's users too little PG. Crowds can be wrong, but they are often correct. I'd run the math down on you right now, but CCP still hasn't given me a rate of fire to work with. I can say with great certainty that it's burst damage is eye popping/jaw dropping though. The one point I agree with is that fitting stats of the flaylock don't seem totally in line with other sidearms. I disagree with everything else you said for reasons already mentioned. You can't "balance" a gun based on the number of whine posts on a forum! I'm not saying that we should balance the gun on the number of the whine posts on the forum... I am saying that the whine posts have substance and reason and that a good number of the game's best players either agree with the whine post or employ the core flaylock. SI and Outer Heaven both use them in abundance (Probably for no reason at all, I bet they just like the name). And I'm not trying to say that they are better than you and that their fitting choices are always correct, but I AM DETECTING A PATTERN. |
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:33:00 -
[72] - Quote
Aythadis Smith wrote:Scheneighnay McBob wrote:Aythadis Smith wrote:Scheneighnay McBob wrote:Aythadis Smith wrote:Can we all agree that regular Flaylocks are kinda on track while the Core gives us nightmares? Oh and dont for get the insta pop nades.
( am I seeing a pattern? Things with "Core" in the name get under my skin???) Core is just a name prototype minmatar stuff uses. Just like ishukone for caldari, duvolle for gallente, and carthum for amarr I heard that once or twice. Carthum and Visium ( SP), Or Boundless being Min. So question is..... EVERY ONE is shield. Minmatar makes weapons that hurt armor. They are in bed with Gallante. Which....are armor. Do I see a future back stab-ulation? Minmatar fight amarr, which are armor tanks. I thought they kinda did both. Could armor or shield tank. Kinda stuck in the middle. Que 80's music Amarr are supposed to strictly armor tank, while minmatar do either.
CCP messed this up. |
Scheneighnay McBob
Blueberry Gunners
2060
|
Posted - 2013.07.09 00:35:00 -
[73] - Quote
Aythadis Smith wrote:Scheneighnay McBob wrote:Btw, I never hear in game stuff like "watch out, there's a flaylock above B"- people only warn about things such as knives, REs, MDs, snipers, and etc. I don't know what game you are playing but i hear "fn Flaylock" in just about every match. Usually 3 to 5 users. All speed tanked. Mostly I hear screaming over LLAVs. Mostly. Once in a blue moon I hear screams of "TANK!!!1111" but....usually dead. So much scrap metal..... What chat are you in? When I'm on team chat, nobody ever says anything. On team chat, I hear coughing, eating, bitching about nonspecific stuff, and background noise, but nothing useful. I'm talking about when I squad up. |
Aythadis Smith
The Generals EoN.
49
|
Posted - 2013.07.09 00:37:00 -
[74] - Quote
Scheneighnay McBob wrote:Aythadis Smith wrote:Scheneighnay McBob wrote:Btw, I never hear in game stuff like "watch out, there's a flaylock above B"- people only warn about things such as knives, REs, MDs, snipers, and etc. I don't know what game you are playing but i hear "fn Flaylock" in just about every match. Usually 3 to 5 users. All speed tanked. Mostly I hear screaming over LLAVs. Mostly. Once in a blue moon I hear screams of "TANK!!!1111" but....usually dead. So much scrap metal..... What chat are you in? When I'm on team chat, nobody ever says anything. On team chat, I hear coughing, eating, bitching about nonspecific stuff, and background noise, but nothing useful. I'm talking about when I squad up. Squad? I play with my corp or alliance. I never leave home with less then 4 including me. Some times we drip and laugh.
So...maybe go to team chat and teach a numb once or twice |
Fiddlestaxp
TeamPlayers EoN.
156
|
Posted - 2013.07.09 00:38:00 -
[75] - Quote
Aythadis Smith wrote:Scheneighnay McBob wrote:Btw, I never hear in game stuff like "watch out, there's a flaylock above B"- people only warn about things such as knives, REs, MDs, snipers, and etc. I don't know what game you are playing but i hear "fn Flaylock" in just about every match. Usually 3 to 5 users. All speed tanked. Mostly I hear screaming over LLAVs. Mostly. Once in a blue moon I hear screams of "TANK!!!1111" but....usually dead. So much scrap metal..... A flaylock positioned above Alpha on the map with the rings makes capturing that point impossible. That 2 PG weapon MUST be dealt with personally. No amount of HP or hacking mods or zerging will let you capture that point without going up there and killing that guy first... AND he can do it from CONSIDERABLE range. Having a flaylock in a positon above you is almost certain death. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
|
Posted - 2013.07.09 00:38:00 -
[76] - Quote
Fiddlestaxp wrote:R'adeh Hunt wrote:Fiddlestaxp wrote:Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs it's users too little PG. Crowds can be wrong, but they are often correct. I'd run the math down on you right now, but CCP still hasn't given me a rate of fire to work with. I can say with great certainty that it's burst damage is eye popping/jaw dropping though. The one point I agree with is that fitting stats of the flaylock don't seem totally in line with other sidearms. I disagree with everything else you said for reasons already mentioned. You can't "balance" a gun based on the number of whine posts on a forum! I'm not saying that we should balance the gun on the number of the whine posts on the forum... I am saying that the whine posts have substance and reason and that a good number of the game's best players either agree with the whine post or employ the core flaylock. SI and Outer Heaven both use them in abundance (Probably for no reason at all, I bet they just like the name). And I'm not trying to say that they are better than you and that their fitting choices are always correct, but I AM DETECTING A PATTERN.
They really don't have substance and reason...mostly because they're whining about a proto gun killing non-proto suits. It's a good gun in the right hands, especially against non-proto users...but so are the other proto sidearms.
Of course burst damage in good squads works really well...it's the same reason you sniper BS gangs in EVE or some gank squad. But just like in EVE, there are counters and drawbacks. In EVE you often give up tank if you gank fit your ship for burst damage. In Dust, you sacrifice range and the number of shots you can fire before reloading. In both cases, you can use that knowledge as a counter. |
Aythadis Smith
The Generals EoN.
50
|
Posted - 2013.07.09 00:39:00 -
[77] - Quote
Fiddlestaxp wrote:R'adeh Hunt wrote:Fiddlestaxp wrote:Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs it's users too little PG. Crowds can be wrong, but they are often correct. I'd run the math down on you right now, but CCP still hasn't given me a rate of fire to work with. I can say with great certainty that it's burst damage is eye popping/jaw dropping though. The one point I agree with is that fitting stats of the flaylock don't seem totally in line with other sidearms. I disagree with everything else you said for reasons already mentioned. You can't "balance" a gun based on the number of whine posts on a forum! I'm not saying that we should balance the gun on the number of the whine posts on the forum... I am saying that the whine posts have substance and reason and that a good number of the game's best players either agree with the whine post or employ the core flaylock. SI and Outer Heaven both use them in abundance (Probably for no reason at all, I bet they just like the name). And I'm not trying to say that they are better than you and that their fitting choices are always correct, but I AM DETECTING A PATTERN.
Ok. i guess start the ask how and what kills us. What are we using (suit, mods, gun) vs this Flaylock user.
Well, I made my post clear, A all ADV scout With 180 shields to 80 armor. Shotty, CRW charge scram. Sometimes a basic MD when I dont want to fight. Just make the target leave me alone. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
|
Posted - 2013.07.09 00:43:00 -
[78] - Quote
Aythadis Smith wrote:Fiddlestaxp wrote:R'adeh Hunt wrote:Fiddlestaxp wrote:Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs it's users too little PG. Crowds can be wrong, but they are often correct. I'd run the math down on you right now, but CCP still hasn't given me a rate of fire to work with. I can say with great certainty that it's burst damage is eye popping/jaw dropping though. The one point I agree with is that fitting stats of the flaylock don't seem totally in line with other sidearms. I disagree with everything else you said for reasons already mentioned. You can't "balance" a gun based on the number of whine posts on a forum! I'm not saying that we should balance the gun on the number of the whine posts on the forum... I am saying that the whine posts have substance and reason and that a good number of the game's best players either agree with the whine post or employ the core flaylock. SI and Outer Heaven both use them in abundance (Probably for no reason at all, I bet they just like the name). And I'm not trying to say that they are better than you and that their fitting choices are always correct, but I AM DETECTING A PATTERN. Ok. i guess start the ask how and what kills us. What are we using (suit, mods, gun) vs this Flaylock user. Well, I made my post clear, A all ADV scout With 180 shields to 80 armor. Shotty, CRW charge scram. Sometimes a basic MD when I dont want to fight. Just make the target leave me alone.
If you get hit with a flaylock while playing a scout you're bad at manoeuvering or simply didn't watch where you were going...aka ran into the flaylocker on his terms. You are faster than any other suit, if you can't outmanoeuver a gun with 3 shots, you need to learn to manoeuvre better. Also, ANYTHING that hits your tiny 260hp tank will kill you super quick. An SMG needs to even aim less than any of the other sidearms. A proto SMG would kill you sooooooo quickly too ;)
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Deluxe Edition
TeamPlayers EoN.
487
|
Posted - 2013.07.09 00:48:00 -
[79] - Quote
R'adeh Hunt wrote:[ They really don't have substance and reason...mostly because they're whining about a proto gun killing non-proto suits. .
lol... guess me, all of TeamPlayers, and imperfects/negative feedback don't have proto suits. |
Fiddlestaxp
TeamPlayers EoN.
157
|
Posted - 2013.07.09 00:52:00 -
[80] - Quote
R'adeh Hunt wrote:Fiddlestaxp wrote:R'adeh Hunt wrote:Fiddlestaxp wrote:Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs it's users too little PG. Crowds can be wrong, but they are often correct. I'd run the math down on you right now, but CCP still hasn't given me a rate of fire to work with. I can say with great certainty that it's burst damage is eye popping/jaw dropping though. The one point I agree with is that fitting stats of the flaylock don't seem totally in line with other sidearms. I disagree with everything else you said for reasons already mentioned. You can't "balance" a gun based on the number of whine posts on a forum! I'm not saying that we should balance the gun on the number of the whine posts on the forum... I am saying that the whine posts have substance and reason and that a good number of the game's best players either agree with the whine post or employ the core flaylock. SI and Outer Heaven both use them in abundance (Probably for no reason at all, I bet they just like the name). And I'm not trying to say that they are better than you and that their fitting choices are always correct, but I AM DETECTING A PATTERN. They really don't have substance and reason...mostly because they're whining about a proto gun killing non-proto suits. It's a good gun in the right hands, especially against non-proto users...but so are the other proto sidearms. Of course burst damage in good squads works really well...it's the same reason you sniper BS gangs in EVE or some gank squad. But just like in EVE, there are counters and drawbacks. In EVE you often give up tank if you gank fit your ship for burst damage. In Dust, you sacrifice range and the number of shots you can fire before reloading. In both cases, you can use that knowledge as a counter.
Well I am whining about it killing my proto suit too quickly. And everyone else who has a proto suit that isn't a caldari Logi is whining about the same thing. The only counter to a core flaylock is MASSIVE SHIELD TANKING. Guess we should all get to work on our Caldari Logi suits?
How can you justify it's PG cost and time to kill? I really just don't know what game you are playing. How is a weapon that can be fitted in any slot, at 2 PG cost, that can kill MOST suits in under 2.5 seconds and every suit that isn't a caldari logi in under 5 balanced?
It is Super Effective against all heavy suits, all scout suits, Gallente assault and logistics, and Min logi (It forces me to go 4 shield extenders... just so I die in 3 shots instead of 2)
It is merely effective against Min assault, amarr mediums, caldari assault and armor tanking vehicles..
It requires the addition of flux gernades to be effective against caldari logi. And only because they have insane shield buffer unavailable to other classes. Otherwise they would die like the rest.
It does too much damage, too quickly at too little PG cost. It is BROKEN. |
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Fiddlestaxp
TeamPlayers EoN.
158
|
Posted - 2013.07.09 00:55:00 -
[81] - Quote
R'adeh Hunt wrote:Aythadis Smith wrote:Fiddlestaxp wrote:R'adeh Hunt wrote:Fiddlestaxp wrote:Simple solutions are usually better. Either the flaylock pistol is balanced and we are all suffering from some sort of mass delusion, perhaps being manipulated by some unseen force... OR the gun is both too powerful and costs it's users too little PG. Crowds can be wrong, but they are often correct. I'd run the math down on you right now, but CCP still hasn't given me a rate of fire to work with. I can say with great certainty that it's burst damage is eye popping/jaw dropping though. The one point I agree with is that fitting stats of the flaylock don't seem totally in line with other sidearms. I disagree with everything else you said for reasons already mentioned. You can't "balance" a gun based on the number of whine posts on a forum! I'm not saying that we should balance the gun on the number of the whine posts on the forum... I am saying that the whine posts have substance and reason and that a good number of the game's best players either agree with the whine post or employ the core flaylock. SI and Outer Heaven both use them in abundance (Probably for no reason at all, I bet they just like the name). And I'm not trying to say that they are better than you and that their fitting choices are always correct, but I AM DETECTING A PATTERN. Ok. i guess start the ask how and what kills us. What are we using (suit, mods, gun) vs this Flaylock user. Well, I made my post clear, A all ADV scout With 180 shields to 80 armor. Shotty, CRW charge scram. Sometimes a basic MD when I dont want to fight. Just make the target leave me alone. If you get hit with a flaylock while playing a scout you're bad at manoeuvering or simply didn't watch where you were going...aka ran into the flaylocker on his terms. You are faster than any other suit, if you can't outmanoeuver a gun with 3 shots, you need to learn to manoeuvre better. Also, ANYTHING that hits your tiny 260hp tank will kill you super quick. An SMG needs to even aim less than any of the other sidearms. A proto SMG would kill you sooooooo quickly too ;) You are opening up a can of worms. I suggest you refrain from judging other people's skill level. We have done a pretty good job of that so far in this thread. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4748
|
Posted - 2013.07.09 01:00:00 -
[82] - Quote
Deluxe Edition wrote:If it help quantitate my complaint I hav 19 million SP I know I'm so noob, but I feel so noob with my 10.5 mil
:/
I do alright, usually, for rolling solo so much >_< Brain, focus....nahhh....red is dead.....oooh what's that....
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Acezero 44
Ikomari-Onu Enforcement Caldari State
47
|
Posted - 2013.07.09 01:15:00 -
[83] - Quote
R'adeh Hunt wrote: If you get hit with a flaylock while playing a scout you're bad at manoeuvering or simply didn't watch where you were going...aka ran into the flaylocker on his terms. You are faster than any other suit, if you can't outmanoeuver a gun with 3 shots, you need to learn to manoeuvre better. Also, ANYTHING that hits your tiny 260hp tank will kill you super quick. An SMG needs to even aim less than any of the other sidearms. A proto SMG would kill you sooooooo quickly too ;)
If you think dancing around like marry popins is gonna save you then you must be a Jedi or something..
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DUST Fiend
OSG Planetary Operations Covert Intervention
4749
|
Posted - 2013.07.09 01:25:00 -
[84] - Quote
R'adeh Hunt wrote: If you get hit with a flaylock while playing a scout you're bad at manoeuvering or simply didn't watch where you were going...aka ran into the flaylocker on his terms. You are faster than any other suit, if you can't outmanoeuver a gun with 3 shots, you need to learn to manoeuvre better. Also, ANYTHING that hits your tiny 260hp tank will kill you super quick. An SMG needs to even aim less than any of the other sidearms. A proto SMG would kill you sooooooo quickly too ;)
Did he actually just suggest that it's easier to kill a scout with an SMG than a Flaylock? .....all you need is the advanced one, lead your shot a little, and never aim above their feet. If they jump, just watch their trajectory. as they come towards the ground, shoot right around where they'll land. Collect 50 or 60 WP.
You basically can't ADS the smg against that scout the whole time, and now that we have hoverboards that just makes it all the more difficult. The flaylock? Why would you bother? Nevermind the Corelock.
I just. I can't. Why did.
It's just that.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
|
Posted - 2013.07.09 06:36:00 -
[85] - Quote
DUST Fiend wrote:R'adeh Hunt wrote: If you get hit with a flaylock while playing a scout you're bad at manoeuvering or simply didn't watch where you were going...aka ran into the flaylocker on his terms. You are faster than any other suit, if you can't outmanoeuver a gun with 3 shots, you need to learn to manoeuvre better. Also, ANYTHING that hits your tiny 260hp tank will kill you super quick. An SMG needs to even aim less than any of the other sidearms. A proto SMG would kill you sooooooo quickly too ;)
Did he actually just suggest that it's easier to kill a scout with an SMG than a Flaylock? .....all you need is the advanced one, lead your shot a little, and never aim above their feet. If they jump, just watch their trajectory. as they come towards the ground, shoot right around where they'll land. Collect 50 or 60 WP. You basically can't ADS the smg against that scout the whole time, and now that we have hoverboards that just makes it all the more difficult. The flaylock? Why would you bother? Nevermind the Corelock. I just. I can't. Why did. It's just that.
Yes, it's just as easy to kill a scout with the SMG. |
Galvan Nized
Deep Space Republic Top Men.
70
|
Posted - 2013.07.09 06:48:00 -
[86] - Quote
R'adeh Hunt wrote:
THIS!!
If people compared actual DPS figures instead of single shot figures, they'd realise it isn't really OP.
DPS greatly favors the Flaylock, it's only restricted by the small clip so it's damage per clip may be lower.
I don't feel it is just the damage it's the disproportionate fall off from splash damage. Basically it is such a minute difference that people do not aim for a direct hit they only aim for the feet thereby defeating skill. It has a high rate of fire too so you just blow your load right at a guys feet causing insane damage.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
159
|
Posted - 2013.07.09 06:59:00 -
[87] - Quote
Galvan Nized wrote:R'adeh Hunt wrote:
THIS!!
If people compared actual DPS figures instead of single shot figures, they'd realise it isn't really OP.
DPS greatly favors the Flaylock, it's only restricted by the small clip so it's damage per clip may be lower. I don't feel it is just the damage it's the disproportionate fall off from splash damage. Basically it is such a minute difference that people do not aim for a direct hit they only aim for the feet thereby defeating skill. It has a high rate of fire too so you just blow your load right at a guys feet causing insane damage.
Yes, the small clip RESTRICTS DPS, that's exactly my point. On a DPS basis, it isn't overpowered at all. |
Scheneighnay McBob
Blueberry Gunners
2071
|
Posted - 2013.07.09 14:19:00 -
[88] - Quote
Fiddlestaxp wrote:Aythadis Smith wrote:Scheneighnay McBob wrote:Btw, I never hear in game stuff like "watch out, there's a flaylock above B"- people only warn about things such as knives, REs, MDs, snipers, and etc. I don't know what game you are playing but i hear "fn Flaylock" in just about every match. Usually 3 to 5 users. All speed tanked. Mostly I hear screaming over LLAVs. Mostly. Once in a blue moon I hear screams of "TANK!!!1111" but....usually dead. So much scrap metal..... A flaylock positioned above Alpha on the map with the rings makes capturing that point impossible. That 2 PG weapon MUST be dealt with personally. No amount of HP or hacking mods or zerging will let you capture that point without going up there and killing that guy first... AND he can do it from CONSIDERABLE range. Having a flaylock in a positon above you is almost certain death. Ever consider climbing up behind them? I do it all the time |
Scheneighnay McBob
Blueberry Gunners
2071
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Posted - 2013.07.09 14:22:00 -
[89] - Quote
Acezero 44 wrote:R'adeh Hunt wrote: If you get hit with a flaylock while playing a scout you're bad at manoeuvering or simply didn't watch where you were going...aka ran into the flaylocker on his terms. You are faster than any other suit, if you can't outmanoeuver a gun with 3 shots, you need to learn to manoeuvre better. Also, ANYTHING that hits your tiny 260hp tank will kill you super quick. An SMG needs to even aim less than any of the other sidearms. A proto SMG would kill you sooooooo quickly too ;)
If you think dancing around like marry popins is gonna save you then you must be a Jedi or something.. It does, partially because flaylock hit detection is buggy |
Oso Peresoso
RisingSuns
188
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Posted - 2013.07.09 15:46:00 -
[90] - Quote
R'adeh Hunt wrote: THIS!! If people compared actual DPS figures instead of single shot figures, they'd realise it isn't really OP.
Flaylock still has the highest DPS over the only window of time that matters. On a dynamic battlefield, the ability to deliver lethal damage in the blink of an eye is more powerful than the ability to deal sustained damage that may not kill at all. Saying the Flaylock is OK because its DPS isn't impressive over 10 or 15 second window is pointless.
R'adeh Hunt wrote: Scrambler pistol works just fine if you can aim. And just like the flaylock, even if your aim is OK, the majority of shots don't result in decent hits at range.
Moronic statement. The scrambler pistol fires slower (i think?), requires aim, deals less damage, doesn't splash, is not going to kill people reliably from the top of a building, and isn't going to 2-shot anyone.
R'adeh Hunt wrote: Agreed, but in return I have almost 4 times the amount of shots with my SP compared to the flaylock....so I have enough shots to try and get my headshot.
4 times? you mean two times? Besides you need multiple headshots anyway, stop trying to equate the two because of clip size.
Lastly, claiming direct hits on the flaylock are the cause of rage instead of the splash damage is absurd. A direct hit is only like 10% more damage than the splash. And while I'm at it, flaylocks also contribute to armor sucking so bad because they'll take out like 300+ armor in one shot. |
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